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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.72 by elmex, Mon Jul 16 14:49:00 2007 UTC vs.
Revision 1.99 by root, Thu Jan 8 03:03:24 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 29int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
39/* apply.c */ 39/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
45int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
46int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
47int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
48int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
49int convert_item (object *item, object *converter);
50int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
51int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
52void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
53void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
54void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
96int is_aimed_missile (object *op); 94int is_aimed_missile (object *op);
97 95
98/* build_map.c */ 96/* build_map.c */
99int can_build_over (struct mapdef *map, object *tmp, short x, short y); 97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
100void remove_marking_runes (struct mapdef *map, short x, short y); 98void remove_marking_runes (struct mapdef *map, short x, short y);
101int find_unused_connected_value (struct mapdef *map);
102int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
103object *get_connection_rune (object *pl, short x, short y); 99object *get_connection_rune (object *pl, short x, short y);
104object *get_msg_book (object *pl, short x, short y); 100object *get_msg_book (object *pl, short x, short y);
105object *get_wall (struct mapdef *map, int x, int y); 101object *get_wall (struct mapdef *map, int x, int y);
106void fix_walls (maptile *map, int x, int y); 102void fix_walls (maptile *map, int x, int y);
107void fix_walls_around (maptile *map, int x, int y); 103void fix_walls_around (maptile *map, int x, int y);
134int command_version (object *op, char *params); 130int command_version (object *op, char *params);
135void bug_report (const char *reportstring); 131void bug_report (const char *reportstring);
136int command_statistics (object *pl, char *params); 132int command_statistics (object *pl, char *params);
137int command_fix_me (object *op, char *params); 133int command_fix_me (object *op, char *params);
138int command_players (object *op, char *paramss); 134int command_players (object *op, char *paramss);
139int command_logs (object *op, char *params);
140int command_bowmode (object *op, char *params); 135int command_bowmode (object *op, char *params);
141int command_showpets (object *op, char *params); 136int command_showpets (object *op, char *params);
142int command_resistances (object *op, char *params); 137int command_resistances (object *op, char *params);
143int command_help (object *op, char *params); 138int command_help (object *op, char *params);
144int onoff_value (const char *line); 139int onoff_value (const char *line);
177int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 172int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
178void pick_up (object *op, object *alt); 173void pick_up (object *op, object *alt);
179int command_take (object *op, char *params); 174int command_take (object *op, char *params);
180void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 175void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
181void drop_object (object *op, object *tmp, uint32 nrof); 176void drop_object (object *op, object *tmp, uint32 nrof);
177void drop_object (object *dropper, object *obj);
182void drop (object *op, object *tmp); 178void drop (object *op, object *tmp);
183int command_dropall (object *op, char *params); 179int command_dropall (object *op, char *params);
184int command_drop (object *op, char *params); 180int command_drop (object *op, char *params);
185int command_examine (object *op, char *params); 181int command_examine (object *op, char *params);
186object *find_marked_object (object *op); 182object *find_marked_object (object *op);
187void examine_monster (object *op, object *tmp); 183void examine_monster (object *op, object *tmp);
188const char *long_desc (object *tmp, object *pl); 184const char *long_desc (object *tmp, object *pl);
