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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* |
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* Deliantra is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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/* alchemy.c */ |
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int need_identify (const object *obj); |
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int apply_shop_mat (object *shop_mat, object *op); |
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const char *cost_string_from_value (sint64 cost, int approx); |
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void pay_player (object *pl, sint64 amount); |
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sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
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void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
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int content_recipe_value (object *op); |
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int numb_ob_inside (object *op); |
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object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
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void adjust_product (object *item, int lvl, int yield); |
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object *make_item_from_recipe (object *cauldron, recipe *rp); |
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object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); |
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void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger); |
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void remove_contents (object *first_ob, object *save_item); |
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int calc_alch_danger (object *caster, object *cauldron, recipe *rp); |
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|
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/* apply.c */ |
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int transport_can_hold (const object *transport, const object *op, int nrof); |
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int apply_transport (object *pl, object *transport, int aflag); |
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int should_director_abort (object *op, object *victim); |
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int apply_potion (object *op, object *tmp); |
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int prepare_weapon (object *op, object *improver, object *weapon); |
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int improve_weapon (object *op, object *improver, object *weapon); |
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int check_improve_weapon (object *op, object *tmp); |
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int improve_armour (object *op, object *improver, object *armour); |
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int apply_container (object *op, object *sack); |
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int esrv_apply_container (object *op, object *sack); |
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void move_apply (object *trap, object *victim, object *originator); |
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void do_learn_spell (object *op, object *spell, int special_prayer); |
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void do_forget_spell (object *op, const char *spell); |
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void apply_scroll (object *op, object *tmp, int dir); |
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int dragon_eat_flesh (object *op, object *meal); |
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void apply_poison (object *op, object *tmp); |
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int is_legal_2ways_exit (object *op, object *exit); |
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int manual_apply (object *op, object *tmp, int aflag); |
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int player_apply (object *pl, object *op, int aflag, int quiet); |
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void player_apply_below (object *pl); |
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int unapply_for_ob (object *who, object *op, int aflags); |
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int can_apply_object (object *who, object *op); |
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int apply_special (object *who, object *op, int aflags); |
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int monster_apply_special (object *who, object *op, int aflags); |
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int auto_apply (object *op); |
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void fix_auto_apply (maptile *m); |
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void eat_special_food (object *who, object *food); |
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void apply_lighter (object *who, object *lighter); |
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void scroll_failure (object *op, int failure, int power); |
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void apply_changes_to_player (object *pl, object *change); |
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void apply_item_transformer (object *pl, object *transformer); |
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extern void handle_apply_yield (object *op); |
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void apply_lamp (object *op, bool switch_on); |
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void get_animation_from_arch (object *op, arch_ptr a); |
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|
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/* attack.c */ |
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void cancellation (object *op); |
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int did_make_save_item (object *op, int type, object *originator); |
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void save_throw_object (object *op, int type, object *originator); |
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int hit_map (object *op, int dir, int type, int full_hit); |
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void attack_message (int dam, int type, object *op, object *hitter); |
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int attack_ob (object *op, object *hitter); |
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object *hit_with_arrow (object *op, object *victim); |
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void tear_down_wall (object *op); |
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void scare_creature (object *target, object *hitter); |
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int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); |
