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37 | void move_apply (object *trap, object *victim, object *originator); |
37 | void move_apply (object *trap, object *victim, object *originator); |
38 | void do_learn_spell (object *op, object *spell, int special_prayer); |
38 | void do_learn_spell (object *op, object *spell, int special_prayer); |
39 | void do_forget_spell (object *op, const char *spell); |
39 | void do_forget_spell (object *op, const char *spell); |
40 | void apply_scroll (object *op, object *tmp, int dir); |
40 | void apply_scroll (object *op, object *tmp, int dir); |
41 | void apply_poison (object *op, object *tmp); |
41 | void apply_poison (object *op, object *tmp); |
42 | int manual_apply (object *op, object *tmp, int aflag); |
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43 | bool player_apply (object *pl, object *op, int aflag); |
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44 | void player_apply_below (object *pl); |
42 | void player_apply_below (object *pl); |
45 | int can_apply_object (object *who, object *op); |
43 | int can_apply_object (object *who, object *op); |
46 | int apply_special (object *who, object *op, int aflags); |
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47 | int auto_apply (object *op); |
44 | int auto_apply (object *op); |
48 | void fix_auto_apply (maptile *m); |
45 | void fix_auto_apply (maptile *m); |
49 | void eat_special_food (object *who, object *food); |
46 | void eat_special_food (object *who, object *food); |
50 | void apply_changes_to_player (object *pl, object *change); |
47 | void apply_changes_to_player (object *pl, object *change); |
51 | void handle_apply_yield (object *op); |
48 | void handle_apply_yield (object *op); |
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114 | int command_south (object *op, char *params); |
111 | int command_south (object *op, char *params); |
115 | int command_southeast (object *op, char *params); |
112 | int command_southeast (object *op, char *params); |
116 | int command_southwest (object *op, char *params); |
113 | int command_southwest (object *op, char *params); |
117 | int command_west (object *op, char *params); |
114 | int command_west (object *op, char *params); |
118 | int command_stay (object *op, char *params); |
115 | int command_stay (object *op, char *params); |
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116 | int command_run (object *op, char *params); |
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117 | int command_run_stop (object *op, char *params); |
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118 | int command_fire (object *op, char *params); |
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119 | int command_fire_stop (object *op, char *params); |
119 | |
120 | |
120 | /* c_new.c */ |
121 | /* c_new.c */ |
121 | void execute_newserver_command (object *pl, char *command); |
122 | void execute_newserver_command (object *pl, char *command); |
122 | |
123 | |
123 | /* c_object.c */ |
124 | /* c_object.c */ |
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147 | void set_pickup_mode (object *op, int i); |
148 | void set_pickup_mode (object *op, int i); |
148 | int command_search_items (object *op, char *params); |
149 | int command_search_items (object *op, char *params); |
149 | int command_rename_item (object *op, char *params); |
150 | int command_rename_item (object *op, char *params); |
150 | int command_unlock (object *op, char *params); |
151 | int command_unlock (object *op, char *params); |
151 | int command_lock (object *op, char *params); |
152 | int command_lock (object *op, char *params); |
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153 | int command_mark (object *op, char *params); |
152 | |
154 | |
153 | /* c_party.c */ |
155 | /* c_party.c */ |
154 | partylist *get_firstparty (); |
156 | partylist *get_firstparty (); |
155 | void obsolete_parties (); |
157 | void obsolete_parties (); |
156 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
158 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
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200 | int command_stack_list (object *op, char *params); |
202 | int command_stack_list (object *op, char *params); |
201 | int command_stack_clear (object *op, char *params); |
203 | int command_stack_clear (object *op, char *params); |
202 | int command_diff (object *op, char *params); |
204 | int command_diff (object *op, char *params); |
203 | int command_insert_into (object *op, char *params); |
205 | int command_insert_into (object *op, char *params); |
204 | |
206 | |
205 | /* commands.c */ |
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206 | void init_commands (); |
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207 | CommFunc find_oldsocket_command (char *cmd); |
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208 | CommFunc find_oldsocket_command2 (char *cmd); |
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209 | |
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210 | /* daemon.c */ |
207 | /* daemon.c */ |
211 | FILE *BecomeDaemon (const char *filename); |
208 | FILE *BecomeDaemon (const char *filename); |
212 | |
209 | |
213 | /* disease.c */ |
210 | /* disease.c */ |
214 | int move_disease (object *disease); |
211 | int move_disease (object *disease); |
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313 | int key_roll_stat (object *op, char key); |
310 | int key_roll_stat (object *op, char key); |
314 | int key_change_class (object *op, char key); |
311 | int key_change_class (object *op, char key); |
315 | int key_confirm_quit (object *op, char key); |
312 | int key_confirm_quit (object *op, char key); |
316 | int check_pick (object *op); |
313 | int check_pick (object *op); |
317 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
314 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
318 | bool fire (object *op, int dir); |
315 | bool fire (object *who, int dir); |
319 | object *find_key (object *pl, object *container, object *door); |
316 | object *find_key (object *pl, object *container, object *door); |
320 | bool move_player_attack (object *op, int dir); |
317 | bool move_player_attack (object *op, int dir); |
321 | bool move_player (object *op, int dir); |
318 | bool move_player (object *op, int dir); |
322 | bool handle_newcs_player (object *op); |
319 | bool handle_newcs_player (object *op); |
323 | void do_some_living (object *op); |
