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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.15 by root, Wed Aug 30 09:31:30 2006 UTC vs.
Revision 1.19 by root, Thu Sep 14 21:16:12 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj); 2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(uint64 cost, int approx); 4const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, uint64 amount); 5void pay_player (object *pl, sint64 amount);
6uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
7void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
8int content_recipe_value(object *op); 8int content_recipe_value(object *op);
9int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
11void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
591void plugins_display_list(object *op); 591void plugins_display_list(object *op);
592void *cfapi_system_find_animation(int *type, ...); 592void *cfapi_system_find_animation(int *type, ...);
593void *cfapi_system_strdup_local(int *type, ...); 593void *cfapi_system_strdup_local(int *type, ...);
594void *cfapi_system_register_global_event(int *type, ...); 594void *cfapi_system_register_global_event(int *type, ...);
595void *cfapi_system_unregister_global_event(int *type, ...); 595void *cfapi_system_unregister_global_event(int *type, ...);
596void *cfapi_system_add_string(int *type, ...);
597void *cfapi_system_remove_string(int *type, ...);
598void *cfapi_system_check_path(int *type, ...); 596void *cfapi_system_check_path(int *type, ...);
599void *cfapi_system_re_cmp(int *type, ...); 597void *cfapi_system_re_cmp(int *type, ...);
600void *cfapi_system_directory(int *type, ...); 598void *cfapi_system_directory(int *type, ...);
601void *cfapi_map_get_map(int *type, ...); 599void *cfapi_map_get_map(int *type, ...);
602void *cfapi_map_has_been_loaded(int *type, ...); 600void *cfapi_map_has_been_loaded(int *type, ...);
680int trap_see(object *op, object *trap); 678int trap_see(object *op, object *trap);
681int trap_show(object *trap, object *where); 679int trap_show(object *trap, object *where);
682int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 680int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
683void trap_adjust(object *trap, int difficulty); 681void trap_adjust(object *trap, int difficulty);
684/* shop.c */ 682/* shop.c */
683int get_payment(object *pl);
685uint64 query_cost(const object *tmp, object *who, int flag); 684sint64 query_cost(const object *tmp, object *who, int flag);
686const char *query_cost_string(const object *tmp, object *who, int flag); 685const char *query_cost_string(const object *tmp, object *who, int flag);
687uint64 query_money(const object *op); 686sint64 query_money(const object *op);
688int pay_for_amount(uint64 to_pay, object *pl); 687int pay_for_amount(sint64 to_pay, object *pl);
689int pay_for_item(object *op, object *pl); 688int pay_for_item(object *op, object *pl);
690int can_pay(object *pl); 689int can_pay(object *pl);
691int get_payment(object *pl, object *op);
692void sell_item(object *op, object *pl); 690void sell_item(object *op, object *pl);
693double shopkeeper_approval(const mapstruct *map, const object *player); 691double shopkeeper_approval(const mapstruct *map, const object *player);
694int describe_shop(const object *op); 692int describe_shop(const object *op);
695void shop_listing(object *op); 693void shop_listing(object *op);
696bool is_in_shop (object *o); 694bool is_in_shop (object *o);

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