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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.109 by root, Fri Nov 6 12:27:05 2009 UTC vs.
Revision 1.123 by root, Tue Apr 6 03:53:29 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
37void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
38void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
39void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
40void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
41void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
42int manual_apply (object *op, object *tmp, int aflag);
43int player_apply (object *pl, object *op, int aflag, int quiet);
44void player_apply_below (object *pl); 42void player_apply_below (object *pl);
45int can_apply_object (object *who, object *op); 43int can_apply_object (object *who, object *op);
46int apply_special (object *who, object *op, int aflags);
47int auto_apply (object *op); 44int auto_apply (object *op);
48void fix_auto_apply (maptile *m); 45void fix_auto_apply (maptile *m);
49void eat_special_food (object *who, object *food); 46void eat_special_food (object *who, object *food);
50void apply_changes_to_player (object *pl, object *change); 47void apply_changes_to_player (object *pl, object *change);
51extern void handle_apply_yield (object *op); 48void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on); 49void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a); 50void get_animation_from_arch (object *op, arch_ptr a);
54extern int convert_item (object *item, object *converter); 51int convert_item (object *item, object *converter);
55 52
56/* attack.c */ 53/* attack.c */
57void cancellation (object *op); 54void cancellation (object *op);
58void save_throw_object (object *op, int type, object *originator); 55void save_throw_object (object *op, int type, object *originator);
59int hit_map (object *op, int dir, int type, int full_hit); 56int hit_map (object *op, int dir, uint32_t type, int full_hit);
60int attack_ob (object *op, object *hitter); 57int attack_ob (object *op, object *hitter);
61object *hit_with_arrow (object *op, object *victim); 58object *hit_with_arrow (object *op, object *victim);
62int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 59int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
63int kill_object (object *op, int dam, object *hitter, int type); 60int kill_object (object *op, int dam, object *hitter, int type);
64int friendly_fire (object *op, object *hitter); 61int friendly_fire (object *op, object *hitter);
65int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 62int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
66void confuse_player (object *op, object *hitter, int dam); 63void confuse_player (object *op, object *hitter, int dam);
67void blind_player (object *op, object *hitter, int dam); 64void blind_player (object *op, object *hitter, int dam);
68void paralyze_player (object *op, object *hitter, int dam); 65void paralyze_player (object *op, object *hitter, int dam);
69 66
70/* build_map.c */ 67/* build_map.c */
114int command_south (object *op, char *params); 111int command_south (object *op, char *params);
115int command_southeast (object *op, char *params); 112int command_southeast (object *op, char *params);
116int command_southwest (object *op, char *params); 113int command_southwest (object *op, char *params);
117int command_west (object *op, char *params); 114int command_west (object *op, char *params);
118int command_stay (object *op, char *params); 115int command_stay (object *op, char *params);
116int command_run (object *op, char *params);
117int command_run_stop (object *op, char *params);
118int command_fire (object *op, char *params);
119int command_fire_stop (object *op, char *params);
119 120
120/* c_new.c */ 121/* c_new.c */
121void execute_newserver_command (object *pl, char *command); 122void execute_newserver_command (object *pl, char *command);
122 123
123/* c_object.c */ 124/* c_object.c */
145void examine (object *op, object *tmp); 146void examine (object *op, object *tmp);
146int command_pickup (object *op, char *params); 147int command_pickup (object *op, char *params);
147void set_pickup_mode (object *op, int i); 148void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 149int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 150int command_rename_item (object *op, char *params);
151int command_unlock (object *op, char *params);
152int command_lock (object *op, char *params);
153int command_mark (object *op, char *params);
150 154
151/* c_party.c */ 155/* c_party.c */
152partylist *get_firstparty (void); 156partylist *get_firstparty ();
153void obsolete_parties (void); 157void obsolete_parties ();
154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 158void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
155void receive_party_password (object *op, char k); 159void receive_party_password (object *op, char k);
156int command_gsay (object *op, char *params); 160int command_gsay (object *op, char *params);
157int command_party (object *op, char *params); 161int command_party (object *op, char *params);
158 162
199int command_stack_clear (object *op, char *params); 203int command_stack_clear (object *op, char *params);
200int command_diff (object *op, char *params); 204int command_diff (object *op, char *params);
201int command_insert_into (object *op, char *params); 205int command_insert_into (object *op, char *params);
202 206
203/* commands.c */ 207/* commands.c */
204void init_commands (void); 208void init_commands ();
205CommFunc find_oldsocket_command (char *cmd); 209CommFunc find_oldsocket_command (char *cmd);
206CommFunc find_oldsocket_command2 (char *cmd); 210CommFunc find_oldsocket_command2 (char *cmd);
207 211
208/* daemon.c */ 212/* daemon.c */
209FILE *BecomeDaemon (const char *filename); 213FILE *BecomeDaemon (const char *filename);
228void become_follower (object *op, object *new_god); 232void become_follower (object *op, object *new_god);
