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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:51 2006 UTC vs.
Revision 1.10 by elmex, Mon Aug 14 07:10:46 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2char *cauldron_sound(void); 2const char *cost_string_from_value(uint64 cost, int approx);
3void pay_player (object *pl, uint64 amount);
4uint64 pay_player_arch (object *pl, const char *arch, uint64 amount);
3void attempt_do_alchemy(object *caster, object *cauldron); 5void attempt_do_alchemy(object *caster, object *cauldron);
4int content_recipe_value(object *op); 6int content_recipe_value(object *op);
5int numb_ob_inside(object *op); 7int numb_ob_inside(object *op);
6object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 8object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
7void adjust_product(object *item, int lvl, int yield); 9void adjust_product(object *item, int lvl, int yield);
9object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 11object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
10void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 12void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
11void remove_contents(object *first_ob, object *save_item); 13void remove_contents(object *first_ob, object *save_item);
12int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 14int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
13/* apply.c */ 15/* apply.c */
16int transport_can_hold(const object *transport, const object *op, int nrof);
17int apply_transport(object *pl, object *transport, int aflag);
14int should_director_abort(object *op, object *victim); 18int should_director_abort(object *op, object *victim);
15int apply_potion(object *op, object *tmp); 19int apply_potion(object *op, object *tmp);
16int check_item(object *op, const char *item);
17int check_weapon_power(object *who, int improvs);
18int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); 20int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
19int prepare_weapon(object *op, object *improver, object *weapon); 21int prepare_weapon(object *op, object *improver, object *weapon);
20int improve_weapon(object *op, object *improver, object *weapon); 22int improve_weapon(object *op, object *improver, object *weapon);
21int check_improve_weapon(object *op, object *tmp); 23int check_improve_weapon(object *op, object *tmp);
22int improve_armour(object *op, object *improver, object *armour); 24int improve_armour(object *op, object *improver, object *armour);
197int command_usekeys(object *op, char *params); 199int command_usekeys(object *op, char *params);
198int command_resistances(object *op, char *params); 200int command_resistances(object *op, char *params);
199int command_help(object *op, char *params); 201int command_help(object *op, char *params);
200int onoff_value(const char *line); 202int onoff_value(const char *line);
201int command_quit(object *op, char *params); 203int command_quit(object *op, char *params);
204int command_real_quit(object *op, char *params);
202int command_explore(object *op, char *params); 205int command_explore(object *op, char *params);
203int command_sound(object *op, char *params); 206int command_sound(object *op, char *params);
204void receive_player_name(object *op, char k); 207void receive_player_name(object *op, char k);
205void receive_player_password(object *op, char k); 208void receive_player_password(object *op, char k);
206int explore_mode(void); 209int explore_mode(void);
256int command_pickup(object *op, char *params); 259int command_pickup(object *op, char *params);
257void set_pickup_mode(object *op, int i); 260void set_pickup_mode(object *op, int i);
258int command_search_items(object *op, char *params); 261int command_search_items(object *op, char *params);
259int command_rename_item(object *op, char *params); 262int command_rename_item(object *op, char *params);
260/* c_party.c */ 263/* c_party.c */
264int same_party(partylist *a, partylist *b);
261partylist* get_firstparty(void); 265partylist *get_firstparty(void);
262void remove_party(partylist *target_party); 266void remove_party(partylist *target_party);
263void obsolete_parties(void); 267void obsolete_parties(void);
268void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
264int confirm_party_password(object *op); 269int confirm_party_password(object *op);
265void receive_party_password(object *op, char k); 270void receive_party_password(object *op, char k);
266void send_party_message(object *op, char *msg); 271void send_party_message(object *op, char *msg);
267int command_gsay(object *op, char *params); 272int command_gsay(object *op, char *params);
268int command_party(object *op, char *params); 273int command_party(object *op, char *params);
285int command_toggle_shout(object *op, char *params); 290int command_toggle_shout(object *op, char *params);
