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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.60 by root, Sat Apr 28 05:55:55 2007 UTC vs.
Revision 1.107 by root, Thu Oct 15 21:40:42 2009 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
3 22
4/* alchemy.c */ 23/* alchemy.c */
5int need_identify (const object *obj); 24int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
8void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
9sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
10void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
11int content_recipe_value (object *op); 30int content_recipe_value (object *op);
12int numb_ob_inside (object *op); 31int numb_ob_inside (object *op);
13object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
14void adjust_product (object *item, int lvl, int yield); 33void adjust_product (object *item, int lvl, int yield);
15object *make_item_from_recipe (object *cauldron, recipe *rp); 34object *make_item_from_recipe (object *cauldron, recipe *rp);
21/* apply.c */ 40/* apply.c */
22int transport_can_hold (const object *transport, const object *op, int nrof); 41int transport_can_hold (const object *transport, const object *op, int nrof);
23int apply_transport (object *pl, object *transport, int aflag); 42int apply_transport (object *pl, object *transport, int aflag);
24int should_director_abort (object *op, object *victim); 43int should_director_abort (object *op, object *victim);
25int apply_potion (object *op, object *tmp); 44int apply_potion (object *op, object *tmp);
26int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27int prepare_weapon (object *op, object *improver, object *weapon); 45int prepare_weapon (object *op, object *improver, object *weapon);
28int improve_weapon (object *op, object *improver, object *weapon); 46int improve_weapon (object *op, object *improver, object *weapon);
29int check_improve_weapon (object *op, object *tmp); 47int check_improve_weapon (object *op, object *tmp);
30int improve_armour (object *op, object *improver, object *armour); 48int improve_armour (object *op, object *improver, object *armour);
31int convert_item (object *item, object *converter);
32int apply_container (object *op, object *sack); 49int apply_container (object *op, object *sack);
33int esrv_apply_container (object *op, object *sack); 50int esrv_apply_container (object *op, object *sack);
34void move_apply (object *trap, object *victim, object *originator); 51void move_apply (object *trap, object *victim, object *originator);
35void do_learn_spell (object *op, object *spell, int special_prayer); 52void do_learn_spell (object *op, object *spell, int special_prayer);
36void do_forget_spell (object *op, const char *spell); 53void do_forget_spell (object *op, const char *spell);
39void apply_poison (object *op, object *tmp); 56void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit); 57int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag); 58int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet); 59int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 60void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags); 61int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 62int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags); 63int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags); 64int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 65int auto_apply (object *op);
51void eat_special_food (object *who, object *food); 67void eat_special_food (object *who, object *food);
52void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
53void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
54void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
55void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter);
56 76
57/* attack.c */ 77/* attack.c */
58void cancellation (object *op); 78void cancellation (object *op);
59int did_make_save_item (object *op, int type, object *originator); 79int did_make_save_item (object *op, int type, object *originator);
60void save_throw_object (object *op, int type, object *originator); 80void save_throw_object (object *op, int type, object *originator);
78int is_aimed_missile (object *op); 98int is_aimed_missile (object *op);
79 99
80/* build_map.c */ 100/* build_map.c */
81int can_build_over (struct mapdef *map, object *tmp, short x, short y); 101int can_build_over (struct mapdef *map, object *tmp, short x, short y);
82void remove_marking_runes (struct mapdef *map, short x, short y); 102void remove_marking_runes (struct mapdef *map, short x, short y);
83int find_unused_connected_value (struct mapdef *map);
84int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