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int kill_object (object *op, int dam, object *hitter, int type); |
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int friendly_fire (object *op, object *hitter); |
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int hit_player (object *op, int dam, object *hitter, int type, int full_hit); |
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void poison_player (object *op, object *hitter, int dam); |
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void slow_player (object *op, object *hitter, int dam); |
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void confuse_player (object *op, object *hitter, int dam); |
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void blind_player (object *op, object *hitter, int dam); |
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void paralyze_player (object *op, object *hitter, int dam); |
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void deathstrike_player (object *op, object *hitter, int *dam); |
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int adj_attackroll (object *hitter, object *target); |
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int is_aimed_missile (object *op); |
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|
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/* build_map.c */ |
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int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
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void remove_marking_runes (struct mapdef *map, short x, short y); |
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object *get_connection_rune (object *pl, short x, short y); |
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object *get_msg_book (object *pl, short x, short y); |
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object *get_wall (struct mapdef *map, int x, int y); |
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void fix_walls (maptile *map, int x, int y); |
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void fix_walls_around (maptile *map, int x, int y); |
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void apply_builder_floor (object *pl, object *material, short x, short y); |
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void apply_builder_wall (object *pl, object *material, short x, short y); |
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void apply_builder_item (object *pl, object *item, short x, short y); |
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void apply_builder_remove (object *pl, int dir); |
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void apply_map_builder (object *pl, int dir); |
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int adjust_sign_msg (object *pl, short x, short y, object *tmp); |
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|
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/* c_misc.c */ |
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int command_motd (object *op, char *params); |
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int command_bug (object *op, char *params); |
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void malloc_info (object *op); |
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int command_whereabouts (object *op, char *params); |
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int command_malloc (object *op, char *params); |
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int command_maps (object *op, char *params); |
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int command_strings (object *op, char *params); |
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int command_sstable (object *op, char *params); |
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int command_time (object *op, char *params); |
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int command_weather (object *op, char *params); |
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int command_archs (object *op, char *params); |
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int command_hiscore (object *op, char *params); |
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int command_debug (object *op, char *params); |
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int command_dumpbelow (object *op, char *params); |
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int command_dumpfriendlyobjects (object *op, char *params); |
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int command_wizpass (object *op, char *params); |
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int command_wizcast (object *op, char *params); |
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int command_printlos (object *op, char *params); |
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int command_version (object *op, char *params); |
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void bug_report (const char *reportstring); |
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int command_statistics (object *pl, char *params); |
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int command_fix_me (object *op, char *params); |
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int command_players (object *op, char *paramss); |
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int command_bowmode (object *op, char *params); |
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int command_showpets (object *op, char *params); |
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int command_resistances (object *op, char *params); |
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int command_help (object *op, char *params); |
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int onoff_value (const char *line); |
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int command_quit (object *op, char *params); |
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int command_real_quit (object *op, char *params); |
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void receive_player_name (object *op, char k); |
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void receive_player_password (object *op, char k); |
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int command_title (object *op, char *params); |
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int command_kill_pets (object *op, char *params); |
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int command_quests (object *pl, char *params); |
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|
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/* c_move.c */ |
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int command_east (object *op, char *params); |
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int command_north (object *op, char *params); |
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int command_northeast (object *op, char *params); |
