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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.99 by root, Thu Jan 8 03:03:24 2009 UTC vs.
Revision 1.130 by root, Sun May 1 16:58:16 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 29
39/* apply.c */ 30/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 31int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 32int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 33int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 34int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int apply_container (object *op, object *sack);
49int esrv_apply_container (object *op, object *sack); 35int esrv_apply_container (object *op, object *sack);
50void move_apply (object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
51void do_learn_spell (object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
52void do_forget_spell (object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
53void apply_scroll (object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
54int dragon_eat_flesh (object *op, object *meal);
55void apply_poison (object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
56int is_legal_2ways_exit (object *op, object *exit);
57int manual_apply (object *op, object *tmp, int aflag);
58int player_apply (object *pl, object *op, int aflag, int quiet);
59void player_apply_below (object *pl); 41void player_apply_below (object *pl);
60int unapply_for_ob (object *who, object *op, int aflags);
61int can_apply_object (object *who, object *op); 42int can_apply_object (object *who, object *op);
62int apply_special (object *who, object *op, int aflags);
63int monster_apply_special (object *who, object *op, int aflags);
64int auto_apply (object *op); 43int auto_apply (object *op);
65void fix_auto_apply (maptile *m); 44void fix_auto_apply (maptile *m);
66void eat_special_food (object *who, object *food); 45void eat_special_food (object *who, object *food);
67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 47void handle_apply_yield (object *op);
48void apply_lamp (object *op, bool switch_on);
49void get_animation_from_arch (object *op, arch_ptr a);
50int convert_item (object *item, object *converter);
72 51
73/* attack.c */ 52/* attack.c */
74void cancellation (object *op); 53void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
77int hit_map (object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
78void attack_message (int dam, int type, object *op, object *hitter);
79int attack_ob (object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
80object *hit_with_arrow (object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
81void tear_down_wall (object *op);
82void scare_creature (object *target, object *hitter);
83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
84int kill_object (object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
85int friendly_fire (object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
86int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
87void poison_player (object *op, object *hitter, int dam);
88void slow_player (object *op, object *hitter, int dam);
89void confuse_player (object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
90void blind_player (object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
91void paralyze_player (object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
92void deathstrike_player (object *op, object *hitter, int *dam);
93int adj_attackroll (object *hitter, object *target);
94int is_aimed_missile (object *op);
95 65
96/* build_map.c */ 66/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y);
99object *get_connection_rune (object *pl, short x, short y);
100object *get_msg_book (object *pl, short x, short y);
101object *get_wall (struct mapdef *map, int x, int y);
102void fix_walls (maptile *map, int x, int y);
103void fix_walls_around (maptile *map, int x, int y);
104void apply_builder_floor (object *pl, object *material, short x, short y);
105void apply_builder_wall (object *pl, object *material, short x, short y);
106void apply_builder_item (object *pl, object *item, short x, short y);
107void apply_builder_remove (object *pl, int dir);
108void apply_map_builder (object *pl, int dir); 67void apply_map_builder (object *pl, int dir);
109int adjust_sign_msg (object *pl, short x, short y, object *tmp);
110 68
111/* c_misc.c */ 69/* c_misc.c */
112int command_motd (object *op, char *params); 70int command_motd (object *op, char *params);
113int command_bug (object *op, char *params); 71int command_bug (object *op, char *params);
114void malloc_info (object *op); 72void malloc_info (object *op);
134int command_players (object *op, char *paramss); 92int command_players (object *op, char *paramss);
135int command_bowmode (object *op, char *params); 93int command_bowmode (object *op, char *params);