286int command_shutdown(object *op, char *params); 291int command_shutdown(object *op, char *params);
287int command_goto(object *op, char *params); 292int command_goto(object *op, char *params);
288int command_generate(object *op, char *params); 293int command_generate(object *op, char *params);
289int command_freeze(object *op, char *params); 294int command_freeze(object *op, char *params);
295int command_arrest(object *op, char *params);
290int command_summon(object *op, char *params); 296int command_summon(object *op, char *params);
291int command_teleport(object *op, char *params); 297int command_teleport(object *op, char *params);
292int command_create(object *op, char *params); 298int command_create(object *op, char *params);
293int command_inventory(object *op, char *params); 299int command_inventory(object *op, char *params);
294int command_skills(object *op, char *params); 300int command_skills(object *op, char *params);
321int command_stack_pop(object *op, char *params); 327int command_stack_pop(object *op, char *params);
322int command_stack_push(object *op, char *params); 328int command_stack_push(object *op, char *params);
323int command_stack_list(object *op, char *params); 329int command_stack_list(object *op, char *params);
324int command_stack_clear(object *op, char *params); 330int command_stack_clear(object *op, char *params);
325int command_diff(object *op, char *params); 331int command_diff(object *op, char *params);
332int command_insert_into(object *op, char *params);
326/* commands.c */ 333/* commands.c */
327void init_commands(void); 334void init_commands(void);
328CommFunc find_oldsocket_command(char *cmd); 335CommFunc find_oldsocket_command(char *cmd);
329CommFunc find_oldsocket_command2(char *cmd); 336CommFunc find_oldsocket_command2(char *cmd);
330int parse_string(object *op, char *str);
331int parse_command(object *op, char *str);
332/* daemon.c */ 337/* daemon.c */
333FILE *BecomeDaemon(char *filename); 338FILE *BecomeDaemon(const char *filename);
334/* disease.c */ 339/* disease.c */
335int move_disease(object *disease); 340int move_disease(object *disease);
336int remove_symptoms(object *disease); 341int remove_symptoms(object *disease);
337object *find_symptom(object *disease); 342object *find_symptom(object *disease);
338int check_infection(object *disease); 343int check_infection(object *disease);
418void add_to_racelist(const char *race_name, object *op); 423void add_to_racelist(const char *race_name, object *op);
419racelink *get_racelist(void); 424racelink *get_racelist(void);
420racelink *find_racelink(const char *name); 425racelink *find_racelink(const char *name);
421/* login.c */ 426/* login.c */
422void emergency_save(int flag); 427void emergency_save(int flag);
423void delete_character(const char *name, int new); 428void delete_character(const char *name, int);
424int verify_player(const char *name, char *password); 429int verify_player(const char *name, char *password);
425int check_name(player *me, const char *name); 430int check_name(player *me, const char *name);
426int create_savedir_if_needed(char *savedir); 431int create_savedir_if_needed(char *savedir);
427void destroy_object(object *op); 432void destroy_object(object *op);
428int save_player(object *op, int flag); 433int save_player(object *op, int flag);
504int push_ob(object *who, int dir, object *pusher); 509int push_ob(object *who, int dir, object *pusher);
505/* pets.c */ 510/* pets.c */
506object *get_pet_enemy(object *pet, rv_vector *rv); 511object *get_pet_enemy(object *pet, rv_vector *rv);
507void terminate_all_pets(object *owner); 512void terminate_all_pets(object *owner);
508void remove_all_pets(mapstruct *map); 513void remove_all_pets(mapstruct *map);
509void follow_owner(object *ob, object *owner); 514int follow_owner(object *ob, object *owner);
510void pet_move(object *ob); 515void pet_move(object *ob);
511object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 516object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
512void move_golem(object *op); 517void move_golem(object *op);
513void control_golem(object *op, int dir); 518void control_golem(object *op, int dir);
514int summon_golem(object *op, object *caster, int dir, object *spob); 519int summon_golem(object *op, object *caster, int dir, object *spob);
517object *get_real_owner(object *ob); 522object *get_real_owner(object *ob);
518int should_arena_attack(object *pet, object *owner, object *target); 523int should_arena_attack(object *pet, object *owner, object *target);
519/* player.c */ 524/* player.c */
520player *find_player(const char *plname); 525player *find_player(const char *plname);
521player *find_player_partial_name(const char *plname); 526player *find_player_partial_name(const char *plname);
522void display_motd(object *op); 527void display_motd(const object *op);
523void send_rules(object *op); 528void send_rules(const object *op);
