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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.108 by root, Mon Nov 2 07:21:50 2009 UTC vs.
Revision 1.138 by root, Wed Nov 16 23:42:01 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23/* alchemy.c */ 23/* alchemy.c */
24int need_identify (const object *obj);
25int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
26const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
27void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30int content_recipe_value (object *op);
31int numb_ob_inside (object *op);
32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
33void adjust_product (object *item, int lvl, int yield);
34object *make_item_from_recipe (object *cauldron, recipe *rp);
35object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
36void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
37void remove_contents (object *first_ob, object *save_item);
38int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
39 29
40/* apply.c */ 30/* apply.c */
41int transport_can_hold (const object *transport, const object *op, int nrof); 31int transport_can_hold (const object *transport, const object *op, int nrof);
42int apply_transport (object *pl, object *transport, int aflag); 32int apply_transport (object *pl, object *transport, int aflag);
43int should_director_abort (object *op, object *victim); 33int should_director_abort (object *op, object *victim);
44int apply_potion (object *op, object *tmp); 34int apply_potion (object *op, object *tmp);
45int prepare_weapon (object *op, object *improver, object *weapon);
46int improve_weapon (object *op, object *improver, object *weapon);
47int check_improve_weapon (object *op, object *tmp);
48int improve_armour (object *op, object *improver, object *armour);
49int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 35int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
54void apply_scroll (object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
55int dragon_eat_flesh (object *op, object *meal);
56void apply_poison (object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
57int is_legal_2ways_exit (object *op, object *exit);
58int manual_apply (object *op, object *tmp, int aflag);
59int player_apply (object *pl, object *op, int aflag, int quiet);
60void player_apply_below (object *pl); 41void player_apply_below (object *pl);
61int unapply_for_ob (object *who, object *op, int aflags);
62int can_apply_object (object *who, object *op); 42int can_apply_object (object *who, object *op);
63int apply_special (object *who, object *op, int aflags);
64int monster_apply_special (object *who, object *op, int aflags);
65int auto_apply (object *op); 43int auto_apply (object *op);
66void fix_auto_apply (maptile *m); 44void fix_auto_apply (maptile *m);
67void eat_special_food (object *who, object *food); 45void eat_special_food (object *who, object *food);
68void apply_lighter (object *who, object *lighter);
69void scroll_failure (object *op, int failure, int power);
70void apply_changes_to_player (object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op); 47void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on); 48void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a); 49void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter); 50int convert_item (object *item, object *converter);
76 51
77/* attack.c */ 52/* attack.c */
78void cancellation (object *op); 53void cancellation (object *op);
79int did_make_save_item (object *op, int type, object *originator);
80void save_throw_object (object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
81int hit_map (object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
82void attack_message (int dam, int type, object *op, object *hitter);
83int attack_ob (object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
84object *hit_with_arrow (object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
85void tear_down_wall (object *op);
86void scare_creature (object *target, object *hitter);
87int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
88int kill_object (object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
89int friendly_fire (object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
90int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
91void poison_player (object *op, object *hitter, int dam);
92void slow_player (object *op, object *hitter, int dam);
93void confuse_player (object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
94void blind_player (object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
95void paralyze_player (object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
96void deathstrike_player (object *op, object *hitter, int *dam);
97int adj_attackroll (object *hitter, object *target);
