--- deliantra/server/include/sproto.h 2007/03/01 13:14:11 1.41
+++ deliantra/server/include/sproto.h 2007/07/16 14:49:00 1.72
@@ -1,791 +1,791 @@
-int same_party (partylist *a, partylist *b);
+/*
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ *
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
+
/* alchemy.c */
int need_identify (const object *obj);
int apply_shop_mat (object *shop_mat, object *op);
-const char *cost_string_from_value(sint64 cost, int approx);
+const char *cost_string_from_value (sint64 cost, int approx);
void pay_player (object *pl, sint64 amount);
sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
-void attempt_do_alchemy(object *caster, object *cauldron);
-int content_recipe_value(object *op);
-int numb_ob_inside(object *op);
-object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
-void adjust_product(object *item, int lvl, int yield);
-object *make_item_from_recipe(object *cauldron, recipe *rp);
-object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
-void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
-void remove_contents(object *first_ob, object *save_item);
-int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
+void attempt_do_alchemy (object *caster, object *cauldron);
+int content_recipe_value (object *op);
+int numb_ob_inside (object *op);
+object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
+void adjust_product (object *item, int lvl, int yield);
+object *make_item_from_recipe (object *cauldron, recipe *rp);
+object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
+void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
+void remove_contents (object *first_ob, object *save_item);
+int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
+
/* apply.c */
-int transport_can_hold(const object *transport, const object *op, int nrof);
-int apply_transport(object *pl, object *transport, int aflag);
-int should_director_abort(object *op, object *victim);
-int apply_potion(object *op, object *tmp);
-int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
-int prepare_weapon(object *op, object *improver, object *weapon);
-int improve_weapon(object *op, object *improver, object *weapon);
-int check_improve_weapon(object *op, object *tmp);
-int improve_armour(object *op, object *improver, object *armour);
-int convert_item(object *item, object *converter);
-int apply_container(object *op, object *sack);
-int esrv_apply_container(object *op, object *sack);
-void move_apply(object *trap, object *victim, object *originator);
-void do_learn_spell(object *op, object *spell, int special_prayer);
-void do_forget_spell(object *op, const char *spell);
-void apply_scroll(object *op, object *tmp, int dir);
-int dragon_eat_flesh(object *op, object *meal);
-void apply_poison(object *op, object *tmp);
-int is_legal_2ways_exit(object *op, object *exit);
-int manual_apply(object *op, object *tmp, int aflag);
-int player_apply(object *pl, object *op, int aflag, int quiet);
-void player_apply_below(object *pl);
-object *get_item_from_body_location(object *start, int loc);
-int unapply_for_ob(object *who, object *op, int aflags);
-int can_apply_object(object *who, object *op);
-int apply_special(object *who, object *op, int aflags);
-int monster_apply_special(object *who, object *op, int aflags);
-int auto_apply(object *op);
-void fix_auto_apply(maptile *m);
-void eat_special_food(object *who, object *food);
-void apply_lighter(object *who, object *lighter);
-void scroll_failure(object *op, int failure, int power);
-void apply_changes_to_player(object *pl, object *change);
-void apply_item_transformer(object *pl, object *transformer);
+int transport_can_hold (const object *transport, const object *op, int nrof);
+int apply_transport (object *pl, object *transport, int aflag);
+int should_director_abort (object *op, object *victim);
+int apply_potion (object *op, object *tmp);
+int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
+int prepare_weapon (object *op, object *improver, object *weapon);
+int improve_weapon (object *op, object *improver, object *weapon);
+int check_improve_weapon (object *op, object *tmp);
+int improve_armour (object *op, object *improver, object *armour);
+int convert_item (object *item, object *converter);
+int apply_container (object *op, object *sack);
+int esrv_apply_container (object *op, object *sack);
+void move_apply (object *trap, object *victim, object *originator);
+void do_learn_spell (object *op, object *spell, int special_prayer);
+void do_forget_spell (object *op, const char *spell);
+void apply_scroll (object *op, object *tmp, int dir);
+int dragon_eat_flesh (object *op, object *meal);
+void apply_poison (object *op, object *tmp);
+int is_legal_2ways_exit (object *op, object *exit);
+int manual_apply (object *op, object *tmp, int aflag);
+int player_apply (object *pl, object *op, int aflag, int quiet);
+void player_apply_below (object *pl);
+int unapply_for_ob (object *who, object *op, int aflags);
+int can_apply_object (object *who, object *op);
+int apply_special (object *who, object *op, int aflags);
+int monster_apply_special (object *who, object *op, int aflags);
+int auto_apply (object *op);
+void fix_auto_apply (maptile *m);
+void eat_special_food (object *who, object *food);
+void apply_lighter (object *who, object *lighter);
+void scroll_failure (object *op, int failure, int power);
+void apply_changes_to_player (object *pl, object *change);
+void apply_item_transformer (object *pl, object *transformer);
+extern void handle_apply_yield (object *op);
+
/* attack.c */
-void cancellation(object *op);
-int did_make_save_item(object *op, int type, object *originator);
-void save_throw_object(object *op, int type, object *originator);
-int hit_map(object *op, int dir, int type, int full_hit);
-void attack_message(int dam, int type, object *op, object *hitter);
-int attack_ob(object *op, object *hitter);
-object *hit_with_arrow(object *op, object *victim);
-void tear_down_wall(object *op);
-void scare_creature(object *target, object *hitter);
-int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);
-int kill_object(object *op, int dam, object *hitter, int type);
-int friendly_fire(object *op, object *hitter);
-int hit_player(object *op, int dam, object *hitter, int type, int full_hit);
-void poison_player(object *op, object *hitter, int dam);
-void slow_player(object *op, object *hitter, int dam);
-void confuse_player(object *op, object *hitter, int dam);
-void blind_player(object *op, object *hitter, int dam);
-void paralyze_player(object *op, object *hitter, int dam);
-void deathstrike_player(object *op, object *hitter, int *dam);
-int adj_attackroll(object *hitter, object *target);
-int is_aimed_missile(object *op);
-/* ban.c */
-int checkbanned(const char *login, const char *host);
+void cancellation (object *op);
+int did_make_save_item (object *op, int type, object *originator);
+void save_throw_object (object *op, int type, object *originator);
+int hit_map (object *op, int dir, int type, int full_hit);
+void attack_message (int dam, int type, object *op, object *hitter);
+int attack_ob (object *op, object *hitter);
+object *hit_with_arrow (object *op, object *victim);
+void tear_down_wall (object *op);
+void scare_creature (object *target, object *hitter);
+int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
+int kill_object (object *op, int dam, object *hitter, int type);
+int friendly_fire (object *op, object *hitter);
+int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
+void poison_player (object *op, object *hitter, int dam);
+void slow_player (object *op, object *hitter, int dam);
+void confuse_player (object *op, object *hitter, int dam);
+void blind_player (object *op, object *hitter, int dam);
+void paralyze_player (object *op, object *hitter, int dam);
+void deathstrike_player (object *op, object *hitter, int *dam);
+int adj_attackroll (object *hitter, object *target);
+int is_aimed_missile (object *op);
+
/* build_map.c */
-int can_build_over(struct mapdef *map, object *tmp, short x, short y);
-void remove_marking_runes(struct mapdef *map, short x, short y);
-int find_unused_connected_value(struct mapdef *map);
-int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
-object *get_connection_rune(object *pl, short x, short y);
-object *get_msg_book(object *pl, short x, short y);
-object *get_wall(struct mapdef *map, int x, int y);
-void fix_walls(maptile *map, int x, int y);
-void fix_walls_around(maptile *map, int x, int y);
-void apply_builder_floor(object *pl, object *material, short x, short y);
-void apply_builder_wall(object *pl, object *material, short x, short y);
-void apply_builder_item(object *pl, object *item, short x, short y);
