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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.6 by root, Sun May 7 13:56:22 2006 UTC vs.
Revision 1.19 by root, Thu Sep 14 21:16:12 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount);
6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 8int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
329int command_insert_into(object *op, char *params); 334int command_insert_into(object *op, char *params);
330/* commands.c */ 335/* commands.c */
331void init_commands(void); 336void init_commands(void);
332CommFunc find_oldsocket_command(char *cmd); 337CommFunc find_oldsocket_command(char *cmd);
333CommFunc find_oldsocket_command2(char *cmd); 338CommFunc find_oldsocket_command2(char *cmd);
334int parse_string(object *op, char *str);
335int parse_command(object *op, char *str);
336/* daemon.c */ 339/* daemon.c */
337FILE *BecomeDaemon(char *filename); 340FILE *BecomeDaemon(const char *filename);
338/* disease.c */ 341/* disease.c */
339int move_disease(object *disease); 342int move_disease(object *disease);
340int remove_symptoms(object *disease); 343int remove_symptoms(object *disease);
341object *find_symptom(object *disease); 344object *find_symptom(object *disease);
342int check_infection(object *disease); 345int check_infection(object *disease);
422void add_to_racelist(const char *race_name, object *op); 425void add_to_racelist(const char *race_name, object *op);
423racelink *get_racelist(void); 426racelink *get_racelist(void);
424racelink *find_racelink(const char *name); 427racelink *find_racelink(const char *name);
425/* login.c */ 428/* login.c */
426void emergency_save(int flag); 429void emergency_save(int flag);
427void delete_character(const char *name, int new); 430void delete_character(const char *name, int);
428int verify_player(const char *name, char *password); 431int verify_player(const char *name, char *password);
429int check_name(player *me, const char *name); 432int check_name(player *me, const char *name);
430int create_savedir_if_needed(char *savedir); 433int create_savedir_if_needed(char *savedir);
431void destroy_object(object *op); 434void destroy_object(object *op);
432int save_player(object *op, int flag); 435int save_player(object *op, int flag);
433void copy_file(const char *filename, FILE *fpout); 436void copy_file(const char *filename, FILE *fpout);
434void check_login(object *op); 437void check_login(object *op);
435/* main.c */ 438/* main.c */
439void server_tick ();
436void version(object *op); 440void version(object *op);
437void info_keys(object *op); 441void info_keys(object *op);
438void start_info(object *op); 442void start_info(object *op);
439char *crypt_string(char *str, char *salt); 443char *crypt_string(char *str, char *salt);
440int check_password(char *typed, char *crypted); 444int check_password(char *typed, char *crypted);
448void process_players1(mapstruct *map); 452void process_players1(mapstruct *map);
449void process_players2(mapstruct *map); 453void process_players2(mapstruct *map);
450void process_events(mapstruct *map); 454void process_events(mapstruct *map);
451void clean_tmp_files(void); 455void clean_tmp_files(void);
452void cleanup(void); 456void cleanup(void);
453void leave(player *pl, int draw_exit); 457void leave(player *pl,int draw_exit);
454int forbid_play(void); 458int forbid_play(void);
455void do_specials(void); 459void do_specials(void);
456int main(int argc, char **argv); 460int main(int argc, char **argv);
457/* monster.c */ 461/* monster.c */
458object *check_enemy(object *npc, rv_vector *rv); 462object *check_enemy(object *npc, rv_vector *rv);
508int push_ob(object *who, int dir, object *pusher); 512int push_ob(object *who, int dir, object *pusher);
509/* pets.c */ 513/* pets.c */
510object *get_pet_enemy(object *pet, rv_vector *rv); 514object *get_pet_enemy(object *pet, rv_vector *rv);
511void terminate_all_pets(object *owner); 515void terminate_all_pets(object *owner);
512void remove_all_pets(mapstruct *map); 516void remove_all_pets(mapstruct *map);
513void follow_owner(object *ob, object *owner); 517int follow_owner(object *ob, object *owner);
514void pet_move(object *ob); 518void pet_move(object *ob);
515object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 519object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
516void move_golem(object *op); 520void move_golem(object *op);
517void control_golem(object *op, int dir); 521void control_golem(object *op, int dir);
518int summon_golem(object *op, object *caster, int dir, object *spob); 522int summon_golem(object *op, object *caster, int dir, object *spob);
587void plugins_display_list(object *op); 591void plugins_display_list(object *op);
588void *cfapi_system_find_animation(int *type, ...); 592void *cfapi_system_find_animation(int *type, ...);
589void *cfapi_system_strdup_local(int *type, ...); 593void *cfapi_system_strdup_local(int *type, ...);
590void *cfapi_system_register_global_event(int *type, ...); 594void *cfapi_system_register_global_event(int *type, ...);
591void *cfapi_system_unregister_global_event(int *type, ...); 595void *cfapi_system_unregister_global_event(int *type, ...);
592void *cfapi_system_add_string(int *type, ...);
593void *cfapi_system_remove_string(int *type, ...);
594void *cfapi_system_check_path(int *type, ...); 596void *cfapi_system_check_path(int *type, ...);
595void *cfapi_system_re_cmp(int *type, ...); 597void *cfapi_system_re_cmp(int *type, ...);
596void *cfapi_system_directory(int *type, ...); 598void *cfapi_system_directory(int *type, ...);
597void *cfapi_map_get_map(int *type, ...); 599void *cfapi_map_get_map(int *type, ...);
598void *cfapi_map_has_been_loaded(int *type, ...); 600void *cfapi_map_has_been_loaded(int *type, ...);
676int trap_see(object *op, object *trap); 678int trap_see(object *op, object *trap);
677int trap_show(object *trap, object *where); 679int trap_show(object *trap, object *where);
678int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 680int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
679void trap_adjust(object *trap, int difficulty); 681void trap_adjust(object *trap, int difficulty);
680/* shop.c */ 682/* shop.c */
683int get_payment(object *pl);
681uint64 query_cost(const object *tmp, object *who, int flag); 684sint64 query_cost(const object *tmp, object *who, int flag);
682const char *query_cost_string(const object *tmp, object *who, int flag); 685const char *query_cost_string(const object *tmp, object *who, int flag);
683uint64 query_money(const object *op); 686sint64 query_money(const object *op);
684int pay_for_amount(uint64 to_pay, object *pl); 687int pay_for_amount(sint64 to_pay, object *pl);
685int pay_for_item(object *op, object *pl); 688int pay_for_item(object *op, object *pl);
686int can_pay(object *pl); 689int can_pay(object *pl);
687int get_payment(object *pl, object *op);
688void sell_item(object *op, object *pl); 690void sell_item(object *op, object *pl);
689double shopkeeper_approval(const mapstruct *map, const object *player); 691double shopkeeper_approval(const mapstruct *map, const object *player);
690int describe_shop(const object *op); 692int describe_shop(const object *op);
691void shop_listing(object *op); 693void shop_listing(object *op);
694bool is_in_shop (object *o);
695bool is_in_shop (mapstruct *map, int x, int y);
692/* skills.c */ 696/* skills.c */
693int steal(object *op, int dir, object *skill); 697int steal(object *op, int dir, object *skill);
694int pick_lock(object *pl, int dir, object *skill); 698int pick_lock(object *pl, int dir, object *skill);
695int hide(object *op, object *skill); 699int hide(object *op, object *skill);
696int jump(object *pl, int dir, object *skill); 700int jump(object *pl, int dir, object *skill);

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