98int is_aimed_missile (object *op);
99 65
100/* build_map.c */ 66/* build_map.c */
101void apply_map_builder (object *pl, int dir); 67void apply_map_builder (object *pl, int dir);
102 68
103/* c_misc.c */ 69/* c_misc.c */
126int command_players (object *op, char *paramss); 92int command_players (object *op, char *paramss);
127int command_bowmode (object *op, char *params); 93int command_bowmode (object *op, char *params);
128int command_showpets (object *op, char *params); 94int command_showpets (object *op, char *params);
129int command_resistances (object *op, char *params); 95int command_resistances (object *op, char *params);
130int command_help (object *op, char *params); 96int command_help (object *op, char *params);
131int onoff_value (const char *line);
132int command_quit (object *op, char *params); 97int command_quit (object *op, char *params);
133int command_real_quit (object *op, char *params); 98int command_real_quit (object *op, char *params);
134void receive_player_name (object *op, char k); 99void receive_player_name (object *op, char k);
135void receive_player_password (object *op, char k); 100void receive_player_password (object *op, char k);
136int command_title (object *op, char *params); 101int command_title (object *op, char *params);
145int command_south (object *op, char *params); 110int command_south (object *op, char *params);
146int command_southeast (object *op, char *params); 111int command_southeast (object *op, char *params);
147int command_southwest (object *op, char *params); 112int command_southwest (object *op, char *params);
148int command_west (object *op, char *params); 113int command_west (object *op, char *params);
149int command_stay (object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
150 119
151/* c_new.c */ 120/* c_new.c */
152void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
153int bad_command (object *op, char *params);
154 122
155/* c_object.c */ 123/* c_object.c */
156object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
157int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
158int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
169void drop_object (object *dropper, object *obj); 137void drop_object (object *dropper, object *obj);
170void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
171int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
172int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
173int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
174object *find_marked_object (object *op);
175void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
176const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
177void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
178int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
179void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
180int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
181int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
182 152
183/* c_party.c */ 153/* c_party.c */
184partylist *get_firstparty (void); 154partylist *get_firstparty ();
185void remove_party (partylist *target_party);
186void obsolete_parties (void); 155void obsolete_parties ();
187void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
188int confirm_party_password (object *op);
189void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
190void send_party_message (object *op, const char *msg);
191int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
192int command_party (object *op, char *params); 159int command_party (object *op, char *params);
193 160
194/* c_range.c */ 161/* c_range.c */
195int command_invoke (object *op, char *params); 162int command_invoke (object *op, char *params);
196int command_cast (object *op, char *params); 163int command_cast (object *op, char *params);
197int command_prepare (object *op, char *params); 164int command_prepare (object *op, char *params);
198int command_cast_spell (object *op, char *params, char command);
199int legal_range (object *op, int r); 165int legal_range (object *op, int r);
200void change_spell (object *op, char k);
201int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
202 167
203/* c_wiz.c */ 168/* c_wiz.c */
204int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
205void do_wizard_hide (object *op, int silent_dm);
206int command_hide (object *op, char *params);
207int command_setgod (object *op, char *params); 170int command_setgod (object *op, char *params);
208int command_banish (object *op, char *params); 171int command_banish (object *op, char *params);
209int command_save_overlay (object *op, char *params); 172int command_save_overlay (object *op, char *params);
210int command_freeze (object *op, char *params); 173int command_freeze (object *op, char *params);