189void examine (object *op, object *tmp); 185void examine (object *op, object *tmp);
190void inventory (object *op, object *inv);
191int command_pickup (object *op, char *params); 186int command_pickup (object *op, char *params);
192void set_pickup_mode (object *op, int i); 187void set_pickup_mode (object *op, int i);
193int command_search_items (object *op, char *params); 188int command_search_items (object *op, char *params);
194int command_rename_item (object *op, char *params); 189int command_rename_item (object *op, char *params);
195 190
198void remove_party (partylist *target_party); 193void remove_party (partylist *target_party);
199void obsolete_parties (void); 194void obsolete_parties (void);
200void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 195void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
201int confirm_party_password (object *op); 196int confirm_party_password (object *op);
202void receive_party_password (object *op, char k); 197void receive_party_password (object *op, char k);
203void send_party_message (object *op, char *msg); 198void send_party_message (object *op, const char *msg);
204int command_gsay (object *op, char *params); 199int command_gsay (object *op, char *params);
205int command_party (object *op, char *params); 200int command_party (object *op, char *params);
206 201
207/* c_range.c */ 202/* c_range.c */
208int command_invoke (object *op, char *params); 203int command_invoke (object *op, char *params);
241int command_dm (object *op, char *params); 236int command_dm (object *op, char *params);
242int command_invisible (object *op, char *params); 237int command_invisible (object *op, char *params);
243int command_learn_spell (object *op, char *params); 238int command_learn_spell (object *op, char *params);
244int command_learn_special_prayer (object *op, char *params); 239int command_learn_special_prayer (object *op, char *params);
245int command_forget_spell (object *op, char *params); 240int command_forget_spell (object *op, char *params);
246int command_listplugins (object *op, char *params);
247int command_loadplugin (object *op, char *params);
248int command_unloadplugin (object *op, char *params);
249int command_dmhide (object *op, char *params); 241int command_dmhide (object *op, char *params);
250void dm_stack_pop (player *pl); 242void dm_stack_pop (player *pl);
251object *dm_stack_peek (player *pl); 243object *dm_stack_peek (player *pl);
252void dm_stack_push (player *pl, tag_t item); 244void dm_stack_push (player *pl, tag_t item);
253object *get_dm_object (player *pl, char **params, int *from); 245object *get_dm_object (player *pl, char **params, int *from);
266/* daemon.c */ 258/* daemon.c */
267FILE *BecomeDaemon (const char *filename); 259FILE *BecomeDaemon (const char *filename);
268 260
269/* disease.c */ 261/* disease.c */
270int move_disease (object *disease); 262int move_disease (object *disease);
271int remove_symptoms (object *disease);
272object *find_symptom (object *disease);
273int check_infection (object *disease);
274int infect_object (object *victim, object *disease, int force); 263int infect_object (object *victim, object *disease, int force);
275int do_symptoms (object *disease);
276int grant_immunity (object *disease);
277int move_symptom (object *symptom); 264int move_symptom (object *symptom);
278int check_physically_infect (object *victim, object *hitter); 265int check_physically_infect (object *victim, object *hitter);
279object *find_disease (object *victim);
280int cure_disease (object *sufferer, object *caster); 266int cure_disease (object *sufferer, object *caster, object *spell);
281int reduce_symptoms (object *sufferer, int reduction);
282 267
283/* egoitem.c */ 268/* egoitem.c */
284int create_artifact (object *op, const char *artifactname); 269int create_artifact (object *op, const char *artifactname);
285int apply_power_crystal (object *op, object *crystal); 270int apply_power_crystal (object *op, object *crystal);
286 271
288char *spool (char *bp, char *error); 273char *spool (char *bp, char *error);
289void check_score (object *op); 274void check_score (object *op);
290void display_high_score (object *op, int max, const char *match); 275void display_high_score (object *op, int max, const char *match);
291 276
292/* gods.c */ 277/* gods.c */
