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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.111 by root, Tue Nov 10 01:20:41 2009 UTC vs.
Revision 1.119 by root, Sat Apr 3 22:30:21 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
37void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
38void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
39void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
40void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
41void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
42int manual_apply (object *op, object *tmp, int aflag);
43int player_apply (object *pl, object *op, int aflag, int quiet); 42bool player_apply (object *pl, object *op, int aflag);
44void player_apply_below (object *pl); 43void player_apply_below (object *pl);
45int can_apply_object (object *who, object *op); 44int can_apply_object (object *who, object *op);
46int apply_special (object *who, object *op, int aflags); 45int apply_special (object *who, object *op, int aflags);
47int auto_apply (object *op); 46int auto_apply (object *op);
48void fix_auto_apply (maptile *m); 47void fix_auto_apply (maptile *m);
54int convert_item (object *item, object *converter); 53int convert_item (object *item, object *converter);
55 54
56/* attack.c */ 55/* attack.c */
57void cancellation (object *op); 56void cancellation (object *op);
58void save_throw_object (object *op, int type, object *originator); 57void save_throw_object (object *op, int type, object *originator);
59int hit_map (object *op, int dir, int type, int full_hit); 58int hit_map (object *op, int dir, uint32_t type, int full_hit);
60int attack_ob (object *op, object *hitter); 59int attack_ob (object *op, object *hitter);
61object *hit_with_arrow (object *op, object *victim); 60object *hit_with_arrow (object *op, object *victim);
62int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 61int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
63int kill_object (object *op, int dam, object *hitter, int type); 62int kill_object (object *op, int dam, object *hitter, int type);
64int friendly_fire (object *op, object *hitter); 63int friendly_fire (object *op, object *hitter);
65int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 64int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
66void confuse_player (object *op, object *hitter, int dam); 65void confuse_player (object *op, object *hitter, int dam);
67void blind_player (object *op, object *hitter, int dam); 66void blind_player (object *op, object *hitter, int dam);
68void paralyze_player (object *op, object *hitter, int dam); 67void paralyze_player (object *op, object *hitter, int dam);
69 68
70/* build_map.c */ 69/* build_map.c */
145void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
146int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
147void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
150 151
151/* c_party.c */ 152/* c_party.c */
152partylist *get_firstparty (); 153partylist *get_firstparty ();
153void obsolete_parties (); 154void obsolete_parties ();
154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 155void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
274int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 275int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
275int stand_in_light (object *op); 276int stand_in_light (object *op);
276int can_see_enemy (object *op, object *enemy); 277int can_see_enemy (object *op, object *enemy);
277 278
278/* move.c */ 279/* move.c */
279int move_object (object *op, int dir);
280int move_ob (object *op, int dir, object *originator);
281int transfer_ob (object *op, int x, int y, int randomly, object *originator); 280int transfer_ob (object *op, int x, int y, int randomly, object *originator);
282int teleport (object *teleporter, uint8 tele_type, object *user); 281int teleport (object *teleporter, uint8 tele_type, object *user);
283void recursive_roll (object *op, int dir, object *pusher); 282void recursive_roll (object *op, int dir, object *pusher);
284int push_ob (object *who, int dir, object *pusher); 283int push_ob (object *who, int dir, object *pusher);
285 284
313int key_roll_stat (object *op, char key); 312int key_roll_stat (object *op, char key);
314int key_change_class (object *op, char key); 313int key_change_class (object *op, char key);
315int key_confirm_quit (object *op, char key); 314int key_confirm_quit (object *op, char key);
316int check_pick (object *op); 315int check_pick (object *op);
317int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 316int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
318bool fire (object *op, int dir); 317bool fire (object *who, int dir);
319object *find_key (object *pl, object *container, object *door); 318object *find_key (object *pl, object *container, object *door);
320bool move_player_attack (object *op, int dir); 319bool move_player_attack (object *op, int dir);
321bool move_player (object *op, int dir); 320bool move_player (object *op, int dir);
322bool handle_newcs_player (object *op); 321bool handle_newcs_player (object *op);
323void do_some_living (object *op); 322void do_some_living (object *op);
331void do_hidden_move (object *op); 330void do_hidden_move (object *op);
332int stand_near_hostile (object *who); 331int stand_near_hostile (object *who);
333int player_can_view (object *pl, object *op); 332int player_can_view (object *pl, object *op);
334int op_on_battleground (object *op, int *x, int *y); 333int op_on_battleground (object *op, int *x, int *y);
335void dragon_ability_gain (object *who, int atnr, int level); 334void dragon_ability_gain (object *who, int atnr, int level);
336void player_unready_range_ob (player *pl, object *ob);
337 335
338/* resurrection.c */ 336/* resurrection.c */
339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 337int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
340 338
341/* rune.c */ 339/* rune.c */
375int remove_trap (object *op, int dir, object *skill); 373int remove_trap (object *op, int dir, object *skill);
376int pray (object *pl, object *skill); 374int pray (object *pl, object *skill);
377void meditate (object *pl, object *skill); 375void meditate (object *pl, object *skill);
378int write_on_item (object *pl, const char *params, object *skill); 376int write_on_item (object *pl, const char *params, object *skill);
379int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 377int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
378bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
379bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
380 380
381/* skill_util.c */ 381/* skill_util.c */
382void init_skills (); 382void init_skills ();
383void link_player_skills (object *op); 383void link_player_skills (object *op);
384int do_skill (object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);

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