211int command_arrest (object *op, char *params); 174int command_arrest (object *op, char *params);
220int command_free (object *op, char *params); 183int command_free (object *op, char *params);
221int command_addexp (object *op, char *params); 184int command_addexp (object *op, char *params);
222int command_speed (object *op, char *params); 185int command_speed (object *op, char *params);
223int command_stats (object *op, char *params); 186int command_stats (object *op, char *params);
224int command_abil (object *op, char *params); 187int command_abil (object *op, char *params);
225int command_reset (object *op, char *params);
226int command_nowiz (object *op, char *params);
227int do_wizard_dm (object *op, char *params, int silent);
228int command_dm (object *op, char *params);
229int command_invisible (object *op, char *params); 188int command_invisible (object *op, char *params);
230int command_learn_spell (object *op, char *params); 189int command_learn_spell (object *op, char *params);
231int command_learn_special_prayer (object *op, char *params); 190int command_learn_special_prayer (object *op, char *params);
232int command_forget_spell (object *op, char *params); 191int command_forget_spell (object *op, char *params);
233int command_dmhide (object *op, char *params);
234void dm_stack_pop (player *pl);
235object *dm_stack_peek (player *pl);
236void dm_stack_push (player *pl, tag_t item); 192void dm_stack_push (player *pl, tag_t item);
237object *get_dm_object (player *pl, char **params, int *from);
238int command_stack_pop (object *op, char *params); 193int command_stack_pop (object *op, char *params);
239int command_stack_push (object *op, char *params); 194int command_stack_push (object *op, char *params);
240int command_stack_list (object *op, char *params); 195int command_stack_list (object *op, char *params);
241int command_stack_clear (object *op, char *params); 196int command_stack_clear (object *op, char *params);
242int command_diff (object *op, char *params); 197int command_diff (object *op, char *params);
243int command_insert_into (object *op, char *params); 198int command_insert_into (object *op, char *params);
244 199
245/* commands.c */
246void init_commands (void);
247CommFunc find_oldsocket_command (char *cmd);
248CommFunc find_oldsocket_command2 (char *cmd);
249
250/* daemon.c */ 200/* daemon.c */
251FILE *BecomeDaemon (const char *filename); 201FILE *BecomeDaemon (const char *filename);
252 202
253/* disease.c */ 203/* disease.c */
254int move_disease (object *disease); 204int move_disease (object *disease);
256int move_symptom (object *symptom); 206int move_symptom (object *symptom);
257int check_physically_infect (object *victim, object *hitter); 207int check_physically_infect (object *victim, object *hitter);
258int cure_disease (object *sufferer, object *caster, object *spell); 208int cure_disease (object *sufferer, object *caster, object *spell);
259 209
260/* egoitem.c */ 210/* egoitem.c */
261int create_artifact (object *op, const char *artifactname);
262int apply_power_crystal (object *op, object *crystal); 211int apply_power_crystal (object *op, object *crystal);
263 212
264/* hiscore.c */
265char *spool (char *bp, char *error);
266void check_score (object *op);
267void display_high_score (object *op, int max, const char *match);
268
269/* gods.c */ 213/* gods.c */
270int lookup_god_by_name (shstr_cmp name);
271object *find_god (shstr_cmp name); 214object *find_god (shstr_cmp name);
272shstr_tmp determine_god (object *op); 215shstr_tmp determine_god (object *op);
273void pray_at_altar (object *pl, object *altar, object *skill); 216void pray_at_altar (object *pl, object *altar, object *skill);
274void become_follower (object *op, object *new_god); 217void become_follower (object *op, object *new_god);
275int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
276void stop_using_item (object *op, int type, int number);
277void update_priest_flag (object *god, object *exp_ob, uint32 flag);
278archetype *determine_holy_arch (object *god, shstr_cmp type); 218archetype *determine_holy_arch (object *god, shstr_cmp type);
279void god_intervention (object *op, object *god, object *skill);
280int god_examines_priest (object *op, object *god);
281int god_examines_item (object *god, object *item);
282int get_god (object *priest);
283int tailor_god_spell (object *spellop, object *caster); 219int tailor_god_spell (object *spellop, object *caster);
284 220
285/* init.c */ 221/* init.c */
286void load_settings (void); 222void load_settings ();
287void load_materials (void);
288void init (int argc, char **argv); 223void init (int argc, char **argv);
289void usage (void); 224void usage ();
290void help (void); 225void help ();
291void init_beforeplay (void); 226void init_beforeplay ();
292void init_signals (void); 227void init_signals ();