293int lookup_god_by_name (const char *name); 278int lookup_god_by_name (shstr_cmp name);
294object *find_god (const char *name); 279object *find_god (shstr_cmp name);
295const char *determine_god (object *op); 280shstr_tmp determine_god (object *op);
296void pray_at_altar (object *pl, object *altar, object *skill); 281void pray_at_altar (object *pl, object *altar, object *skill);
297void become_follower (object *op, object *new_god); 282void become_follower (object *op, object *new_god);
298int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 283int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
299void stop_using_item (object *op, int type, int number); 284void stop_using_item (object *op, int type, int number);
300void update_priest_flag (object *god, object *exp_ob, uint32 flag); 285void update_priest_flag (object *god, object *exp_ob, uint32 flag);
301archetype *determine_holy_arch (object *god, const char *type); 286archetype *determine_holy_arch (object *god, shstr_cmp type);
302void god_intervention (object *op, object *god, object *skill); 287void god_intervention (object *op, object *god, object *skill);
303int god_examines_priest (object *op, object *god); 288int god_examines_priest (object *op, object *god);
304int god_examines_item (object *god, object *item); 289int god_examines_item (object *god, object *item);
305int get_god (object *priest); 290int get_god (object *priest);
306const char *get_god_for_race (const char *race);
307int tailor_god_spell (object *spellop, object *caster); 291int tailor_god_spell (object *spellop, object *caster);
308 292
309/* init.c */ 293/* init.c */
310void set_logfile (char *val); 294void load_settings (void);
311void call_version (void); 295void load_materials (void);
312void showscores (void);
313void set_debug (void);
314void unset_debug (void);
315void set_mondebug (void);
316void set_dumpmon1 (void);
317void set_dumpmon2 (void);
318void set_dumpmon3 (void);
319void set_dumpmon4 (void);
320void set_dumpmon5 (void);
321void set_dumpmon6 (void);
322void set_dumpmon7 (void);
323void set_dumpmon8 (void);
324void set_dumpmon9 (void);
325void set_dumpmont (char *name);
326void set_daemon (void);
327void set_datadir (char *path);
328void set_confdir (char *path);
329void set_localdir (char *path);
330void set_mapdir (char *path);
331void set_archetypes (char *path);
332void set_regions (char *path);
333void set_treasures (char *path);
334void set_uniquedir (char *path);
335void set_templatedir (char *path);
336void set_playerdir (char *path);
337void set_tmpdir (char *path);
338void showscoresparm (char *data);
339void set_csport (char *val);
340void init (int argc, char **argv); 296void init (int argc, char **argv);
341void usage (void); 297void usage (void);
342void help (void); 298void help (void);
343void init_beforeplay (void); 299void init_beforeplay (void);
344void init_startup (void);
345void compile_info (void);
346void init_signals (void); 300void init_signals (void);
347void init_races (void); 301void init_races (void);
348void dump_races (void); 302void dump_races (void);
349void add_to_racelist (const char *race_name, object *op); 303void add_to_racelist (const char *race_name, object *op);
350racelink *get_racelist (void); 304racelink *get_racelist (void);
353/* login.c */ 307/* login.c */
354void delete_character (const char *name); 308void delete_character (const char *name);
355int verify_player (const char *name, char *password); 309int verify_player (const char *name, char *password);
356int check_name (player *me, const char *name); 310int check_name (player *me, const char *name);
357int create_savedir_if_needed (char *savedir); 311int create_savedir_if_needed (char *savedir);
358void destroy_object (object *op);
359void copy_file (const char *filename, FILE *fpout); 312void copy_file (const char *filename, FILE *fpout);
360 313
361/* main.c */ 314/* main.c */
362void server_tick (); 315void server_tick ();
363void version (object *op); 316void version (object *op);
364void info_keys (object *op); 317void info_keys (object *op);
365char *crypt_string (char *str, char *salt); 318char *crypt_string (char *str, char *salt);
366int check_password (char *typed, char *crypted);
367void enter_player_savebed (object *op); 319void enter_player_savebed (object *op);
