--- deliantra/server/include/sproto.h 2007/03/02 16:06:41 1.54
+++ deliantra/server/include/sproto.h 2007/07/26 00:27:08 1.73
@@ -1,5 +1,23 @@
-// server/c_party.C
-int same_party (partylist *a, partylist *b);
+/*
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ *
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
/* alchemy.c */
int need_identify (const object *obj);
@@ -41,7 +59,6 @@
int manual_apply (object *op, object *tmp, int aflag);
int player_apply (object *pl, object *op, int aflag, int quiet);
void player_apply_below (object *pl);
-object *get_item_from_body_location (object *start, int loc);
int unapply_for_ob (object *who, object *op, int aflags);
int can_apply_object (object *who, object *op);
int apply_special (object *who, object *op, int aflags);
@@ -53,6 +70,7 @@
void scroll_failure (object *op, int failure, int power);
void apply_changes_to_player (object *pl, object *change);
void apply_item_transformer (object *pl, object *transformer);
+extern void handle_apply_yield (object *op);
/* attack.c */
void cancellation (object *op);
@@ -77,9 +95,6 @@
int adj_attackroll (object *hitter, object *target);
int is_aimed_missile (object *op);
-/* ban.c */
-int checkbanned (const char *login, const char *host);
-
/* build_map.c */
int can_build_over (struct mapdef *map, object *tmp, short x, short y);
void remove_marking_runes (struct mapdef *map, short x, short y);
@@ -112,14 +127,9 @@
int command_hiscore (object *op, char *params);
int command_debug (object *op, char *params);
int command_dumpbelow (object *op, char *params);
+int command_dumpfriendlyobjects (object *op, char *params);
int command_wizpass (object *op, char *params);
int command_wizcast (object *op, char *params);
-int command_dumpallobjects (object *op, char *params);
-int command_dumpfriendlyobjects (object *op, char *params);
-int command_dumpallarchetypes (object *op, char *params);
-int command_ssdumptable (object *op, char *params);
-int command_dumpmap (object *op, char *params);
-int command_dumpallmaps (object *op, char *params);
int command_printlos (object *op, char *params);
int command_version (object *op, char *params);
void bug_report (const char *reportstring);
@@ -175,7 +185,7 @@
int command_examine (object *op, char *params);
object *find_marked_object (object *op);
void examine_monster (object *op, object *tmp);
-char *long_desc (object *tmp, object *pl);
+const char *long_desc (object *tmp, object *pl);
void examine (object *op, object *tmp);
void inventory (object *op, object *inv);
int command_pickup (object *op, char *params);
@@ -184,11 +194,10 @@
int command_rename_item (object *op, char *params);
/* c_party.c */
-int same_party (partylist *a, partylist *b);
partylist *get_firstparty (void);
void remove_party (partylist *target_party);
void obsolete_parties (void);
-void add_kill_to_party (partylist *party, char *killer, char *dead, long exp);
+void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
int confirm_party_password (object *op);
void receive_party_password (object *op, char k);
void send_party_message (object *op, char *msg);
@@ -211,7 +220,6 @@
int command_setgod (object *op, char *params);
int command_banish (object *op, char *params);
int command_save_overlay (object *op, char *params);
-int command_toggle_shout (object *op, char *params);
int command_freeze (object *op, char *params);
int command_arrest (object *op, char *params);
int command_summon (object *op, char *params);
@@ -335,13 +343,6 @@
void init_beforeplay (void);
void init_startup (void);
void compile_info (void);
-void rec_sigsegv (int i);
-void rec_sigint (int i);
-void rec_sighup (int i);
-void rec_sigquit (int i);
-void rec_sigpipe (int i);
-void rec_sigbus (int i);
-void rec_sigterm (int i);
void init_signals (void);
void init_races (void);
void dump_races (void);
@@ -362,7 +363,6 @@
void version (object *op);
void info_keys (object *op);
char *crypt_string (char *str, char *salt);
-int check_password (char *typed, char *crypted);
void enter_player_savebed (object *op);
void leave_map (object *op);
void set_map_timeout (maptile *oldmap);
@@ -475,13 +475,12 @@
int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
int player_fire_bow (object *op, int dir);
void fire_misc_object (object *op, int dir);
-void fire (object *op, int dir);
+bool fire (object *op, int dir);
object *find_key (object *pl, object *container, object *door);
-void move_player_attack (object *op, int dir);
-int move_player (object *op, int dir);
-int handle_newcs_player (object *op);
+bool move_player_attack (object *op, int dir);
+bool move_player (object *op, int dir);
+bool handle_newcs_player (object *op);
int save_life (object *op);
-void remove_unpaid_objects (object *op, object *env);
char *gravestone_text (object *op);
void do_some_living (object *op);
void kill_player (object *op);
@@ -512,7 +511,6 @@
void *cfapi_system_strdup (int *type, ...);
void *cfapi_system_register_global_event (int *type, ...);
void *cfapi_system_unregister_global_event (int *type, ...);
-void *cfapi_system_check_path (int *type, ...);
void *cfapi_system_re_cmp (int *type, ...);
void *cfapi_system_directory (int *type, ...);
void *cfapi_map_get_map (int *type, ...);
@@ -612,7 +610,7 @@
void sell_item (object *op, object *pl);
double shopkeeper_approval (const maptile *map, const object *player);
int describe_shop (const object *op);
-void shop_listing (object *op);
+void shop_listing (object *sign, object *op);
bool is_in_shop (object *o);
bool is_in_shop (maptile *map, int x, int y);
@@ -635,10 +633,6 @@
/* skill_util.c */
void init_skills (void);
void link_player_skills (object *op);
-object *find_skill_by_name (object *who, const char *name);
-object *find_skill_by_number (object *who, int skillno);
-int change_skill (object *who, object *new_skill, int flag);
-void clear_skill (object *who);
int do_skill (object *op, object *part, object *skill, int dir, const char *string);
int calc_skill_exp (object *who, object *op, object *skill);
int learn_skill (object *pl, object *scroll);
@@ -692,7 +686,6 @@
int cast_word_of_recall (object *op, object *caster, object *spell_ob);
int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
int perceive_self (object *op);
-int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
int magic_wall (object *op, object *caster, int dir, object *spell_ob);
int dimension_door (object *op, object *caster, object *spob, int dir);
int cast_heal (object *op, object *caster, object *spell, int dir);
@@ -761,8 +754,6 @@
/* time.c */
void remove_door (object *op);
void remove_door2 (object *op);
-void generate_monster_inv (object *gen);
-void generate_monster_arch (object *gen);
void generate_monster (object *gen);
void remove_force (object *op);
void remove_blindness (object *op);
@@ -784,7 +775,7 @@
void move_duplicator (object *op);
void move_creator (object *creator);
void move_marker (object *op);
-int process_object (object *op);
+void process_object (object *op);
/* timers.c */
void cftimer_process_timers (void);
@@ -795,9 +786,4 @@
/* weather.c */
void set_darkness_map (maptile *m);
-void tick_the_clock (void);
-void init_weather (void);
-void weather_effect (const char *filename);
-int worldmap_to_weathermap (int x, int y, int *wx, int *wy, maptile *m);
-int real_world_temperature (int x, int y, maptile *m);
-int similar_direction (int a, int b);
+void adjust_daylight (void);