293void init_races (void);
294void dump_races (void);
295void add_to_racelist (const char *race_name, object *op);
296racelink *get_racelist (void);
297racelink *find_racelink (const char *name); 228racelink *find_racelink (const char *name);
298 229
299/* login.c */ 230/* login.c */
300void delete_character (const char *name); 231void delete_character (const char *name);
301int verify_player (const char *name, char *password); 232int verify_player (const char *name, char *password);
302int check_name (player *me, const char *name); 233int check_name (player *me, const char *name);
303int create_savedir_if_needed (char *savedir); 234int create_savedir_if_needed (char *savedir);
304void copy_file (const char *filename, FILE *fpout); 235void copy_file (const char *filename, FILE *fpout);
305 236
306/* main.c */ 237/* main.c */
307void server_tick (); 238void one_tick ();
308void version (object *op); 239void version (object *op);
309void info_keys (object *op); 240void info_keys (object *op);
310char *crypt_string (char *str, char *salt); 241char *crypt_string (char *str, char *salt);
311void enter_player_savebed (object *op); 242void enter_player_savebed (object *op);
312void leave_map (object *op); 243void leave_map (object *op);
313void set_map_timeout (maptile *oldmap);
314char *clean_path (const char *file); 244char *clean_path (const char *file);
315char *unclean_path (const char *src); 245char *unclean_path (const char *src);
316void enter_exit (object *op, object *exit_ob); 246void enter_exit (object *op, object *exit_ob);
317void process_events ();
318void clean_tmp_files (void); 247void clean_tmp_files ();
319void leave (player *pl,int draw_exit); 248void leave (player *pl,int draw_exit);
320void do_specials (void);
321int main (int argc, char **argv); 249int main (int argc, char **argv);
322 250
323/* monster.c */ 251/* monster.c */
324object *check_enemy (object *npc, rv_vector *rv); 252object *check_enemy (object *npc, rv_vector *rv);
325object *find_nearest_living_creature (object *npc); 253object *find_nearest_living_creature (object *npc);
326object *find_enemy (object *npc, rv_vector *rv);
327int check_wakeup (object *op, object *enemy, rv_vector *rv);
328int move_randomly (object *op);
329int move_monster (object *op); 254int move_monster (object *op);
330int can_hit (object *ob1, object *ob2, rv_vector *rv);
331object *monster_choose_random_spell (object *monster);
332int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
333int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
334int monster_use_skill (object *head, object *part, object *pl, int dir);
335int monster_use_range (object *head, object *part, object *pl, int dir);
336int monster_use_bow (object *head, object *part, object *pl, int dir);
337int check_good_weapon (object *who, object *item);
338int check_good_armour (object *who, object *item);
339void monster_check_pickup (object *monster);
340int monster_can_pick (object *monster, object *item);
341void monster_apply_below (object *monster);
342void monster_check_apply (object *mon, object *item); 255void monster_check_apply (object *mon, object *item);
343void npc_call_help (object *op); 256void npc_call_help (object *op);
344int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
345int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
346int hitrun_att (int dir, object *ob, object *enemy);
347int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
348int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
349int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
350void circ1_move (object *ob);
351void circ2_move (object *ob);
352void pace_movev (object *ob);
353void pace_moveh (object *ob);
354void pace2_movev (object *ob);
355void pace2_moveh (object *ob);
356void rand_move (object *ob);
357void check_earthwalls (object *op, maptile *m, int x, int y); 257void check_earthwalls (object *op, maptile *m, int x, int y);
358void check_doors (object *op, maptile *m, int x, int y); 258void check_doors (object *op, maptile *m, int x, int y);
359void communicate (object *op, const char *txt); 259void communicate (object *op, const char *txt);
360int talk_to_npc (object *op, object *npc, const char *txt); 260int talk_to_npc (object *op, object *npc, const char *txt);
361int talk_to_wall (object *pl, object *npc, const char *txt); 261int talk_to_wall (object *pl, object *npc, const char *txt);
363int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 263int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
364int stand_in_light (object *op); 264int stand_in_light (object *op);
365int can_see_enemy (object *op, object *enemy); 265int can_see_enemy (object *op, object *enemy);
366 266
367/* move.c */ 267/* move.c */
368int move_object (object *op, int dir);