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int command_northwest (object *op, char *params); |
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int command_south (object *op, char *params); |
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int command_southeast (object *op, char *params); |
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int command_southwest (object *op, char *params); |
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int command_west (object *op, char *params); |
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int command_stay (object *op, char *params); |
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|
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/* c_new.c */ |
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void execute_newserver_command (object *pl, char *command); |
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int bad_command (object *op, char *params); |
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|
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/* c_object.c */ |
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object *find_best_object_match (object *pl, const char *params); |
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int command_build (object *pl, char *params); |
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int command_uskill (object *pl, char *params); |
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int command_rskill (object *pl, char *params); |
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int command_search (object *op, char *params); |
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int command_disarm (object *op, char *params); |
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int command_throw (object *op, char *params); |
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int command_apply (object *op, char *params); |
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int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); |
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void pick_up (object *op, object *alt); |
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int command_take (object *op, char *params); |
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void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); |
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void drop_object (object *op, object *tmp, uint32 nrof); |
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void drop_object (object *dropper, object *obj); |
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void drop (object *op, object *tmp); |
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int command_dropall (object *op, char *params); |
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int command_drop (object *op, char *params); |
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int command_examine (object *op, char *params); |
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object *find_marked_object (object *op); |
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void examine_monster (object *op, object *tmp); |
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const char *long_desc (object *tmp, object *pl); |
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void examine (object *op, object *tmp); |
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int command_pickup (object *op, char *params); |
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void set_pickup_mode (object *op, int i); |
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int command_search_items (object *op, char *params); |
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int command_rename_item (object *op, char *params); |
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|
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/* c_party.c */ |
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partylist *get_firstparty (void); |
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void remove_party (partylist *target_party); |
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void obsolete_parties (void); |
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void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
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int confirm_party_password (object *op); |
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void receive_party_password (object *op, char k); |
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void send_party_message (object *op, const char *msg); |
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int command_gsay (object *op, char *params); |
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int command_party (object *op, char *params); |
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|
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/* c_range.c */ |
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int command_invoke (object *op, char *params); |
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int command_cast (object *op, char *params); |
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int command_prepare (object *op, char *params); |
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int command_cast_spell (object *op, char *params, char command); |
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int legal_range (object *op, int r); |
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void change_spell (object *op, char k); |
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int command_rotateshoottype (object *op, char *params); |
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|
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/* c_wiz.c */ |
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int command_loadtest (object *op, char *params); |
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void do_wizard_hide (object *op, int silent_dm); |
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int command_hide (object *op, char *params); |
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int command_setgod (object *op, char *params); |
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int command_banish (object *op, char *params); |
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int command_save_overlay (object *op, char *params); |
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int command_freeze (object *op, char *params); |
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int command_arrest (object *op, char *params); |
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int command_summon (object *op, char *params); |
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int command_teleport (object *op, char *params); |
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int command_create (object *op, char *params); |
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int command_inventory (object *op, char *params); |
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int command_skills (object *op, char *params); |
