--- deliantra/server/include/sproto.h 2007/05/07 07:47:32 1.61
+++ deliantra/server/include/sproto.h 2007/09/08 09:15:48 1.76
@@ -1,5 +1,23 @@
-// server/c_party.C
-int same_party (partylist *a, partylist *b);
+/*
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ *
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
/* alchemy.c */
int need_identify (const object *obj);
@@ -23,7 +41,6 @@
int apply_transport (object *pl, object *transport, int aflag);
int should_director_abort (object *op, object *victim);
int apply_potion (object *op, object *tmp);
-int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
int prepare_weapon (object *op, object *improver, object *weapon);
int improve_weapon (object *op, object *improver, object *weapon);
int check_improve_weapon (object *op, object *tmp);
@@ -52,6 +69,7 @@
void scroll_failure (object *op, int failure, int power);
void apply_changes_to_player (object *pl, object *change);
void apply_item_transformer (object *pl, object *transformer);
+extern void handle_apply_yield (object *op);
/* attack.c */
void cancellation (object *op);
@@ -108,14 +126,9 @@
int command_hiscore (object *op, char *params);
int command_debug (object *op, char *params);
int command_dumpbelow (object *op, char *params);
+int command_dumpfriendlyobjects (object *op, char *params);
int command_wizpass (object *op, char *params);
int command_wizcast (object *op, char *params);
-int command_dumpallobjects (object *op, char *params);
-int command_dumpfriendlyobjects (object *op, char *params);
-int command_dumpallarchetypes (object *op, char *params);
-int command_ssdumptable (object *op, char *params);
-int command_dumpmap (object *op, char *params);
-int command_dumpallmaps (object *op, char *params);
int command_printlos (object *op, char *params);
int command_version (object *op, char *params);
void bug_report (const char *reportstring);
@@ -180,7 +193,6 @@
int command_rename_item (object *op, char *params);
/* c_party.c */
-int same_party (partylist *a, partylist *b);
partylist *get_firstparty (void);
void remove_party (partylist *target_party);
void obsolete_parties (void);
@@ -207,7 +219,6 @@
int command_setgod (object *op, char *params);
int command_banish (object *op, char *params);
int command_save_overlay (object *op, char *params);
-int command_toggle_shout (object *op, char *params);
int command_freeze (object *op, char *params);
int command_arrest (object *op, char *params);
int command_summon (object *op, char *params);
@@ -265,7 +276,7 @@
int move_symptom (object *symptom);
int check_physically_infect (object *victim, object *hitter);
object *find_disease (object *victim);
-int cure_disease (object *sufferer, object *caster);
+int cure_disease (object *sufferer, object *caster, object *spell);
int reduce_symptoms (object *sufferer, int reduction);
/* egoitem.c */
@@ -329,8 +340,6 @@
void usage (void);
void help (void);
void init_beforeplay (void);
-void init_startup (void);
-void compile_info (void);
void init_signals (void);
void init_races (void);
void dump_races (void);
@@ -351,7 +360,6 @@
void version (object *op);
void info_keys (object *op);
char *crypt_string (char *str, char *salt);
-int check_password (char *typed, char *crypted);
void enter_player_savebed (object *op);
void leave_map (object *op);
void set_map_timeout (maptile *oldmap);
@@ -361,7 +369,6 @@
void process_events ();
void clean_tmp_files (void);
void leave (player *pl,int draw_exit);
-int forbid_play (void);
void do_specials (void);
int main (int argc, char **argv);
@@ -464,13 +471,12 @@
int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
int player_fire_bow (object *op, int dir);
void fire_misc_object (object *op, int dir);
-void fire (object *op, int dir);
+bool fire (object *op, int dir);
object *find_key (object *pl, object *container, object *door);
-void move_player_attack (object *op, int dir);
-int move_player (object *op, int dir);
-int handle_newcs_player (object *op);
+bool move_player_attack (object *op, int dir);
+bool move_player (object *op, int dir);
+bool handle_newcs_player (object *op);
int save_life (object *op);
-void remove_unpaid_objects (object *op, object *env);
char *gravestone_text (object *op);
void do_some_living (object *op);
void kill_player (object *op);
@@ -501,7 +507,6 @@
void *cfapi_system_strdup (int *type, ...);
void *cfapi_system_register_global_event (int *type, ...);
void *cfapi_system_unregister_global_event (int *type, ...);
-void *cfapi_system_check_path (int *type, ...);
void *cfapi_system_re_cmp (int *type, ...);
void *cfapi_system_directory (int *type, ...);
void *cfapi_map_get_map (int *type, ...);
@@ -624,10 +629,6 @@
/* skill_util.c */
void init_skills (void);
void link_player_skills (object *op);
-object *find_skill_by_name (object *who, const char *name);
-object *find_skill_by_number (object *who, int skillno);
-int change_skill (object *who, object *new_skill, int flag);
-void clear_skill (object *who);
int do_skill (object *op, object *part, object *skill, int dir, const char *string);
int calc_skill_exp (object *who, object *op, object *skill);
int learn_skill (object *pl, object *scroll);
@@ -681,7 +682,6 @@
int cast_word_of_recall (object *op, object *caster, object *spell_ob);
int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
int perceive_self (object *op);
-int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
int magic_wall (object *op, object *caster, int dir, object *spell_ob);
int dimension_door (object *op, object *caster, object *spob, int dir);
int cast_heal (object *op, object *caster, object *spell, int dir);
@@ -771,7 +771,7 @@
void move_duplicator (object *op);
void move_creator (object *creator);
void move_marker (object *op);
-int process_object (object *op);
+void process_object (object *op);
/* timers.c */
void cftimer_process_timers (void);