229archetype *determine_holy_arch (object *god, shstr_cmp type); 233archetype *determine_holy_arch (object *god, shstr_cmp type);
230int tailor_god_spell (object *spellop, object *caster); 234int tailor_god_spell (object *spellop, object *caster);
231 235
232/* init.c */ 236/* init.c */
233void load_settings (void); 237void load_settings ();
234void load_materials (void);
235void init (int argc, char **argv); 238void init (int argc, char **argv);
236void usage (void); 239void usage ();
237void help (void); 240void help ();
238void init_beforeplay (void); 241void init_beforeplay ();
239void init_signals (void); 242void init_signals ();
240racelink *find_racelink (const char *name); 243racelink *find_racelink (const char *name);
241 244
242/* login.c */ 245/* login.c */
243void delete_character (const char *name); 246void delete_character (const char *name);
244int verify_player (const char *name, char *password); 247int verify_player (const char *name, char *password);
254void enter_player_savebed (object *op); 257void enter_player_savebed (object *op);
255void leave_map (object *op); 258void leave_map (object *op);
256char *clean_path (const char *file); 259char *clean_path (const char *file);
257char *unclean_path (const char *src); 260char *unclean_path (const char *src);
258void enter_exit (object *op, object *exit_ob); 261void enter_exit (object *op, object *exit_ob);
259void clean_tmp_files (void); 262void clean_tmp_files ();
260void leave (player *pl,int draw_exit); 263void leave (player *pl,int draw_exit);
261int main (int argc, char **argv); 264int main (int argc, char **argv);
262 265
263/* monster.c */ 266/* monster.c */
264object *check_enemy (object *npc, rv_vector *rv); 267object *check_enemy (object *npc, rv_vector *rv);
275int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 278int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
276int stand_in_light (object *op); 279int stand_in_light (object *op);
277int can_see_enemy (object *op, object *enemy); 280int can_see_enemy (object *op, object *enemy);
278 281
279/* move.c */ 282/* move.c */
280int move_object (object *op, int dir);
281int move_ob (object *op, int dir, object *originator);
282int transfer_ob (object *op, int x, int y, int randomly, object *originator); 283int transfer_ob (object *op, int x, int y, int randomly, object *originator);
283int teleport (object *teleporter, uint8 tele_type, object *user); 284int teleport (object *teleporter, uint8 tele_type, object *user);
284void recursive_roll (object *op, int dir, object *pusher); 285void recursive_roll (object *op, int dir, object *pusher);
285int push_ob (object *who, int dir, object *pusher); 286int push_ob (object *who, int dir, object *pusher);
286 287
314int key_roll_stat (object *op, char key); 315int key_roll_stat (object *op, char key);
315int key_change_class (object *op, char key); 316int key_change_class (object *op, char key);
316int key_confirm_quit (object *op, char key); 317int key_confirm_quit (object *op, char key);
317int check_pick (object *op); 318int check_pick (object *op);
318int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 319int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
319bool fire (object *op, int dir); 320bool fire (object *who, int dir);
320object *find_key (object *pl, object *container, object *door); 321object *find_key (object *pl, object *container, object *door);
321bool move_player_attack (object *op, int dir); 322bool move_player_attack (object *op, int dir);
322bool move_player (object *op, int dir); 323bool move_player (object *op, int dir);
323bool handle_newcs_player (object *op); 324bool handle_newcs_player (object *op);
324void do_some_living (object *op); 325void do_some_living (object *op);
325void kill_player (object *op); 326void kill_player (object *op);
326void fix_weight (void); 327void fix_weight ();
327void fix_luck (void); 328void fix_luck ();
328void cast_dust (object *op, object *throw_ob, int dir); 329void cast_dust (object *op, object *throw_ob, int dir);
329void make_visible (object *op); 330void make_visible (object *op);
330int is_true_undead (object *op); 331int is_true_undead (object *op);
331int hideability (object *ob); 332int hideability (object *ob);
332void do_hidden_move (object *op); 333void do_hidden_move (object *op);
333int stand_near_hostile (object *who); 334int stand_near_hostile (object *who);
334int player_can_view (object *pl, object *op); 335int player_can_view (object *pl, object *op);
335int op_on_battleground (object *op, int *x, int *y); 336int op_on_battleground (object *op, int *x, int *y);
336void dragon_ability_gain (object *who, int atnr, int level); 337void dragon_ability_gain (object *who, int atnr, int level);
337void player_unready_range_ob (player *pl, object *ob);
338 338
339/* resurrection.c */ 339/* resurrection.c */
340int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 340int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
341 341
342/* rune.c */ 342/* rune.c */
349int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 349int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
350void trap_adjust (object *trap, int difficulty); 350void trap_adjust (object *trap, int difficulty);
351 351
352/* shop.c */ 352/* shop.c */
353int get_payment (object *pl); 353int get_payment (object *pl);
354sint64 query_cost (const object *tmp, object *who, int flag);
355const char *query_cost_string (const object *tmp, object *who, int flag);
356sint64 query_money (const object *op); 354sint64 query_money (const object *op);
357int pay_for_amount (sint64 to_pay, object *pl); 355int pay_for_amount (sint64 to_pay, object *pl);
358int pay_for_item (object *op, object *pl); 356int pay_for_item (object *op, object *pl);
359int can_pay (object *pl); 357int can_pay (object *pl);
360bool sell_item (object *op, object *pl); 358bool sell_item (object *op, object *pl);
361double shopkeeper_approval (const maptile *map, const object *player); 359double shopkeeper_approval (const maptile *map, const object *player);