369int move_ob (object *op, int dir, object *originator);
370int transfer_ob (object *op, int x, int y, int randomly, object *originator); 268int transfer_ob (object *op, int x, int y, int randomly, object *originator);
371int teleport (object *teleporter, uint8 tele_type, object *user); 269int teleport (object *teleporter, uint8 tele_type, object *user);
372void recursive_roll (object *op, int dir, object *pusher); 270void recursive_roll (object *op, int dir, object *pusher);
373int try_fit (object *op, maptile *m, int x, int y);
374int roll_ob (object *op, int dir, object *pusher);
375int push_ob (object *who, int dir, object *pusher); 271int push_ob (object *who, int dir, object *pusher);
376 272
377/* pets.c */ 273/* pets.c */
378object *get_pet_enemy (object *pet, rv_vector *rv); 274object *get_pet_enemy (object *pet, rv_vector *rv);
379void terminate_all_pets (object *owner); 275void terminate_all_pets (object *owner);
380void remove_all_pets (maptile *map); 276void move_all_pets ();
381int follow_owner (object *ob, object *owner); 277int follow_owner (object *ob, object *owner);
382void pet_move (object *ob); 278void pet_move (object *ob);
383object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
384void move_golem (object *op); 279void move_golem (object *op);
385void control_golem (object *op, int dir); 280void control_golem (object *op, int dir);
386int summon_golem (object *op, object *caster, int dir, object *spob); 281int summon_golem (object *op, object *caster, int dir, object *spob);
387object *choose_cult_monster (object *pl, object *god, int summon_level);
388int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); 282int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
389int should_arena_attack (object *pet, object *owner, object *target); 283int should_arena_attack (object *pet, object *owner, object *target);
390 284
391/* player.c */ 285/* player.c */
392player *find_player (const char *plname); 286player *find_player (const char *plname);
393player *find_player_partial_name (const char *plname); 287player *find_player_partial_name (const char *plname);
394int playername_ok (const char *cp); 288int playername_ok (const char *cp);
395archetype *get_player_archetype (archetype *at);
396object *get_nearest_player (object *mon); 289object *get_nearest_player (object *mon);
397int path_to_player (object *mon, object *pl, unsigned mindiff); 290int path_to_player (object *mon, object *pl, unsigned mindiff);
398void give_initial_items (object *pl, treasurelist *items); 291void give_initial_items (object *pl, treasurelist *items);
399void get_name (object *op); 292void get_name (object *op);
400void get_password (object *op); 293void get_password (object *op);
405void Roll_Again (object *op); 298void Roll_Again (object *op);
406void Swap_Stat (object *op, int Swap_Second); 299void Swap_Stat (object *op, int Swap_Second);
407int key_roll_stat (object *op, char key); 300int key_roll_stat (object *op, char key);
408int key_change_class (object *op, char key); 301int key_change_class (object *op, char key);
409int key_confirm_quit (object *op, char key); 302int key_confirm_quit (object *op, char key);
410void flee_player (object *op);
411int check_pick (object *op); 303int check_pick (object *op);
412object *find_arrow (object *op, const char *type);
413object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
414object *pick_arrow_target (object *op, shstr_cmp type, int dir);
415int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 304int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
416int player_fire_bow (object *op, int dir);
417void fire_misc_object (object *op, int dir);
418bool fire (object *op, int dir); 305bool fire (object *who, int dir);
419object *find_key (object *pl, object *container, object *door); 306object *find_key (object *pl, object *container, object *door);
420bool move_player_attack (object *op, int dir); 307bool move_player_attack (object *op, int dir);
421bool move_player (object *op, int dir); 308bool move_player (object *op, int dir);
422bool handle_newcs_player (object *op); 309bool handle_newcs_player (object *op);
423int save_life (object *op);
424const char *gravestone_text (object *op);
425void do_some_living (object *op); 310void do_some_living (object *op);
426void kill_player (object *op); 311void kill_player (object *op);
427void loot_object (object *op);
428void fix_weight (void); 312void fix_weight ();
429void fix_luck (void); 313void fix_luck ();
430void cast_dust (object *op, object *throw_ob, int dir); 314void cast_dust (object *op, object *throw_ob, int dir);
431void make_visible (object *op); 315void make_visible (object *op);
432int is_true_undead (object *op); 316int is_true_undead (object *op);
433int hideability (object *ob); 317int hideability (object *ob);
