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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.112 by root, Wed Nov 11 03:52:44 2009 UTC vs.
Revision 1.118 by root, Sat Apr 3 02:46:19 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
37void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
38void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
39void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
40void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
41void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
42int manual_apply (object *op, object *tmp, int aflag);
43int player_apply (object *pl, object *op, int aflag, int quiet); 42bool player_apply (object *pl, object *op, int aflag);
44void player_apply_below (object *pl); 43void player_apply_below (object *pl);
45int can_apply_object (object *who, object *op); 44int can_apply_object (object *who, object *op);
46int apply_special (object *who, object *op, int aflags); 45int apply_special (object *who, object *op, int aflags);
47int auto_apply (object *op); 46int auto_apply (object *op);
48void fix_auto_apply (maptile *m); 47void fix_auto_apply (maptile *m);
145void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
146int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
147void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
150 151
151/* c_party.c */ 152/* c_party.c */
152partylist *get_firstparty (); 153partylist *get_firstparty ();
153void obsolete_parties (); 154void obsolete_parties ();
154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 155void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
274int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 275int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
275int stand_in_light (object *op); 276int stand_in_light (object *op);
276int can_see_enemy (object *op, object *enemy); 277int can_see_enemy (object *op, object *enemy);
277 278
278/* move.c */ 279/* move.c */
279int move_object (object *op, int dir);
280int move_ob (object *op, int dir, object *originator);
281int transfer_ob (object *op, int x, int y, int randomly, object *originator); 280int transfer_ob (object *op, int x, int y, int randomly, object *originator);
282int teleport (object *teleporter, uint8 tele_type, object *user); 281int teleport (object *teleporter, uint8 tele_type, object *user);
283void recursive_roll (object *op, int dir, object *pusher); 282void recursive_roll (object *op, int dir, object *pusher);
284int push_ob (object *who, int dir, object *pusher); 283int push_ob (object *who, int dir, object *pusher);
285 284
331void do_hidden_move (object *op); 330void do_hidden_move (object *op);
332int stand_near_hostile (object *who); 331int stand_near_hostile (object *who);
333int player_can_view (object *pl, object *op); 332int player_can_view (object *pl, object *op);
334int op_on_battleground (object *op, int *x, int *y); 333int op_on_battleground (object *op, int *x, int *y);
335void dragon_ability_gain (object *who, int atnr, int level); 334void dragon_ability_gain (object *who, int atnr, int level);
336void player_unready_range_ob (player *pl, object *ob);
337 335
338/* resurrection.c */ 336/* resurrection.c */
339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 337int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
340 338
341/* rune.c */ 339/* rune.c */

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