85object *get_connection_rune (object *pl, short x, short y); 103object *get_connection_rune (object *pl, short x, short y);
86object *get_msg_book (object *pl, short x, short y); 104object *get_msg_book (object *pl, short x, short y);
87object *get_wall (struct mapdef *map, int x, int y); 105object *get_wall (struct mapdef *map, int x, int y);
88void fix_walls (maptile *map, int x, int y); 106void fix_walls (maptile *map, int x, int y);
89void fix_walls_around (maptile *map, int x, int y); 107void fix_walls_around (maptile *map, int x, int y);
107int command_weather (object *op, char *params); 125int command_weather (object *op, char *params);
108int command_archs (object *op, char *params); 126int command_archs (object *op, char *params);
109int command_hiscore (object *op, char *params); 127int command_hiscore (object *op, char *params);
110int command_debug (object *op, char *params); 128int command_debug (object *op, char *params);
111int command_dumpbelow (object *op, char *params); 129int command_dumpbelow (object *op, char *params);
130int command_dumpfriendlyobjects (object *op, char *params);
112int command_wizpass (object *op, char *params); 131int command_wizpass (object *op, char *params);
113int command_wizcast (object *op, char *params); 132int command_wizcast (object *op, char *params);
114int command_dumpallobjects (object *op, char *params);
115int command_dumpfriendlyobjects (object *op, char *params);
116int command_dumpallarchetypes (object *op, char *params);
117int command_ssdumptable (object *op, char *params);
118int command_dumpmap (object *op, char *params);
119int command_dumpallmaps (object *op, char *params);
120int command_printlos (object *op, char *params); 133int command_printlos (object *op, char *params);
121int command_version (object *op, char *params); 134int command_version (object *op, char *params);
122void bug_report (const char *reportstring); 135void bug_report (const char *reportstring);
123int command_statistics (object *pl, char *params); 136int command_statistics (object *pl, char *params);
124int command_fix_me (object *op, char *params); 137int command_fix_me (object *op, char *params);
125int command_players (object *op, char *paramss); 138int command_players (object *op, char *paramss);
126int command_logs (object *op, char *params);
127int command_bowmode (object *op, char *params); 139int command_bowmode (object *op, char *params);
128int command_showpets (object *op, char *params); 140int command_showpets (object *op, char *params);
129int command_resistances (object *op, char *params); 141int command_resistances (object *op, char *params);
130int command_help (object *op, char *params); 142int command_help (object *op, char *params);
131int onoff_value (const char *line); 143int onoff_value (const char *line);
164int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
165void pick_up (object *op, object *alt); 177void pick_up (object *op, object *alt);
166int command_take (object *op, char *params); 178int command_take (object *op, char *params);
167void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
168void drop_object (object *op, object *tmp, uint32 nrof); 180void drop_object (object *op, object *tmp, uint32 nrof);
181void drop_object (object *dropper, object *obj);
169void drop (object *op, object *tmp); 182void drop (object *op, object *tmp);
170int command_dropall (object *op, char *params); 183int command_dropall (object *op, char *params);
171int command_drop (object *op, char *params); 184int command_drop (object *op, char *params);
172int command_examine (object *op, char *params); 185int command_examine (object *op, char *params);
173object *find_marked_object (object *op); 186object *find_marked_object (object *op);
174void examine_monster (object *op, object *tmp); 187void examine_monster (object *op, object *tmp);
175const char *long_desc (object *tmp, object *pl); 188const char *long_desc (object *tmp, object *pl);
176void examine (object *op, object *tmp); 189void examine (object *op, object *tmp);
177void inventory (object *op, object *inv);
178int command_pickup (object *op, char *params); 190int command_pickup (object *op, char *params);
179void set_pickup_mode (object *op, int i); 191void set_pickup_mode (object *op, int i);
180int command_search_items (object *op, char *params); 192int command_search_items (object *op, char *params);
181int command_rename_item (object *op, char *params); 193int command_rename_item (object *op, char *params);
182 194
183/* c_party.c */ 195/* c_party.c */
184int same_party (partylist *a, partylist *b);
185partylist *get_firstparty (void); 196partylist *get_firstparty (void);
186void remove_party (partylist *target_party); 197void remove_party (partylist *target_party);
