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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.91 by root, Tue Sep 23 04:29:11 2008 UTC vs.
Revision 1.104 by root, Sat Jun 27 03:51:05 2009 UTC

23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 29int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
67void apply_lighter (object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 71extern void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a);
74extern int convert_item (object *item, object *converter);
72 75
73/* attack.c */ 76/* attack.c */
74void cancellation (object *op); 77void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator); 78int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 79void save_throw_object (object *op, int type, object *originator);
94int is_aimed_missile (object *op); 97int is_aimed_missile (object *op);
95 98
96/* build_map.c */ 99/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y); 100int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y); 101void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y); 102object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y); 103object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y); 104object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y); 105void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y); 106void fix_walls_around (maptile *map, int x, int y);
174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
175void pick_up (object *op, object *alt); 176void pick_up (object *op, object *alt);
176int command_take (object *op, char *params); 177int command_take (object *op, char *params);
177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
178void drop_object (object *op, object *tmp, uint32 nrof); 179void drop_object (object *op, object *tmp, uint32 nrof);
180void drop_object (object *dropper, object *obj);
179void drop (object *op, object *tmp); 181void drop (object *op, object *tmp);
180int command_dropall (object *op, char *params); 182int command_dropall (object *op, char *params);
181int command_drop (object *op, char *params); 183int command_drop (object *op, char *params);
182int command_examine (object *op, char *params); 184int command_examine (object *op, char *params);
183object *find_marked_object (object *op); 185object *find_marked_object (object *op);
259/* daemon.c */ 261/* daemon.c */
260FILE *BecomeDaemon (const char *filename); 262FILE *BecomeDaemon (const char *filename);
261 263
262/* disease.c */ 264/* disease.c */
263int move_disease (object *disease); 265int move_disease (object *disease);
264int remove_symptoms (object *disease);
265object *find_symptom (object *disease);
266int check_infection (object *disease);
267int infect_object (object *victim, object *disease, int force); 266int infect_object (object *victim, object *disease, int force);
268int do_symptoms (object *disease);
269int grant_immunity (object *disease);
270int move_symptom (object *symptom); 267int move_symptom (object *symptom);
271int check_physically_infect (object *victim, object *hitter); 268int check_physically_infect (object *victim, object *hitter);
272object *find_disease (object *victim);
273int cure_disease (object *sufferer, object *caster, object *spell); 269int cure_disease (object *sufferer, object *caster, object *spell);
274int reduce_symptoms (object *sufferer, int reduction);
275 270
276/* egoitem.c */ 271/* egoitem.c */
277int create_artifact (object *op, const char *artifactname); 272int create_artifact (object *op, const char *artifactname);
278int apply_power_crystal (object *op, object *crystal); 273int apply_power_crystal (object *op, object *crystal);
279 274
281char *spool (char *bp, char *error); 276char *spool (char *bp, char *error);
282void check_score (object *op); 277void check_score (object *op);
283void display_high_score (object *op, int max, const char *match); 278void display_high_score (object *op, int max, const char *match);
284 279
285/* gods.c */ 280/* gods.c */
286int lookup_god_by_name (const char *name); 281int lookup_god_by_name (shstr_cmp name);
287object *find_god (const char *name); 282object *find_god (shstr_cmp name);
288const char *determine_god (object *op); 283shstr_tmp determine_god (object *op);
289void pray_at_altar (object *pl, object *altar, object *skill); 284void pray_at_altar (object *pl, object *altar, object *skill);
290void become_follower (object *op, object *new_god); 285void become_follower (object *op, object *new_god);
291int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 286int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
292void stop_using_item (object *op, int type, int number); 287void stop_using_item (object *op, int type, int number);
293void update_priest_flag (object *god, object *exp_ob, uint32 flag); 288void update_priest_flag (object *god, object *exp_ob, uint32 flag);
294archetype *determine_holy_arch (object *god, const char *type); 289archetype *determine_holy_arch (object *god, shstr_cmp type);
295void god_intervention (object *op, object *god, object *skill); 290void god_intervention (object *op, object *god, object *skill);
296int god_examines_priest (object *op, object *god); 291int god_examines_priest (object *op, object *god);
297int god_examines_item (object *god, object *item); 292int god_examines_item (object *god, object *item);
298int get_god (object *priest); 293int get_god (object *priest);
299const char *get_god_for_race (const char *race);
300int tailor_god_spell (object *spellop, object *caster); 294int tailor_god_spell (object *spellop, object *caster);
301 295
302/* init.c */ 296/* init.c */
303void load_settings (void); 297void load_settings (void);
304void load_materials (void); 298void load_materials (void);
400object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); 394object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
401void move_golem (object *op); 395void move_golem (object *op);
402void control_golem (object *op, int dir); 396void control_golem (object *op, int dir);
403int summon_golem (object *op, object *caster, int dir, object *spob); 397int summon_golem (object *op, object *caster, int dir, object *spob);
404object *choose_cult_monster (object *pl, object *god, int summon_level); 398object *choose_cult_monster (object *pl, object *god, int summon_level);
405int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 399int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
406object *get_real_owner (object *ob);
407int should_arena_attack (object *pet, object *owner, object *target); 400int should_arena_attack (object *pet, object *owner, object *target);
408 401
409/* player.c */ 402/* player.c */
410player *find_player (const char *plname); 403player *find_player (const char *plname);
411player *find_player_partial_name (const char *plname); 404player *find_player_partial_name (const char *plname);
429int key_change_class (object *op, char key); 422int key_change_class (object *op, char key);
430int key_confirm_quit (object *op, char key); 423int key_confirm_quit (object *op, char key);
431void flee_player (object *op); 424void flee_player (object *op);
432int check_pick (object *op); 425int check_pick (object *op);