-void apply_builder_remove(object *pl, int dir);
-void apply_map_builder(object *pl, int dir);
-int adjust_sign_msg(object *pl, short x, short y, object *tmp);
+int can_build_over (struct mapdef *map, object *tmp, short x, short y);
+void remove_marking_runes (struct mapdef *map, short x, short y);
+int find_unused_connected_value (struct mapdef *map);
+int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
+object *get_connection_rune (object *pl, short x, short y);
+object *get_msg_book (object *pl, short x, short y);
+object *get_wall (struct mapdef *map, int x, int y);
+void fix_walls (maptile *map, int x, int y);
+void fix_walls_around (maptile *map, int x, int y);
+void apply_builder_floor (object *pl, object *material, short x, short y);
+void apply_builder_wall (object *pl, object *material, short x, short y);
+void apply_builder_item (object *pl, object *item, short x, short y);
+void apply_builder_remove (object *pl, int dir);
+void apply_map_builder (object *pl, int dir);
+int adjust_sign_msg (object *pl, short x, short y, object *tmp);
+
/* c_misc.c */
-void map_info(object *op, char *search);
-int command_body(object *op, char *params);
-int command_motd(object *op, char *params);
-int command_bug(object *op, char *params);
-void malloc_info(object *op);
-void current_region_info(object *op);
-void current_map_info(object *op);
-int command_whereabouts(object *op, char *params);
-int command_afk(object *op, char *params);
-int command_malloc(object *op, char *params);
-int command_mapinfo(object *op, char *params);
-int command_whereami(object *op, char *params);
-int command_maps(object *op, char *params);
-int command_strings(object *op, char *params);
-int command_sstable(object *op, char *params);
-int command_time(object *op, char *params);
-int command_weather(object *op, char *params);
-int command_archs(object *op, char *params);
-int command_hiscore(object *op, char *params);
-int command_debug(object *op, char *params);
-int command_dumpbelow(object *op, char *params);
-int command_wizpass(object *op, char *params);
-int command_wizcast(object *op, char *params);
-int command_dumpallobjects(object *op, char *params);
-int command_dumpfriendlyobjects(object *op, char *params);
-int command_dumpallarchetypes(object *op, char *params);
-int command_ssdumptable(object *op, char *params);
-int command_dumpmap(object *op, char *params);
-int command_dumpallmaps(object *op, char *params);
-int command_printlos(object *op, char *params);
-int command_version(object *op, char *params);
-void bug_report(const char *reportstring);
-int command_output_sync(object *op, char *params);
-int command_output_count(object *op, char *params);
-int command_listen(object *op, char *params);
-int command_statistics(object *pl, char *params);
-int command_fix_me(object *op, char *params);
-int command_players(object *op, char *paramss);
-int command_logs(object *op, char *params);
-int command_applymode(object *op, char *params);
-int command_bowmode(object *op, char *params);
-int command_petmode(object *op, char *params);
-int command_showpets(object *op, char *params);
-int command_usekeys(object *op, char *params);
-int command_resistances(object *op, char *params);
-int command_help(object *op, char *params);
-int onoff_value(const char *line);
-int command_quit(object *op, char *params);
-int command_real_quit(object *op, char *params);
-int command_sound(object *op, char *params);
-void receive_player_name(object *op, char k);
-void receive_player_password(object *op, char k);
-int command_title(object *op, char *params);
-int command_save(object *op, char *params);
-int command_peaceful(object *op, char *params);
-int command_wimpy(object *op, char *params);
-int command_brace(object *op, char *params);
-int command_style_map_info(object *op, char *params);
-int command_kill_pets(object *op, char *params);
-int command_quests(object *pl, char *params);
+int command_motd (object *op, char *params);
+int command_bug (object *op, char *params);
+void malloc_info (object *op);
+int command_whereabouts (object *op, char *params);
+int command_malloc (object *op, char *params);
+int command_maps (object *op, char *params);
+int command_strings (object *op, char *params);
+int command_sstable (object *op, char *params);
+int command_time (object *op, char *params);
+int command_weather (object *op, char *params);
+int command_archs (object *op, char *params);
+int command_hiscore (object *op, char *params);
+int command_debug (object *op, char *params);
+int command_dumpbelow (object *op, char *params);
+int command_dumpfriendlyobjects (object *op, char *params);
+int command_wizpass (object *op, char *params);
+int command_wizcast (object *op, char *params);
+int command_printlos (object *op, char *params);
+int command_version (object *op, char *params);
+void bug_report (const char *reportstring);
+int command_statistics (object *pl, char *params);
+int command_fix_me (object *op, char *params);
+int command_players (object *op, char *paramss);
+int command_logs (object *op, char *params);
+int command_bowmode (object *op, char *params);
+int command_showpets (object *op, char *params);
+int command_resistances (object *op, char *params);
+int command_help (object *op, char *params);
+int onoff_value (const char *line);
+int command_quit (object *op, char *params);
+int command_real_quit (object *op, char *params);
+void receive_player_name (object *op, char k);
+void receive_player_password (object *op, char k);
+int command_title (object *op, char *params);
+int command_kill_pets (object *op, char *params);
+int command_quests (object *pl, char *params);
+
/* c_move.c */
-int command_east(object *op, char *params);
-int command_north(object *op, char *params);
-int command_northeast(object *op, char *params);
-int command_northwest(object *op, char *params);
-int command_south(object *op, char *params);
-int command_southeast(object *op, char *params);
-int command_southwest(object *op, char *params);
-int command_west(object *op, char *params);
-int command_stay(object *op, char *params);
+int command_east (object *op, char *params);
+int command_north (object *op, char *params);
+int command_northeast (object *op, char *params);
+int command_northwest (object *op, char *params);
+int command_south (object *op, char *params);
+int command_southeast (object *op, char *params);
+int command_southwest (object *op, char *params);
+int command_west (object *op, char *params);
+int command_stay (object *op, char *params);
+
/* c_new.c */
-void execute_newserver_command(object *pl, char *command);
-int command_run(object *op, char *params);
-int command_run_stop(object *op, char *params);
-int command_fire(object *op, char *params);
-int command_fire_stop(object *op, char *params);
-int bad_command(object *op, char *params);
+void execute_newserver_command (object *pl, char *command);
+int bad_command (object *op, char *params);
+
/* c_object.c */
-object *find_best_object_match(object *pl, const char *params);
-int command_build(object *pl, char *params);
-int command_uskill(object *pl, char *params);
-int command_rskill(object *pl, char *params);
-int command_search(object *op, char *params);
-int command_disarm(object *op, char *params);
-int command_throw(object *op, char *params);
-int command_apply(object *op, char *params);
-int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof);
-void pick_up(object *op, object *alt);
-int command_take(object *op, char *params);
-void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof);
-void drop_object(object *op, object *tmp, uint32 nrof);
-void drop(object *op, object *tmp);
-int command_dropall(object *op, char *params);
-int command_drop(object *op, char *params);
-int command_examine(object *op, char *params);
-object *find_marked_object(object *op);
-int command_mark(object *op, char *params);
-void examine_monster(object *op, object *tmp);
-char *long_desc(object *tmp, object *pl);
-void examine(object *op, object *tmp);
-void inventory(object *op, object *inv);
-int command_pickup(object *op, char *params);
-void set_pickup_mode(object *op, int i);
-int command_search_items(object *op, char *params);
-int command_rename_item(object *op, char *params);
+object *find_best_object_match (object *pl, const char *params);
+int command_build (object *pl, char *params);
+int command_uskill (object *pl, char *params);
+int command_rskill (object *pl, char *params);
+int command_search (object *op, char *params);
+int command_disarm (object *op, char *params);
+int command_throw (object *op, char *params);
+int command_apply (object *op, char *params);