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int command_dump (object *op, char *params); |
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int command_patch (object *op, char *params); |
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int command_remove (object *op, char *params); |
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int command_free (object *op, char *params); |
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int command_addexp (object *op, char *params); |
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int command_speed (object *op, char *params); |
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int command_stats (object *op, char *params); |
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int command_abil (object *op, char *params); |
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int command_reset (object *op, char *params); |
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int command_nowiz (object *op, char *params); |
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int do_wizard_dm (object *op, char *params, int silent); |
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int command_dm (object *op, char *params); |
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int command_invisible (object *op, char *params); |
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int command_learn_spell (object *op, char *params); |
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int command_learn_special_prayer (object *op, char *params); |
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int command_forget_spell (object *op, char *params); |
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int command_dmhide (object *op, char *params); |
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void dm_stack_pop (player *pl); |
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object *dm_stack_peek (player *pl); |
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void dm_stack_push (player *pl, tag_t item); |
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object *get_dm_object (player *pl, char **params, int *from); |
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int command_stack_pop (object *op, char *params); |
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int command_stack_push (object *op, char *params); |
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int command_stack_list (object *op, char *params); |
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int command_stack_clear (object *op, char *params); |
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int command_diff (object *op, char *params); |
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int command_insert_into (object *op, char *params); |
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|
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/* commands.c */ |
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void init_commands (void); |
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CommFunc find_oldsocket_command (char *cmd); |
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CommFunc find_oldsocket_command2 (char *cmd); |
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|
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/* daemon.c */ |
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FILE *BecomeDaemon (const char *filename); |
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|
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/* disease.c */ |
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int move_disease (object *disease); |
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int infect_object (object *victim, object *disease, int force); |
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int move_symptom (object *symptom); |
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int check_physically_infect (object *victim, object *hitter); |
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int cure_disease (object *sufferer, object *caster, object *spell); |
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|
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/* egoitem.c */ |
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int create_artifact (object *op, const char *artifactname); |
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int apply_power_crystal (object *op, object *crystal); |
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|
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/* hiscore.c */ |
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char *spool (char *bp, char *error); |
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void check_score (object *op); |
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void display_high_score (object *op, int max, const char *match); |
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|
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/* gods.c */ |
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int lookup_god_by_name (shstr_cmp name); |
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object *find_god (shstr_cmp name); |
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shstr_tmp determine_god (object *op); |
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void pray_at_altar (object *pl, object *altar, object *skill); |
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void become_follower (object *op, object *new_god); |
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int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
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void stop_using_item (object *op, int type, int number); |
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void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
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archetype *determine_holy_arch (object *god, shstr_cmp type); |
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void god_intervention (object *op, object *god, object *skill); |
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int god_examines_priest (object *op, object *god); |
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int god_examines_item (object *god, object *item); |
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int get_god (object *priest); |
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int tailor_god_spell (object *spellop, object *caster); |
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|
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/* init.c */ |
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void load_settings (void); |
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void load_materials (void); |
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void init (int argc, char **argv); |
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void usage (void); |
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void help (void); |