187void obsolete_parties (void); 198void obsolete_parties (void);
188void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
189int confirm_party_password (object *op); 200int confirm_party_password (object *op);
190void receive_party_password (object *op, char k); 201void receive_party_password (object *op, char k);
191void send_party_message (object *op, char *msg); 202void send_party_message (object *op, const char *msg);
192int command_gsay (object *op, char *params); 203int command_gsay (object *op, char *params);
193int command_party (object *op, char *params); 204int command_party (object *op, char *params);
194 205
195/* c_range.c */ 206/* c_range.c */
196int command_invoke (object *op, char *params); 207int command_invoke (object *op, char *params);
206void do_wizard_hide (object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
207int command_hide (object *op, char *params); 218int command_hide (object *op, char *params);
208int command_setgod (object *op, char *params); 219int command_setgod (object *op, char *params);
209int command_banish (object *op, char *params); 220int command_banish (object *op, char *params);
210int command_save_overlay (object *op, char *params); 221int command_save_overlay (object *op, char *params);
211int command_toggle_shout (object *op, char *params);
212int command_freeze (object *op, char *params); 222int command_freeze (object *op, char *params);
213int command_arrest (object *op, char *params); 223int command_arrest (object *op, char *params);
214int command_summon (object *op, char *params); 224int command_summon (object *op, char *params);
215int command_teleport (object *op, char *params); 225int command_teleport (object *op, char *params);
216int command_create (object *op, char *params); 226int command_create (object *op, char *params);
230int command_dm (object *op, char *params); 240int command_dm (object *op, char *params);
231int command_invisible (object *op, char *params); 241int command_invisible (object *op, char *params);
232int command_learn_spell (object *op, char *params); 242int command_learn_spell (object *op, char *params);
233int command_learn_special_prayer (object *op, char *params); 243int command_learn_special_prayer (object *op, char *params);
234int command_forget_spell (object *op, char *params); 244int command_forget_spell (object *op, char *params);
235int command_listplugins (object *op, char *params);
236int command_loadplugin (object *op, char *params);
237int command_unloadplugin (object *op, char *params);
238int command_dmhide (object *op, char *params); 245int command_dmhide (object *op, char *params);
239void dm_stack_pop (player *pl); 246void dm_stack_pop (player *pl);
240object *dm_stack_peek (player *pl); 247object *dm_stack_peek (player *pl);
241void dm_stack_push (player *pl, tag_t item); 248void dm_stack_push (player *pl, tag_t item);
242object *get_dm_object (player *pl, char **params, int *from); 249object *get_dm_object (player *pl, char **params, int *from);
255/* daemon.c */ 262/* daemon.c */
256FILE *BecomeDaemon (const char *filename); 263FILE *BecomeDaemon (const char *filename);
257 264
258/* disease.c */ 265/* disease.c */
259int move_disease (object *disease); 266int move_disease (object *disease);
260int remove_symptoms (object *disease);
261object *find_symptom (object *disease);
262int check_infection (object *disease);
263int infect_object (object *victim, object *disease, int force); 267int infect_object (object *victim, object *disease, int force);
264int do_symptoms (object *disease);
265int grant_immunity (object *disease);
266int move_symptom (object *symptom); 268int move_symptom (object *symptom);
267int check_physically_infect (object *victim, object *hitter); 269int check_physically_infect (object *victim, object *hitter);
268object *find_disease (object *victim);
269int cure_disease (object *sufferer, object *caster); 270int cure_disease (object *sufferer, object *caster, object *spell);
270int reduce_symptoms (object *sufferer, int reduction);
271 271
272/* egoitem.c */ 272/* egoitem.c */
273int create_artifact (object *op, const char *artifactname); 273int create_artifact (object *op, const char *artifactname);
274int apply_power_crystal (object *op, object *crystal); 274int apply_power_crystal (object *op, object *crystal);
275 275
277char *spool (char *bp, char *error); 277char *spool (char *bp, char *error);
278void check_score (object *op); 278void check_score (object *op);
279void display_high_score (object *op, int max, const char *match); 279void display_high_score (object *op, int max, const char *match);
280 280
281/* gods.c */ 281/* gods.c */