+int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
+void pick_up (object *op, object *alt);
+int command_take (object *op, char *params);
+void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
+void drop_object (object *op, object *tmp, uint32 nrof);
+void drop (object *op, object *tmp);
+int command_dropall (object *op, char *params);
+int command_drop (object *op, char *params);
+int command_examine (object *op, char *params);
+object *find_marked_object (object *op);
+void examine_monster (object *op, object *tmp);
+const char *long_desc (object *tmp, object *pl);
+void examine (object *op, object *tmp);
+void inventory (object *op, object *inv);
+int command_pickup (object *op, char *params);
+void set_pickup_mode (object *op, int i);
+int command_search_items (object *op, char *params);
+int command_rename_item (object *op, char *params);
+
/* c_party.c */
-int same_party(partylist *a, partylist *b);
-partylist *get_firstparty(void);
-void remove_party(partylist *target_party);
-void obsolete_parties(void);
-void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
-int confirm_party_password(object *op);
-void receive_party_password(object *op, char k);
-void send_party_message(object *op, char *msg);
-int command_gsay(object *op, char *params);
-int command_party(object *op, char *params);
+partylist *get_firstparty (void);
+void remove_party (partylist *target_party);
+void obsolete_parties (void);
+void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
+int confirm_party_password (object *op);
+void receive_party_password (object *op, char k);
+void send_party_message (object *op, char *msg);
+int command_gsay (object *op, char *params);
+int command_party (object *op, char *params);
+
/* c_range.c */
-int command_invoke(object *op, char *params);
-int command_cast(object *op, char *params);
-int command_prepare(object *op, char *params);
-int command_cast_spell(object *op, char *params, char command);
-int legal_range(object *op, int r);
-void change_spell(object *op, char k);
-int command_rotateshoottype(object *op, char *params);
+int command_invoke (object *op, char *params);
+int command_cast (object *op, char *params);
+int command_prepare (object *op, char *params);
+int command_cast_spell (object *op, char *params, char command);
+int legal_range (object *op, int r);
+void change_spell (object *op, char k);
+int command_rotateshoottype (object *op, char *params);
+
/* c_wiz.c */
-int command_loadtest(object *op, char *params);
-void do_wizard_hide(object *op, int silent_dm);
-int command_hide(object *op, char *params);
-int command_setgod(object *op, char *params);
-int command_banish(object *op, char *params);
-int command_kick(object *op, char *params);
-int command_save_overlay(object *op, char *params);
-int command_toggle_shout(object *op, char *params);
-int command_shutdown(object *op, char *params);
-int command_freeze(object *op, char *params);
-int command_arrest(object *op, char *params);
-int command_summon(object *op, char *params);
-int command_teleport(object *op, char *params);
-int command_create(object *op, char *params);
-int command_inventory(object *op, char *params);
-int command_skills(object *op, char *params);
-int command_dump(object *op, char *params);
-int command_mon_aggr(object *op, char *params);
-int command_possess(object *op, char *params);
-int command_patch(object *op, char *params);
-int command_remove(object *op, char *params);
-int command_free(object *op, char *params);
-int command_addexp(object *op, char *params);
-int command_speed(object *op, char *params);
-int command_stats(object *op, char *params);
-int command_abil(object *op, char *params);
-int command_reset(object *op, char *params);
-int command_nowiz(object *op, char *params);
-int do_wizard_dm(object *op, char *params, int silent);
-int command_dm(object *op, char *params);
-int command_invisible(object *op, char *params);
-int command_learn_spell(object *op, char *params);
-int command_learn_special_prayer(object *op, char *params);
-int command_forget_spell(object *op, char *params);
-int command_listplugins(object *op, char *params);
-int command_loadplugin(object *op, char *params);
-int command_unloadplugin(object *op, char *params);
-int command_dmhide(object *op, char *params);
-void dm_stack_pop(player *pl);
-object *dm_stack_peek(player *pl);
-void dm_stack_push(player *pl, tag_t item);
-object *get_dm_object(player *pl, char **params, int *from);
-int command_stack_pop(object *op, char *params);
-int command_stack_push(object *op, char *params);
-int command_stack_list(object *op, char *params);
-int command_stack_clear(object *op, char *params);
-int command_diff(object *op, char *params);
-int command_insert_into(object *op, char *params);
+int command_loadtest (object *op, char *params);
+void do_wizard_hide (object *op, int silent_dm);
+int command_hide (object *op, char *params);
+int command_setgod (object *op, char *params);
+int command_banish (object *op, char *params);
+int command_save_overlay (object *op, char *params);
+int command_freeze (object *op, char *params);
+int command_arrest (object *op, char *params);
+int command_summon (object *op, char *params);
+int command_teleport (object *op, char *params);
+int command_create (object *op, char *params);
+int command_inventory (object *op, char *params);
+int command_skills (object *op, char *params);
+int command_dump (object *op, char *params);
+int command_patch (object *op, char *params);
+int command_remove (object *op, char *params);
+int command_free (object *op, char *params);
+int command_addexp (object *op, char *params);
+int command_speed (object *op, char *params);
+int command_stats (object *op, char *params);
+int command_abil (object *op, char *params);
+int command_reset (object *op, char *params);
+int command_nowiz (object *op, char *params);
+int do_wizard_dm (object *op, char *params, int silent);
+int command_dm (object *op, char *params);
+int command_invisible (object *op, char *params);
+int command_learn_spell (object *op, char *params);
+int command_learn_special_prayer (object *op, char *params);
+int command_forget_spell (object *op, char *params);
+int command_listplugins (object *op, char *params);
+int command_loadplugin (object *op, char *params);
+int command_unloadplugin (object *op, char *params);
+int command_dmhide (object *op, char *params);
+void dm_stack_pop (player *pl);
+object *dm_stack_peek (player *pl);
+void dm_stack_push (player *pl, tag_t item);
+object *get_dm_object (player *pl, char **params, int *from);
+int command_stack_pop (object *op, char *params);
+int command_stack_push (object *op, char *params);
+int command_stack_list (object *op, char *params);
+int command_stack_clear (object *op, char *params);
+int command_diff (object *op, char *params);
+int command_insert_into (object *op, char *params);
+
/* commands.c */
-void init_commands(void);
-CommFunc find_oldsocket_command(char *cmd);
-CommFunc find_oldsocket_command2(char *cmd);
+void init_commands (void);
+CommFunc find_oldsocket_command (char *cmd);
+CommFunc find_oldsocket_command2 (char *cmd);
+
/* daemon.c */
-FILE *BecomeDaemon(const char *filename);
+FILE *BecomeDaemon (const char *filename);
+
/* disease.c */
-int move_disease(object *disease);
-int remove_symptoms(object *disease);
-object *find_symptom(object *disease);
-int check_infection(object *disease);
-int infect_object(object *victim, object *disease, int force);
-int do_symptoms(object *disease);
-int grant_immunity(object *disease);
-int move_symptom(object *symptom);
-int check_physically_infect(object *victim, object *hitter);
-object *find_disease(object *victim);
-int cure_disease(object *sufferer, object *caster);
-int reduce_symptoms(object *sufferer, int reduction);
+int move_disease (object *disease);
+int remove_symptoms (object *disease);
+object *find_symptom (object *disease);
+int check_infection (object *disease);
+int infect_object (object *victim, object *disease, int force);
+int do_symptoms (object *disease);
+int grant_immunity (object *disease);
+int move_symptom (object *symptom);
+int check_physically_infect (object *victim, object *hitter);
+object *find_disease (object *victim);
+int cure_disease (object *sufferer, object *caster);
+int reduce_symptoms (object *sufferer, int reduction);
+
/* egoitem.c */
-int create_artifact(object *op, const char *artifactname);
-int apply_power_crystal(object *op, object *crystal);
+int create_artifact (object *op, const char *artifactname);
+int apply_power_crystal (object *op, object *crystal);
+
/* hiscore.c */
-char *spool(char *bp, char *error);
-void check_score(object *op);