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void init_beforeplay (void); |
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void init_signals (void); |
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void init_races (void); |
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void dump_races (void); |
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void add_to_racelist (const char *race_name, object *op); |
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racelink *get_racelist (void); |
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racelink *find_racelink (const char *name); |
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|
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/* login.c */ |
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void delete_character (const char *name); |
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int verify_player (const char *name, char *password); |
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int check_name (player *me, const char *name); |
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int create_savedir_if_needed (char *savedir); |
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void copy_file (const char *filename, FILE *fpout); |
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|
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/* main.c */ |
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void server_tick (); |
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void version (object *op); |
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void info_keys (object *op); |
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char *crypt_string (char *str, char *salt); |
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void enter_player_savebed (object *op); |
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void leave_map (object *op); |
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void set_map_timeout (maptile *oldmap); |
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char *clean_path (const char *file); |
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char *unclean_path (const char *src); |
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void enter_exit (object *op, object *exit_ob); |
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void process_events (); |
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void clean_tmp_files (void); |
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void leave (player *pl,int draw_exit); |
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void do_specials (void); |
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int main (int argc, char **argv); |
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|
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/* monster.c */ |
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object *check_enemy (object *npc, rv_vector *rv); |
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object *find_nearest_living_creature (object *npc); |
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object *find_enemy (object *npc, rv_vector *rv); |
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int check_wakeup (object *op, object *enemy, rv_vector *rv); |
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int move_randomly (object *op); |
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int move_monster (object *op); |
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int can_hit (object *ob1, object *ob2, rv_vector *rv); |
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object *monster_choose_random_spell (object *monster); |
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int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv); |
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int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv); |
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int monster_use_skill (object *head, object *part, object *pl, int dir); |
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int monster_use_range (object *head, object *part, object *pl, int dir); |
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int monster_use_bow (object *head, object *part, object *pl, int dir); |
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int check_good_weapon (object *who, object *item); |
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int check_good_armour (object *who, object *item); |
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void monster_check_pickup (object *monster); |
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int monster_can_pick (object *monster, object *item); |
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void monster_apply_below (object *monster); |
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void monster_check_apply (object *mon, object *item); |
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void npc_call_help (object *op); |
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int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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int hitrun_att (int dir, object *ob, object *enemy); |
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int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
360 |
void circ1_move (object *ob); |
361 |
void circ2_move (object *ob); |
362 |
void pace_movev (object *ob); |
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void pace_moveh (object *ob); |
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void pace2_movev (object *ob); |
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void pace2_moveh (object *ob); |
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void rand_move (object *ob); |
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void check_earthwalls (object *op, maptile *m, int x, int y); |
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void check_doors (object *op, maptile *m, int x, int y); |
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void communicate (object *op, const char *txt); |
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int talk_to_npc (object *op, object *npc, const char *txt); |
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int talk_to_wall (object *pl, object *npc, const char *txt); |
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object *find_mon_throw_ob (object *op); |
373 |
int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
374 |
int stand_in_light (object *op); |
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int can_see_enemy (object *op, object *enemy); |
376 |
|
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/* move.c */ |
378 |
int move_object (object *op, int dir); |
379 |
int move_ob (object *op, int dir, object *originator); |
380 |
int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
381 |
int teleport (object *teleporter, uint8 tele_type, object *user); |
382 |
void recursive_roll (object *op, int dir, object *pusher); |