434void do_hidden_move (object *op); 318void do_hidden_move (object *op);
435int stand_near_hostile (object *who); 319int stand_near_hostile (object *who);
436int player_can_view (object *pl, object *op); 320int player_can_view (object *pl, object *op);
437int action_makes_visible (object *op);
438int op_on_battleground (object *op, int *x, int *y); 321int op_on_battleground (object *op, int *x, int *y);
439void dragon_ability_gain (object *who, int atnr, int level); 322void dragon_ability_gain (object *who, int atnr, int level);
440void player_unready_range_ob (player *pl, object *ob);
441 323
442/* resurrection.c */ 324/* resurrection.c */
443int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 325int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
444int resurrection_fails (int levelcaster, int leveldead);
445void dead_player (object *op);
446void dead_character (const char *name);
447int dead_player_exists (const char *name);
448 326
449/* rune.c */ 327/* rune.c */
450int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 328int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
451void move_rune (object *op); 329void move_rune (object *op);
452void rune_attack (object *op, object *victim);
453void spring_trap (object *trap, object *victim); 330void spring_trap (object *trap, object *victim);
454int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 331int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
455int trap_see (object *op, object *trap); 332int trap_see (object *op, object *trap);
456int trap_show (object *trap, object *where); 333int trap_show (object *trap, object *where);
457int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 334int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
458void trap_adjust (object *trap, int difficulty); 335void trap_adjust (object *trap, int difficulty);
459 336
460/* shop.c */ 337/* shop.c */
461int get_payment (object *pl); 338int get_payment (object *pl);
462sint64 query_cost (const object *tmp, object *who, int flag);
463const char *query_cost_string (const object *tmp, object *who, int flag);
464sint64 query_money (const object *op); 339sint64 query_money (const object *op);
465int pay_for_amount (sint64 to_pay, object *pl); 340int pay_for_amount (sint64 to_pay, object *pl);
466int pay_for_item (object *op, object *pl); 341int pay_for_item (object *op, object *pl);
467int can_pay (object *pl); 342int can_pay (object *pl);
468bool sell_item (object *op, object *pl); 343bool sell_item (object *op, object *pl);
469double shopkeeper_approval (const maptile *map, const object *player); 344double shopkeeper_approval (const maptile *map, const object *player);
470int describe_shop (const object *op); 345int describe_shop (const object *op);
471void shop_listing (object *sign, object *op); 346void shop_listing (object *sign, object *op);
472bool is_in_shop (object *o);
473bool is_in_shop (maptile *map, int x, int y); 347bool is_in_shop (maptile *map, int x, int y);
474 348
475/* skills.c */ 349/* skills.c */
476int steal (object *op, int dir, object *skill); 350int steal (object *op, int dir, object *skill);
477int pick_lock (object *pl, int dir, object *skill); 351int pick_lock (object *pl, int dir, object *skill);
478int hide (object *op, object *skill); 352int hide (object *op, object *skill);
479int jump (object *pl, int dir, object *skill); 353int jump (object *pl, int dir, object *skill);
480int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
481int skill_ident (object *pl, object *skill); 354int skill_ident (object *pl, object *skill);
482int use_oratory (object *pl, int dir, object *skill); 355int use_oratory (object *pl, int dir, object *skill);
483int singing (object *pl, int dir, object *skill); 356int singing (object *pl, int dir, object *skill);
484int find_traps (object *pl, object *skill); 357int find_traps (object *pl, object *skill);
485int remove_trap (object *op, int dir, object *skill); 358int remove_trap (object *op, int dir, object *skill);
486int pray (object *pl, object *skill); 359int pray (object *pl, object *skill);
487void meditate (object *pl, object *skill); 360void meditate (object *pl, object *skill);
488int write_on_item (object *pl, const char *params, object *skill); 361int write_on_item (object *pl, const char *params, object *skill);
489int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 362int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
363bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
364bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
490 365
491/* skill_util.c */ 366/* skill_util.c */
492void init_skills (void); 367void init_skills ();
493void link_player_skills (object *op); 368void link_player_skills (object *op);
