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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.111 by root, Tue Nov 10 01:20:41 2009 UTC vs.
Revision 1.121 by root, Mon Apr 5 03:22:25 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
37void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
38void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
39void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
40void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
41void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
42int manual_apply (object *op, object *tmp, int aflag);
43int player_apply (object *pl, object *op, int aflag, int quiet); 42bool player_apply (object *pl, object *op, int aflag);
44void player_apply_below (object *pl); 43void player_apply_below (object *pl);
45int can_apply_object (object *who, object *op); 44int can_apply_object (object *who, object *op);
46int apply_special (object *who, object *op, int aflags); 45int apply_special (object *who, object *op, int aflags);
47int auto_apply (object *op); 46int auto_apply (object *op);
48void fix_auto_apply (maptile *m); 47void fix_auto_apply (maptile *m);
54int convert_item (object *item, object *converter); 53int convert_item (object *item, object *converter);
55 54
56/* attack.c */ 55/* attack.c */
57void cancellation (object *op); 56void cancellation (object *op);
58void save_throw_object (object *op, int type, object *originator); 57void save_throw_object (object *op, int type, object *originator);
59int hit_map (object *op, int dir, int type, int full_hit); 58int hit_map (object *op, int dir, uint32_t type, int full_hit);
60int attack_ob (object *op, object *hitter); 59int attack_ob (object *op, object *hitter);
61object *hit_with_arrow (object *op, object *victim); 60object *hit_with_arrow (object *op, object *victim);
62int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 61int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
63int kill_object (object *op, int dam, object *hitter, int type); 62int kill_object (object *op, int dam, object *hitter, int type);
64int friendly_fire (object *op, object *hitter); 63int friendly_fire (object *op, object *hitter);
65int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 64int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
66void confuse_player (object *op, object *hitter, int dam); 65void confuse_player (object *op, object *hitter, int dam);
67void blind_player (object *op, object *hitter, int dam); 66void blind_player (object *op, object *hitter, int dam);
68void paralyze_player (object *op, object *hitter, int dam); 67void paralyze_player (object *op, object *hitter, int dam);
69 68
70/* build_map.c */ 69/* build_map.c */
114int command_south (object *op, char *params); 113int command_south (object *op, char *params);
115int command_southeast (object *op, char *params); 114int command_southeast (object *op, char *params);
116int command_southwest (object *op, char *params); 115int command_southwest (object *op, char *params);
117int command_west (object *op, char *params); 116int command_west (object *op, char *params);
118int command_stay (object *op, char *params); 117int command_stay (object *op, char *params);
118int command_run (object *op, char *params);
119int command_run_stop (object *op, char *params);
120int command_fire (object *op, char *params);
121int command_fire_stop (object *op, char *params);
119 122
120/* c_new.c */ 123/* c_new.c */
121void execute_newserver_command (object *pl, char *command); 124void execute_newserver_command (object *pl, char *command);
122 125
123/* c_object.c */ 126/* c_object.c */
145void examine (object *op, object *tmp); 148void examine (object *op, object *tmp);
146int command_pickup (object *op, char *params); 149int command_pickup (object *op, char *params);
147void set_pickup_mode (object *op, int i); 150void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 151int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 152int command_rename_item (object *op, char *params);
153int command_unlock (object *op, char *params);
154int command_lock (object *op, char *params);
155int command_mark (object *op, char *params);
150 156
151/* c_party.c */ 157/* c_party.c */
152partylist *get_firstparty (); 158partylist *get_firstparty ();
153void obsolete_parties (); 159void obsolete_parties ();
154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 160void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
274int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 280int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
275int stand_in_light (object *op); 281int stand_in_light (object *op);
276int can_see_enemy (object *op, object *enemy); 282int can_see_enemy (object *op, object *enemy);
277 283
278/* move.c */ 284/* move.c */
279int move_object (object *op, int dir);
280int move_ob (object *op, int dir, object *originator);
281int transfer_ob (object *op, int x, int y, int randomly, object *originator); 285int transfer_ob (object *op, int x, int y, int randomly, object *originator);
282int teleport (object *teleporter, uint8 tele_type, object *user); 286int teleport (object *teleporter, uint8 tele_type, object *user);
283void recursive_roll (object *op, int dir, object *pusher); 287void recursive_roll (object *op, int dir, object *pusher);
284int push_ob (object *who, int dir, object *pusher); 288int push_ob (object *who, int dir, object *pusher);
285 289
313int key_roll_stat (object *op, char key); 317int key_roll_stat (object *op, char key);
314int key_change_class (object *op, char key); 318int key_change_class (object *op, char key);
315int key_confirm_quit (object *op, char key); 319int key_confirm_quit (object *op, char key);
316int check_pick (object *op); 320int check_pick (object *op);
317int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 321int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
318bool fire (object *op, int dir); 322bool fire (object *who, int dir);
319object *find_key (object *pl, object *container, object *door); 323object *find_key (object *pl, object *container, object *door);
320bool move_player_attack (object *op, int dir); 324bool move_player_attack (object *op, int dir);
321bool move_player (object *op, int dir); 325bool move_player (object *op, int dir);