383 |
int try_fit (object *op, maptile *m, int x, int y); |
384 |
int roll_ob (object *op, int dir, object *pusher); |
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int push_ob (object *who, int dir, object *pusher); |
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|
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/* pets.c */ |
388 |
object *get_pet_enemy (object *pet, rv_vector *rv); |
389 |
void terminate_all_pets (object *owner); |
390 |
void remove_all_pets (maptile *map); |
391 |
int follow_owner (object *ob, object *owner); |
392 |
void pet_move (object *ob); |
393 |
object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); |
394 |
void move_golem (object *op); |
395 |
void control_golem (object *op, int dir); |
396 |
int summon_golem (object *op, object *caster, int dir, object *spob); |
397 |
object *choose_cult_monster (object *pl, object *god, int summon_level); |
398 |
int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
399 |
int should_arena_attack (object *pet, object *owner, object *target); |
400 |
|
401 |
/* player.c */ |
402 |
player *find_player (const char *plname); |
403 |
player *find_player_partial_name (const char *plname); |
404 |
void display_motd (const object *op); |
405 |
void send_rules (const object *op); |
406 |
void send_news (const object *op); |
407 |
int playername_ok (const char *cp); |
408 |
archetype *get_player_archetype (archetype *at); |
409 |
object *get_nearest_player (object *mon); |
410 |
int path_to_player (object *mon, object *pl, unsigned mindiff); |
411 |
void give_initial_items (object *pl, treasurelist *items); |
412 |
void get_name (object *op); |
413 |
void get_password (object *op); |
414 |
void play_again (object *op); |
415 |
int receive_play_again (object *op, char key); |
416 |
void confirm_password (object *op); |
417 |
void get_party_password (object *op, partylist *party); |
418 |
void Roll_Again (object *op); |
419 |
void Swap_Stat (object *op, int Swap_Second); |
420 |
int key_roll_stat (object *op, char key); |
421 |
int key_change_class (object *op, char key); |
422 |
int key_confirm_quit (object *op, char key); |
423 |
void flee_player (object *op); |
424 |
int check_pick (object *op); |
425 |
object *find_arrow (object *op, const char *type); |
426 |
object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better); |
427 |
object *pick_arrow_target (object *op, shstr_cmp type, int dir); |
428 |
int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
429 |
int player_fire_bow (object *op, int dir); |
430 |
void fire_misc_object (object *op, int dir); |
431 |
bool fire (object *op, int dir); |
432 |
object *find_key (object *pl, object *container, object *door); |
433 |
bool move_player_attack (object *op, int dir); |
434 |
bool move_player (object *op, int dir); |
435 |
bool handle_newcs_player (object *op); |
436 |
int save_life (object *op); |
437 |
const char *gravestone_text (object *op); |
438 |
void do_some_living (object *op); |
439 |
void kill_player (object *op); |
440 |
void loot_object (object *op); |
441 |
void fix_weight (void); |
442 |
void fix_luck (void); |
443 |
void cast_dust (object *op, object *throw_ob, int dir); |
444 |
void make_visible (object *op); |
445 |
int is_true_undead (object *op); |
446 |
int hideability (object *ob); |
447 |
void do_hidden_move (object *op); |
448 |
int stand_near_hostile (object *who); |
449 |
int player_can_view (object *pl, object *op); |
450 |
int action_makes_visible (object *op); |
451 |
int op_on_battleground (object *op, int *x, int *y); |
452 |
void dragon_ability_gain (object *who, int atnr, int level); |
453 |
void player_unready_range_ob (player *pl, object *ob); |
454 |
|
455 |
/* resurrection.c */ |
456 |
int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
457 |
int resurrection_fails (int levelcaster, int leveldead); |
458 |
void dead_player (object *op); |
459 |
void dead_character (const char *name); |
460 |
int dead_player_exists (const char *name); |
461 |
|
462 |
/* rune.c */ |
463 |
int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); |
464 |
void move_rune (object *op); |
465 |
void rune_attack (object *op, object *victim); |
466 |
void spring_trap (object *trap, object *victim); |
467 |
int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); |
468 |
int trap_see (object *op, object *trap); |
469 |
int trap_show (object *trap, object *where); |
470 |
int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
471 |
void trap_adjust (object *trap, int difficulty); |
472 |
|
473 |
/* shop.c */ |
474 |
int get_payment (object *pl); |
475 |
sint64 query_cost (const object *tmp, object *who, int flag); |
476 |
const char *query_cost_string (const object *tmp, object *who, int flag); |
477 |
sint64 query_money (const object *op); |
478 |
int pay_for_amount (sint64 to_pay, object *pl); |
479 |
int pay_for_item (object *op, object *pl); |
480 |
int can_pay (object *pl); |
481 |
bool sell_item (object *op, object *pl); |
482 |
double shopkeeper_approval (const maptile *map, const object *player); |
483 |
int describe_shop (const object *op); |
484 |
void shop_listing (object *sign, object *op); |
485 |
bool is_in_shop (object *o); |
486 |
bool is_in_shop (maptile *map, int x, int y); |
487 |
|
488 |
/* skills.c */ |
489 |
int steal (object *op, int dir, object *skill); |
490 |
int pick_lock (object *pl, int dir, object *skill); |
491 |
int hide (object *op, object *skill); |
492 |
int jump (object *pl, int dir, object *skill); |
493 |
int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill); |
494 |
int skill_ident (object *pl, object *skill); |
495 |
int use_oratory (object *pl, int dir, object *skill); |
496 |
int singing (object *pl, int dir, object *skill); |
497 |
int find_traps (object *pl, object *skill); |
498 |
int remove_trap (object *op, int dir, object *skill); |
499 |
int pray (object *pl, object *skill); |
500 |
void meditate (object *pl, object *skill); |
501 |
int write_on_item (object *pl, const char *params, object *skill); |
502 |
int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
503 |
|
504 |
/* skill_util.c */ |
505 |
void init_skills (void); |
506 |
void link_player_skills (object *op); |
507 |
int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
508 |
int calc_skill_exp (object *who, object *op, object *skill); |
509 |
int learn_skill (object *pl, object *scroll); |
510 |
void show_skills (object *op, const char *search); |
511 |
int use_skill (object *op, const char *string); |
512 |
int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); |
513 |
|
514 |
/* spell_attack.c */ |
515 |
void check_spell_knockback (object *op); |
516 |
void forklightning (object *op, object *tmp); |
517 |
void move_bolt (object *op); |
518 |
int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); |
519 |
void explosion (object *op); |
520 |
void explode_bullet (object *op); |
521 |
void check_bullet (object *op); |
522 |
void move_bullet (object *op); |
523 |