136int command_showpets (object *op, char *params); 94int command_showpets (object *op, char *params);
137int command_resistances (object *op, char *params); 95int command_resistances (object *op, char *params);
138int command_help (object *op, char *params); 96int command_help (object *op, char *params);
139int onoff_value (const char *line);
140int command_quit (object *op, char *params); 97int command_quit (object *op, char *params);
141int command_real_quit (object *op, char *params); 98int command_real_quit (object *op, char *params);
142void receive_player_name (object *op, char k); 99void receive_player_name (object *op, char k);
143void receive_player_password (object *op, char k); 100void receive_player_password (object *op, char k);
144int command_title (object *op, char *params); 101int command_title (object *op, char *params);
153int command_south (object *op, char *params); 110int command_south (object *op, char *params);
154int command_southeast (object *op, char *params); 111int command_southeast (object *op, char *params);
155int command_southwest (object *op, char *params); 112int command_southwest (object *op, char *params);
156int command_west (object *op, char *params); 113int command_west (object *op, char *params);
157int command_stay (object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
158 119
159/* c_new.c */ 120/* c_new.c */
160void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
161int bad_command (object *op, char *params);
162 122
163/* c_object.c */ 123/* c_object.c */
164object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
165int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
166int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
177void drop_object (object *dropper, object *obj); 137void drop_object (object *dropper, object *obj);
178void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
179int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
180int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
181int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
182object *find_marked_object (object *op);
183void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
184const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
185void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
186int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
187void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
188int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
189int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
190 152
191/* c_party.c */ 153/* c_party.c */
192partylist *get_firstparty (void); 154partylist *get_firstparty ();
193void remove_party (partylist *target_party);
194void obsolete_parties (void); 155void obsolete_parties ();
195void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
196int confirm_party_password (object *op);
197void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
198void send_party_message (object *op, const char *msg);
199int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
200int command_party (object *op, char *params); 159int command_party (object *op, char *params);
201 160
202/* c_range.c */ 161/* c_range.c */
203int command_invoke (object *op, char *params); 162int command_invoke (object *op, char *params);
204int command_cast (object *op, char *params); 163int command_cast (object *op, char *params);
205int command_prepare (object *op, char *params); 164int command_prepare (object *op, char *params);
206int command_cast_spell (object *op, char *params, char command);
207int legal_range (object *op, int r); 165int legal_range (object *op, int r);
208void change_spell (object *op, char k);
209int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
210 167
211/* c_wiz.c */ 168/* c_wiz.c */
212int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
213void do_wizard_hide (object *op, int silent_dm);
214int command_hide (object *op, char *params); 170int command_hide (object *op, char *params);
215int command_setgod (object *op, char *params); 171int command_setgod (object *op, char *params);
216int command_banish (object *op, char *params); 172int command_banish (object *op, char *params);
217int command_save_overlay (object *op, char *params); 173int command_save_overlay (object *op, char *params);
218int command_freeze (object *op, char *params); 174int command_freeze (object *op, char *params);
230int command_speed (object *op, char *params); 186int command_speed (object *op, char *params);
231int command_stats (object *op, char *params); 187int command_stats (object *op, char *params);
232int command_abil (object *op, char *params); 188int command_abil (object *op, char *params);
233int command_reset (object *op, char *params); 189int command_reset (object *op, char *params);
234int command_nowiz (object *op, char *params); 190int command_nowiz (object *op, char *params);
235int do_wizard_dm (object *op, char *params, int silent);
236int command_dm (object *op, char *params); 191int command_dm (object *op, char *params);
237int command_invisible (object *op, char *params); 192int command_invisible (object *op, char *params);
238int command_learn_spell (object *op, char *params); 193int command_learn_spell (object *op, char *params);
239int command_learn_special_prayer (object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
240int command_forget_spell (object *op, char *params); 195int command_forget_spell (object *op, char *params);
241int command_dmhide (object *op, char *params); 196int command_dmhide (object *op, char *params);
242void dm_stack_pop (player *pl);
243object *dm_stack_peek (player *pl);
244void dm_stack_push (player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
245object *get_dm_object (player *pl, char **params, int *from);
246int command_stack_pop (object *op, char *params); 198int command_stack_pop (object *op, char *params);
247int command_stack_push (object *op, char *params); 199int command_stack_push (object *op, char *params);
248int command_stack_list (object *op, char *params); 200int command_stack_list (object *op, char *params);
249int command_stack_clear (object *op, char *params); 201int command_stack_clear (object *op, char *params);
250int command_diff (object *op, char *params); 202int command_diff (object *op, char *params);
251int command_insert_into (object *op, char *params); 203int command_insert_into (object *op, char *params);
252 204
253/* commands.c */
254void init_commands (void);
255CommFunc find_oldsocket_command (char *cmd);
256CommFunc find_oldsocket_command2 (char *cmd);
257
258/* daemon.c */ 205/* daemon.c */
259FILE *BecomeDaemon (const char *filename); 206FILE *BecomeDaemon (const char *filename);
260 207
261/* disease.c */ 208/* disease.c */
262int move_disease (object *disease); 209int move_disease (object *disease);
264int move_symptom (object *symptom); 211int move_symptom (object *symptom);
265int check_physically_infect (object *victim, object *hitter); 212int check_physically_infect (object *victim, object *hitter);
266int cure_disease (object *sufferer, object *caster, object *spell); 213int cure_disease (object *sufferer, object *caster, object *spell);
267 214
268/* egoitem.c */ 215/* egoitem.c */
269int create_artifact (object *op, const char *artifactname);
270int apply_power_crystal (object *op, object *crystal); 216int apply_power_crystal (object *op, object *crystal);
271 217
272/* hiscore.c */
273char *spool (char *bp, char *error);
274void check_score (object *op);
275void display_high_score (object *op, int max, const char *match);
276
277/* gods.c */ 218/* gods.c */
278int lookup_god_by_name (shstr_cmp name);
279object *find_god (shstr_cmp name); 219object *find_god (shstr_cmp name);
280shstr_tmp determine_god (object *op); 220shstr_tmp determine_god (object *op);
281void pray_at_altar (object *pl, object *altar, object *skill); 221void pray_at_altar (object *pl, object *altar, object *skill);
282void become_follower (object *op, object *new_god); 222void become_follower (object *op, object *new_god);
283int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
284void stop_using_item (object *op, int type, int number);
285void update_priest_flag (object *god, object *exp_ob, uint32 flag);
286archetype *determine_holy_arch (object *god, shstr_cmp type); 223archetype *determine_holy_arch (object *god, shstr_cmp type);
287void god_intervention (object *op, object *god, object *skill);
288int god_examines_priest (object *op, object *god);
289int god_examines_item (object *god, object *item);
290int get_god (object *priest);
291int tailor_god_spell (object *spellop, object *caster); 224int tailor_god_spell (object *spellop, object *caster);
292 225
293/* init.c */ 226/* init.c */
294void load_settings (void); 227void load_settings ();
295void load_materials (void);
296void init (int argc, char **argv); 228void init (int argc, char **argv);
297void usage (void); 229void usage ();
298void help (void); 230void help ();
299void init_beforeplay (void); 231void init_beforeplay ();
300void init_signals (void); 232void init_signals ();
301void init_races (void);
302void dump_races (void);
303void add_to_racelist (const char *race_name, object *op);
304racelink *get_racelist (void);
305racelink *find_racelink (const char *name); 233racelink *find_racelink (const char *name);
306 234
307/* login.c */ 235/* login.c */
308void delete_character (const char *name); 236void delete_character (const char *name);
309int verify_player (const char *name, char *password); 237int verify_player (const char *name, char *password);
316void version (object *op); 244void version (object *op);
317void info_keys (object *op); 245void info_keys (object *op);
318char *crypt_string (char *str, char *salt); 246char *crypt_string (char *str, char *salt);
319void enter_player_savebed (object *op); 247void enter_player_savebed (object *op);
320void leave_map (object *op); 248void leave_map (object *op);
321void set_map_timeout (maptile *oldmap);
322char *clean_path (const char *file); 249char *clean_path (const char *file);
323char *unclean_path (const char *src); 250char *unclean_path (const char *src);
324void enter_exit (object *op, object *exit_ob); 251void enter_exit (object *op, object *exit_ob);
325void process_events ();
326void clean_tmp_files (void); 252void clean_tmp_files ();
327void leave (player *pl,int draw_exit); 253void leave (player *pl,int draw_exit);
328void do_specials (void);
329int main (int argc, char **argv); 254int main (int argc, char **argv);
330 255
331/* monster.c */ 256/* monster.c */
332object *check_enemy (object *npc, rv_vector *rv); 257object *check_enemy (object *npc, rv_vector *rv);
333object *find_nearest_living_creature (object *npc); 258object *find_nearest_living_creature (object *npc);
334object *find_enemy (object *npc, rv_vector *rv);
335int check_wakeup (object *op, object *enemy, rv_vector *rv);
336int move_randomly (object *op);
337int move_monster (object *op); 259int move_monster (object *op);
338int can_hit (object *ob1, object *ob2, rv_vector *rv);
339object *monster_choose_random_spell (object *monster);
340int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
341int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
342int monster_use_skill (object *head, object *part, object *pl, int dir);
343int monster_use_range (object *head, object *part, object *pl, int dir);
344int monster_use_bow (object *head, object *part, object *pl, int dir);
345int check_good_weapon (object *who, object *item);
346int check_good_armour (object *who, object *item);
347void monster_check_pickup (object *monster);
348int monster_can_pick (object *monster, object *item);
349void monster_apply_below (object *monster);
350void monster_check_apply (object *mon, object *item); 260void monster_check_apply (object *mon, object *item);
351void npc_call_help (object *op); 261void npc_call_help (object *op);
352int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
353int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
354int hitrun_att (int dir, object *ob, object *enemy);
355int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
356int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
357int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
358void circ1_move (object *ob);
359void circ2_move (object *ob);
360void pace_movev (object *ob);
361void pace_moveh (object *ob);
362void pace2_movev (object *ob);
363void pace2_moveh (object *ob);
364void rand_move (object *ob);
365void check_earthwalls (object *op, maptile *m, int x, int y); 262void check_earthwalls (object *op, maptile *m, int x, int y);
366void check_doors (object *op, maptile *m, int x, int y); 263void check_doors (object *op, maptile *m, int x, int y);
367void communicate (object *op, const char *txt); 264void communicate (object *op, const char *txt);
368int talk_to_npc (object *op, object *npc, const char *txt); 265int talk_to_npc (object *op, object *npc, const char *txt);
369int talk_to_wall (object *pl, object *npc, const char *txt); 266int talk_to_wall (object *pl, object *npc, const char *txt);
371int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 268int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
372int stand_in_light (object *op); 269int stand_in_light (object *op);
373int can_see_enemy (object *op, object *enemy); 270int can_see_enemy (object *op, object *enemy);
374 271
375/* move.c */ 272/* move.c */
376int move_object (object *op, int dir);
377int move_ob (object *op, int dir, object *originator);
378int transfer_ob (object *op, int x, int y, int randomly, object *originator); 273int transfer_ob (object *op, int x, int y, int randomly, object *originator);
379int teleport (object *teleporter, uint8 tele_type, object *user); 274int teleport (object *teleporter, uint8 tele_type, object *user);
380void recursive_roll (object *op, int dir, object *pusher); 275void recursive_roll (object *op, int dir, object *pusher);
381int try_fit (object *op, maptile *m, int x, int y);
382int roll_ob (object *op, int dir, object *pusher);
383int push_ob (object *who, int dir, object *pusher); 276int push_ob (object *who, int dir, object *pusher);
384 277
385/* pets.c */ 278/* pets.c */
386object *get_pet_enemy (object *pet, rv_vector *rv); 279object *get_pet_enemy (object *pet, rv_vector *rv);
387void terminate_all_pets (object *owner); 280void terminate_all_pets (object *owner);
388void remove_all_pets (maptile *map); 281void move_all_pets ();
389int follow_owner (object *ob, object *owner); 282int follow_owner (object *ob, object *owner);
390void pet_move (object *ob); 283void pet_move (object *ob);
391object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
392void move_golem (object *op); 284void move_golem (object *op);
393void control_golem (object *op, int dir); 285void control_golem (object *op, int dir);
394int summon_golem (object *op, object *caster, int dir, object *spob); 286int summon_golem (object *op, object *caster, int dir, object *spob);
395object *choose_cult_monster (object *pl, object *god, int summon_level);
396int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 287int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
397int should_arena_attack (object *pet, object *owner, object *target); 288int should_arena_attack (object *pet, object *owner, object *target);
398 289
399/* player.c */ 290/* player.c */
400player *find_player (const char *plname); 291player *find_player (const char *plname);
401player *find_player_partial_name (const char *plname); 292player *find_player_partial_name (const char *plname);
402void display_motd (const object *op);
403void send_rules (const object *op);
404void send_news (const object *op);
405int playername_ok (const char *cp); 293int playername_ok (const char *cp);
406archetype *get_player_archetype (archetype *at);
407object *get_nearest_player (object *mon); 294object *get_nearest_player (object *mon);
408int path_to_player (object *mon, object *pl, unsigned mindiff); 295int path_to_player (object *mon, object *pl, unsigned mindiff);
409void give_initial_items (object *pl, treasurelist *items); 296void give_initial_items (object *pl, treasurelist *items);
410void get_name (object *op); 297void get_name (object *op);
411void get_password (object *op); 298void get_password (object *op);
416void Roll_Again (object *op); 303void Roll_Again (object *op);
417void Swap_Stat (object *op, int Swap_Second); 304void Swap_Stat (object *op, int Swap_Second);
418int key_roll_stat (object *op, char key); 305int key_roll_stat (object *op, char key);
419int key_change_class (object *op, char key); 306int key_change_class (object *op, char key);
420int key_confirm_quit (object *op, char key); 307int key_confirm_quit (object *op, char key);
421void flee_player (object *op);
422int check_pick (object *op); 308int check_pick (object *op);
423object *find_arrow (object *op, const char *type);
424object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
425object *pick_arrow_target (object *op, shstr_cmp type, int dir);
426int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 309int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
427int player_fire_bow (object *op, int dir);
428void fire_misc_object (object *op, int dir);
429bool fire (object *op, int dir); 310bool fire (object *who, int dir);
430object *find_key (object *pl, object *container, object *door); 311object *find_key (object *pl, object *container, object *door);
431bool move_player_attack (object *op, int dir); 312bool move_player_attack (object *op, int dir);
432bool move_player (object *op, int dir); 313bool move_player (object *op, int dir);
433bool handle_newcs_player (object *op); 314bool handle_newcs_player (object *op);
434int save_life (object *op);
435const char *gravestone_text (object *op);
436void do_some_living (object *op); 315void do_some_living (object *op);
437void kill_player (object *op); 316void kill_player (object *op);
438void loot_object (object *op);
439void fix_weight (void); 317void fix_weight ();
440void fix_luck (void); 318void fix_luck ();
441void cast_dust (object *op, object *throw_ob, int dir); 319void cast_dust (object *op, object *throw_ob, int dir);
442void make_visible (object *op); 320void make_visible (object *op);
443int is_true_undead (object *op); 321int is_true_undead (object *op);
444int hideability (object *ob); 322int hideability (object *ob);
445void do_hidden_move (object *op); 323void do_hidden_move (object *op);
446int stand_near_hostile (object *who); 324int stand_near_hostile (object *who);
447int player_can_view (object *pl, object *op); 325int player_can_view (object *pl, object *op);
448int action_makes_visible (object *op);
449int op_on_battleground (object *op, int *x, int *y); 326int op_on_battleground (object *op, int *x, int *y);
450void dragon_ability_gain (object *who, int atnr, int level); 327void dragon_ability_gain (object *who, int atnr, int level);
451void player_unready_range_ob (player *pl, object *ob);
452 328
453/* resurrection.c */ 329/* resurrection.c */
454int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 330int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
455int resurrection_fails (int levelcaster, int leveldead);
456void dead_player (object *op);
457void dead_character (const char *name);
458int dead_player_exists (const char *name);
459 331
460/* rune.c */ 332/* rune.c */
461int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 333int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
462void move_rune (object *op); 334void move_rune (object *op);
463void rune_attack (object *op, object *victim);
464void spring_trap (object *trap, object *victim); 335void spring_trap (object *trap, object *victim);
465int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 336int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
466int trap_see (object *op, object *trap); 337int trap_see (object *op, object *trap);
467int trap_show (object *trap, object *where); 338int trap_show (object *trap, object *where);
468int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 339int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
469void trap_adjust (object *trap, int difficulty); 340void trap_adjust (object *trap, int difficulty);
470 341
471/* shop.c */ 342/* shop.c */
472int get_payment (object *pl); 343int get_payment (object *pl);
473sint64 query_cost (const object *tmp, object *who, int flag);
474const char *query_cost_string (const object *tmp, object *who, int flag);
475sint64 query_money (const object *op); 344sint64 query_money (const object *op);
476int pay_for_amount (sint64 to_pay, object *pl); 345int pay_for_amount (sint64 to_pay, object *pl);
477int pay_for_item (object *op, object *pl); 346int pay_for_item (object *op, object *pl);
478int can_pay (object *pl); 347int can_pay (object *pl);
479bool sell_item (object *op, object *pl); 348bool sell_item (object *op, object *pl);
480double shopkeeper_approval (const maptile *map, const object *player); 349double shopkeeper_approval (const maptile *map, const object *player);
481int describe_shop (const object *op); 350int describe_shop (const object *op);
482void shop_listing (object *sign, object *op); 351void shop_listing (object *sign, object *op);
483bool is_in_shop (object *o);
484bool is_in_shop (maptile *map, int x, int y); 352bool is_in_shop (maptile *map, int x, int y);
485 353
486/* skills.c */ 354/* skills.c */
487int steal (object *op, int dir, object *skill); 355int steal (object *op, int dir, object *skill);
488int pick_lock (object *pl, int dir, object *skill); 356int pick_lock (object *pl, int dir, object *skill);
489int hide (object *op, object *skill); 357int hide (object *op, object *skill);
490int jump (object *pl, int dir, object *skill); 358int jump (object *pl, int dir, object *skill);
491int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
492int skill_ident (object *pl, object *skill); 359int skill_ident (object *pl, object *skill);
493int use_oratory (object *pl, int dir, object *skill); 360int use_oratory (object *pl, int dir, object *skill);
494int singing (object *pl, int dir, object *skill); 361int singing (object *pl, int dir, object *skill);
495int find_traps (object *pl, object *skill); 362int find_traps (object *pl, object *skill);
496int remove_trap (object *op, int dir, object *skill); 363int remove_trap (object *op, int dir, object *skill);
497int pray (object *pl, object *skill); 364int pray (object *pl, object *skill);
498void meditate (object *pl, object *skill); 365void meditate (object *pl, object *skill);
499int write_on_item (object *pl, const char *params, object *skill); 366int write_on_item (object *pl, const char *params, object *skill);
500int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 367int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
368bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
369bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
501 370
502/* skill_util.c */ 371/* skill_util.c */
503void init_skills (void); 372void init_skills ();
504void link_player_skills (object *op); 373void link_player_skills (object *op);
505int do_skill (object *op, object *part, object *skill, int dir, const char *string); 374int do_skill (object *op, object *part, object *skill, int dir, const char *string);
506int calc_skill_exp (object *who, object *op, object *skill); 375int calc_skill_exp (object *who, object *op, object *skill);
507int learn_skill (object *pl, object *scroll); 376int learn_skill (object *pl, object *scroll);
508void show_skills (object *op, const char *search); 377void show_skills (object *op, const char *search);
509int use_skill (object *op, const char *string); 378int use_skill (object *op, const char *string);
510int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 379int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
511 380
512/* spell_attack.c */ 381/* spell_attack.c */
513void check_spell_knockback (object *op);
514void forklightning (object *op, object *tmp);
515void move_bolt (object *op); 382void move_bolt (object *op);
516int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 383int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
517void explosion (object *op); 384void explosion (object *op);
518void explode_bullet (object *op);
519void check_bullet (object *op); 385void check_bullet (object *op);