-void display_high_score(object *op, int max, const char *match);
+char *spool (char *bp, char *error);
+void check_score (object *op);
+void display_high_score (object *op, int max, const char *match);
+
/* gods.c */
-int lookup_god_by_name(const char *name);
-object *find_god(const char *name);
-const char *determine_god(object *op);
-void pray_at_altar(object *pl, object *altar, object *skill);
-void become_follower(object *op, object *new_god);
-int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
-void stop_using_item(object *op, int type, int number);
-void update_priest_flag(object *god, object *exp_ob, uint32 flag);
-archetype *determine_holy_arch(object *god, const char *type);
-void god_intervention(object *op, object *god, object *skill);
-int god_examines_priest(object *op, object *god);
-int god_examines_item(object *god, object *item);
-int get_god(object *priest);
-const char *get_god_for_race(const char *race);
-int tailor_god_spell(object *spellop, object *caster);
+int lookup_god_by_name (const char *name);
+object *find_god (const char *name);
+const char *determine_god (object *op);
+void pray_at_altar (object *pl, object *altar, object *skill);
+void become_follower (object *op, object *new_god);
+int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
+void stop_using_item (object *op, int type, int number);
+void update_priest_flag (object *god, object *exp_ob, uint32 flag);
+archetype *determine_holy_arch (object *god, const char *type);
+void god_intervention (object *op, object *god, object *skill);
+int god_examines_priest (object *op, object *god);
+int god_examines_item (object *god, object *item);
+int get_god (object *priest);
+const char *get_god_for_race (const char *race);
+int tailor_god_spell (object *spellop, object *caster);
+
/* init.c */
-void set_logfile(char *val);
-void call_version(void);
-void showscores(void);
-void set_debug(void);
-void unset_debug(void);
-void set_mondebug(void);
-void set_dumpmon1(void);
-void set_dumpmon2(void);
-void set_dumpmon3(void);
-void set_dumpmon4(void);
-void set_dumpmon5(void);
-void set_dumpmon6(void);
-void set_dumpmon7(void);
-void set_dumpmon8(void);
-void set_dumpmon9(void);
-void set_dumpmont(char *name);
-void set_daemon(void);
-void set_datadir(char *path);
-void set_confdir(char *path);
-void set_localdir(char *path);
-void set_mapdir(char *path);
-void set_archetypes(char *path);
-void set_regions(char *path);
-void set_treasures(char *path);
-void set_uniquedir(char *path);
-void set_templatedir(char *path);
-void set_playerdir(char *path);
-void set_tmpdir(char *path);
-void showscoresparm(char *data);
-void set_csport(char *val);
-void init(int argc, char **argv);
-void usage(void);
-void help(void);
-void init_beforeplay(void);
-void init_startup(void);
-void compile_info(void);
-void rec_sigsegv(int i);
-void rec_sigint(int i);
-void rec_sighup(int i);
-void rec_sigquit(int i);
-void rec_sigpipe(int i);
-void rec_sigbus(int i);
-void rec_sigterm(int i);
-void init_signals(void);
-void init_races(void);
-void dump_races(void);
-void add_to_racelist(const char *race_name, object *op);
-racelink *get_racelist(void);
-racelink *find_racelink(const char *name);
+void set_logfile (char *val);
+void call_version (void);
+void showscores (void);
+void set_debug (void);
+void unset_debug (void);
+void set_mondebug (void);
+void set_dumpmon1 (void);
+void set_dumpmon2 (void);
+void set_dumpmon3 (void);
+void set_dumpmon4 (void);
+void set_dumpmon5 (void);
+void set_dumpmon6 (void);
+void set_dumpmon7 (void);
+void set_dumpmon8 (void);
+void set_dumpmon9 (void);
+void set_dumpmont (char *name);
+void set_daemon (void);
+void set_datadir (char *path);
+void set_confdir (char *path);
+void set_localdir (char *path);
+void set_mapdir (char *path);
+void set_archetypes (char *path);
+void set_regions (char *path);
+void set_treasures (char *path);
+void set_uniquedir (char *path);
+void set_templatedir (char *path);
+void set_playerdir (char *path);
+void set_tmpdir (char *path);
+void showscoresparm (char *data);
+void set_csport (char *val);
+void init (int argc, char **argv);
+void usage (void);
+void help (void);
+void init_beforeplay (void);
+void init_startup (void);
+void compile_info (void);
+void init_signals (void);
+void init_races (void);
+void dump_races (void);
+void add_to_racelist (const char *race_name, object *op);
+racelink *get_racelist (void);
+racelink *find_racelink (const char *name);
+
/* login.c */
-void delete_character(const char *name);
-int verify_player(const char *name, char *password);
-int check_name(player *me, const char *name);
-int create_savedir_if_needed(char *savedir);
-void destroy_object(object *op);
-void copy_file(const char *filename, FILE *fpout);
+void delete_character (const char *name);
+int verify_player (const char *name, char *password);
+int check_name (player *me, const char *name);
+int create_savedir_if_needed (char *savedir);
+void destroy_object (object *op);
+void copy_file (const char *filename, FILE *fpout);
+
/* main.c */
void server_tick ();
-void version(object *op);
-void info_keys(object *op);
-char *crypt_string(char *str, char *salt);
-int check_password(char *typed, char *crypted);
-void enter_player_savebed(object *op);
-void leave_map(object *op);
-void set_map_timeout(maptile *oldmap);
-char *clean_path(const char *file);
-char *unclean_path(const char *src);
-void enter_exit(object *op, object *exit_ob);
-void process_events();
-void clean_tmp_files(void);
-void leave(player *pl,int draw_exit);
-int forbid_play(void);
-void do_specials(void);
-int main(int argc, char **argv);
+void version (object *op);
+void info_keys (object *op);
+char *crypt_string (char *str, char *salt);
+int check_password (char *typed, char *crypted);
+void enter_player_savebed (object *op);
+void leave_map (object *op);
+void set_map_timeout (maptile *oldmap);
+char *clean_path (const char *file);
+char *unclean_path (const char *src);
+void enter_exit (object *op, object *exit_ob);
+void process_events ();
+void clean_tmp_files (void);
+void leave (player *pl,int draw_exit);
+int forbid_play (void);
+void do_specials (void);
+int main (int argc, char **argv);
+
/* monster.c */
-object *check_enemy(object *npc, rv_vector *rv);
-object *find_nearest_living_creature(object *npc);
-object *find_enemy(object *npc, rv_vector *rv);
-int check_wakeup(object *op, object *enemy, rv_vector *rv);
-int move_randomly(object *op);
-int move_monster(object *op);
-int can_hit(object *ob1, object *ob2, rv_vector *rv);
-object *monster_choose_random_spell(object *monster);
-int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
-int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
-int monster_use_skill(object *head, object *part, object *pl, int dir);
-int monster_use_range(object *head, object *part, object *pl, int dir);
-int monster_use_bow(object *head, object *part, object *pl, int dir);
-int check_good_weapon(object *who, object *item);
-int check_good_armour(object *who, object *item);
-void monster_check_pickup(object *monster);
-int monster_can_pick(object *monster, object *item);
-void monster_apply_below(object *monster);
-void monster_check_apply(object *mon, object *item);
-void npc_call_help(object *op);
-int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
-int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
-int hitrun_att(int dir, object *ob, object *enemy);
-int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
-int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
-int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
-void circ1_move(object *ob);
-void circ2_move(object *ob);
-void pace_movev(object *ob);
-void pace_moveh(object *ob);
-void pace2_movev(object *ob);
-void pace2_moveh(object *ob);
-void rand_move(object *ob);
-void check_earthwalls(object *op, maptile *m, int x, int y);
-void check_doors(object *op, maptile *m, int x, int y);
-void communicate(object *op, const char *txt);
-int talk_to_npc(object *op, object *npc, const char *txt);
-int talk_to_wall(object *pl, object *npc, const char *txt);
-object *find_mon_throw_ob(object *op);
-int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
-int stand_in_light(object *op);
-int can_see_enemy(object *op, object *enemy);
+object *check_enemy (object *npc, rv_vector *rv);
+object *find_nearest_living_creature (object *npc);
+object *find_enemy (object *npc, rv_vector *rv);
+int check_wakeup (object *op, object *enemy, rv_vector *rv);
+int move_randomly (object *op);
+int move_monster (object *op);
+int can_hit (object *ob1, object *ob2, rv_vector *rv);
+object *monster_choose_random_spell (object *monster);
+int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