368void leave_map (object *op); 320void leave_map (object *op);
369void set_map_timeout (maptile *oldmap); 321void set_map_timeout (maptile *oldmap);
370char *clean_path (const char *file); 322char *clean_path (const char *file);
371char *unclean_path (const char *src); 323char *unclean_path (const char *src);
372void enter_exit (object *op, object *exit_ob); 324void enter_exit (object *op, object *exit_ob);
373void process_events (); 325void process_events ();
374void clean_tmp_files (void); 326void clean_tmp_files (void);
375void leave (player *pl,int draw_exit); 327void leave (player *pl,int draw_exit);
376int forbid_play (void);
377void do_specials (void); 328void do_specials (void);
378int main (int argc, char **argv); 329int main (int argc, char **argv);
379 330
380/* monster.c */ 331/* monster.c */
381object *check_enemy (object *npc, rv_vector *rv); 332object *check_enemy (object *npc, rv_vector *rv);
441void move_golem (object *op); 392void move_golem (object *op);
442void control_golem (object *op, int dir); 393void control_golem (object *op, int dir);
443int summon_golem (object *op, object *caster, int dir, object *spob); 394int summon_golem (object *op, object *caster, int dir, object *spob);
444object *choose_cult_monster (object *pl, object *god, int summon_level); 395object *choose_cult_monster (object *pl, object *god, int summon_level);
445int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 396int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
446object *get_real_owner (object *ob);
447int should_arena_attack (object *pet, object *owner, object *target); 397int should_arena_attack (object *pet, object *owner, object *target);
448 398
449/* player.c */ 399/* player.c */
450player *find_player (const char *plname); 400player *find_player (const char *plname);
451player *find_player_partial_name (const char *plname); 401player *find_player_partial_name (const char *plname);
469int key_change_class (object *op, char key); 419int key_change_class (object *op, char key);
470int key_confirm_quit (object *op, char key); 420int key_confirm_quit (object *op, char key);
471void flee_player (object *op); 421void flee_player (object *op);
472int check_pick (object *op); 422int check_pick (object *op);
473object *find_arrow (object *op, const char *type); 423object *find_arrow (object *op, const char *type);
474object *find_better_arrow (object *op, object *target, const char *type, int *better); 424object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
475object *pick_arrow_target (object *op, const char *type, int dir); 425object *pick_arrow_target (object *op, shstr_cmp type, int dir);
476int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 426int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
477int player_fire_bow (object *op, int dir); 427int player_fire_bow (object *op, int dir);
478void fire_misc_object (object *op, int dir); 428void fire_misc_object (object *op, int dir);
479bool fire (object *op, int dir); 429bool fire (object *op, int dir);
480object *find_key (object *pl, object *container, object *door); 430object *find_key (object *pl, object *container, object *door);
481bool move_player_attack (object *op, int dir); 431bool move_player_attack (object *op, int dir);
482bool move_player (object *op, int dir); 432bool move_player (object *op, int dir);
483bool handle_newcs_player (object *op); 433bool handle_newcs_player (object *op);
484int save_life (object *op); 434int save_life (object *op);
485char *gravestone_text (object *op); 435const char *gravestone_text (object *op);
486void do_some_living (object *op); 436void do_some_living (object *op);
487void kill_player (object *op); 437void kill_player (object *op);
488void loot_object (object *op); 438void loot_object (object *op);
489void fix_weight (void); 439void fix_weight (void);
490void fix_luck (void); 440void fix_luck (void);
498int action_makes_visible (object *op); 448int action_makes_visible (object *op);
499int op_on_battleground (object *op, int *x, int *y); 449int op_on_battleground (object *op, int *x, int *y);
500void dragon_ability_gain (object *who, int atnr, int level); 450void dragon_ability_gain (object *who, int atnr, int level);
501void player_unready_range_ob (player *pl, object *ob); 451void player_unready_range_ob (player *pl, object *ob);
