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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.78 by root, Sun Sep 30 16:24:30 2007 UTC vs.
Revision 1.91 by root, Tue Sep 23 04:29:11 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
133int command_version (object *op, char *params); 132int command_version (object *op, char *params);
134void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
135int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
136int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
137int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
138int command_logs (object *op, char *params);
139int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
140int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
141int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
142int command_help (object *op, char *params); 140int command_help (object *op, char *params);
143int onoff_value (const char *line); 141int onoff_value (const char *line);
184int command_examine (object *op, char *params); 182int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 183object *find_marked_object (object *op);
186void examine_monster (object *op, object *tmp); 184void examine_monster (object *op, object *tmp);
187const char *long_desc (object *tmp, object *pl); 185const char *long_desc (object *tmp, object *pl);
188void examine (object *op, object *tmp); 186void examine (object *op, object *tmp);
189void inventory (object *op, object *inv);
190int command_pickup (object *op, char *params); 187int command_pickup (object *op, char *params);
191void set_pickup_mode (object *op, int i); 188void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 189int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 190int command_rename_item (object *op, char *params);
194 191
197void remove_party (partylist *target_party); 194void remove_party (partylist *target_party);
198void obsolete_parties (void); 195void obsolete_parties (void);
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 196void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200int confirm_party_password (object *op); 197int confirm_party_password (object *op);
201void receive_party_password (object *op, char k); 198void receive_party_password (object *op, char k);
202void send_party_message (object *op, char *msg); 199void send_party_message (object *op, const char *msg);
203int command_gsay (object *op, char *params); 200int command_gsay (object *op, char *params);
204int command_party (object *op, char *params); 201int command_party (object *op, char *params);
205 202
206/* c_range.c */ 203/* c_range.c */
207int command_invoke (object *op, char *params); 204int command_invoke (object *op, char *params);
301int get_god (object *priest); 298int get_god (object *priest);
302const char *get_god_for_race (const char *race); 299const char *get_god_for_race (const char *race);
303int tailor_god_spell (object *spellop, object *caster); 300int tailor_god_spell (object *spellop, object *caster);
304 301
305/* init.c */ 302/* init.c */
306void set_logfile (char *val); 303void load_settings (void);
307void call_version (void); 304void load_materials (void);
308void showscores (void);
309void set_debug (void);
310void unset_debug (void);
311void set_mondebug (void);
312void set_dumpmon1 (void);
313void set_dumpmon2 (void);
314void set_dumpmon3 (void);
315void set_dumpmon4 (void);
316void set_dumpmon5 (void);
317void set_dumpmon6 (void);
318void set_dumpmon7 (void);
319void set_dumpmon8 (void);
320void set_dumpmon9 (void);
321void set_dumpmont (char *name);
322void set_daemon (void);
323void set_datadir (char *path);
324void set_confdir (char *path);
325void set_localdir (char *path);
326void set_mapdir (char *path);
327void set_archetypes (char *path);
328void set_regions (char *path);
329void set_treasures (char *path);
330void set_uniquedir (char *path);
331void set_templatedir (char *path);
332void set_playerdir (char *path);
333void set_tmpdir (char *path);
334void showscoresparm (char *data);
335void set_csport (char *val);
336void init (int argc, char **argv); 305void init (int argc, char **argv);
337void usage (void); 306void usage (void);
338void help (void); 307void help (void);
339void init_beforeplay (void); 308void init_beforeplay (void);
340void init_signals (void); 309void init_signals (void);
347/* login.c */ 316/* login.c */
348void delete_character (const char *name); 317void delete_character (const char *name);
349int verify_player (const char *name, char *password); 318int verify_player (const char *name, char *password);
350int check_name (player *me, const char *name); 319int check_name (player *me, const char *name);
351int create_savedir_if_needed (char *savedir); 320int create_savedir_if_needed (char *savedir);
352void destroy_object (object *op);
353void copy_file (const char *filename, FILE *fpout); 321void copy_file (const char *filename, FILE *fpout);
354 322
355/* main.c */ 323/* main.c */
356void server_tick (); 324void server_tick ();
357void version (object *op); 325void version (object *op);
472object *find_key (object *pl, object *container, object *door); 440object *find_key (object *pl, object *container, object *door);
473bool move_player_attack (object *op, int dir); 441bool move_player_attack (object *op, int dir);
474bool move_player (object *op, int dir); 442bool move_player (object *op, int dir);
475bool handle_newcs_player (object *op); 443bool handle_newcs_player (object *op);
476int save_life (object *op); 444int save_life (object *op);
477char *gravestone_text (object *op); 445const char *gravestone_text (object *op);
478void do_some_living (object *op); 446void do_some_living (object *op);
479void kill_player (object *op); 447void kill_player (object *op);
480void loot_object (object *op); 448void loot_object (object *op);
481void fix_weight (void); 449void fix_weight (void);
482void fix_luck (void); 450void fix_luck (void);
516const char *query_cost_string (const object *tmp, object *who, int flag); 484const char *query_cost_string (const object *tmp, object *who, int flag);
517sint64 query_money (const object *op); 485sint64 query_money (const object *op);
518int pay_for_amount (sint64 to_pay, object *pl); 486int pay_for_amount (sint64 to_pay, object *pl);
519int pay_for_item (object *op, object *pl); 487int pay_for_item (object *op, object *pl);
520int can_pay (object *pl); 488int can_pay (object *pl);
521void sell_item (object *op, object *pl); 489bool sell_item (object *op, object *pl);
522double shopkeeper_approval (const maptile *map, const object *player); 490double shopkeeper_approval (const maptile *map, const object *player);
523int describe_shop (const object *op); 491int describe_shop (const object *op);
524void shop_listing (object *sign, object *op); 492void shop_listing (object *sign, object *op);
525bool is_in_shop (object *o); 493bool is_in_shop (object *o);
526bool is_in_shop (maptile *map, int x, int y); 494bool is_in_shop (maptile *map, int x, int y);
617int write_mark (object *op, object *spell, const char *msg); 585int write_mark (object *op, object *spell, const char *msg);
618 586
619/* spell_util.c */ 587/* spell_util.c */
620object *find_random_spell_in_ob (object *ob, const char *skill); 588object *find_random_spell_in_ob (object *ob, const char *skill);
621void set_spell_skill (object *op, object *caster, object *spob, object *dest); 589void set_spell_skill (object *op, object *caster, object *spob, object *dest);
622void init_spells (void);
623void dump_spells (void);
624void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 590void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
625int min_casting_level (object *caster, object *spell); 591int min_casting_level (object *caster, object *spell);
626int caster_level (object *caster, object *spell); 592int caster_level (object *caster, object *spell);
627sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 593sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
628int SP_level_dam_adjust (object *caster, object *spob); 594int SP_level_dam_adjust (object *caster, object *spob);

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