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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.125 by root, Wed Apr 14 21:36:32 2010 UTC vs.
Revision 1.137 by root, Mon Nov 26 15:12:16 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23/* alchemy.c */ 23/* alchemy.c */
24int need_identify (const object *obj);
25int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
26const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
27void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
166int legal_range (object *op, int r); 165int legal_range (object *op, int r);
167int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
168 167
169/* c_wiz.c */ 168/* c_wiz.c */
170int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
171int command_hide (object *op, char *params);
172int command_setgod (object *op, char *params); 170int command_setgod (object *op, char *params);
173int command_banish (object *op, char *params); 171int command_banish (object *op, char *params);
174int command_save_overlay (object *op, char *params); 172int command_save_overlay (object *op, char *params);
175int command_freeze (object *op, char *params); 173int command_freeze (object *op, char *params);
176int command_arrest (object *op, char *params); 174int command_arrest (object *op, char *params);
185int command_free (object *op, char *params); 183int command_free (object *op, char *params);
186int command_addexp (object *op, char *params); 184int command_addexp (object *op, char *params);
187int command_speed (object *op, char *params); 185int command_speed (object *op, char *params);
188int command_stats (object *op, char *params); 186int command_stats (object *op, char *params);
189int command_abil (object *op, char *params); 187int command_abil (object *op, char *params);
190int command_reset (object *op, char *params);
191int command_nowiz (object *op, char *params);
192int command_dm (object *op, char *params);
193int command_invisible (object *op, char *params); 188int command_invisible (object *op, char *params);
194int command_learn_spell (object *op, char *params); 189int command_learn_spell (object *op, char *params);
195int command_learn_special_prayer (object *op, char *params); 190int command_learn_special_prayer (object *op, char *params);
196int command_forget_spell (object *op, char *params); 191int command_forget_spell (object *op, char *params);
197int command_dmhide (object *op, char *params);
198void dm_stack_push (player *pl, tag_t item); 192void dm_stack_push (player *pl, tag_t item);
199int command_stack_pop (object *op, char *params); 193int command_stack_pop (object *op, char *params);
200int command_stack_push (object *op, char *params); 194int command_stack_push (object *op, char *params);
201int command_stack_list (object *op, char *params); 195int command_stack_list (object *op, char *params);
202int command_stack_clear (object *op, char *params); 196int command_stack_clear (object *op, char *params);
213int check_physically_infect (object *victim, object *hitter); 207int check_physically_infect (object *victim, object *hitter);
214int cure_disease (object *sufferer, object *caster, object *spell); 208int cure_disease (object *sufferer, object *caster, object *spell);
215 209
216/* egoitem.c */ 210/* egoitem.c */
217int apply_power_crystal (object *op, object *crystal); 211int apply_power_crystal (object *op, object *crystal);
218
219/* hiscore.c */
220void check_score (object *op);
221 212
222/* gods.c */ 213/* gods.c */
223object *find_god (shstr_cmp name); 214object *find_god (shstr_cmp name);
224shstr_tmp determine_god (object *op); 215shstr_tmp determine_god (object *op);
225void pray_at_altar (object *pl, object *altar, object *skill); 216void pray_at_altar (object *pl, object *altar, object *skill);
242int check_name (player *me, const char *name); 233int check_name (player *me, const char *name);
243int create_savedir_if_needed (char *savedir); 234int create_savedir_if_needed (char *savedir);
244void copy_file (const char *filename, FILE *fpout); 235void copy_file (const char *filename, FILE *fpout);
245 236
246/* main.c */ 237/* main.c */
247void server_tick (); 238void one_tick ();
248void version (object *op); 239void version (object *op);
249void info_keys (object *op); 240void info_keys (object *op);
250char *crypt_string (char *str, char *salt); 241char *crypt_string (char *str, char *salt);
251void enter_player_savebed (object *op); 242void enter_player_savebed (object *op);
252void leave_map (object *op); 243void leave_map (object *op);
280int push_ob (object *who, int dir, object *pusher); 271int push_ob (object *who, int dir, object *pusher);
281 272
282/* pets.c */ 273/* pets.c */
283object *get_pet_enemy (object *pet, rv_vector *rv); 274object *get_pet_enemy (object *pet, rv_vector *rv);
284void terminate_all_pets (object *owner); 275void terminate_all_pets (object *owner);
285void remove_all_pets (maptile *map); 276void move_all_pets ();
286int follow_owner (object *ob, object *owner); 277int follow_owner (object *ob, object *owner);
287void pet_move (object *ob); 278void pet_move (object *ob);
288void move_golem (object *op); 279void move_golem (object *op);
289void control_golem (object *op, int dir); 280void control_golem (object *op, int dir);
290int summon_golem (object *op, object *caster, int dir, object *spob); 281int summon_golem (object *op, object *caster, int dir, object *spob);
444/* spell_util.c */ 435/* spell_util.c */
445object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 436object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
446void set_spell_skill (object *op, object *caster, object *spob, object *dest); 437void set_spell_skill (object *op, object *caster, object *spob, object *dest);
447void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 438void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
448object *check_spell_known (object *op, shstr_cmp name); 439object *check_spell_known (object *op, shstr_cmp name);
449object *lookup_spell_by_name (object *op, const char *spname);
450int reflwall (maptile *m, int x, int y, object *sp_op); 440int reflwall (maptile *m, int x, int y, object *sp_op);
451int cast_create_obj (object *op, object *caster, object *new_op, int dir); 441bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
452int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 442int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
453int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 443int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
454void regenerate_rod (object *rod); 444void regenerate_rod (object *rod);
455void drain_rod_charge (object *rod); 445void drain_rod_charge (object *rod);
456object *find_target_for_friendly_spell (object *op, int dir); 446object *find_target_for_friendly_spell (object *op, int dir);
491void move_marker (object *op); 481void move_marker (object *op);
492void process_object (object *op); 482void process_object (object *op);
493 483
494/* weather.c */ 484/* weather.c */
495void adjust_daylight (); 485void adjust_daylight ();
486

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