int fire_bullet (object *op, object *caster, int dir, object *spob); |
524 |
void cone_drop (object *op); |
525 |
void move_cone (object *op); |
526 |
int cast_cone (object *op, object *caster, int dir, object *spell); |
527 |
void animate_bomb (object *op); |
528 |
int create_bomb (object *op, object *caster, int dir, object *spell); |
529 |
object *get_pointed_target (object *op, int dir, int range, int type); |
530 |
int cast_smite_spell (object *op, object *caster, int dir, object *spell); |
531 |
void move_missile (object *op); |
532 |
int make_object_glow (object *op, int radius, int time); |
533 |
int cast_destruction (object *op, object *caster, object *spell_ob); |
534 |
int cast_curse (object *op, object *caster, object *spell_ob, int dir); |
535 |
int mood_change (object *op, object *caster, object *spell); |
536 |
void move_ball_spell (object *op); |
537 |
void move_swarm_spell (object *op); |
538 |
int fire_swarm (object *op, object *caster, object *spell, int dir); |
539 |
int cast_light (object *op, object *caster, object *spell, int dir); |
540 |
int cast_cause_disease (object *op, object *caster, object *spell, int dir); |
541 |
|
542 |
/* spell_effect.c */ |
543 |
void cast_magic_storm (object *op, object *tmp, int lvl); |
544 |
int recharge (object *op, object *caster, object *spell_ob); |
545 |
void polymorph_living (object *op); |
546 |
void polymorph_melt (object *who, object *op); |
547 |
void polymorph_item (object *who, object *op); |
548 |
void polymorph (object *op, object *who); |
549 |
int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
550 |
int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); |
551 |
int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
552 |
int probe (object *op, object *caster, object *spell_ob, int dir); |
553 |
int makes_invisible_to (object *pl, object *mon); |
554 |
int cast_invisible (object *op, object *caster, object *spell_ob); |
555 |
int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
556 |
void execute_word_of_recall (object *op); |
557 |
int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
558 |
int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
559 |
int perceive_self (object *op); |
560 |
int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
561 |
int dimension_door (object *op, object *caster, object *spob, int dir); |
562 |
int cast_heal (object *op, object *caster, object *spell, int dir); |
563 |
int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
564 |
int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
565 |
int alchemy (object *op, object *caster, object *spell_ob); |
566 |
int remove_curse (object *op, object *caster, object *spell); |
567 |
int cast_identify (object *op, object *caster, object *spell); |
568 |
int cast_detection (object *op, object *caster, object *spell, object *skill); |
569 |
int cast_transfer (object *op, object *caster, object *spell, int dir); |
570 |
void counterspell (object *op, int dir); |
571 |
int cast_consecrate (object *op, object *caster, object *spell); |
572 |
int animate_weapon (object *op, object *caster, object *spell, int dir); |
573 |
int cast_change_map_lightlevel (object *op, object *caster, object *spell); |
574 |
int create_aura (object *op, object *caster, object *spell); |
575 |
void move_aura (object *aura); |
576 |
void move_peacemaker (object *op); |
577 |
int write_mark (object *op, object *spell, const char *msg); |
578 |
|
579 |
/* spell_util.c */ |
580 |
object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
581 |
void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
582 |
void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
583 |
int min_casting_level (object *caster, object *spell); |
584 |
int casting_level (object *caster, object *spell); |
585 |
sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
586 |
int SP_level_dam_adjust (object *caster, object *spob); |
587 |
int SP_level_duration_adjust (object *caster, object *spob); |
588 |
int SP_level_range_adjust (object *caster, object *spob); |
589 |
object *check_spell_known (object *op, shstr_cmp name); |
590 |
object *lookup_spell_by_name (object *op, const char *spname); |
591 |
int reflwall (maptile *m, int x, int y, object *sp_op); |
592 |
int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
593 |
int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
594 |
int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
595 |
void regenerate_rod (object *rod); |
596 |
void drain_rod_charge (object *rod); |
597 |
object *find_target_for_friendly_spell (object *op, int dir); |
598 |
int spell_find_dir (maptile *m, int x, int y, object *exclude); |
599 |
void put_a_monster (object *op, const char *monstername); |
600 |
int summon_hostile_monsters (object *op, int n, const char *monstername); |
601 |
void shuffle_attack (object *op, int change_face); |
602 |
void prayer_failure (object *op, int failure, int power); |
603 |
void spell_failure (object *op, int failure, int power, object *skill); |
604 |
int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
605 |
int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
606 |
void move_spell_effect (object *op); |
607 |
void check_spell_effect (object *op); |
608 |
void apply_spell_effect (object *spell, object *victim); |
609 |
void create_exploding_ball_at (object *victim, int level); |
610 |
|
611 |
/* swamp.c */ |
612 |
void walk_on_deep_swamp (object *op, object *victim); |
613 |
void move_deep_swamp (object *op); |
614 |
|
615 |
/* swap.c */ |
616 |
void read_map_log (void); |
617 |
void swap_map (maptile *map); |
618 |
void check_active_maps (void); |
619 |
maptile *map_least_timeout (char *except_level); |
620 |
void swap_below_max (char *except_level); |
621 |
int players_on_map (maptile *m, int show_all); |
622 |
void flush_old_maps (void); |
623 |
|
624 |
/* time.c */ |
625 |
void remove_door (object *op); |
626 |
void remove_door2 (object *op); |
627 |
void generate_monster (object *gen); |
628 |
void remove_force (object *op); |
629 |
void remove_blindness (object *op); |
630 |
void poison_more (object *op); |
631 |
void move_gate (object *op); |
632 |
void move_timed_gate (object *op); |
633 |
void move_detector (object *op); |
634 |
void animate_trigger (object *op); |
635 |
void move_hole (object *op); |
636 |
object *stop_item (object *op); |
637 |
void fix_stopped_item (object *op, maptile *map, object *originator); |
638 |
object *fix_stopped_arrow (object *op); |
639 |
void move_arrow (object *op); |
640 |
void change_object (object *op); |
641 |
void move_teleporter (object *op); |
642 |
void move_player_changer (object *op); |
643 |
void move_firewall (object *op); |
644 |
void move_player_mover (object *op); |
645 |
void move_duplicator (object *op); |
646 |
void move_creator (object *creator); |
647 |
void move_marker (object *op); |
648 |
void process_object (object *op); |
649 |
|
650 |
/* weather.c */ |
651 |
void set_darkness_map (maptile *m); |
652 |
void adjust_daylight (void); |