320 | void do_some_living (object *op); |
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347 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
344 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
348 | void trap_adjust (object *trap, int difficulty); |
345 | void trap_adjust (object *trap, int difficulty); |
349 | |
346 | |
350 | /* shop.c */ |
347 | /* shop.c */ |
351 | int get_payment (object *pl); |
348 | int get_payment (object *pl); |
352 | sint64 query_cost (const object *tmp, object *who, int flag); |
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353 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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354 | sint64 query_money (const object *op); |
349 | sint64 query_money (const object *op); |
355 | int pay_for_amount (sint64 to_pay, object *pl); |
350 | int pay_for_amount (sint64 to_pay, object *pl); |
356 | int pay_for_item (object *op, object *pl); |
351 | int pay_for_item (object *op, object *pl); |
357 | int can_pay (object *pl); |
352 | int can_pay (object *pl); |
358 | bool sell_item (object *op, object *pl); |
353 | bool sell_item (object *op, object *pl); |
359 | double shopkeeper_approval (const maptile *map, const object *player); |
354 | double shopkeeper_approval (const maptile *map, const object *player); |
360 | int describe_shop (const object *op); |
355 | int describe_shop (const object *op); |
361 | void shop_listing (object *sign, object *op); |
356 | void shop_listing (object *sign, object *op); |
362 | bool is_in_shop (object *o); |
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363 | bool is_in_shop (maptile *map, int x, int y); |
357 | bool is_in_shop (maptile *map, int x, int y); |
364 | |
358 | |
365 | /* skills.c */ |
359 | /* skills.c */ |
366 | int steal (object *op, int dir, object *skill); |
360 | int steal (object *op, int dir, object *skill); |
367 | int pick_lock (object *pl, int dir, object *skill); |
361 | int pick_lock (object *pl, int dir, object *skill); |
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374 | int remove_trap (object *op, int dir, object *skill); |
368 | int remove_trap (object *op, int dir, object *skill); |
375 | int pray (object *pl, object *skill); |
369 | int pray (object *pl, object *skill); |
376 | void meditate (object *pl, object *skill); |
370 | void meditate (object *pl, object *skill); |
377 | int write_on_item (object *pl, const char *params, object *skill); |
371 | int write_on_item (object *pl, const char *params, object *skill); |
378 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
372 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
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373 | bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string); |
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374 | bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string); |
379 | |
375 | |
380 | /* skill_util.c */ |
376 | /* skill_util.c */ |
381 | void init_skills (); |
377 | void init_skills (); |
382 | void link_player_skills (object *op); |
378 | void link_player_skills (object *op); |
383 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
379 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
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428 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
424 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
429 | int perceive_self (object *op); |
425 | int perceive_self (object *op); |
430 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
426 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
431 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
427 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
432 | int cast_heal (object *op, object *caster, object *spell, int dir); |
428 | int cast_heal (object *op, object *caster, object *spell, int dir); |
433 | int change_ability_duration (object *spell, object *caster); |
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434 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
429 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
435 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
430 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
436 | int alchemy (object *op, object *caster, object *spell_ob); |
431 | int alchemy (object *op, object *caster, object *spell_ob); |
437 | int remove_curse (object *op, object *caster, object *spell); |
432 | int remove_curse (object *op, object *caster, object *spell); |
438 | int cast_identify (object *op, object *caster, object *spell); |
433 | int cast_identify (object *op, object *caster, object *spell); |
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449 | |
444 | |
450 | /* spell_util.c */ |
445 | /* spell_util.c */ |
451 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
446 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
452 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
447 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
453 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
448 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
454 | int min_casting_level (object *caster, object *spell); |
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455 | int casting_level (object *caster, object *spell); |
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456 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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457 | int SP_level_dam_adjust (object *caster, object *spob); |
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458 | int SP_level_duration_adjust (object *caster, object *spob); |
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459 | int SP_level_range_adjust (object *caster, object *spob); |
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460 | object *check_spell_known (object *op, shstr_cmp name); |
449 | object *check_spell_known (object *op, shstr_cmp name); |
461 | object *lookup_spell_by_name (object *op, const char *spname); |
450 | object *lookup_spell_by_name (object *op, const char *spname); |
462 | int reflwall (maptile *m, int x, int y, object *sp_op); |
451 | int reflwall (maptile *m, int x, int y, object *sp_op); |
463 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
452 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
464 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
453 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |