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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.84 by root, Mon Apr 21 23:35:24 2008 UTC vs.
Revision 1.123 by root, Tue Apr 6 03:53:29 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj); 24int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 30
39/* apply.c */ 31/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int apply_container (object *op, object *sack);
49int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
50void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
51void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
52void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
53void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
54int dragon_eat_flesh (object *op, object *meal);
55void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
56int is_legal_2ways_exit (object *op, object *exit);
57int manual_apply (object *op, object *tmp, int aflag);
58int player_apply (object *pl, object *op, int aflag, int quiet);
59void player_apply_below (object *pl); 42void player_apply_below (object *pl);
60int unapply_for_ob (object *who, object *op, int aflags);
61int can_apply_object (object *who, object *op); 43int can_apply_object (object *who, object *op);
62int apply_special (object *who, object *op, int aflags);
63int monster_apply_special (object *who, object *op, int aflags);
64int auto_apply (object *op); 44int auto_apply (object *op);
65void fix_auto_apply (maptile *m); 45void fix_auto_apply (maptile *m);
66void eat_special_food (object *who, object *food); 46void eat_special_food (object *who, object *food);
67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 47void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 48void handle_apply_yield (object *op);
49void apply_lamp (object *op, bool switch_on);
50void get_animation_from_arch (object *op, arch_ptr a);
51int convert_item (object *item, object *converter);
72 52
73/* attack.c */ 53/* attack.c */
74void cancellation (object *op); 54void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 55void save_throw_object (object *op, int type, object *originator);
77int hit_map (object *op, int dir, int type, int full_hit); 56int hit_map (object *op, int dir, uint32_t type, int full_hit);
78void attack_message (int dam, int type, object *op, object *hitter);
79int attack_ob (object *op, object *hitter); 57int attack_ob (object *op, object *hitter);
80object *hit_with_arrow (object *op, object *victim); 58object *hit_with_arrow (object *op, object *victim);
81void tear_down_wall (object *op);
82void scare_creature (object *target, object *hitter);
83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 59int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
84int kill_object (object *op, int dam, object *hitter, int type); 60int kill_object (object *op, int dam, object *hitter, int type);
85int friendly_fire (object *op, object *hitter); 61int friendly_fire (object *op, object *hitter);
86int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 62int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
87void poison_player (object *op, object *hitter, int dam);
88void slow_player (object *op, object *hitter, int dam);
89void confuse_player (object *op, object *hitter, int dam); 63void confuse_player (object *op, object *hitter, int dam);
90void blind_player (object *op, object *hitter, int dam); 64void blind_player (object *op, object *hitter, int dam);
91void paralyze_player (object *op, object *hitter, int dam); 65void paralyze_player (object *op, object *hitter, int dam);
92void deathstrike_player (object *op, object *hitter, int *dam);
93int adj_attackroll (object *hitter, object *target);
94int is_aimed_missile (object *op);
95 66
96/* build_map.c */ 67/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
106void apply_builder_floor (object *pl, object *material, short x, short y);
107void apply_builder_wall (object *pl, object *material, short x, short y);
108void apply_builder_item (object *pl, object *item, short x, short y);
109void apply_builder_remove (object *pl, int dir);
110void apply_map_builder (object *pl, int dir); 68void apply_map_builder (object *pl, int dir);
111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112 69
113/* c_misc.c */ 70/* c_misc.c */
114int command_motd (object *op, char *params); 71int command_motd (object *op, char *params);
115int command_bug (object *op, char *params); 72int command_bug (object *op, char *params);
116void malloc_info (object *op); 73void malloc_info (object *op);
132int command_version (object *op, char *params); 89int command_version (object *op, char *params);
133void bug_report (const char *reportstring); 90void bug_report (const char *reportstring);
134int command_statistics (object *pl, char *params); 91int command_statistics (object *pl, char *params);
135int command_fix_me (object *op, char *params); 92int command_fix_me (object *op, char *params);
136int command_players (object *op, char *paramss); 93int command_players (object *op, char *paramss);
137int command_logs (object *op, char *params);
138int command_bowmode (object *op, char *params); 94int command_bowmode (object *op, char *params);
139int command_showpets (object *op, char *params); 95int command_showpets (object *op, char *params);
140int command_resistances (object *op, char *params); 96int command_resistances (object *op, char *params);
141int command_help (object *op, char *params); 97int command_help (object *op, char *params);
142int onoff_value (const char *line);
143int command_quit (object *op, char *params); 98int command_quit (object *op, char *params);
144int command_real_quit (object *op, char *params); 99int command_real_quit (object *op, char *params);
145void receive_player_name (object *op, char k); 100void receive_player_name (object *op, char k);
146void receive_player_password (object *op, char k); 101void receive_player_password (object *op, char k);
147int command_title (object *op, char *params); 102int command_title (object *op, char *params);
156int command_south (object *op, char *params); 111int command_south (object *op, char *params);
157int command_southeast (object *op, char *params); 112int command_southeast (object *op, char *params);
158int command_southwest (object *op, char *params); 113int command_southwest (object *op, char *params);
159int command_west (object *op, char *params); 114int command_west (object *op, char *params);
160int command_stay (object *op, char *params); 115int command_stay (object *op, char *params);
116int command_run (object *op, char *params);
117int command_run_stop (object *op, char *params);
118int command_fire (object *op, char *params);
119int command_fire_stop (object *op, char *params);
161 120
162/* c_new.c */ 121/* c_new.c */
163void execute_newserver_command (object *pl, char *command); 122void execute_newserver_command (object *pl, char *command);
164int bad_command (object *op, char *params);
165 123
166/* c_object.c */ 124/* c_object.c */
167object *find_best_object_match (object *pl, const char *params); 125object *find_best_object_match (object *pl, const char *params);
168int command_build (object *pl, char *params); 126int command_build (object *pl, char *params);
169int command_uskill (object *pl, char *params); 127int command_uskill (object *pl, char *params);
175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 133int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
176void pick_up (object *op, object *alt); 134void pick_up (object *op, object *alt);
177int command_take (object *op, char *params); 135int command_take (object *op, char *params);
178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 136void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
179void drop_object (object *op, object *tmp, uint32 nrof); 137void drop_object (object *op, object *tmp, uint32 nrof);
180void update_after_inventory_change (object *op); 138void drop_object (object *dropper, object *obj);
181void drop (object *op, object *tmp); 139void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 140int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 141int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 142int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 143object *find_marked_object (object *op);
188void examine (object *op, object *tmp); 146void examine (object *op, object *tmp);
189int command_pickup (object *op, char *params); 147int command_pickup (object *op, char *params);
190void set_pickup_mode (object *op, int i); 148void set_pickup_mode (object *op, int i);
191int command_search_items (object *op, char *params); 149int command_search_items (object *op, char *params);
192int command_rename_item (object *op, char *params); 150int command_rename_item (object *op, char *params);
151int command_unlock (object *op, char *params);
152int command_lock (object *op, char *params);
153int command_mark (object *op, char *params);
193 154
194/* c_party.c */ 155/* c_party.c */
195partylist *get_firstparty (void); 156partylist *get_firstparty ();
196void remove_party (partylist *target_party);
197void obsolete_parties (void); 157void obsolete_parties ();
198void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 158void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
199int confirm_party_password (object *op);
200void receive_party_password (object *op, char k); 159void receive_party_password (object *op, char k);
201void send_party_message (object *op, char *msg);
202int command_gsay (object *op, char *params); 160int command_gsay (object *op, char *params);
203int command_party (object *op, char *params); 161int command_party (object *op, char *params);
204 162
205/* c_range.c */ 163/* c_range.c */
206int command_invoke (object *op, char *params); 164int command_invoke (object *op, char *params);
207int command_cast (object *op, char *params); 165int command_cast (object *op, char *params);
208int command_prepare (object *op, char *params); 166int command_prepare (object *op, char *params);
209int command_cast_spell (object *op, char *params, char command);
210int legal_range (object *op, int r); 167int legal_range (object *op, int r);
211void change_spell (object *op, char k);
212int command_rotateshoottype (object *op, char *params); 168int command_rotateshoottype (object *op, char *params);
213 169
214/* c_wiz.c */ 170/* c_wiz.c */
215int command_loadtest (object *op, char *params); 171int command_loadtest (object *op, char *params);
216void do_wizard_hide (object *op, int silent_dm);
217int command_hide (object *op, char *params); 172int command_hide (object *op, char *params);
218int command_setgod (object *op, char *params); 173int command_setgod (object *op, char *params);
219int command_banish (object *op, char *params); 174int command_banish (object *op, char *params);
220int command_save_overlay (object *op, char *params); 175int command_save_overlay (object *op, char *params);
221int command_freeze (object *op, char *params); 176int command_freeze (object *op, char *params);
233int command_speed (object *op, char *params); 188int command_speed (object *op, char *params);
234int command_stats (object *op, char *params); 189int command_stats (object *op, char *params);
235int command_abil (object *op, char *params); 190int command_abil (object *op, char *params);
236int command_reset (object *op, char *params); 191int command_reset (object *op, char *params);
237int command_nowiz (object *op, char *params); 192int command_nowiz (object *op, char *params);
238int do_wizard_dm (object *op, char *params, int silent);
239int command_dm (object *op, char *params); 193int command_dm (object *op, char *params);
240int command_invisible (object *op, char *params); 194int command_invisible (object *op, char *params);
241int command_learn_spell (object *op, char *params); 195int command_learn_spell (object *op, char *params);
242int command_learn_special_prayer (object *op, char *params); 196int command_learn_special_prayer (object *op, char *params);
243int command_forget_spell (object *op, char *params); 197int command_forget_spell (object *op, char *params);
244int command_dmhide (object *op, char *params); 198int command_dmhide (object *op, char *params);
245void dm_stack_pop (player *pl);
246object *dm_stack_peek (player *pl);
247void dm_stack_push (player *pl, tag_t item); 199void dm_stack_push (player *pl, tag_t item);
248object *get_dm_object (player *pl, char **params, int *from);
249int command_stack_pop (object *op, char *params); 200int command_stack_pop (object *op, char *params);
250int command_stack_push (object *op, char *params); 201int command_stack_push (object *op, char *params);
251int command_stack_list (object *op, char *params); 202int command_stack_list (object *op, char *params);
252int command_stack_clear (object *op, char *params); 203int command_stack_clear (object *op, char *params);
253int command_diff (object *op, char *params); 204int command_diff (object *op, char *params);
254int command_insert_into (object *op, char *params); 205int command_insert_into (object *op, char *params);
255 206
256/* commands.c */ 207/* commands.c */
257void init_commands (void); 208void init_commands ();
258CommFunc find_oldsocket_command (char *cmd); 209CommFunc find_oldsocket_command (char *cmd);
259CommFunc find_oldsocket_command2 (char *cmd); 210CommFunc find_oldsocket_command2 (char *cmd);
260 211
261/* daemon.c */ 212/* daemon.c */
262FILE *BecomeDaemon (const char *filename); 213FILE *BecomeDaemon (const char *filename);
263 214
264/* disease.c */ 215/* disease.c */
265int move_disease (object *disease); 216int move_disease (object *disease);
266int remove_symptoms (object *disease);
267object *find_symptom (object *disease);
268int check_infection (object *disease);
269int infect_object (object *victim, object *disease, int force); 217int infect_object (object *victim, object *disease, int force);
270int do_symptoms (object *disease);
271int grant_immunity (object *disease);
272int move_symptom (object *symptom); 218int move_symptom (object *symptom);
273int check_physically_infect (object *victim, object *hitter); 219int check_physically_infect (object *victim, object *hitter);
274object *find_disease (object *victim);
275int cure_disease (object *sufferer, object *caster, object *spell); 220int cure_disease (object *sufferer, object *caster, object *spell);
276int reduce_symptoms (object *sufferer, int reduction);
277 221
278/* egoitem.c */ 222/* egoitem.c */
279int create_artifact (object *op, const char *artifactname);
280int apply_power_crystal (object *op, object *crystal); 223int apply_power_crystal (object *op, object *crystal);
281 224
282/* hiscore.c */ 225/* hiscore.c */
283char *spool (char *bp, char *error);
284void check_score (object *op); 226void check_score (object *op);
285void display_high_score (object *op, int max, const char *match);
286 227
287/* gods.c */ 228/* gods.c */
288int lookup_god_by_name (const char *name);
289object *find_god (const char *name); 229object *find_god (shstr_cmp name);
290const char *determine_god (object *op); 230shstr_tmp determine_god (object *op);
291void pray_at_altar (object *pl, object *altar, object *skill); 231void pray_at_altar (object *pl, object *altar, object *skill);
292void become_follower (object *op, object *new_god); 232void become_follower (object *op, object *new_god);
293int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
294void stop_using_item (object *op, int type, int number);
295void update_priest_flag (object *god, object *exp_ob, uint32 flag);
296archetype *determine_holy_arch (object *god, const char *type); 233archetype *determine_holy_arch (object *god, shstr_cmp type);
297void god_intervention (object *op, object *god, object *skill);
298int god_examines_priest (object *op, object *god);
299int god_examines_item (object *god, object *item);
300int get_god (object *priest);
301const char *get_god_for_race (const char *race);
302int tailor_god_spell (object *spellop, object *caster); 234int tailor_god_spell (object *spellop, object *caster);
303 235
304/* init.c */ 236/* init.c */
305void set_logfile (char *val); 237void load_settings ();
306void call_version (void);
307void showscores (void);
308void set_debug (void);
309void unset_debug (void);
310void set_mondebug (void);
311void set_dumpmon1 (void);
312void set_dumpmon2 (void);
313void set_dumpmon3 (void);
314void set_dumpmon4 (void);
315void set_dumpmon5 (void);
316void set_dumpmon6 (void);
317void set_dumpmon7 (void);
318void set_dumpmon8 (void);
319void set_dumpmon9 (void);
320void set_dumpmont (char *name);
321void set_daemon (void);
322void set_datadir (char *path);
323void set_confdir (char *path);
324void set_localdir (char *path);
325void set_mapdir (char *path);
326void set_archetypes (char *path);
327void set_regions (char *path);
328void set_treasures (char *path);
329void set_uniquedir (char *path);
330void set_templatedir (char *path);
331void set_playerdir (char *path);
332void set_tmpdir (char *path);
333void showscoresparm (char *data);
334void set_csport (char *val);
335void init (int argc, char **argv); 238void init (int argc, char **argv);
336void usage (void); 239void usage ();
337void help (void); 240void help ();
338void init_beforeplay (void); 241void init_beforeplay ();
339void init_signals (void); 242void init_signals ();
340void init_races (void);
341void dump_races (void);
342void add_to_racelist (const char *race_name, object *op);
343racelink *get_racelist (void);
344racelink *find_racelink (const char *name); 243racelink *find_racelink (const char *name);
345 244
346/* login.c */ 245/* login.c */
347void delete_character (const char *name); 246void delete_character (const char *name);
348int verify_player (const char *name, char *password); 247int verify_player (const char *name, char *password);
355void version (object *op); 254void version (object *op);
356void info_keys (object *op); 255void info_keys (object *op);
357char *crypt_string (char *str, char *salt); 256char *crypt_string (char *str, char *salt);
358void enter_player_savebed (object *op); 257void enter_player_savebed (object *op);
359void leave_map (object *op); 258void leave_map (object *op);
360void set_map_timeout (maptile *oldmap);
361char *clean_path (const char *file); 259char *clean_path (const char *file);
362char *unclean_path (const char *src); 260char *unclean_path (const char *src);
363void enter_exit (object *op, object *exit_ob); 261void enter_exit (object *op, object *exit_ob);
364void process_events ();
365void clean_tmp_files (void); 262void clean_tmp_files ();
366void leave (player *pl,int draw_exit); 263void leave (player *pl,int draw_exit);
367void do_specials (void);
368int main (int argc, char **argv); 264int main (int argc, char **argv);
369 265
370/* monster.c */ 266/* monster.c */
371object *check_enemy (object *npc, rv_vector *rv); 267object *check_enemy (object *npc, rv_vector *rv);
372object *find_nearest_living_creature (object *npc); 268object *find_nearest_living_creature (object *npc);
373object *find_enemy (object *npc, rv_vector *rv);
374int check_wakeup (object *op, object *enemy, rv_vector *rv);
375int move_randomly (object *op);
376int move_monster (object *op); 269int move_monster (object *op);
377int can_hit (object *ob1, object *ob2, rv_vector *rv);
378object *monster_choose_random_spell (object *monster);
379int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
380int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
381int monster_use_skill (object *head, object *part, object *pl, int dir);
382int monster_use_range (object *head, object *part, object *pl, int dir);
383int monster_use_bow (object *head, object *part, object *pl, int dir);
384int check_good_weapon (object *who, object *item);
385int check_good_armour (object *who, object *item);
386void monster_check_pickup (object *monster);
387int monster_can_pick (object *monster, object *item);
388void monster_apply_below (object *monster);
389void monster_check_apply (object *mon, object *item); 270void monster_check_apply (object *mon, object *item);
390void npc_call_help (object *op); 271void npc_call_help (object *op);
391int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
392int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
393int hitrun_att (int dir, object *ob, object *enemy);
394int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
396int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
397void circ1_move (object *ob);
398void circ2_move (object *ob);
399void pace_movev (object *ob);
400void pace_moveh (object *ob);
401void pace2_movev (object *ob);
402void pace2_moveh (object *ob);
403void rand_move (object *ob);
404void check_earthwalls (object *op, maptile *m, int x, int y); 272void check_earthwalls (object *op, maptile *m, int x, int y);
405void check_doors (object *op, maptile *m, int x, int y); 273void check_doors (object *op, maptile *m, int x, int y);
406void communicate (object *op, const char *txt); 274void communicate (object *op, const char *txt);
407int talk_to_npc (object *op, object *npc, const char *txt); 275int talk_to_npc (object *op, object *npc, const char *txt);
408int talk_to_wall (object *pl, object *npc, const char *txt); 276int talk_to_wall (object *pl, object *npc, const char *txt);
410int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 278int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
411int stand_in_light (object *op); 279int stand_in_light (object *op);
412int can_see_enemy (object *op, object *enemy); 280int can_see_enemy (object *op, object *enemy);
413 281
414/* move.c */ 282/* move.c */
415int move_object (object *op, int dir);
416int move_ob (object *op, int dir, object *originator);
417int transfer_ob (object *op, int x, int y, int randomly, object *originator); 283int transfer_ob (object *op, int x, int y, int randomly, object *originator);
418int teleport (object *teleporter, uint8 tele_type, object *user); 284int teleport (object *teleporter, uint8 tele_type, object *user);
419void recursive_roll (object *op, int dir, object *pusher); 285void recursive_roll (object *op, int dir, object *pusher);
420int try_fit (object *op, maptile *m, int x, int y);
421int roll_ob (object *op, int dir, object *pusher);
422int push_ob (object *who, int dir, object *pusher); 286int push_ob (object *who, int dir, object *pusher);
423 287
424/* pets.c */ 288/* pets.c */
425object *get_pet_enemy (object *pet, rv_vector *rv); 289object *get_pet_enemy (object *pet, rv_vector *rv);
426void terminate_all_pets (object *owner); 290void terminate_all_pets (object *owner);
427void remove_all_pets (maptile *map); 291void remove_all_pets (maptile *map);
428int follow_owner (object *ob, object *owner); 292int follow_owner (object *ob, object *owner);
429void pet_move (object *ob); 293void pet_move (object *ob);
430object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
431void move_golem (object *op); 294void move_golem (object *op);
432void control_golem (object *op, int dir); 295void control_golem (object *op, int dir);
433int summon_golem (object *op, object *caster, int dir, object *spob); 296int summon_golem (object *op, object *caster, int dir, object *spob);
434object *choose_cult_monster (object *pl, object *god, int summon_level);
435int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 297int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
436object *get_real_owner (object *ob);
437int should_arena_attack (object *pet, object *owner, object *target); 298int should_arena_attack (object *pet, object *owner, object *target);
438 299
439/* player.c */ 300/* player.c */
440player *find_player (const char *plname); 301player *find_player (const char *plname);
441player *find_player_partial_name (const char *plname); 302player *find_player_partial_name (const char *plname);
442void display_motd (const object *op);
443void send_rules (const object *op);
444void send_news (const object *op);
445int playername_ok (const char *cp); 303int playername_ok (const char *cp);
446archetype *get_player_archetype (archetype *at);
447object *get_nearest_player (object *mon); 304object *get_nearest_player (object *mon);
448int path_to_player (object *mon, object *pl, unsigned mindiff); 305int path_to_player (object *mon, object *pl, unsigned mindiff);
449void give_initial_items (object *pl, treasurelist *items); 306void give_initial_items (object *pl, treasurelist *items);
450void get_name (object *op); 307void get_name (object *op);
451void get_password (object *op); 308void get_password (object *op);
456void Roll_Again (object *op); 313void Roll_Again (object *op);
457void Swap_Stat (object *op, int Swap_Second); 314void Swap_Stat (object *op, int Swap_Second);
458int key_roll_stat (object *op, char key); 315int key_roll_stat (object *op, char key);
459int key_change_class (object *op, char key); 316int key_change_class (object *op, char key);
460int key_confirm_quit (object *op, char key); 317int key_confirm_quit (object *op, char key);
461void flee_player (object *op);
462int check_pick (object *op); 318int check_pick (object *op);
463object *find_arrow (object *op, const char *type);
464object *find_better_arrow (object *op, object *target, const char *type, int *better);
465object *pick_arrow_target (object *op, const char *type, int dir);
466int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 319int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
467int player_fire_bow (object *op, int dir);
468void fire_misc_object (object *op, int dir);
469bool fire (object *op, int dir); 320bool fire (object *who, int dir);
470object *find_key (object *pl, object *container, object *door); 321object *find_key (object *pl, object *container, object *door);
471bool move_player_attack (object *op, int dir); 322bool move_player_attack (object *op, int dir);
472bool move_player (object *op, int dir); 323bool move_player (object *op, int dir);
473bool handle_newcs_player (object *op); 324bool handle_newcs_player (object *op);
474int save_life (object *op);
475char *gravestone_text (object *op);
476void do_some_living (object *op); 325void do_some_living (object *op);
477void kill_player (object *op); 326void kill_player (object *op);
478void loot_object (object *op);
479void fix_weight (void); 327void fix_weight ();
480void fix_luck (void); 328void fix_luck ();
481void cast_dust (object *op, object *throw_ob, int dir); 329void cast_dust (object *op, object *throw_ob, int dir);
482void make_visible (object *op); 330void make_visible (object *op);