+int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
+int monster_use_skill (object *head, object *part, object *pl, int dir);
+int monster_use_range (object *head, object *part, object *pl, int dir);
+int monster_use_bow (object *head, object *part, object *pl, int dir);
+int check_good_weapon (object *who, object *item);
+int check_good_armour (object *who, object *item);
+void monster_check_pickup (object *monster);
+int monster_can_pick (object *monster, object *item);
+void monster_apply_below (object *monster);
+void monster_check_apply (object *mon, object *item);
+void npc_call_help (object *op);
+int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
+int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
+int hitrun_att (int dir, object *ob, object *enemy);
+int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
+int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
+int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
+void circ1_move (object *ob);
+void circ2_move (object *ob);
+void pace_movev (object *ob);
+void pace_moveh (object *ob);
+void pace2_movev (object *ob);
+void pace2_moveh (object *ob);
+void rand_move (object *ob);
+void check_earthwalls (object *op, maptile *m, int x, int y);
+void check_doors (object *op, maptile *m, int x, int y);
+void communicate (object *op, const char *txt);
+int talk_to_npc (object *op, object *npc, const char *txt);
+int talk_to_wall (object *pl, object *npc, const char *txt);
+object *find_mon_throw_ob (object *op);
+int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
+int stand_in_light (object *op);
+int can_see_enemy (object *op, object *enemy);
+
/* move.c */
-int move_object(object *op, int dir);
-int move_ob(object *op, int dir, object *originator);
-int transfer_ob(object *op, int x, int y, int randomly, object *originator);
-int teleport(object *teleporter, uint8 tele_type, object *user);
-void recursive_roll(object *op, int dir, object *pusher);
-int try_fit(object *op, maptile *m, int x, int y);
-int roll_ob(object *op, int dir, object *pusher);
-int push_ob(object *who, int dir, object *pusher);
+int move_object (object *op, int dir);
+int move_ob (object *op, int dir, object *originator);
+int transfer_ob (object *op, int x, int y, int randomly, object *originator);
+int teleport (object *teleporter, uint8 tele_type, object *user);
+void recursive_roll (object *op, int dir, object *pusher);
+int try_fit (object *op, maptile *m, int x, int y);
+int roll_ob (object *op, int dir, object *pusher);
+int push_ob (object *who, int dir, object *pusher);
+
/* pets.c */
-object *get_pet_enemy(object *pet, rv_vector *rv);
-void terminate_all_pets(object *owner);
-void remove_all_pets(maptile *map);
-int follow_owner(object *ob, object *owner);
-void pet_move(object *ob);
-object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
-void move_golem(object *op);
-void control_golem(object *op, int dir);
-int summon_golem(object *op, object *caster, int dir, object *spob);
-object *choose_cult_monster(object *pl, object *god, int summon_level);
-int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
-object *get_real_owner(object *ob);
-int should_arena_attack(object *pet, object *owner, object *target);
+object *get_pet_enemy (object *pet, rv_vector *rv);
+void terminate_all_pets (object *owner);
+void remove_all_pets (maptile *map);
+int follow_owner (object *ob, object *owner);
+void pet_move (object *ob);
+object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
+void move_golem (object *op);
+void control_golem (object *op, int dir);
+int summon_golem (object *op, object *caster, int dir, object *spob);
+object *choose_cult_monster (object *pl, object *god, int summon_level);
+int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
+object *get_real_owner (object *ob);
+int should_arena_attack (object *pet, object *owner, object *target);
+
/* player.c */
-player *find_player(const char *plname);
-player *find_player_partial_name(const char *plname);
-void display_motd(const object *op);
-void send_rules(const object *op);
-void send_news(const object *op);
-int playername_ok(const char *cp);
-archetype *get_player_archetype(archetype *at);
-object *get_nearest_player(object *mon);
-int path_to_player(object *mon, object *pl, unsigned mindiff);
-void give_initial_items(object *pl, treasurelist *items);
-void get_name(object *op);
-void get_password(object *op);
-void play_again(object *op);
-int receive_play_again(object *op, char key);
-void confirm_password(object *op);
-void get_party_password(object *op, partylist *party);
-void Roll_Again(object *op);
-void Swap_Stat(object *op, int Swap_Second);
-int key_roll_stat(object *op, char key);
-int key_change_class(object *op, char key);
-int key_confirm_quit(object *op, char key);
-void flee_player(object *op);
-int check_pick(object *op);
-object *find_arrow(object *op, const char *type);
-object *find_better_arrow(object *op, object *target, const char *type, int *better);
-object *pick_arrow_target(object *op, const char *type, int dir);
-int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
-int player_fire_bow(object *op, int dir);
-void fire_misc_object(object *op, int dir);
-void fire(object *op, int dir);
-object *find_key(object *pl, object *container, object *door);
-void move_player_attack(object *op, int dir);
-int move_player(object *op, int dir);
-int handle_newcs_player(object *op);
-int save_life(object *op);
-void remove_unpaid_objects(object *op, object *env);
-char *gravestone_text(object *op);
-void do_some_living(object *op);
-void kill_player(object *op);
-void loot_object(object *op);
-void fix_weight(void);
-void fix_luck(void);
-void cast_dust(object *op, object *throw_ob, int dir);
-void make_visible(object *op);
-int is_true_undead(object *op);
-int hideability(object *ob);
-void do_hidden_move(object *op);
-int stand_near_hostile(object *who);
-int player_can_view(object *pl, object *op);
-int action_makes_visible(object *op);
-int op_on_battleground(object *op, int *x, int *y);
-void dragon_ability_gain(object *who, int atnr, int level);
-void player_unready_range_ob(player *pl, object *ob);
+player *find_player (const char *plname);
+player *find_player_partial_name (const char *plname);
+void display_motd (const object *op);
+void send_rules (const object *op);
+void send_news (const object *op);
+int playername_ok (const char *cp);
+archetype *get_player_archetype (archetype *at);
+object *get_nearest_player (object *mon);
+int path_to_player (object *mon, object *pl, unsigned mindiff);
+void give_initial_items (object *pl, treasurelist *items);
+void get_name (object *op);
+void get_password (object *op);
+void play_again (object *op);
+int receive_play_again (object *op, char key);
+void confirm_password (object *op);
+void get_party_password (object *op, partylist *party);
+void Roll_Again (object *op);
+void Swap_Stat (object *op, int Swap_Second);
+int key_roll_stat (object *op, char key);
+int key_change_class (object *op, char key);
+int key_confirm_quit (object *op, char key);
+void flee_player (object *op);
+int check_pick (object *op);
+object *find_arrow (object *op, const char *type);
+object *find_better_arrow (object *op, object *target, const char *type, int *better);
+object *pick_arrow_target (object *op, const char *type, int dir);
+int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
+int player_fire_bow (object *op, int dir);
+void fire_misc_object (object *op, int dir);
+bool fire (object *op, int dir);
+object *find_key (object *pl, object *container, object *door);
+bool move_player_attack (object *op, int dir);
+bool move_player (object *op, int dir);
+bool handle_newcs_player (object *op);
+int save_life (object *op);
+char *gravestone_text (object *op);
+void do_some_living (object *op);
+void kill_player (object *op);
+void loot_object (object *op);
+void fix_weight (void);
+void fix_luck (void);
+void cast_dust (object *op, object *throw_ob, int dir);
+void make_visible (object *op);
+int is_true_undead (object *op);
+int hideability (object *ob);
+void do_hidden_move (object *op);
+int stand_near_hostile (object *who);
+int player_can_view (object *pl, object *op);
+int action_makes_visible (object *op);
+int op_on_battleground (object *op, int *x, int *y);
+void dragon_ability_gain (object *who, int atnr, int level);
+void player_unready_range_ob (player *pl, object *ob);
+
/* plugins.c */
-int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
-int execute_global_event(int eventcode, ...);
-int plugins_init_plugin(const char *libfile);
-void *cfapi_get_hooks(int *type, ...);
-int plugins_remove_plugin(const char *id);
