--- deliantra/server/include/sproto.h 2007/11/08 19:43:25 1.80 +++ deliantra/server/include/sproto.h 2008/04/24 11:26:41 1.87 @@ -45,7 +45,6 @@ int improve_weapon (object *op, object *improver, object *weapon); int check_improve_weapon (object *op, object *tmp); int improve_armour (object *op, object *improver, object *armour); -int convert_item (object *item, object *converter); int apply_container (object *op, object *sack); int esrv_apply_container (object *op, object *sack); void move_apply (object *trap, object *victim, object *originator); @@ -198,7 +197,7 @@ void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); int confirm_party_password (object *op); void receive_party_password (object *op, char k); -void send_party_message (object *op, char *msg); +void send_party_message (object *op, const char *msg); int command_gsay (object *op, char *params); int command_party (object *op, char *params); @@ -348,7 +347,6 @@ int verify_player (const char *name, char *password); int check_name (player *me, const char *name); int create_savedir_if_needed (char *savedir); -void destroy_object (object *op); void copy_file (const char *filename, FILE *fpout); /* main.c */ @@ -517,7 +515,7 @@ int pay_for_amount (sint64 to_pay, object *pl); int pay_for_item (object *op, object *pl); int can_pay (object *pl); -void sell_item (object *op, object *pl); +bool sell_item (object *op, object *pl); double shopkeeper_approval (const maptile *map, const object *player); int describe_shop (const object *op); void shop_listing (object *sign, object *op); @@ -618,8 +616,6 @@ /* spell_util.c */ object *find_random_spell_in_ob (object *ob, const char *skill); void set_spell_skill (object *op, object *caster, object *spob, object *dest); -void init_spells (void); -void dump_spells (void); void spell_effect (object *spob, int x, int y, maptile *map, object *originator); int min_casting_level (object *caster, object *spell); int caster_level (object *caster, object *spell);