282int lookup_god_by_name (const char *name); 282int lookup_god_by_name (shstr_cmp name);
283object *find_god (const char *name); 283object *find_god (shstr_cmp name);
284const char *determine_god (object *op); 284shstr_tmp determine_god (object *op);
285void pray_at_altar (object *pl, object *altar, object *skill); 285void pray_at_altar (object *pl, object *altar, object *skill);
286void become_follower (object *op, object *new_god); 286void become_follower (object *op, object *new_god);
287int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 287int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
288void stop_using_item (object *op, int type, int number); 288void stop_using_item (object *op, int type, int number);
289void update_priest_flag (object *god, object *exp_ob, uint32 flag); 289void update_priest_flag (object *god, object *exp_ob, uint32 flag);
290archetype *determine_holy_arch (object *god, const char *type); 290archetype *determine_holy_arch (object *god, shstr_cmp type);
291void god_intervention (object *op, object *god, object *skill); 291void god_intervention (object *op, object *god, object *skill);
292int god_examines_priest (object *op, object *god); 292int god_examines_priest (object *op, object *god);
293int god_examines_item (object *god, object *item); 293int god_examines_item (object *god, object *item);
294int get_god (object *priest); 294int get_god (object *priest);
295const char *get_god_for_race (const char *race);
296int tailor_god_spell (object *spellop, object *caster); 295int tailor_god_spell (object *spellop, object *caster);
297 296
298/* init.c */ 297/* init.c */
299void set_logfile (char *val); 298void load_settings (void);
300void call_version (void); 299void load_materials (void);
301void showscores (void);
302void set_debug (void);
303void unset_debug (void);
304void set_mondebug (void);
305void set_dumpmon1 (void);
306void set_dumpmon2 (void);
307void set_dumpmon3 (void);
308void set_dumpmon4 (void);
309void set_dumpmon5 (void);
310void set_dumpmon6 (void);
311void set_dumpmon7 (void);
312void set_dumpmon8 (void);
313void set_dumpmon9 (void);
314void set_dumpmont (char *name);
315void set_daemon (void);
316void set_datadir (char *path);
317void set_confdir (char *path);
318void set_localdir (char *path);
319void set_mapdir (char *path);
320void set_archetypes (char *path);
321void set_regions (char *path);
322void set_treasures (char *path);
323void set_uniquedir (char *path);
324void set_templatedir (char *path);
325void set_playerdir (char *path);
326void set_tmpdir (char *path);
327void showscoresparm (char *data);
328void set_csport (char *val);
329void init (int argc, char **argv); 300void init (int argc, char **argv);
330void usage (void); 301void usage (void);
331void help (void); 302void help (void);
332void init_beforeplay (void); 303void init_beforeplay (void);
333void init_startup (void);
334void compile_info (void);
335void init_signals (void); 304void init_signals (void);
336void init_races (void); 305void init_races (void);
337void dump_races (void); 306void dump_races (void);
338void add_to_racelist (const char *race_name, object *op); 307void add_to_racelist (const char *race_name, object *op);
339racelink *get_racelist (void); 308racelink *get_racelist (void);
342/* login.c */ 311/* login.c */
343void delete_character (const char *name); 312void delete_character (const char *name);
344int verify_player (const char *name, char *password); 313int verify_player (const char *name, char *password);
345int check_name (player *me, const char *name); 314int check_name (player *me, const char *name);
346int create_savedir_if_needed (char *savedir); 315int create_savedir_if_needed (char *savedir);
347void destroy_object (object *op);
348void copy_file (const char *filename, FILE *fpout); 316void copy_file (const char *filename, FILE *fpout);
349 317
350/* main.c */ 318/* main.c */
351void server_tick (); 319void server_tick ();
352void version (object *op); 320void version (object *op);
353void info_keys (object *op); 321void info_keys (object *op);
354char *crypt_string (char *str, char *salt); 322char *crypt_string (char *str, char *salt);
355int check_password (char *typed, char *crypted);
356void enter_player_savebed (object *op); 323void enter_player_savebed (object *op);
357void leave_map (object *op); 324void leave_map (object *op);
358void set_map_timeout (maptile *oldmap); 325void set_map_timeout (maptile *oldmap);
359char *clean_path (const char *file); 326char *clean_path (const char *file);
360char *unclean_path (const char *src); 327char *unclean_path (const char *src);
361void enter_exit (object *op, object *exit_ob); 328void enter_exit (object *op, object *exit_ob);
362void process_events (); 329void process_events ();