524void send_news(object *op); 529void send_news(const object *op);
525int playername_ok(const char *cp); 530int playername_ok(const char *cp);
526int add_player(NewSocket *ns); 531int add_player(NewSocket *ns);
527archetype *get_player_archetype(archetype *at); 532archetype *get_player_archetype(archetype *at);
528object *get_nearest_player(object *mon); 533object *get_nearest_player(object *mon);
529int path_to_player(object *mon, object *pl, unsigned mindiff); 534int path_to_player(object *mon, object *pl, unsigned mindiff);
579int plugins_init_plugin(const char *libfile); 584int plugins_init_plugin(const char *libfile);
580void *cfapi_get_hooks(int *type, ...); 585void *cfapi_get_hooks(int *type, ...);
581int plugins_remove_plugin(const char *id); 586int plugins_remove_plugin(const char *id);
582crossfire_plugin *plugins_find_plugin(const char *id); 587crossfire_plugin *plugins_find_plugin(const char *id);
583void plugins_display_list(object *op); 588void plugins_display_list(object *op);
589void *cfapi_system_find_animation(int *type, ...);
590void *cfapi_system_strdup_local(int *type, ...);
584void *cfapi_system_register_global_event(int *type, ...); 591void *cfapi_system_register_global_event(int *type, ...);
585void *cfapi_system_unregister_global_event(int *type, ...); 592void *cfapi_system_unregister_global_event(int *type, ...);
586void *cfapi_system_add_string(int *type, ...); 593void *cfapi_system_add_string(int *type, ...);
587void *cfapi_system_remove_string(int *type, ...); 594void *cfapi_system_remove_string(int *type, ...);
588void *cfapi_system_check_path(int *type, ...); 595void *cfapi_system_check_path(int *type, ...);
589void *cfapi_system_re_cmp(int *type, ...); 596void *cfapi_system_re_cmp(int *type, ...);
590void *cfapi_system_strdup_local(int *type, ...);
591void *cfapi_system_directory(int *type, ...); 597void *cfapi_system_directory(int *type, ...);
592void *cfapi_system_find_animation(int *type, ...);
593void *cfapi_map_get_map(int *type, ...); 598void *cfapi_map_get_map(int *type, ...);
594void *cfapi_map_has_been_loaded(int *type, ...); 599void *cfapi_map_has_been_loaded(int *type, ...);
595void *cfapi_map_create_path(int *type, ...); 600void *cfapi_map_create_path(int *type, ...);
596void *cfapi_map_get_map_property(int *type, ...); 601void *cfapi_map_get_map_property(int *type, ...);
597void *cfapi_map_set_map_property(int *type, ...); 602void *cfapi_map_set_map_property(int *type, ...);
598void *cfapi_map_out_of_map(int *type, ...); 603void *cfapi_map_out_of_map(int *type, ...);
599void *cfapi_map_update_position(int *type, ...); 604void *cfapi_map_update_position(int *type, ...);
600void *cfapi_map_delete_map(int *type, ...); 605void *cfapi_map_delete_map(int *type, ...);
601void *cfapi_map_message(int *type, ...); 606void *cfapi_map_message(int *type, ...);
602void *cfapi_map_get_object_at(int *type, ...); 607void *cfapi_map_get_object_at(int *type, ...);
603void *cfapi_map_get_flags(int* type, ...); 608void *cfapi_map_get_flags(int *type, ...);
604void *cfapi_map_present_arch_by_name(int* type, ...); 609void *cfapi_map_present_arch_by_name(int *type, ...);
610void *cfapi_object_move(int *type, ...);
605void *cfapi_object_get_key(int* type,...); 611void *cfapi_object_get_key(int *type, ...);
606void *cfapi_object_set_key(int* type,...); 612void *cfapi_object_set_key(int *type, ...);
607void *cfapi_object_get_property(int *type, ...); 613void *cfapi_object_get_property(int *type, ...);
608void *cfapi_object_set_property(int *type, ...); 614void *cfapi_object_set_property(int *type, ...);
615void *cfapi_object_apply_below(int *type, ...);
609void *cfapi_object_apply(int *type, ...); 616void *cfapi_object_apply(int *type, ...);
610void *cfapi_object_identify(int *type, ...); 617void *cfapi_object_identify(int *type, ...);
611void *cfapi_object_describe(int *type, ...); 618void *cfapi_object_describe(int *type, ...);
612void *cfapi_object_drain(int *type, ...); 619void *cfapi_object_drain(int *type, ...);
613void *cfapi_object_fix(int *type, ...); 620void *cfapi_object_fix(int *type, ...);
647void *cfapi_player_find(int *type, ...); 654void *cfapi_player_find(int *type, ...);
648void *cfapi_player_message(int *type, ...); 655void *cfapi_player_message(int *type, ...);
649void *cfapi_player_send_inventory(int *type, ...); 656void *cfapi_player_send_inventory(int *type, ...);
650void *cfapi_object_teleport(int *type, ...); 657void *cfapi_object_teleport(int *type, ...);
651void *cfapi_object_pickup(int *type, ...); 658void *cfapi_object_pickup(int *type, ...);
652void *cfapi_object_move(int* type, ...);
653void *cfapi_object_apply_below(int* type, ...);
654void *cfapi_archetype_get_first(int* type, ...); 659void *cfapi_archetype_get_first(int *type, ...);
655void *cfapi_archetype_get_property(int* type, ...); 660void *cfapi_archetype_get_property(int *type, ...);