494int do_skill (object *op, object *part, object *skill, int dir, const char *string); 369int do_skill (object *op, object *part, object *skill, int dir, const char *string);
495int calc_skill_exp (object *who, object *op, object *skill); 370int calc_skill_exp (object *who, object *op, object *skill);
496int learn_skill (object *pl, object *scroll); 371int learn_skill (object *pl, object *scroll);
497void show_skills (object *op, const char *search); 372void show_skills (object *op, const char *search);
498int use_skill (object *op, const char *string); 373int use_skill (object *op, const char *string);
499int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 374int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
500 375
501/* spell_attack.c */ 376/* spell_attack.c */
502void check_spell_knockback (object *op);
503void forklightning (object *op, object *tmp);
504void move_bolt (object *op); 377void move_bolt (object *op);
505int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 378int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
506void explosion (object *op); 379void explosion (object *op);
507void explode_bullet (object *op);
508void check_bullet (object *op); 380void check_bullet (object *op);
509void move_bullet (object *op); 381void move_bullet (object *op);
510int fire_bullet (object *op, object *caster, int dir, object *spob); 382int fire_bullet (object *op, object *caster, int dir, object *spob);
511void cone_drop (object *op);
512void move_cone (object *op); 383void move_cone (object *op);
513int cast_cone (object *op, object *caster, int dir, object *spell); 384int cast_cone (object *op, object *caster, int dir, object *spell);
514void animate_bomb (object *op); 385void animate_bomb (object *op);
515int create_bomb (object *op, object *caster, int dir, object *spell); 386int create_bomb (object *op, object *caster, int dir, object *spell);
516object *get_pointed_target (object *op, int dir, int range, int type);
517int cast_smite_spell (object *op, object *caster, int dir, object *spell); 387int cast_smite_spell (object *op, object *caster, int dir, object *spell);
518void move_missile (object *op); 388void move_missile (object *op);
519int make_object_glow (object *op, int radius, int time);
520int cast_destruction (object *op, object *caster, object *spell_ob); 389int cast_destruction (object *op, object *caster, object *spell_ob);
521int cast_curse (object *op, object *caster, object *spell_ob, int dir); 390int cast_curse (object *op, object *caster, object *spell_ob, int dir);
522int mood_change (object *op, object *caster, object *spell); 391int mood_change (object *op, object *caster, object *spell);
523void move_ball_spell (object *op); 392void move_ball_spell (object *op);
524void move_swarm_spell (object *op); 393void move_swarm_spell (object *op);
545int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 414int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
546int perceive_self (object *op); 415int perceive_self (object *op);
547int magic_wall (object *op, object *caster, int dir, object *spell_ob); 416int magic_wall (object *op, object *caster, int dir, object *spell_ob);
548int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); 417int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
549int cast_heal (object *op, object *caster, object *spell, int dir); 418int cast_heal (object *op, object *caster, object *spell, int dir);
550int change_ability_duration (object *spell, object *caster);
551int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 419int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
552int cast_bless (object *op, object *caster, object *spell_ob, int dir); 420int cast_bless (object *op, object *caster, object *spell_ob, int dir);
553int alchemy (object *op, object *caster, object *spell_ob); 421int alchemy (object *op, object *caster, object *spell_ob);
554int remove_curse (object *op, object *caster, object *spell); 422int remove_curse (object *op, object *caster, object *spell);
555int cast_identify (object *op, object *caster, object *spell); 423int cast_identify (object *op, object *caster, object *spell);
566 434
567/* spell_util.c */ 435/* spell_util.c */
568object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 436object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
569void set_spell_skill (object *op, object *caster, object *spob, object *dest); 437void set_spell_skill (object *op, object *caster, object *spob, object *dest);
570void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 438void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
571int min_casting_level (object *caster, object *spell);
572int casting_level (object *caster, object *spell);
573sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
574int SP_level_dam_adjust (object *caster, object *spob);