363void clean_tmp_files (void); 330void clean_tmp_files (void);
364void leave (player *pl,int draw_exit); 331void leave (player *pl,int draw_exit);
365int forbid_play (void);
366void do_specials (void); 332void do_specials (void);
367int main (int argc, char **argv); 333int main (int argc, char **argv);
368 334
369/* monster.c */ 335/* monster.c */
370object *check_enemy (object *npc, rv_vector *rv); 336object *check_enemy (object *npc, rv_vector *rv);
429object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); 395object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
430void move_golem (object *op); 396void move_golem (object *op);
431void control_golem (object *op, int dir); 397void control_golem (object *op, int dir);
432int summon_golem (object *op, object *caster, int dir, object *spob); 398int summon_golem (object *op, object *caster, int dir, object *spob);
433object *choose_cult_monster (object *pl, object *god, int summon_level); 399object *choose_cult_monster (object *pl, object *god, int summon_level);
434int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 400int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
435object *get_real_owner (object *ob);
436int should_arena_attack (object *pet, object *owner, object *target); 401int should_arena_attack (object *pet, object *owner, object *target);
437 402
438/* player.c */ 403/* player.c */
439player *find_player (const char *plname); 404player *find_player (const char *plname);
440player *find_player_partial_name (const char *plname); 405player *find_player_partial_name (const char *plname);
441void display_motd (const object *op);
442void send_rules (const object *op);
443void send_news (const object *op);
444int playername_ok (const char *cp); 406int playername_ok (const char *cp);
445archetype *get_player_archetype (archetype *at); 407archetype *get_player_archetype (archetype *at);
446object *get_nearest_player (object *mon); 408object *get_nearest_player (object *mon);
447int path_to_player (object *mon, object *pl, unsigned mindiff); 409int path_to_player (object *mon, object *pl, unsigned mindiff);
448void give_initial_items (object *pl, treasurelist *items); 410void give_initial_items (object *pl, treasurelist *items);
458int key_change_class (object *op, char key); 420int key_change_class (object *op, char key);
459int key_confirm_quit (object *op, char key); 421int key_confirm_quit (object *op, char key);
460void flee_player (object *op); 422void flee_player (object *op);
461int check_pick (object *op); 423int check_pick (object *op);
462object *find_arrow (object *op, const char *type); 424object *find_arrow (object *op, const char *type);
463object *find_better_arrow (object *op, object *target, const char *type, int *better); 425object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
464object *pick_arrow_target (object *op, const char *type, int dir); 426object *pick_arrow_target (object *op, shstr_cmp type, int dir);
465int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 427int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
466int player_fire_bow (object *op, int dir); 428int player_fire_bow (object *op, int dir);
467void fire_misc_object (object *op, int dir); 429void fire_misc_object (object *op, int dir);
468void fire (object *op, int dir); 430bool fire (object *op, int dir);
469object *find_key (object *pl, object *container, object *door); 431object *find_key (object *pl, object *container, object *door);
470void move_player_attack (object *op, int dir); 432bool move_player_attack (object *op, int dir);
471int move_player (object *op, int dir); 433bool move_player (object *op, int dir);
472int handle_newcs_player (object *op); 434bool handle_newcs_player (object *op);
473int save_life (object *op); 435int save_life (object *op);
474void remove_unpaid_objects (object *op, object *env);
475char *gravestone_text (object *op); 436const char *gravestone_text (object *op);
476void do_some_living (object *op); 437void do_some_living (object *op);
477void kill_player (object *op); 438void kill_player (object *op);
478void loot_object (object *op); 439void loot_object (object *op);
479void fix_weight (void); 440void fix_weight (void);
480void fix_luck (void); 441void fix_luck (void);
488int action_makes_visible (object *op); 449int action_makes_visible (object *op);
489int op_on_battleground (object *op, int *x, int *y); 450int op_on_battleground (object *op, int *x, int *y);
490void dragon_ability_gain (object *who, int atnr, int level); 451void dragon_ability_gain (object *who, int atnr, int level);
491void player_unready_range_ob (player *pl, object *ob); 452void player_unready_range_ob (player *pl, object *ob);