656void *cfapi_party_get_property(int* type, ...); 661void *cfapi_party_get_property(int *type, ...);
657void *cfapi_region_get_property(int* type, ...); 662void *cfapi_region_get_property(int *type, ...);
658CommArray_s *find_plugin_command(char *cmd, object *op); 663CommArray_s *find_plugin_command(char *cmd, object *op);
659int initPlugins(void); 664int initPlugins(void);
660/* resurrection.c */ 665/* resurrection.c */
661int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 666int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
662int resurrection_fails(int levelcaster, int leveldead); 667int resurrection_fails(int levelcaster, int leveldead);
672int trap_see(object *op, object *trap); 677int trap_see(object *op, object *trap);
673int trap_show(object *trap, object *where); 678int trap_show(object *trap, object *where);
674int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 679int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
675void trap_adjust(object *trap, int difficulty); 680void trap_adjust(object *trap, int difficulty);
676/* shop.c */ 681/* shop.c */
677uint64 query_cost(object *tmp, object *who, int flag); 682uint64 query_cost(const object *tmp, object *who, int flag);
678const char *cost_string_from_value(uint64 cost);
679const char *query_cost_string(object *tmp, object *who, int flag); 683const char *query_cost_string(const object *tmp, object *who, int flag);
680uint64 query_money(object *op); 684uint64 query_money(const object *op);
681int pay_for_amount(uint64 to_pay, object *pl); 685int pay_for_amount(uint64 to_pay, object *pl);
682int pay_for_item(object *op, object *pl); 686int pay_for_item(object *op, object *pl);
683int can_pay(object *pl); 687int can_pay(object *pl);
684int get_payment(object *pl, object *op); 688int get_payment(object *pl, object *op);
685void sell_item(object *op, object *pl); 689void sell_item(object *op, object *pl);
686double shop_specialisation_ratio(object *item, mapstruct *map);
687double shop_greed(mapstruct *map);
688double shopkeeper_approval(mapstruct *map, object *player); 690double shopkeeper_approval(const mapstruct *map, const object *player);
689int describe_shop(object *op); 691int describe_shop(const object *op);
690void shop_listing(object *op); 692void shop_listing(object *op);
691/* skills.c */ 693/* skills.c */
692int steal(object *op, int dir, object *skill); 694int steal(object *op, int dir, object *skill);
693int pick_lock(object *pl, int dir, object *skill); 695int pick_lock(object *pl, int dir, object *skill);
694int hide(object *op, object *skill); 696int hide(object *op, object *skill);
711int change_skill(object *who, object *new_skill, int flag); 713int change_skill(object *who, object *new_skill, int flag);
712void clear_skill(object *who); 714void clear_skill(object *who);
713int do_skill(object *op, object *part, object *skill, int dir, const char *string); 715int do_skill(object *op, object *part, object *skill, int dir, const char *string);
714int calc_skill_exp(object *who, object *op, object *skill); 716int calc_skill_exp(object *who, object *op, object *skill);
715int learn_skill(object *pl, object *scroll); 717int learn_skill(object *pl, object *scroll);
716void show_skills(object *op, const char* search); 718void show_skills(object *op, const char *search);
717int use_skill(object *op, const char *string); 719int use_skill(object *op, const char *string);
718int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 720int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
719int attack_hth(object *pl, int dir, const char *string, object *skill);
720int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
721/* spell_attack.c */ 721/* spell_attack.c */
722void check_spell_knockback(object *op); 722void check_spell_knockback(object *op);
723void forklightning(object *op, object *tmp); 723void forklightning(object *op, object *tmp);
724void move_bolt(object *op); 724void move_bolt(object *op);
725int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 725int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
847void move_teleporter(object *op); 847void move_teleporter(object *op);
848void move_player_changer(object *op); 848void move_player_changer(object *op);
849void move_firewall(object *op); 849void move_firewall(object *op);
850void move_player_mover(object *op); 850void move_player_mover(object *op);
851void move_duplicator(object *op); 851void move_duplicator(object *op);
852void move_creator(object *op); 852void move_creator(object *creator);
853void move_marker(object *op); 853void move_marker(object *op);
854int process_object(object *op); 854int process_object(object *op);
855/* timers.c */ 855/* timers.c */
856void cftimer_process_timers(void); 856void cftimer_process_timers(void);
857void cftimer_process_event(object *ob); 857void cftimer_process_event(object *ob);

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