483int is_true_undead (object *op); 331int is_true_undead (object *op);
484int hideability (object *ob); 332int hideability (object *ob);
485void do_hidden_move (object *op); 333void do_hidden_move (object *op);
486int stand_near_hostile (object *who); 334int stand_near_hostile (object *who);
487int player_can_view (object *pl, object *op); 335int player_can_view (object *pl, object *op);
488int action_makes_visible (object *op);
489int op_on_battleground (object *op, int *x, int *y); 336int op_on_battleground (object *op, int *x, int *y);
490void dragon_ability_gain (object *who, int atnr, int level); 337void dragon_ability_gain (object *who, int atnr, int level);
491void player_unready_range_ob (player *pl, object *ob);
492 338
493/* resurrection.c */ 339/* resurrection.c */
494int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 340int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
495int resurrection_fails (int levelcaster, int leveldead);
496void dead_player (object *op);
497void dead_character (const char *name);
498int dead_player_exists (const char *name);
499 341
500/* rune.c */ 342/* rune.c */
501int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 343int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
502void move_rune (object *op); 344void move_rune (object *op);
503void rune_attack (object *op, object *victim);
504void spring_trap (object *trap, object *victim); 345void spring_trap (object *trap, object *victim);
505int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 346int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
506int trap_see (object *op, object *trap); 347int trap_see (object *op, object *trap);
507int trap_show (object *trap, object *where); 348int trap_show (object *trap, object *where);
508int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 349int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
509void trap_adjust (object *trap, int difficulty); 350void trap_adjust (object *trap, int difficulty);
510 351
511/* shop.c */ 352/* shop.c */
512int get_payment (object *pl); 353int get_payment (object *pl);
513sint64 query_cost (const object *tmp, object *who, int flag);
514const char *query_cost_string (const object *tmp, object *who, int flag);
515sint64 query_money (const object *op); 354sint64 query_money (const object *op);
516int pay_for_amount (sint64 to_pay, object *pl); 355int pay_for_amount (sint64 to_pay, object *pl);
517int pay_for_item (object *op, object *pl); 356int pay_for_item (object *op, object *pl);
518int can_pay (object *pl); 357int can_pay (object *pl);
519void sell_item (object *op, object *pl); 358bool sell_item (object *op, object *pl);
520double shopkeeper_approval (const maptile *map, const object *player); 359double shopkeeper_approval (const maptile *map, const object *player);
521int describe_shop (const object *op); 360int describe_shop (const object *op);
522void shop_listing (object *sign, object *op); 361void shop_listing (object *sign, object *op);
523bool is_in_shop (object *o);
524bool is_in_shop (maptile *map, int x, int y); 362bool is_in_shop (maptile *map, int x, int y);
525 363
526/* skills.c */ 364/* skills.c */
527int steal (object *op, int dir, object *skill); 365int steal (object *op, int dir, object *skill);
528int pick_lock (object *pl, int dir, object *skill); 366int pick_lock (object *pl, int dir, object *skill);
529int hide (object *op, object *skill); 367int hide (object *op, object *skill);
530int jump (object *pl, int dir, object *skill); 368int jump (object *pl, int dir, object *skill);
531int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
532int skill_ident (object *pl, object *skill); 369int skill_ident (object *pl, object *skill);
533int use_oratory (object *pl, int dir, object *skill); 370int use_oratory (object *pl, int dir, object *skill);
534int singing (object *pl, int dir, object *skill); 371int singing (object *pl, int dir, object *skill);
535int find_traps (object *pl, object *skill); 372int find_traps (object *pl, object *skill);
536int remove_trap (object *op, int dir, object *skill); 373int remove_trap (object *op, int dir, object *skill);
537int pray (object *pl, object *skill); 374int pray (object *pl, object *skill);
538void meditate (object *pl, object *skill); 375void meditate (object *pl, object *skill);
539int write_on_item (object *pl, const char *params, object *skill); 376int write_on_item (object *pl, const char *params, object *skill);
540int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 377int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
378bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
379bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
541 380
542/* skill_util.c */ 381/* skill_util.c */
543void init_skills (void); 382void init_skills ();
544void link_player_skills (object *op); 383void link_player_skills (object *op);
545int do_skill (object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
546int calc_skill_exp (object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
547int learn_skill (object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
548void show_skills (object *op, const char *search); 387void show_skills (object *op, const char *search);
549int use_skill (object *op, const char *string); 388int use_skill (object *op, const char *string);