-crossfire_plugin *plugins_find_plugin(const char *id);
-void plugins_display_list(object *op);
-void *cfapi_system_find_animation(int *type, ...);
-void *cfapi_system_strdup(int *type, ...);
-void *cfapi_system_register_global_event(int *type, ...);
-void *cfapi_system_unregister_global_event(int *type, ...);
-void *cfapi_system_check_path(int *type, ...);
-void *cfapi_system_re_cmp(int *type, ...);
-void *cfapi_system_directory(int *type, ...);
-void *cfapi_map_get_map(int *type, ...);
-void *cfapi_map_has_been_loaded(int *type, ...);
-void *cfapi_map_create_path(int *type, ...);
-void *cfapi_map_get_map_property(int *type, ...);
-void *cfapi_map_set_map_property(int *type, ...);
-void *cfapi_map_out_of_map(int *type, ...);
-void *cfapi_map_update_position(int *type, ...);
-void *cfapi_map_delete_map(int *type, ...);
-void *cfapi_map_message(int *type, ...);
-void *cfapi_map_get_object_at(int *type, ...);
-void *cfapi_map_get_flags(int *type, ...);
-void *cfapi_map_present_arch_by_name(int *type, ...);
-void *cfapi_object_move(int *type, ...);
-void *cfapi_object_get_key(int *type, ...);
-void *cfapi_object_set_key(int *type, ...);
-void *cfapi_object_get_property(int *type, ...);
-void *cfapi_object_set_property(int *type, ...);
-void *cfapi_object_apply_below(int *type, ...);
-void *cfapi_object_apply(int *type, ...);
-void *cfapi_object_identify(int *type, ...);
-void *cfapi_object_describe(int *type, ...);
-void *cfapi_object_drain(int *type, ...);
-void *cfapi_object_fix(int *type, ...);
-void *cfapi_object_give_skill(int *type, ...);
-void *cfapi_object_transmute(int *type, ...);
-void *cfapi_object_remove(int *type, ...);
-void *cfapi_object_delete(int *type, ...);
-void *cfapi_object_clone(int *type, ...);
-void *cfapi_object_find(int *type, ...);
-void *cfapi_object_create(int *type, ...);
-void *cfapi_object_insert(int *type, ...);
-void *cfapi_object_split(int *type, ...);
-void *cfapi_object_merge(int *type, ...);
-void *cfapi_object_distance(int *type, ...);
-void *cfapi_object_update(int *type, ...);
-void *cfapi_object_clear(int *type, ...);
-void *cfapi_object_reset(int *type, ...);
-void *cfapi_object_check_inventory(int *type, ...);
-void *cfapi_object_clean_object(int *type, ...);
-void *cfapi_object_on_same_map(int *type, ...);
-void *cfapi_object_spring_trap(int *type, ...);
-void *cfapi_object_check_trigger(int *type, ...);
-void *cfapi_object_query_cost(int *type, ...);
-void *cfapi_object_query_money(int *type, ...);
-void *cfapi_object_cast(int *type, ...);
-void *cfapi_object_learn_spell(int *type, ...);
-void *cfapi_object_forget_spell(int *type, ...);
-void *cfapi_object_check_spell(int *type, ...);
-void *cfapi_object_pay_amount(int *type, ...);
-void *cfapi_object_pay_item(int *type, ...);
-void *cfapi_object_transfer(int *type, ...);
-void *cfapi_object_find_archetype_inside(int *type, ...);
-void *cfapi_object_drop(int *type, ...);
-void *cfapi_object_take(int *type, ...);
-void *cfapi_object_say(int *type, ...);
-void *cfapi_object_speak(int *type, ...);
-void *cfapi_player_find(int *type, ...);
-void *cfapi_player_message(int *type, ...);
-void *cfapi_player_send_inventory(int *type, ...);
-void *cfapi_object_teleport(int *type, ...);
-void *cfapi_object_pickup(int *type, ...);
-void *cfapi_archetype_get_first(int *type, ...);
-void *cfapi_archetype_get_property(int *type, ...);
-void *cfapi_party_get_property(int *type, ...);
-void *cfapi_region_get_property(int *type, ...);
-CommArray_s *find_plugin_command(char *cmd, object *op);
-int initPlugins(void);
+int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
+int execute_global_event (int eventcode, ...);
+int plugins_init_plugin (const char *libfile);
+void *cfapi_get_hooks (int *type, ...);
+int plugins_remove_plugin (const char *id);
+crossfire_plugin *plugins_find_plugin (const char *id);
+void plugins_display_list (object *op);
+void *cfapi_system_find_animation (int *type, ...);
+void *cfapi_system_strdup (int *type, ...);
+void *cfapi_system_register_global_event (int *type, ...);
+void *cfapi_system_unregister_global_event (int *type, ...);
+void *cfapi_system_check_path (int *type, ...);
+void *cfapi_system_re_cmp (int *type, ...);
+void *cfapi_system_directory (int *type, ...);
+void *cfapi_map_get_map (int *type, ...);
+void *cfapi_map_has_been_loaded (int *type, ...);
+void *cfapi_map_create_path (int *type, ...);
+void *cfapi_map_get_map_property (int *type, ...);
+void *cfapi_map_set_map_property (int *type, ...);
+void *cfapi_map_out_of_map (int *type, ...);
+void *cfapi_map_update_position (int *type, ...);
+void *cfapi_map_delete_map (int *type, ...);
+void *cfapi_map_message (int *type, ...);
+void *cfapi_map_get_object_at (int *type, ...);
+void *cfapi_map_get_flags (int *type, ...);
+void *cfapi_map_present_arch_by_name (int *type, ...);
+void *cfapi_object_move (int *type, ...);
+void *cfapi_object_get_key (int *type, ...);
+void *cfapi_object_set_key (int *type, ...);
+void *cfapi_object_get_property (int *type, ...);
+void *cfapi_object_set_property (int *type, ...);
+void *cfapi_object_apply_below (int *type, ...);
+void *cfapi_object_apply (int *type, ...);
+void *cfapi_object_identify (int *type, ...);
+void *cfapi_object_describe (int *type, ...);
+void *cfapi_object_drain (int *type, ...);
+void *cfapi_object_fix (int *type, ...);
+void *cfapi_object_give_skill (int *type, ...);
+void *cfapi_object_transmute (int *type, ...);
+void *cfapi_object_remove (int *type, ...);
+void *cfapi_object_delete (int *type, ...);
+void *cfapi_object_clone (int *type, ...);
+void *cfapi_object_find (int *type, ...);
+void *cfapi_object_create (int *type, ...);
+void *cfapi_object_insert (int *type, ...);
+void *cfapi_object_split (int *type, ...);
+void *cfapi_object_merge (int *type, ...);
+void *cfapi_object_distance (int *type, ...);
+void *cfapi_object_update (int *type, ...);
+void *cfapi_object_clear (int *type, ...);
+void *cfapi_object_reset (int *type, ...);
+void *cfapi_object_check_inventory (int *type, ...);
+void *cfapi_object_clean_object (int *type, ...);
+void *cfapi_object_on_same_map (int *type, ...);
+void *cfapi_object_spring_trap (int *type, ...);
+void *cfapi_object_check_trigger (int *type, ...);
+void *cfapi_object_query_cost (int *type, ...);
+void *cfapi_object_query_money (int *type, ...);
+void *cfapi_object_cast (int *type, ...);
+void *cfapi_object_learn_spell (int *type, ...);
+void *cfapi_object_forget_spell (int *type, ...);
+void *cfapi_object_check_spell (int *type, ...);
+void *cfapi_object_pay_amount (int *type, ...);
+void *cfapi_object_pay_item (int *type, ...);
+void *cfapi_object_transfer (int *type, ...);
+void *cfapi_object_find_archetype_inside (int *type, ...);
+void *cfapi_object_drop (int *type, ...);
+void *cfapi_object_take (int *type, ...);
+void *cfapi_object_say (int *type, ...);
+void *cfapi_object_speak (int *type, ...);
+void *cfapi_player_find (int *type, ...);
+void *cfapi_player_message (int *type, ...);
+void *cfapi_player_send_inventory (int *type, ...);
+void *cfapi_object_teleport (int *type, ...);
+void *cfapi_object_pickup (int *type, ...);
+void *cfapi_archetype_get_first (int *type, ...);
+void *cfapi_archetype_get_property (int *type, ...);
+void *cfapi_party_get_property (int *type, ...);
+void *cfapi_region_get_property (int *type, ...);
+CommArray_s *find_plugin_command (char *cmd, object *op);
+int initPlugins (void);
+
/* resurrection.c */
-int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
-int resurrection_fails(int levelcaster, int leveldead);
-void dead_player(object *op);
-void dead_character(const char *name);
-int dead_player_exists(const char *name);
+int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
+int resurrection_fails (int levelcaster, int leveldead);
+void dead_player (object *op);
+void dead_character (const char *name);
+int dead_player_exists (const char *name);
+
/* rune.c */
-int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
-void move_rune(object *op);
-void rune_attack(object *op, object *victim);
-void spring_trap(object *trap, object *victim);
-int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir);
-int trap_see(object *op, object *trap);
-int trap_show(object *trap, object *where);
-int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
-void trap_adjust(object *trap, int difficulty);
+int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
+void move_rune (object *op);
+void rune_attack (object *op, object *victim);
+void spring_trap (object *trap, object *victim);
+int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
+int trap_see (object *op, object *trap);
+int trap_show (object *trap, object *where);