520void move_bullet (object *op); 386void move_bullet (object *op);
521int fire_bullet (object *op, object *caster, int dir, object *spob); 387int fire_bullet (object *op, object *caster, int dir, object *spob);
522void cone_drop (object *op);
523void move_cone (object *op); 388void move_cone (object *op);
524int cast_cone (object *op, object *caster, int dir, object *spell); 389int cast_cone (object *op, object *caster, int dir, object *spell);
525void animate_bomb (object *op); 390void animate_bomb (object *op);
526int create_bomb (object *op, object *caster, int dir, object *spell); 391int create_bomb (object *op, object *caster, int dir, object *spell);
527object *get_pointed_target (object *op, int dir, int range, int type);
528int cast_smite_spell (object *op, object *caster, int dir, object *spell); 392int cast_smite_spell (object *op, object *caster, int dir, object *spell);
529void move_missile (object *op); 393void move_missile (object *op);
530int make_object_glow (object *op, int radius, int time);
531int cast_destruction (object *op, object *caster, object *spell_ob); 394int cast_destruction (object *op, object *caster, object *spell_ob);
532int cast_curse (object *op, object *caster, object *spell_ob, int dir); 395int cast_curse (object *op, object *caster, object *spell_ob, int dir);
533int mood_change (object *op, object *caster, object *spell); 396int mood_change (object *op, object *caster, object *spell);
534void move_ball_spell (object *op); 397void move_ball_spell (object *op);
535void move_swarm_spell (object *op); 398void move_swarm_spell (object *op);
543void polymorph_living (object *op); 406void polymorph_living (object *op);
544void polymorph_melt (object *who, object *op); 407void polymorph_melt (object *who, object *op);
545void polymorph_item (object *who, object *op); 408void polymorph_item (object *who, object *op);
546void polymorph (object *op, object *who); 409void polymorph (object *op, object *who);
547int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 410int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
548int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 411int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
549int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 412int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
550int probe (object *op, object *caster, object *spell_ob, int dir); 413int probe (object *op, object *caster, object *spell_ob, int dir);
551int makes_invisible_to (object *pl, object *mon); 414int makes_invisible_to (object *pl, object *mon);
552int cast_invisible (object *op, object *caster, object *spell_ob); 415int cast_invisible (object *op, object *caster, object *spell_ob);
553int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 416int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
554void execute_word_of_recall (object *op); 417void execute_word_of_recall (object *op);
555int cast_word_of_recall (object *op, object *caster, object *spell_ob); 418int cast_word_of_recall (object *op, object *caster, object *spell_ob);
556int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 419int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
557int perceive_self (object *op); 420int perceive_self (object *op);
558int magic_wall (object *op, object *caster, int dir, object *spell_ob); 421int magic_wall (object *op, object *caster, int dir, object *spell_ob);
559int dimension_door (object *op, object *caster, object *spob, int dir); 422int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
560int cast_heal (object *op, object *caster, object *spell, int dir); 423int cast_heal (object *op, object *caster, object *spell, int dir);
561int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 424int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
562int cast_bless (object *op, object *caster, object *spell_ob, int dir); 425int cast_bless (object *op, object *caster, object *spell_ob, int dir);
563int alchemy (object *op, object *caster, object *spell_ob); 426int alchemy (object *op, object *caster, object *spell_ob);
564int remove_curse (object *op, object *caster, object *spell); 427int remove_curse (object *op, object *caster, object *spell);
576 439
577/* spell_util.c */ 440/* spell_util.c */
578object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 441object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
579void set_spell_skill (object *op, object *caster, object *spob, object *dest); 442void set_spell_skill (object *op, object *caster, object *spob, object *dest);
580void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 443void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
581int min_casting_level (object *caster, object *spell);
582int casting_level (object *caster, object *spell);
583sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
584int SP_level_dam_adjust (object *caster, object *spob);