492 453
493/* plugins.c */
494int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
495int execute_global_event (int eventcode, ...);
496int plugins_init_plugin (const char *libfile);
497void *cfapi_get_hooks (int *type, ...);
498int plugins_remove_plugin (const char *id);
499crossfire_plugin *plugins_find_plugin (const char *id);
500void plugins_display_list (object *op);
501void *cfapi_system_find_animation (int *type, ...);
502void *cfapi_system_strdup (int *type, ...);
503void *cfapi_system_register_global_event (int *type, ...);
504void *cfapi_system_unregister_global_event (int *type, ...);
505void *cfapi_system_check_path (int *type, ...);
506void *cfapi_system_re_cmp (int *type, ...);
507void *cfapi_system_directory (int *type, ...);
508void *cfapi_map_get_map (int *type, ...);
509void *cfapi_map_has_been_loaded (int *type, ...);
510void *cfapi_map_create_path (int *type, ...);
511void *cfapi_map_get_map_property (int *type, ...);
512void *cfapi_map_set_map_property (int *type, ...);
513void *cfapi_map_out_of_map (int *type, ...);
514void *cfapi_map_update_position (int *type, ...);
515void *cfapi_map_delete_map (int *type, ...);
516void *cfapi_map_message (int *type, ...);
517void *cfapi_map_get_object_at (int *type, ...);
518void *cfapi_map_get_flags (int *type, ...);
519void *cfapi_map_present_arch_by_name (int *type, ...);
520void *cfapi_object_move (int *type, ...);
521void *cfapi_object_get_key (int *type, ...);
522void *cfapi_object_set_key (int *type, ...);
523void *cfapi_object_get_property (int *type, ...);
524void *cfapi_object_set_property (int *type, ...);
525void *cfapi_object_apply_below (int *type, ...);
526void *cfapi_object_apply (int *type, ...);
527void *cfapi_object_identify (int *type, ...);
528void *cfapi_object_describe (int *type, ...);
529void *cfapi_object_drain (int *type, ...);
530void *cfapi_object_fix (int *type, ...);
531void *cfapi_object_give_skill (int *type, ...);
532void *cfapi_object_transmute (int *type, ...);
533void *cfapi_object_remove (int *type, ...);
534void *cfapi_object_delete (int *type, ...);
535void *cfapi_object_clone (int *type, ...);
536void *cfapi_object_find (int *type, ...);
537void *cfapi_object_create (int *type, ...);
538void *cfapi_object_insert (int *type, ...);
539void *cfapi_object_split (int *type, ...);
540void *cfapi_object_merge (int *type, ...);
541void *cfapi_object_distance (int *type, ...);
542void *cfapi_object_update (int *type, ...);
543void *cfapi_object_clear (int *type, ...);
544void *cfapi_object_reset (int *type, ...);
545void *cfapi_object_check_inventory (int *type, ...);
546void *cfapi_object_clean_object (int *type, ...);
547void *cfapi_object_on_same_map (int *type, ...);
548void *cfapi_object_spring_trap (int *type, ...);
549void *cfapi_object_check_trigger (int *type, ...);
550void *cfapi_object_query_cost (int *type, ...);
551void *cfapi_object_query_money (int *type, ...);
552void *cfapi_object_cast (int *type, ...);
553void *cfapi_object_learn_spell (int *type, ...);
554void *cfapi_object_forget_spell (int *type, ...);
555void *cfapi_object_check_spell (int *type, ...);
556void *cfapi_object_pay_amount (int *type, ...);
557void *cfapi_object_pay_item (int *type, ...);
558void *cfapi_object_transfer (int *type, ...);
559void *cfapi_object_find_archetype_inside (int *type, ...);
560void *cfapi_object_drop (int *type, ...);
561void *cfapi_object_take (int *type, ...);
562void *cfapi_object_say (int *type, ...);
563void *cfapi_object_speak (int *type, ...);
564void *cfapi_player_find (int *type, ...);
565void *cfapi_player_message (int *type, ...);
566void *cfapi_player_send_inventory (int *type, ...);
567void *cfapi_object_teleport (int *type, ...);
568void *cfapi_object_pickup (int *type, ...);
569void *cfapi_archetype_get_first (int *type, ...);
570void *cfapi_archetype_get_property (int *type, ...);
571void *cfapi_party_get_property (int *type, ...);
572void *cfapi_region_get_property (int *type, ...);
573CommArray_s *find_plugin_command (char *cmd, object *op);
574int initPlugins (void);
575
576/* resurrection.c */ 454/* resurrection.c */
577int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 455int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
578int resurrection_fails (int levelcaster, int leveldead); 456int resurrection_fails (int levelcaster, int leveldead);
579void dead_player (object *op); 457void dead_player (object *op);
580void dead_character (const char *name); 458void dead_character (const char *name);
597const char *query_cost_string (const object *tmp, object *who, int flag); 475const char *query_cost_string (const object *tmp, object *who, int flag);
598sint64 query_money (const object *op); 476sint64 query_money (const object *op);