+int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
+void trap_adjust (object *trap, int difficulty);
+
/* shop.c */
-int get_payment(object *pl);
-sint64 query_cost(const object *tmp, object *who, int flag);
-const char *query_cost_string(const object *tmp, object *who, int flag);
-sint64 query_money(const object *op);
-int pay_for_amount(sint64 to_pay, object *pl);
-int pay_for_item(object *op, object *pl);
-int can_pay(object *pl);
-void sell_item(object *op, object *pl);
-double shopkeeper_approval(const maptile *map, const object *player);
-int describe_shop(const object *op);
-void shop_listing(object *op);
+int get_payment (object *pl);
+sint64 query_cost (const object *tmp, object *who, int flag);
+const char *query_cost_string (const object *tmp, object *who, int flag);
+sint64 query_money (const object *op);
+int pay_for_amount (sint64 to_pay, object *pl);
+int pay_for_item (object *op, object *pl);
+int can_pay (object *pl);
+void sell_item (object *op, object *pl);
+double shopkeeper_approval (const maptile *map, const object *player);
+int describe_shop (const object *op);
+void shop_listing (object *sign, object *op);
bool is_in_shop (object *o);
bool is_in_shop (maptile *map, int x, int y);
+
/* skills.c */
-int steal(object *op, int dir, object *skill);
-int pick_lock(object *pl, int dir, object *skill);
-int hide(object *op, object *skill);
-int jump(object *pl, int dir, object *skill);
-int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
-int skill_ident(object *pl, object *skill);
-int use_oratory(object *pl, int dir, object *skill);
-int singing(object *pl, int dir, object *skill);
-int find_traps(object *pl, object *skill);
-int remove_trap(object *op, int dir, object *skill);
-int pray(object *pl, object *skill);
-void meditate(object *pl, object *skill);
-int write_on_item(object *pl, const char *params, object *skill);
-int skill_throw(object *op, object *part, int dir, const char *params, object *skill);
+int steal (object *op, int dir, object *skill);
+int pick_lock (object *pl, int dir, object *skill);
+int hide (object *op, object *skill);
+int jump (object *pl, int dir, object *skill);
+int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
+int skill_ident (object *pl, object *skill);
+int use_oratory (object *pl, int dir, object *skill);
+int singing (object *pl, int dir, object *skill);
+int find_traps (object *pl, object *skill);
+int remove_trap (object *op, int dir, object *skill);
+int pray (object *pl, object *skill);
+void meditate (object *pl, object *skill);
+int write_on_item (object *pl, const char *params, object *skill);
+int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
+
/* skill_util.c */
-void init_skills(void);
-void link_player_skills(object *op);
-object *find_skill_by_name(object *who, const char *name);
-object *find_skill_by_number(object *who, int skillno);
-int change_skill(object *who, object *new_skill, int flag);
-void clear_skill(object *who);
-int do_skill(object *op, object *part, object *skill, int dir, const char *string);
-int calc_skill_exp(object *who, object *op, object *skill);
-int learn_skill(object *pl, object *scroll);
-void show_skills(object *op, const char *search);
-int use_skill(object *op, const char *string);
-int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
+void init_skills (void);
+void link_player_skills (object *op);
+int do_skill (object *op, object *part, object *skill, int dir, const char *string);
+int calc_skill_exp (object *who, object *op, object *skill);
+int learn_skill (object *pl, object *scroll);
+void show_skills (object *op, const char *search);
+int use_skill (object *op, const char *string);
+int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
+
/* spell_attack.c */
-void check_spell_knockback(object *op);
-void forklightning(object *op, object *tmp);
-void move_bolt(object *op);
-int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
-void explosion(object *op);
-void explode_bullet(object *op);
-void check_bullet(object *op);
-void move_bullet(object *op);
-int fire_bullet(object *op, object *caster, int dir, object *spob);
-void cone_drop(object *op);
-void move_cone(object *op);
-int cast_cone(object *op, object *caster, int dir, object *spell);
-void animate_bomb(object *op);
-int create_bomb(object *op, object *caster, int dir, object *spell);
-object *get_pointed_target(object *op, int dir, int range, int type);
-int cast_smite_spell(object *op, object *caster, int dir, object *spell);
-void move_missile(object *op);
-int make_object_glow(object *op, int radius, int time);
-int cast_destruction(object *op, object *caster, object *spell_ob);
-int cast_curse(object *op, object *caster, object *spell_ob, int dir);
-int mood_change(object *op, object *caster, object *spell);
-void move_ball_spell(object *op);
-void move_swarm_spell(object *op);
-int fire_swarm(object *op, object *caster, object *spell, int dir);
-int cast_light(object *op, object *caster, object *spell, int dir);
-int cast_cause_disease(object *op, object *caster, object *spell, int dir);
+void check_spell_knockback (object *op);
+void forklightning (object *op, object *tmp);
+void move_bolt (object *op);
+int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
+void explosion (object *op);
+void explode_bullet (object *op);
+void check_bullet (object *op);
+void move_bullet (object *op);
+int fire_bullet (object *op, object *caster, int dir, object *spob);
+void cone_drop (object *op);
+void move_cone (object *op);
+int cast_cone (object *op, object *caster, int dir, object *spell);
+void animate_bomb (object *op);
+int create_bomb (object *op, object *caster, int dir, object *spell);
+object *get_pointed_target (object *op, int dir, int range, int type);
+int cast_smite_spell (object *op, object *caster, int dir, object *spell);
+void move_missile (object *op);
+int make_object_glow (object *op, int radius, int time);
+int cast_destruction (object *op, object *caster, object *spell_ob);
+int cast_curse (object *op, object *caster, object *spell_ob, int dir);
+int mood_change (object *op, object *caster, object *spell);
+void move_ball_spell (object *op);
+void move_swarm_spell (object *op);
+int fire_swarm (object *op, object *caster, object *spell, int dir);
+int cast_light (object *op, object *caster, object *spell, int dir);
+int cast_cause_disease (object *op, object *caster, object *spell, int dir);
+
/* spell_effect.c */
-void cast_magic_storm(object *op, object *tmp, int lvl);
-int recharge(object *op, object *caster, object *spell_ob);
-void polymorph_living(object *op);
-void polymorph_melt(object *who, object *op);
-void polymorph_item(object *who, object *op);
-void polymorph(object *op, object *who);
-int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
-int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
-int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
-int probe(object *op, object *caster, object *spell_ob, int dir);
-int makes_invisible_to(object *pl, object *mon);
-int cast_invisible(object *op, object *caster, object *spell_ob);
-int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
-void execute_word_of_recall(object *op);
-int cast_word_of_recall(object *op, object *caster, object *spell_ob);
-int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
-int perceive_self(object *op);
-int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
-int magic_wall(object *op, object *caster, int dir, object *spell_ob);
-int dimension_door(object *op, object *caster, object *spob, int dir);
-int cast_heal(object *op, object *caster, object *spell, int dir);
-int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
-int cast_bless(object *op, object *caster, object *spell_ob, int dir);
-int alchemy(object *op, object *caster, object *spell_ob);
-int remove_curse(object *op, object *caster, object *spell);
-int cast_identify(object *op, object *caster, object *spell);
-int cast_detection(object *op, object *caster, object *spell, object *skill);
-int cast_transfer(object *op, object *caster, object *spell, int dir);
-void counterspell(object *op, int dir);
-int cast_consecrate(object *op, object *caster, object *spell);
-int animate_weapon(object *op, object *caster, object *spell, int dir);
-int cast_change_map_lightlevel(object *op, object *caster, object *spell);
-int create_aura(object *op, object *caster, object *spell);
-void move_aura(object *aura);
-void move_peacemaker(object *op);
-int write_mark(object *op, object *spell, const char *msg);
+void cast_magic_storm (object *op, object *tmp, int lvl);
+int recharge (object *op, object *caster, object *spell_ob);
+void polymorph_living (object *op);