585int SP_level_duration_adjust (object *caster, object *spob);
586int SP_level_range_adjust (object *caster, object *spob);
587object *check_spell_known (object *op, shstr_cmp name); 444object *check_spell_known (object *op, shstr_cmp name);
588object *lookup_spell_by_name (object *op, const char *spname); 445object *lookup_spell_by_name (object *op, const char *spname);
589int reflwall (maptile *m, int x, int y, object *sp_op); 446int reflwall (maptile *m, int x, int y, object *sp_op);
590int cast_create_obj (object *op, object *caster, object *new_op, int dir); 447int cast_create_obj (object *op, object *caster, object *new_op, int dir);
591int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 448int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
592int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 449int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
593void regenerate_rod (object *rod); 450void regenerate_rod (object *rod);
594void drain_rod_charge (object *rod); 451void drain_rod_charge (object *rod);
595object *find_target_for_friendly_spell (object *op, int dir); 452object *find_target_for_friendly_spell (object *op, int dir);
596int spell_find_dir (maptile *m, int x, int y, object *exclude); 453int spell_find_dir (maptile *m, int x, int y, object *exclude);
597void put_a_monster (object *op, const char *monstername);
598int summon_hostile_monsters (object *op, int n, const char *monstername); 454int summon_hostile_monsters (object *op, int n, const char *monstername);
599void shuffle_attack (object *op, int change_face); 455void shuffle_attack (object *op, int change_face);
600void prayer_failure (object *op, int failure, int power);
601void spell_failure (object *op, int failure, int power, object *skill); 456void spell_failure (object *op, int failure, int power, object *skill);
602int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
603int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 457int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
604void move_spell_effect (object *op); 458void move_spell_effect (object *op);
605void check_spell_effect (object *op);
606void apply_spell_effect (object *spell, object *victim); 459void apply_spell_effect (object *spell, object *victim);
460void create_exploding_ball_at (object *victim, int level);
607 461
608/* swamp.c */ 462/* swamp.c */
609void walk_on_deep_swamp (object *op, object *victim); 463void walk_on_deep_swamp (object *op, object *victim);
610void move_deep_swamp (object *op); 464void move_deep_swamp (object *op);
611 465
612/* swap.c */ 466/* swap.c */
613void read_map_log (void); 467void read_map_log ();
614void swap_map (maptile *map); 468void swap_map (maptile *map);
615void check_active_maps (void); 469void check_active_maps ();
616maptile *map_least_timeout (char *except_level); 470maptile *map_least_timeout (char *except_level);
617void swap_below_max (char *except_level); 471void swap_below_max (char *except_level);
618int players_on_map (maptile *m, int show_all); 472int players_on_map (maptile *m, int show_all);
619void flush_old_maps (void); 473void flush_old_maps ();
620 474
621/* time.c */ 475/* time.c */
622void remove_door (object *op); 476void remove_door (object *op);
623void remove_door2 (object *op); 477void remove_door2 (object *op);
624void generate_monster (object *gen);
625void remove_force (object *op);
626void remove_blindness (object *op);
627void poison_more (object *op);
628void move_gate (object *op);
629void move_timed_gate (object *op);
630void move_detector (object *op);
631void animate_trigger (object *op); 478void animate_trigger (object *op);
632void move_hole (object *op);
633object *stop_item (object *op); 479object *stop_item (object *op);
634void fix_stopped_item (object *op, maptile *map, object *originator); 480void fix_stopped_item (object *op, maptile *map, object *originator);
635object *fix_stopped_arrow (object *op); 481object *fix_stopped_arrow (object *op);
636void move_arrow (object *op); 482void move_arrow (object *op);
637void change_object (object *op);
638void move_teleporter (object *op); 483void move_teleporter (object *op);
639void move_player_changer (object *op);
640void move_firewall (object *op); 484void move_firewall (object *op);
641void move_player_mover (object *op);
642void move_duplicator (object *op); 485void move_duplicator (object *op);
643void move_creator (object *creator); 486void move_creator (object *creator);
644void move_marker (object *op); 487void move_marker (object *op);
645void process_object (object *op); 488void process_object (object *op);
646 489
647/* weather.c */ 490/* weather.c */
648void set_darkness_map (maptile *m);
649void adjust_daylight (void); 491void adjust_daylight ();
492
493/* quadland.C */
494void gen_quadmap (maptile *m, int x, int y, int z);

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