362int describe_shop (const object *op); 360int describe_shop (const object *op);
363void shop_listing (object *sign, object *op); 361void shop_listing (object *sign, object *op);
364bool is_in_shop (object *o);
365bool is_in_shop (maptile *map, int x, int y); 362bool is_in_shop (maptile *map, int x, int y);
366 363
367/* skills.c */ 364/* skills.c */
368int steal (object *op, int dir, object *skill); 365int steal (object *op, int dir, object *skill);
369int pick_lock (object *pl, int dir, object *skill); 366int pick_lock (object *pl, int dir, object *skill);
376int remove_trap (object *op, int dir, object *skill); 373int remove_trap (object *op, int dir, object *skill);
377int pray (object *pl, object *skill); 374int pray (object *pl, object *skill);
378void meditate (object *pl, object *skill); 375void meditate (object *pl, object *skill);
379int write_on_item (object *pl, const char *params, object *skill); 376int write_on_item (object *pl, const char *params, object *skill);
380int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 377int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
378bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
379bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
381 380
382/* skill_util.c */ 381/* skill_util.c */
383void init_skills (void); 382void init_skills ();
384void link_player_skills (object *op); 383void link_player_skills (object *op);
385int do_skill (object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
386int calc_skill_exp (object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
387int learn_skill (object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
388void show_skills (object *op, const char *search); 387void show_skills (object *op, const char *search);
430int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 429int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
431int perceive_self (object *op); 430int perceive_self (object *op);
432int magic_wall (object *op, object *caster, int dir, object *spell_ob); 431int magic_wall (object *op, object *caster, int dir, object *spell_ob);
433int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); 432int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
434int cast_heal (object *op, object *caster, object *spell, int dir); 433int cast_heal (object *op, object *caster, object *spell, int dir);
435int change_ability_duration (object *spell, object *caster);
436int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 434int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
437int cast_bless (object *op, object *caster, object *spell_ob, int dir); 435int cast_bless (object *op, object *caster, object *spell_ob, int dir);
438int alchemy (object *op, object *caster, object *spell_ob); 436int alchemy (object *op, object *caster, object *spell_ob);
439int remove_curse (object *op, object *caster, object *spell); 437int remove_curse (object *op, object *caster, object *spell);
440int cast_identify (object *op, object *caster, object *spell); 438int cast_identify (object *op, object *caster, object *spell);
451 449
452/* spell_util.c */ 450/* spell_util.c */
453object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 451object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
454void set_spell_skill (object *op, object *caster, object *spob, object *dest); 452void set_spell_skill (object *op, object *caster, object *spob, object *dest);
455void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 453void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
456int min_casting_level (object *caster, object *spell);
457int casting_level (object *caster, object *spell);
458sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
459int SP_level_dam_adjust (object *caster, object *spob);
460int SP_level_duration_adjust (object *caster, object *spob);
461int SP_level_range_adjust (object *caster, object *spob);
462object *check_spell_known (object *op, shstr_cmp name); 454object *check_spell_known (object *op, shstr_cmp name);
463object *lookup_spell_by_name (object *op, const char *spname); 455object *lookup_spell_by_name (object *op, const char *spname);
464int reflwall (maptile *m, int x, int y, object *sp_op); 456int reflwall (maptile *m, int x, int y, object *sp_op);
465int cast_create_obj (object *op, object *caster, object *new_op, int dir); 457int cast_create_obj (object *op, object *caster, object *new_op, int dir);
466int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 458int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
480/* swamp.c */ 472/* swamp.c */
481void walk_on_deep_swamp (object *op, object *victim); 473void walk_on_deep_swamp (object *op, object *victim);
482void move_deep_swamp (object *op); 474void move_deep_swamp (object *op);
483 475
484/* swap.c */ 476/* swap.c */
485void read_map_log (void); 477void read_map_log ();
486void swap_map (maptile *map); 478void swap_map (maptile *map);
487void check_active_maps (void); 479void check_active_maps ();
488maptile *map_least_timeout (char *except_level); 480maptile *map_least_timeout (char *except_level);
489void swap_below_max (char *except_level); 481void swap_below_max (char *except_level);
490int players_on_map (maptile *m, int show_all); 482int players_on_map (maptile *m, int show_all);
491void flush_old_maps (void); 483void flush_old_maps ();
492 484
493/* time.c */ 485/* time.c */
494void remove_door (object *op); 486void remove_door (object *op);
495void remove_door2 (object *op); 487void remove_door2 (object *op);
496void animate_trigger (object *op); 488void animate_trigger (object *op);
504void move_creator (object *creator); 496void move_creator (object *creator);
505void move_marker (object *op); 497void move_marker (object *op);
506void process_object (object *op); 498void process_object (object *op);
507 499
508/* weather.c */ 500/* weather.c */
509void adjust_daylight (void); 501void adjust_daylight ();

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