599int pay_for_amount (sint64 to_pay, object *pl); 477int pay_for_amount (sint64 to_pay, object *pl);
600int pay_for_item (object *op, object *pl); 478int pay_for_item (object *op, object *pl);
601int can_pay (object *pl); 479int can_pay (object *pl);
602void sell_item (object *op, object *pl); 480bool sell_item (object *op, object *pl);
603double shopkeeper_approval (const maptile *map, const object *player); 481double shopkeeper_approval (const maptile *map, const object *player);
604int describe_shop (const object *op); 482int describe_shop (const object *op);
605void shop_listing (object *sign, object *op); 483void shop_listing (object *sign, object *op);
606bool is_in_shop (object *o); 484bool is_in_shop (object *o);
607bool is_in_shop (maptile *map, int x, int y); 485bool is_in_shop (maptile *map, int x, int y);
623int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 501int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
624 502
625/* skill_util.c */ 503/* skill_util.c */
626void init_skills (void); 504void init_skills (void);
627void link_player_skills (object *op); 505void link_player_skills (object *op);
628object *find_skill_by_name (object *who, const char *name);
629object *find_skill_by_number (object *who, int skillno);
630int change_skill (object *who, object *new_skill, int flag);
631void clear_skill (object *who);
632int do_skill (object *op, object *part, object *skill, int dir, const char *string); 506int do_skill (object *op, object *part, object *skill, int dir, const char *string);
633int calc_skill_exp (object *who, object *op, object *skill); 507int calc_skill_exp (object *who, object *op, object *skill);
634int learn_skill (object *pl, object *scroll); 508int learn_skill (object *pl, object *scroll);
635void show_skills (object *op, const char *search); 509void show_skills (object *op, const char *search);
636int use_skill (object *op, const char *string); 510int use_skill (object *op, const char *string);
670void polymorph_living (object *op); 544void polymorph_living (object *op);
671void polymorph_melt (object *who, object *op); 545void polymorph_melt (object *who, object *op);
672void polymorph_item (object *who, object *op); 546void polymorph_item (object *who, object *op);
673void polymorph (object *op, object *who); 547void polymorph (object *op, object *who);
674int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 548int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
675int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 549int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
676int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 550int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
677int probe (object *op, object *caster, object *spell_ob, int dir); 551int probe (object *op, object *caster, object *spell_ob, int dir);
678int makes_invisible_to (object *pl, object *mon); 552int makes_invisible_to (object *pl, object *mon);
679int cast_invisible (object *op, object *caster, object *spell_ob); 553int cast_invisible (object *op, object *caster, object *spell_ob);
680int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 554int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
681void execute_word_of_recall (object *op); 555void execute_word_of_recall (object *op);
682int cast_word_of_recall (object *op, object *caster, object *spell_ob); 556int cast_word_of_recall (object *op, object *caster, object *spell_ob);
683int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 557int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
684int perceive_self (object *op); 558int perceive_self (object *op);
685int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
686int magic_wall (object *op, object *caster, int dir, object *spell_ob); 559int magic_wall (object *op, object *caster, int dir, object *spell_ob);
687int dimension_door (object *op, object *caster, object *spob, int dir); 560int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
688int cast_heal (object *op, object *caster, object *spell, int dir); 561int cast_heal (object *op, object *caster, object *spell, int dir);
562int change_ability_duration (object *spell, object *caster);
689int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 563int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
690int cast_bless (object *op, object *caster, object *spell_ob, int dir); 564int cast_bless (object *op, object *caster, object *spell_ob, int dir);
691int alchemy (object *op, object *caster, object *spell_ob); 565int alchemy (object *op, object *caster, object *spell_ob);
692int remove_curse (object *op, object *caster, object *spell); 566int remove_curse (object *op, object *caster, object *spell);