322bool handle_newcs_player (object *op); 326bool handle_newcs_player (object *op);
323void do_some_living (object *op); 327void do_some_living (object *op);
331void do_hidden_move (object *op); 335void do_hidden_move (object *op);
332int stand_near_hostile (object *who); 336int stand_near_hostile (object *who);
333int player_can_view (object *pl, object *op); 337int player_can_view (object *pl, object *op);
334int op_on_battleground (object *op, int *x, int *y); 338int op_on_battleground (object *op, int *x, int *y);
335void dragon_ability_gain (object *who, int atnr, int level); 339void dragon_ability_gain (object *who, int atnr, int level);
336void player_unready_range_ob (player *pl, object *ob);
337 340
338/* resurrection.c */ 341/* resurrection.c */
339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 342int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
340 343
341/* rune.c */ 344/* rune.c */
348int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 351int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
349void trap_adjust (object *trap, int difficulty); 352void trap_adjust (object *trap, int difficulty);
350 353
351/* shop.c */ 354/* shop.c */
352int get_payment (object *pl); 355int get_payment (object *pl);
353sint64 query_cost (const object *tmp, object *who, int flag);
354const char *query_cost_string (const object *tmp, object *who, int flag);
355sint64 query_money (const object *op); 356sint64 query_money (const object *op);
356int pay_for_amount (sint64 to_pay, object *pl); 357int pay_for_amount (sint64 to_pay, object *pl);
357int pay_for_item (object *op, object *pl); 358int pay_for_item (object *op, object *pl);
358int can_pay (object *pl); 359int can_pay (object *pl);
359bool sell_item (object *op, object *pl); 360bool sell_item (object *op, object *pl);
360double shopkeeper_approval (const maptile *map, const object *player); 361double shopkeeper_approval (const maptile *map, const object *player);
361int describe_shop (const object *op); 362int describe_shop (const object *op);
362void shop_listing (object *sign, object *op); 363void shop_listing (object *sign, object *op);
363bool is_in_shop (object *o);
364bool is_in_shop (maptile *map, int x, int y); 364bool is_in_shop (maptile *map, int x, int y);
365 365
366/* skills.c */ 366/* skills.c */
367int steal (object *op, int dir, object *skill); 367int steal (object *op, int dir, object *skill);
368int pick_lock (object *pl, int dir, object *skill); 368int pick_lock (object *pl, int dir, object *skill);
375int remove_trap (object *op, int dir, object *skill); 375int remove_trap (object *op, int dir, object *skill);
376int pray (object *pl, object *skill); 376int pray (object *pl, object *skill);
377void meditate (object *pl, object *skill); 377void meditate (object *pl, object *skill);
378int write_on_item (object *pl, const char *params, object *skill); 378int write_on_item (object *pl, const char *params, object *skill);
379int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 379int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
380bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
381bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
380 382
381/* skill_util.c */ 383/* skill_util.c */
382void init_skills (); 384void init_skills ();
383void link_player_skills (object *op); 385void link_player_skills (object *op);
384int do_skill (object *op, object *part, object *skill, int dir, const char *string); 386int do_skill (object *op, object *part, object *skill, int dir, const char *string);
429int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 431int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
430int perceive_self (object *op); 432int perceive_self (object *op);
431int magic_wall (object *op, object *caster, int dir, object *spell_ob); 433int magic_wall (object *op, object *caster, int dir, object *spell_ob);
432int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); 434int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
433int cast_heal (object *op, object *caster, object *spell, int dir); 435int cast_heal (object *op, object *caster, object *spell, int dir);
434int change_ability_duration (object *spell, object *caster);
435int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 436int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
436int cast_bless (object *op, object *caster, object *spell_ob, int dir); 437int cast_bless (object *op, object *caster, object *spell_ob, int dir);
437int alchemy (object *op, object *caster, object *spell_ob); 438int alchemy (object *op, object *caster, object *spell_ob);
438int remove_curse (object *op, object *caster, object *spell); 439int remove_curse (object *op, object *caster, object *spell);
439int cast_identify (object *op, object *caster, object *spell); 440int cast_identify (object *op, object *caster, object *spell);
450 451
451/* spell_util.c */ 452/* spell_util.c */
452object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 453object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
453void set_spell_skill (object *op, object *caster, object *spob, object *dest); 454void set_spell_skill (object *op, object *caster, object *spob, object *dest);
454void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 455void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
455int min_casting_level (object *caster, object *spell);
456int casting_level (object *caster, object *spell);
457sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
458int SP_level_dam_adjust (object *caster, object *spob);
459int SP_level_duration_adjust (object *caster, object *spob);
460int SP_level_range_adjust (object *caster, object *spob);
461object *check_spell_known (object *op, shstr_cmp name); 456object *check_spell_known (object *op, shstr_cmp name);
462object *lookup_spell_by_name (object *op, const char *spname); 457object *lookup_spell_by_name (object *op, const char *spname);
463int reflwall (maptile *m, int x, int y, object *sp_op); 458int reflwall (maptile *m, int x, int y, object *sp_op);
464int cast_create_obj (object *op, object *caster, object *new_op, int dir); 459int cast_create_obj (object *op, object *caster, object *new_op, int dir);
465int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 460int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);

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