550int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 389int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
551 390
552/* spell_attack.c */ 391/* spell_attack.c */
553void check_spell_knockback (object *op);
554void forklightning (object *op, object *tmp);
555void move_bolt (object *op); 392void move_bolt (object *op);
556int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 393int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
557void explosion (object *op); 394void explosion (object *op);
558void explode_bullet (object *op);
559void check_bullet (object *op); 395void check_bullet (object *op);
560void move_bullet (object *op); 396void move_bullet (object *op);
561int fire_bullet (object *op, object *caster, int dir, object *spob); 397int fire_bullet (object *op, object *caster, int dir, object *spob);
562void cone_drop (object *op);
563void move_cone (object *op); 398void move_cone (object *op);
564int cast_cone (object *op, object *caster, int dir, object *spell); 399int cast_cone (object *op, object *caster, int dir, object *spell);
565void animate_bomb (object *op); 400void animate_bomb (object *op);
566int create_bomb (object *op, object *caster, int dir, object *spell); 401int create_bomb (object *op, object *caster, int dir, object *spell);
567object *get_pointed_target (object *op, int dir, int range, int type);
568int cast_smite_spell (object *op, object *caster, int dir, object *spell); 402int cast_smite_spell (object *op, object *caster, int dir, object *spell);
569void move_missile (object *op); 403void move_missile (object *op);
570int make_object_glow (object *op, int radius, int time);
571int cast_destruction (object *op, object *caster, object *spell_ob); 404int cast_destruction (object *op, object *caster, object *spell_ob);
572int cast_curse (object *op, object *caster, object *spell_ob, int dir); 405int cast_curse (object *op, object *caster, object *spell_ob, int dir);
573int mood_change (object *op, object *caster, object *spell); 406int mood_change (object *op, object *caster, object *spell);
574void move_ball_spell (object *op); 407void move_ball_spell (object *op);
575void move_swarm_spell (object *op); 408void move_swarm_spell (object *op);
583void polymorph_living (object *op); 416void polymorph_living (object *op);
584void polymorph_melt (object *who, object *op); 417void polymorph_melt (object *who, object *op);
585void polymorph_item (object *who, object *op); 418void polymorph_item (object *who, object *op);
586void polymorph (object *op, object *who); 419void polymorph (object *op, object *who);
587int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 420int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
588int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 421int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
589int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 422int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
590int probe (object *op, object *caster, object *spell_ob, int dir); 423int probe (object *op, object *caster, object *spell_ob, int dir);
591int makes_invisible_to (object *pl, object *mon); 424int makes_invisible_to (object *pl, object *mon);
592int cast_invisible (object *op, object *caster, object *spell_ob); 425int cast_invisible (object *op, object *caster, object *spell_ob);
593int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 426int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
594void execute_word_of_recall (object *op); 427void execute_word_of_recall (object *op);
595int cast_word_of_recall (object *op, object *caster, object *spell_ob); 428int cast_word_of_recall (object *op, object *caster, object *spell_ob);
596int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 429int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
597int perceive_self (object *op); 430int perceive_self (object *op);
598int magic_wall (object *op, object *caster, int dir, object *spell_ob); 431int magic_wall (object *op, object *caster, int dir, object *spell_ob);
599int dimension_door (object *op, object *caster, object *spob, int dir); 432int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
600int cast_heal (object *op, object *caster, object *spell, int dir); 433int cast_heal (object *op, object *caster, object *spell, int dir);
601int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 434int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
602int cast_bless (object *op, object *caster, object *spell_ob, int dir); 435int cast_bless (object *op, object *caster, object *spell_ob, int dir);
603int alchemy (object *op, object *caster, object *spell_ob); 436int alchemy (object *op, object *caster, object *spell_ob);
604int remove_curse (object *op, object *caster, object *spell); 437int remove_curse (object *op, object *caster, object *spell);
613void move_aura (object *aura); 446void move_aura (object *aura);
614void move_peacemaker (object *op); 447void move_peacemaker (object *op);
615int write_mark (object *op, object *spell, const char *msg); 448int write_mark (object *op, object *spell, const char *msg);
616 449
617/* spell_util.c */ 450/* spell_util.c */
618object *find_random_spell_in_ob (object *ob, const char *skill); 451object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