433object *find_arrow (object *op, const char *type); 426object *find_arrow (object *op, const char *type);
434object *find_better_arrow (object *op, object *target, const char *type, int *better); 427object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
435object *pick_arrow_target (object *op, const char *type, int dir); 428object *pick_arrow_target (object *op, shstr_cmp type, int dir);
436int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 429int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
437int player_fire_bow (object *op, int dir); 430int player_fire_bow (object *op, int dir);
438void fire_misc_object (object *op, int dir); 431void fire_misc_object (object *op, int dir);
439bool fire (object *op, int dir); 432bool fire (object *op, int dir);
440object *find_key (object *pl, object *container, object *door); 433object *find_key (object *pl, object *container, object *door);
553void polymorph_living (object *op); 546void polymorph_living (object *op);
554void polymorph_melt (object *who, object *op); 547void polymorph_melt (object *who, object *op);
555void polymorph_item (object *who, object *op); 548void polymorph_item (object *who, object *op);
556void polymorph (object *op, object *who); 549void polymorph (object *op, object *who);
557int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 550int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
558int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 551int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
559int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 552int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
560int probe (object *op, object *caster, object *spell_ob, int dir); 553int probe (object *op, object *caster, object *spell_ob, int dir);
561int makes_invisible_to (object *pl, object *mon); 554int makes_invisible_to (object *pl, object *mon);
562int cast_invisible (object *op, object *caster, object *spell_ob); 555int cast_invisible (object *op, object *caster, object *spell_ob);
563int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 556int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
564void execute_word_of_recall (object *op); 557void execute_word_of_recall (object *op);
565int cast_word_of_recall (object *op, object *caster, object *spell_ob); 558int cast_word_of_recall (object *op, object *caster, object *spell_ob);
566int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 559int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
567int perceive_self (object *op); 560int perceive_self (object *op);
568int magic_wall (object *op, object *caster, int dir, object *spell_ob); 561int magic_wall (object *op, object *caster, int dir, object *spell_ob);
569int dimension_door (object *op, object *caster, object *spob, int dir); 562int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
570int cast_heal (object *op, object *caster, object *spell, int dir); 563int cast_heal (object *op, object *caster, object *spell, int dir);
571int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 564int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
572int cast_bless (object *op, object *caster, object *spell_ob, int dir); 565int cast_bless (object *op, object *caster, object *spell_ob, int dir);
573int alchemy (object *op, object *caster, object *spell_ob); 566int alchemy (object *op, object *caster, object *spell_ob);
574int remove_curse (object *op, object *caster, object *spell); 567int remove_curse (object *op, object *caster, object *spell);
583void move_aura (object *aura); 576void move_aura (object *aura);
584void move_peacemaker (object *op); 577void move_peacemaker (object *op);
585int write_mark (object *op, object *spell, const char *msg); 578int write_mark (object *op, object *spell, const char *msg);
586 579
587/* spell_util.c */ 580/* spell_util.c */
588object *find_random_spell_in_ob (object *ob, const char *skill); 581object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
589void set_spell_skill (object *op, object *caster, object *spob, object *dest); 582void set_spell_skill (object *op, object *caster, object *spob, object *dest);
590void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 583void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
591int min_casting_level (object *caster, object *spell); 584int min_casting_level (object *caster, object *spell);
592int caster_level (object *caster, object *spell); 585int casting_level (object *caster, object *spell);
593sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 586sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
594int SP_level_dam_adjust (object *caster, object *spob); 587int SP_level_dam_adjust (object *caster, object *spob);
595int SP_level_duration_adjust (object *caster, object *spob); 588int SP_level_duration_adjust (object *caster, object *spob);
596int SP_level_range_adjust (object *caster, object *spob); 589int SP_level_range_adjust (object *caster, object *spob);
597object *check_spell_known (object *op, const char *name); 590object *check_spell_known (object *op, shstr_cmp name);
598object *lookup_spell_by_name (object *op, const char *spname); 591object *lookup_spell_by_name (object *op, const char *spname);
599int reflwall (maptile *m, int x, int y, object *sp_op); 592int reflwall (maptile *m, int x, int y, object *sp_op);
600int cast_create_obj (object *op, object *caster, object *new_op, int dir); 593int cast_create_obj (object *op, object *caster, object *new_op, int dir);
601int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 594int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
602int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 595int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
607void put_a_monster (object *op, const char *monstername); 600void put_a_monster (object *op, const char *monstername);
608int summon_hostile_monsters (object *op, int n, const char *monstername); 601int summon_hostile_monsters (object *op, int n, const char *monstername);
609void shuffle_attack (object *op, int change_face); 602void shuffle_attack (object *op, int change_face);
610void prayer_failure (object *op, int failure, int power); 603void prayer_failure (object *op, int failure, int power);
611void spell_failure (object *op, int failure, int power, object *skill); 604void spell_failure (object *op, int failure, int power, object *skill);
612int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 605int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
613int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 606int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
614void move_spell_effect (object *op); 607void move_spell_effect (object *op);
615void check_spell_effect (object *op); 608void check_spell_effect (object *op);
616void apply_spell_effect (object *spell, object *victim); 609void apply_spell_effect (object *spell, object *victim);
610void create_exploding_ball_at (object *victim, int level);
617 611
618/* swamp.c */ 612/* swamp.c */
619void walk_on_deep_swamp (object *op, object *victim); 613void walk_on_deep_swamp (object *op, object *victim);
620void move_deep_swamp (object *op); 614void move_deep_swamp (object *op);
621 615

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