502 452
503/* plugins.c */
504int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
505int execute_global_event (int eventcode, ...);
506int plugins_init_plugin (const char *libfile);
507void *cfapi_get_hooks (int *type, ...);
508int plugins_remove_plugin (const char *id);
509crossfire_plugin *plugins_find_plugin (const char *id);
510void plugins_display_list (object *op);
511void *cfapi_system_find_animation (int *type, ...);
512void *cfapi_system_strdup (int *type, ...);
513void *cfapi_system_register_global_event (int *type, ...);
514void *cfapi_system_unregister_global_event (int *type, ...);
515void *cfapi_system_check_path (int *type, ...);
516void *cfapi_system_re_cmp (int *type, ...);
517void *cfapi_system_directory (int *type, ...);
518void *cfapi_map_get_map (int *type, ...);
519void *cfapi_map_has_been_loaded (int *type, ...);
520void *cfapi_map_create_path (int *type, ...);
521void *cfapi_map_get_map_property (int *type, ...);
522void *cfapi_map_set_map_property (int *type, ...);
523void *cfapi_map_out_of_map (int *type, ...);
524void *cfapi_map_update_position (int *type, ...);
525void *cfapi_map_delete_map (int *type, ...);
526void *cfapi_map_message (int *type, ...);
527void *cfapi_map_get_object_at (int *type, ...);
528void *cfapi_map_get_flags (int *type, ...);
529void *cfapi_map_present_arch_by_name (int *type, ...);
530void *cfapi_object_move (int *type, ...);
531void *cfapi_object_get_key (int *type, ...);
532void *cfapi_object_set_key (int *type, ...);
533void *cfapi_object_get_property (int *type, ...);
534void *cfapi_object_set_property (int *type, ...);
535void *cfapi_object_apply_below (int *type, ...);
536void *cfapi_object_apply (int *type, ...);
537void *cfapi_object_identify (int *type, ...);
538void *cfapi_object_describe (int *type, ...);
539void *cfapi_object_drain (int *type, ...);
540void *cfapi_object_fix (int *type, ...);
541void *cfapi_object_give_skill (int *type, ...);
542void *cfapi_object_transmute (int *type, ...);
543void *cfapi_object_remove (int *type, ...);
544void *cfapi_object_delete (int *type, ...);
545void *cfapi_object_clone (int *type, ...);
546void *cfapi_object_find (int *type, ...);
547void *cfapi_object_create (int *type, ...);
548void *cfapi_object_insert (int *type, ...);
549void *cfapi_object_split (int *type, ...);
550void *cfapi_object_merge (int *type, ...);
551void *cfapi_object_distance (int *type, ...);
552void *cfapi_object_update (int *type, ...);
553void *cfapi_object_clear (int *type, ...);
554void *cfapi_object_reset (int *type, ...);
555void *cfapi_object_check_inventory (int *type, ...);
556void *cfapi_object_clean_object (int *type, ...);
557void *cfapi_object_on_same_map (int *type, ...);
558void *cfapi_object_spring_trap (int *type, ...);
559void *cfapi_object_check_trigger (int *type, ...);
560void *cfapi_object_query_cost (int *type, ...);
561void *cfapi_object_query_money (int *type, ...);
562void *cfapi_object_cast (int *type, ...);
563void *cfapi_object_learn_spell (int *type, ...);
564void *cfapi_object_forget_spell (int *type, ...);
565void *cfapi_object_check_spell (int *type, ...);
566void *cfapi_object_pay_amount (int *type, ...);
567void *cfapi_object_pay_item (int *type, ...);
568void *cfapi_object_transfer (int *type, ...);
569void *cfapi_object_find_archetype_inside (int *type, ...);
570void *cfapi_object_drop (int *type, ...);
571void *cfapi_object_take (int *type, ...);
572void *cfapi_object_say (int *type, ...);
573void *cfapi_object_speak (int *type, ...);
574void *cfapi_player_find (int *type, ...);
575void *cfapi_player_message (int *type, ...);
576void *cfapi_player_send_inventory (int *type, ...);
577void *cfapi_object_teleport (int *type, ...);
578void *cfapi_object_pickup (int *type, ...);
579void *cfapi_archetype_get_first (int *type, ...);
580void *cfapi_archetype_get_property (int *type, ...);
581void *cfapi_party_get_property (int *type, ...);
582void *cfapi_region_get_property (int *type, ...);
583CommArray_s *find_plugin_command (char *cmd, object *op);
584int initPlugins (void);
585
586/* resurrection.c */ 453/* resurrection.c */
587int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 454int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
588int resurrection_fails (int levelcaster, int leveldead); 455int resurrection_fails (int levelcaster, int leveldead);