+void polymorph_melt (object *who, object *op);
+void polymorph_item (object *who, object *op);
+void polymorph (object *op, object *who);
+int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
+int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
+int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
+int probe (object *op, object *caster, object *spell_ob, int dir);
+int makes_invisible_to (object *pl, object *mon);
+int cast_invisible (object *op, object *caster, object *spell_ob);
+int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
+void execute_word_of_recall (object *op);
+int cast_word_of_recall (object *op, object *caster, object *spell_ob);
+int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
+int perceive_self (object *op);
+int magic_wall (object *op, object *caster, int dir, object *spell_ob);
+int dimension_door (object *op, object *caster, object *spob, int dir);
+int cast_heal (object *op, object *caster, object *spell, int dir);
+int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
+int cast_bless (object *op, object *caster, object *spell_ob, int dir);
+int alchemy (object *op, object *caster, object *spell_ob);
+int remove_curse (object *op, object *caster, object *spell);
+int cast_identify (object *op, object *caster, object *spell);
+int cast_detection (object *op, object *caster, object *spell, object *skill);
+int cast_transfer (object *op, object *caster, object *spell, int dir);
+void counterspell (object *op, int dir);
+int cast_consecrate (object *op, object *caster, object *spell);
+int animate_weapon (object *op, object *caster, object *spell, int dir);
+int cast_change_map_lightlevel (object *op, object *caster, object *spell);
+int create_aura (object *op, object *caster, object *spell);
+void move_aura (object *aura);
+void move_peacemaker (object *op);
+int write_mark (object *op, object *spell, const char *msg);
+
/* spell_util.c */
-object *find_random_spell_in_ob(object *ob, const char *skill);
-void set_spell_skill(object *op, object *caster, object *spob, object *dest);
-void init_spells(void);
-void dump_spells(void);
-void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
-int min_casting_level(object *caster, object *spell);
-int caster_level(object *caster, object *spell);
-sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
-int SP_level_dam_adjust(object *caster, object *spob);
-int SP_level_duration_adjust(object *caster, object *spob);
-int SP_level_range_adjust(object *caster, object *spob);
-object *check_spell_known(object *op, const char *name);
-object *lookup_spell_by_name(object *op, const char *spname);
-int reflwall(maptile *m, int x, int y, object *sp_op);
-int cast_create_obj(object *op, object *caster, object *new_op, int dir);
-int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
-int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
-void regenerate_rod(object *rod);
-void drain_rod_charge(object *rod);
-object *find_target_for_friendly_spell(object *op, int dir);
-int spell_find_dir(maptile *m, int x, int y, object *exclude);
-void put_a_monster(object *op, const char *monstername);
-int summon_hostile_monsters(object *op, int n, const char *monstername);
-void shuffle_attack(object *op, int change_face);
-void prayer_failure(object *op, int failure, int power);
-void spell_failure(object *op, int failure, int power, object *skill);
-int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
-int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
-void move_spell_effect(object *op);
-void check_spell_effect(object *op);
-void apply_spell_effect(object *spell, object *victim);
+object *find_random_spell_in_ob (object *ob, const char *skill);
+void set_spell_skill (object *op, object *caster, object *spob, object *dest);
+void init_spells (void);
+void dump_spells (void);
+void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
+int min_casting_level (object *caster, object *spell);
+int caster_level (object *caster, object *spell);
+sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
+int SP_level_dam_adjust (object *caster, object *spob);
+int SP_level_duration_adjust (object *caster, object *spob);
+int SP_level_range_adjust (object *caster, object *spob);
+object *check_spell_known (object *op, const char *name);
+object *lookup_spell_by_name (object *op, const char *spname);
+int reflwall (maptile *m, int x, int y, object *sp_op);
+int cast_create_obj (object *op, object *caster, object *new_op, int dir);
+int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
+int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
+void regenerate_rod (object *rod);
+void drain_rod_charge (object *rod);
+object *find_target_for_friendly_spell (object *op, int dir);
+int spell_find_dir (maptile *m, int x, int y, object *exclude);
+void put_a_monster (object *op, const char *monstername);
+int summon_hostile_monsters (object *op, int n, const char *monstername);
+void shuffle_attack (object *op, int change_face);
+void prayer_failure (object *op, int failure, int power);
+void spell_failure (object *op, int failure, int power, object *skill);
+int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
+int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
+void move_spell_effect (object *op);
+void check_spell_effect (object *op);
+void apply_spell_effect (object *spell, object *victim);
+
/* swamp.c */
-void walk_on_deep_swamp(object *op, object *victim);
-void move_deep_swamp(object *op);
+void walk_on_deep_swamp (object *op, object *victim);
+void move_deep_swamp (object *op);
+
/* swap.c */
-void read_map_log(void);
-void swap_map(maptile *map);
-void check_active_maps(void);
-maptile *map_least_timeout(char *except_level);
-void swap_below_max(char *except_level);
-int players_on_map(maptile *m, int show_all);
-void flush_old_maps(void);
+void read_map_log (void);
+void swap_map (maptile *map);
+void check_active_maps (void);
+maptile *map_least_timeout (char *except_level);
+void swap_below_max (char *except_level);
+int players_on_map (maptile *m, int show_all);
+void flush_old_maps (void);
+
/* time.c */
-void remove_door(object *op);
-void remove_door2(object *op);
-void generate_monster_inv(object *gen);
-void generate_monster_arch(object *gen);
-void generate_monster(object *gen);
-void remove_force(object *op);
-void remove_blindness(object *op);
-void poison_more(object *op);
-void move_gate(object *op);
-void move_timed_gate(object *op);
-void move_detector(object *op);
-void animate_trigger(object *op);
-void move_hole(object *op);
-object *stop_item(object *op);
-void fix_stopped_item(object *op, maptile *map, object *originator);
-object *fix_stopped_arrow(object *op);
-void move_arrow(object *op);
-void change_object(object *op);
-void move_teleporter(object *op);
-void move_player_changer(object *op);
-void move_firewall(object *op);
-void move_player_mover(object *op);
-void move_duplicator(object *op);
-void move_creator(object *creator);
-void move_marker(object *op);
-int process_object(object *op);
+void remove_door (object *op);
+void remove_door2 (object *op);
+void generate_monster (object *gen);
+void remove_force (object *op);
+void remove_blindness (object *op);
+void poison_more (object *op);
+void move_gate (object *op);
+void move_timed_gate (object *op);
+void move_detector (object *op);
+void animate_trigger (object *op);
+void move_hole (object *op);
+object *stop_item (object *op);
+void fix_stopped_item (object *op, maptile *map, object *originator);
+object *fix_stopped_arrow (object *op);
+void move_arrow (object *op);
+void change_object (object *op);
+void move_teleporter (object *op);
+void move_player_changer (object *op);
+void move_firewall (object *op);
+void move_player_mover (object *op);
+void move_duplicator (object *op);
+void move_creator (object *creator);
+void move_marker (object *op);
+void process_object (object *op);
+
/* timers.c */
-void cftimer_process_timers(void);
-void cftimer_process_event(object *ob);
-int cftimer_create(int id, long delay, object *ob, int mode);
-int cftimer_destroy(int id);
-int cftimer_find_free_id(void);
+void cftimer_process_timers (void);
+void cftimer_process_event (object *ob);
+int cftimer_create (int id, long delay, object *ob, int mode);
+int cftimer_destroy (int id);
+int cftimer_find_free_id (void);
+
/* weather.c */
-void set_darkness_map(maptile *m);
-void tick_the_clock(void);
-void init_weather(void);
-void weather_effect(const char *filename);
-int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
-int real_world_temperature(int x, int y, maptile *m);
-int similar_direction(int a, int b);
+void set_darkness_map (maptile *m);
+void adjust_daylight (void);