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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.109 by root, Fri Nov 6 12:27:05 2009 UTC vs.
Revision 1.111 by root, Tue Nov 10 01:20:41 2009 UTC

46int apply_special (object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
47int auto_apply (object *op); 47int auto_apply (object *op);
48void fix_auto_apply (maptile *m); 48void fix_auto_apply (maptile *m);
49void eat_special_food (object *who, object *food); 49void eat_special_food (object *who, object *food);
50void apply_changes_to_player (object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
51extern void handle_apply_yield (object *op); 51void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on); 52void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a); 53void get_animation_from_arch (object *op, arch_ptr a);
54extern int convert_item (object *item, object *converter); 54int convert_item (object *item, object *converter);
55 55
56/* attack.c */ 56/* attack.c */
57void cancellation (object *op); 57void cancellation (object *op);
58void save_throw_object (object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
59int hit_map (object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, int type, int full_hit);
147void set_pickup_mode (object *op, int i); 147void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 148int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 149int command_rename_item (object *op, char *params);
150 150
151/* c_party.c */ 151/* c_party.c */
152partylist *get_firstparty (void); 152partylist *get_firstparty ();
153void obsolete_parties (void); 153void obsolete_parties ();
154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
155void receive_party_password (object *op, char k); 155void receive_party_password (object *op, char k);
156int command_gsay (object *op, char *params); 156int command_gsay (object *op, char *params);
157int command_party (object *op, char *params); 157int command_party (object *op, char *params);
158 158
199int command_stack_clear (object *op, char *params); 199int command_stack_clear (object *op, char *params);
200int command_diff (object *op, char *params); 200int command_diff (object *op, char *params);
201int command_insert_into (object *op, char *params); 201int command_insert_into (object *op, char *params);
202 202
203/* commands.c */ 203/* commands.c */
204void init_commands (void); 204void init_commands ();
205CommFunc find_oldsocket_command (char *cmd); 205CommFunc find_oldsocket_command (char *cmd);
206CommFunc find_oldsocket_command2 (char *cmd); 206CommFunc find_oldsocket_command2 (char *cmd);
207 207
208/* daemon.c */ 208/* daemon.c */
209FILE *BecomeDaemon (const char *filename); 209FILE *BecomeDaemon (const char *filename);
228void become_follower (object *op, object *new_god); 228void become_follower (object *op, object *new_god);
229archetype *determine_holy_arch (object *god, shstr_cmp type); 229archetype *determine_holy_arch (object *god, shstr_cmp type);
230int tailor_god_spell (object *spellop, object *caster); 230int tailor_god_spell (object *spellop, object *caster);
231 231
232/* init.c */ 232/* init.c */
233void load_settings (void); 233void load_settings ();
234void load_materials (void);
235void init (int argc, char **argv); 234void init (int argc, char **argv);
236void usage (void); 235void usage ();
237void help (void); 236void help ();
238void init_beforeplay (void); 237void init_beforeplay ();
239void init_signals (void); 238void init_signals ();
240racelink *find_racelink (const char *name); 239racelink *find_racelink (const char *name);
241 240
242/* login.c */ 241/* login.c */
243void delete_character (const char *name); 242void delete_character (const char *name);
244int verify_player (const char *name, char *password); 243int verify_player (const char *name, char *password);
254void enter_player_savebed (object *op); 253void enter_player_savebed (object *op);
255void leave_map (object *op); 254void leave_map (object *op);
256char *clean_path (const char *file); 255char *clean_path (const char *file);
257char *unclean_path (const char *src); 256char *unclean_path (const char *src);
258void enter_exit (object *op, object *exit_ob); 257void enter_exit (object *op, object *exit_ob);
259void clean_tmp_files (void); 258void clean_tmp_files ();
260void leave (player *pl,int draw_exit); 259void leave (player *pl,int draw_exit);
261int main (int argc, char **argv); 260int main (int argc, char **argv);
262 261
263/* monster.c */ 262/* monster.c */
264object *check_enemy (object *npc, rv_vector *rv); 263object *check_enemy (object *npc, rv_vector *rv);
321bool move_player_attack (object *op, int dir); 320bool move_player_attack (object *op, int dir);
322bool move_player (object *op, int dir); 321bool move_player (object *op, int dir);
323bool handle_newcs_player (object *op); 322bool handle_newcs_player (object *op);
324void do_some_living (object *op); 323void do_some_living (object *op);
325void kill_player (object *op); 324void kill_player (object *op);
326void fix_weight (void); 325void fix_weight ();
327void fix_luck (void); 326void fix_luck ();
328void cast_dust (object *op, object *throw_ob, int dir); 327void cast_dust (object *op, object *throw_ob, int dir);
329void make_visible (object *op); 328void make_visible (object *op);
330int is_true_undead (object *op); 329int is_true_undead (object *op);
331int hideability (object *ob); 330int hideability (object *ob);
332void do_hidden_move (object *op); 331void do_hidden_move (object *op);
378void meditate (object *pl, object *skill); 377void meditate (object *pl, object *skill);
379int write_on_item (object *pl, const char *params, object *skill); 378int write_on_item (object *pl, const char *params, object *skill);
380int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 379int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
381 380
382/* skill_util.c */ 381/* skill_util.c */
383void init_skills (void); 382void init_skills ();
384void link_player_skills (object *op); 383void link_player_skills (object *op);
385int do_skill (object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
386int calc_skill_exp (object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
387int learn_skill (object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
388void show_skills (object *op, const char *search); 387void show_skills (object *op, const char *search);
480/* swamp.c */ 479/* swamp.c */
481void walk_on_deep_swamp (object *op, object *victim); 480void walk_on_deep_swamp (object *op, object *victim);
482void move_deep_swamp (object *op); 481void move_deep_swamp (object *op);
483 482
484/* swap.c */ 483/* swap.c */
485void read_map_log (void); 484void read_map_log ();
486void swap_map (maptile *map); 485void swap_map (maptile *map);
487void check_active_maps (void); 486void check_active_maps ();
488maptile *map_least_timeout (char *except_level); 487maptile *map_least_timeout (char *except_level);
489void swap_below_max (char *except_level); 488void swap_below_max (char *except_level);
490int players_on_map (maptile *m, int show_all); 489int players_on_map (maptile *m, int show_all);
491void flush_old_maps (void); 490void flush_old_maps ();
492 491
493/* time.c */ 492/* time.c */
494void remove_door (object *op); 493void remove_door (object *op);
495void remove_door2 (object *op); 494void remove_door2 (object *op);
496void animate_trigger (object *op); 495void animate_trigger (object *op);
504void move_creator (object *creator); 503void move_creator (object *creator);
505void move_marker (object *op); 504void move_marker (object *op);
506void process_object (object *op); 505void process_object (object *op);
507 506
508/* weather.c */ 507/* weather.c */
509void adjust_daylight (void); 508void adjust_daylight ();

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