693int cast_identify (object *op, object *caster, object *spell); 567int cast_identify (object *op, object *caster, object *spell);
701void move_aura (object *aura); 575void move_aura (object *aura);
702void move_peacemaker (object *op); 576void move_peacemaker (object *op);
703int write_mark (object *op, object *spell, const char *msg); 577int write_mark (object *op, object *spell, const char *msg);
704 578
705/* spell_util.c */ 579/* spell_util.c */
706object *find_random_spell_in_ob (object *ob, const char *skill); 580object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
707void set_spell_skill (object *op, object *caster, object *spob, object *dest); 581void set_spell_skill (object *op, object *caster, object *spob, object *dest);
708void init_spells (void);
709void dump_spells (void);
710void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 582void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
711int min_casting_level (object *caster, object *spell); 583int min_casting_level (object *caster, object *spell);
712int caster_level (object *caster, object *spell); 584int casting_level (object *caster, object *spell);
713sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 585sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
714int SP_level_dam_adjust (object *caster, object *spob); 586int SP_level_dam_adjust (object *caster, object *spob);
715int SP_level_duration_adjust (object *caster, object *spob); 587int SP_level_duration_adjust (object *caster, object *spob);
716int SP_level_range_adjust (object *caster, object *spob); 588int SP_level_range_adjust (object *caster, object *spob);
717object *check_spell_known (object *op, const char *name); 589object *check_spell_known (object *op, shstr_cmp name);
718object *lookup_spell_by_name (object *op, const char *spname); 590object *lookup_spell_by_name (object *op, const char *spname);
719int reflwall (maptile *m, int x, int y, object *sp_op); 591int reflwall (maptile *m, int x, int y, object *sp_op);
720int cast_create_obj (object *op, object *caster, object *new_op, int dir); 592int cast_create_obj (object *op, object *caster, object *new_op, int dir);
721int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 593int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
722int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 594int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
727void put_a_monster (object *op, const char *monstername); 599void put_a_monster (object *op, const char *monstername);
728int summon_hostile_monsters (object *op, int n, const char *monstername); 600int summon_hostile_monsters (object *op, int n, const char *monstername);
729void shuffle_attack (object *op, int change_face); 601void shuffle_attack (object *op, int change_face);
730void prayer_failure (object *op, int failure, int power); 602void prayer_failure (object *op, int failure, int power);
731void spell_failure (object *op, int failure, int power, object *skill); 603void spell_failure (object *op, int failure, int power, object *skill);
732int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
733int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
734void move_spell_effect (object *op); 606void move_spell_effect (object *op);
735void check_spell_effect (object *op); 607void check_spell_effect (object *op);
736void apply_spell_effect (object *spell, object *victim); 608void apply_spell_effect (object *spell, object *victim);
609void create_exploding_ball_at (object *victim, int level);
737 610
738/* swamp.c */ 611/* swamp.c */
739void walk_on_deep_swamp (object *op, object *victim); 612void walk_on_deep_swamp (object *op, object *victim);
740void move_deep_swamp (object *op); 613void move_deep_swamp (object *op);
741 614
770void move_firewall (object *op); 643void move_firewall (object *op);
771void move_player_mover (object *op); 644void move_player_mover (object *op);
772void move_duplicator (object *op); 645void move_duplicator (object *op);
773void move_creator (object *creator); 646void move_creator (object *creator);
774void move_marker (object *op); 647void move_marker (object *op);
775int process_object (object *op); 648void process_object (object *op);
776
777/* timers.c */
778void cftimer_process_timers (void);
779void cftimer_process_event (object *ob);
780int cftimer_create (int id, long delay, object *ob, int mode);
781int cftimer_destroy (int id);
782int cftimer_find_free_id (void);
783 649
784/* weather.c */ 650/* weather.c */
785void set_darkness_map (maptile *m); 651void set_darkness_map (maptile *m);
786void adjust_daylight (void); 652void adjust_daylight (void);

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