589void dead_player (object *op); 456void dead_player (object *op);
590void dead_character (const char *name); 457void dead_character (const char *name);
607const char *query_cost_string (const object *tmp, object *who, int flag); 474const char *query_cost_string (const object *tmp, object *who, int flag);
608sint64 query_money (const object *op); 475sint64 query_money (const object *op);
609int pay_for_amount (sint64 to_pay, object *pl); 476int pay_for_amount (sint64 to_pay, object *pl);
610int pay_for_item (object *op, object *pl); 477int pay_for_item (object *op, object *pl);
611int can_pay (object *pl); 478int can_pay (object *pl);
612void sell_item (object *op, object *pl); 479bool sell_item (object *op, object *pl);
613double shopkeeper_approval (const maptile *map, const object *player); 480double shopkeeper_approval (const maptile *map, const object *player);
614int describe_shop (const object *op); 481int describe_shop (const object *op);
615void shop_listing (object *sign, object *op); 482void shop_listing (object *sign, object *op);
616bool is_in_shop (object *o); 483bool is_in_shop (object *o);
617bool is_in_shop (maptile *map, int x, int y); 484bool is_in_shop (maptile *map, int x, int y);
706void move_aura (object *aura); 573void move_aura (object *aura);
707void move_peacemaker (object *op); 574void move_peacemaker (object *op);
708int write_mark (object *op, object *spell, const char *msg); 575int write_mark (object *op, object *spell, const char *msg);
709 576
710/* spell_util.c */ 577/* spell_util.c */
711object *find_random_spell_in_ob (object *ob, const char *skill); 578object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
712void set_spell_skill (object *op, object *caster, object *spob, object *dest); 579void set_spell_skill (object *op, object *caster, object *spob, object *dest);
713void init_spells (void);
714void dump_spells (void);
715void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 580void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
716int min_casting_level (object *caster, object *spell); 581int min_casting_level (object *caster, object *spell);
717int caster_level (object *caster, object *spell); 582int casting_level (object *caster, object *spell);
718sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 583sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
719int SP_level_dam_adjust (object *caster, object *spob); 584int SP_level_dam_adjust (object *caster, object *spob);
720int SP_level_duration_adjust (object *caster, object *spob); 585int SP_level_duration_adjust (object *caster, object *spob);
721int SP_level_range_adjust (object *caster, object *spob); 586int SP_level_range_adjust (object *caster, object *spob);
722object *check_spell_known (object *op, const char *name); 587object *check_spell_known (object *op, shstr_cmp name);
723object *lookup_spell_by_name (object *op, const char *spname); 588object *lookup_spell_by_name (object *op, const char *spname);
724int reflwall (maptile *m, int x, int y, object *sp_op); 589int reflwall (maptile *m, int x, int y, object *sp_op);
725int cast_create_obj (object *op, object *caster, object *new_op, int dir); 590int cast_create_obj (object *op, object *caster, object *new_op, int dir);
726int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 591int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
727int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 592int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
777void move_duplicator (object *op); 642void move_duplicator (object *op);
778void move_creator (object *creator); 643void move_creator (object *creator);
779void move_marker (object *op); 644void move_marker (object *op);
780void process_object (object *op); 645void process_object (object *op);
781 646
782/* timers.c */
783void cftimer_process_timers (void);
784void cftimer_process_event (object *ob);
785int cftimer_create (int id, long delay, object *ob, int mode);
786int cftimer_destroy (int id);
787int cftimer_find_free_id (void);
788
789/* weather.c */ 647/* weather.c */
790void set_darkness_map (maptile *m); 648void set_darkness_map (maptile *m);
791void adjust_daylight (void); 649void adjust_daylight (void);

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