619void set_spell_skill (object *op, object *caster, object *spob, object *dest); 452void set_spell_skill (object *op, object *caster, object *spob, object *dest);
620void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 453void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
621int min_casting_level (object *caster, object *spell);
622int caster_level (object *caster, object *spell);
623sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
624int SP_level_dam_adjust (object *caster, object *spob);
625int SP_level_duration_adjust (object *caster, object *spob);
626int SP_level_range_adjust (object *caster, object *spob);
627object *check_spell_known (object *op, const char *name); 454object *check_spell_known (object *op, shstr_cmp name);
628object *lookup_spell_by_name (object *op, const char *spname); 455object *lookup_spell_by_name (object *op, const char *spname);
629int reflwall (maptile *m, int x, int y, object *sp_op); 456int reflwall (maptile *m, int x, int y, object *sp_op);
630int cast_create_obj (object *op, object *caster, object *new_op, int dir); 457int cast_create_obj (object *op, object *caster, object *new_op, int dir);
631int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 458int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
632int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 459int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
633void regenerate_rod (object *rod); 460void regenerate_rod (object *rod);
634void drain_rod_charge (object *rod); 461void drain_rod_charge (object *rod);
635object *find_target_for_friendly_spell (object *op, int dir); 462object *find_target_for_friendly_spell (object *op, int dir);
636int spell_find_dir (maptile *m, int x, int y, object *exclude); 463int spell_find_dir (maptile *m, int x, int y, object *exclude);
637void put_a_monster (object *op, const char *monstername);
638int summon_hostile_monsters (object *op, int n, const char *monstername); 464int summon_hostile_monsters (object *op, int n, const char *monstername);
639void shuffle_attack (object *op, int change_face); 465void shuffle_attack (object *op, int change_face);
640void prayer_failure (object *op, int failure, int power);
641void spell_failure (object *op, int failure, int power, object *skill); 466void spell_failure (object *op, int failure, int power, object *skill);
642int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
643int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 467int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
644void move_spell_effect (object *op); 468void move_spell_effect (object *op);
645void check_spell_effect (object *op);
646void apply_spell_effect (object *spell, object *victim); 469void apply_spell_effect (object *spell, object *victim);
470void create_exploding_ball_at (object *victim, int level);
647 471
648/* swamp.c */ 472/* swamp.c */
649void walk_on_deep_swamp (object *op, object *victim); 473void walk_on_deep_swamp (object *op, object *victim);
650void move_deep_swamp (object *op); 474void move_deep_swamp (object *op);
651 475
652/* swap.c */ 476/* swap.c */
653void read_map_log (void); 477void read_map_log ();
654void swap_map (maptile *map); 478void swap_map (maptile *map);
655void check_active_maps (void); 479void check_active_maps ();
656maptile *map_least_timeout (char *except_level); 480maptile *map_least_timeout (char *except_level);
657void swap_below_max (char *except_level); 481void swap_below_max (char *except_level);
658int players_on_map (maptile *m, int show_all); 482int players_on_map (maptile *m, int show_all);
659void flush_old_maps (void); 483void flush_old_maps ();
660 484
661/* time.c */ 485/* time.c */
662void remove_door (object *op); 486void remove_door (object *op);
663void remove_door2 (object *op); 487void remove_door2 (object *op);
664void generate_monster (object *gen);
665void remove_force (object *op);
666void remove_blindness (object *op);
667void poison_more (object *op);
668void move_gate (object *op);
669void move_timed_gate (object *op);
670void move_detector (object *op);
671void animate_trigger (object *op); 488void animate_trigger (object *op);
672void move_hole (object *op);
673object *stop_item (object *op); 489object *stop_item (object *op);
674void fix_stopped_item (object *op, maptile *map, object *originator); 490void fix_stopped_item (object *op, maptile *map, object *originator);
675object *fix_stopped_arrow (object *op); 491object *fix_stopped_arrow (object *op);
676void move_arrow (object *op); 492void move_arrow (object *op);
677void change_object (object *op);
678void move_teleporter (object *op); 493void move_teleporter (object *op);
679void move_player_changer (object *op);
680void move_firewall (object *op); 494void move_firewall (object *op);
681void move_player_mover (object *op);
682void move_duplicator (object *op); 495void move_duplicator (object *op);
683void move_creator (object *creator); 496void move_creator (object *creator);
684void move_marker (object *op); 497void move_marker (object *op);
685void process_object (object *op); 498void process_object (object *op);
686 499
687/* weather.c */ 500/* weather.c */
688void set_darkness_map (maptile *m);
689void adjust_daylight (void); 501void adjust_daylight ();

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