575int SP_level_duration_adjust (object *caster, object *spob);
576int SP_level_range_adjust (object *caster, object *spob);
577object *check_spell_known (object *op, shstr_cmp name); 439object *check_spell_known (object *op, shstr_cmp name);
578object *lookup_spell_by_name (object *op, const char *spname);
579int reflwall (maptile *m, int x, int y, object *sp_op); 440int reflwall (maptile *m, int x, int y, object *sp_op);
580int cast_create_obj (object *op, object *caster, object *new_op, int dir); 441bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
581int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 442int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
582int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 443int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
583void regenerate_rod (object *rod); 444void regenerate_rod (object *rod);
584void drain_rod_charge (object *rod); 445void drain_rod_charge (object *rod);
585object *find_target_for_friendly_spell (object *op, int dir); 446object *find_target_for_friendly_spell (object *op, int dir);
586int spell_find_dir (maptile *m, int x, int y, object *exclude); 447int spell_find_dir (maptile *m, int x, int y, object *exclude);
587void put_a_monster (object *op, const char *monstername);
588int summon_hostile_monsters (object *op, int n, const char *monstername); 448int summon_hostile_monsters (object *op, int n, const char *monstername);
589void shuffle_attack (object *op, int change_face); 449void shuffle_attack (object *op, int change_face);
590void prayer_failure (object *op, int failure, int power);
591void spell_failure (object *op, int failure, int power, object *skill); 450void spell_failure (object *op, int failure, int power, object *skill);
592int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
593int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); 451int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
594void move_spell_effect (object *op); 452void move_spell_effect (object *op);
595void check_spell_effect (object *op);
596void apply_spell_effect (object *spell, object *victim); 453void apply_spell_effect (object *spell, object *victim);
597void create_exploding_ball_at (object *victim, int level); 454void create_exploding_ball_at (object *victim, int level);
598 455
599/* swamp.c */ 456/* swamp.c */
600void walk_on_deep_swamp (object *op, object *victim); 457void walk_on_deep_swamp (object *op, object *victim);
601void move_deep_swamp (object *op); 458void move_deep_swamp (object *op);
602 459
603/* swap.c */ 460/* swap.c */
604void read_map_log (void); 461void read_map_log ();
605void swap_map (maptile *map); 462void swap_map (maptile *map);
606void check_active_maps (void); 463void check_active_maps ();
607maptile *map_least_timeout (char *except_level); 464maptile *map_least_timeout (char *except_level);
608void swap_below_max (char *except_level); 465void swap_below_max (char *except_level);
609int players_on_map (maptile *m, int show_all); 466int players_on_map (maptile *m, int show_all);
610void flush_old_maps (void); 467void flush_old_maps ();
611 468
612/* time.c */ 469/* time.c */
613void remove_door (object *op); 470void remove_door (object *op);
614void remove_door2 (object *op); 471void remove_door2 (object *op);
615void generate_monster (object *gen);
616void remove_force (object *op);
617void remove_blindness (object *op);
618void poison_more (object *op);
619void move_gate (object *op);
620void move_timed_gate (object *op);
621void move_detector (object *op);
622void animate_trigger (object *op); 472void animate_trigger (object *op);
623void move_hole (object *op);
624object *stop_item (object *op); 473object *stop_item (object *op);
625void fix_stopped_item (object *op, maptile *map, object *originator); 474void fix_stopped_item (object *op, maptile *map, object *originator);
626object *fix_stopped_arrow (object *op); 475object *fix_stopped_arrow (object *op);
627void move_arrow (object *op); 476void move_arrow (object *op);
628void change_object (object *op);
629void move_teleporter (object *op); 477void move_teleporter (object *op);
630void move_player_changer (object *op);
631void move_firewall (object *op); 478void move_firewall (object *op);
632void move_player_mover (object *op);
633void move_duplicator (object *op); 479void move_duplicator (object *op);
634void move_creator (object *creator); 480void move_creator (object *creator);
635void move_marker (object *op); 481void move_marker (object *op);
636void process_object (object *op); 482void process_object (object *op);
637 483
638/* weather.c */ 484/* weather.c */
639void set_darkness_map (maptile *m);
640void adjust_daylight (void); 485void adjust_daylight ();
486

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