--- deliantra/server/include/sproto.h 2007/09/30 16:24:30 1.78 +++ deliantra/server/include/sproto.h 2008/05/06 16:55:26 1.89 @@ -1,9 +1,9 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * - * Crossfire TRT is free software: you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /* alchemy.c */ @@ -45,7 +45,6 @@ int improve_weapon (object *op, object *improver, object *weapon); int check_improve_weapon (object *op, object *tmp); int improve_armour (object *op, object *improver, object *armour); -int convert_item (object *item, object *converter); int apply_container (object *op, object *sack); int esrv_apply_container (object *op, object *sack); void move_apply (object *trap, object *victim, object *originator); @@ -186,7 +185,6 @@ void examine_monster (object *op, object *tmp); const char *long_desc (object *tmp, object *pl); void examine (object *op, object *tmp); -void inventory (object *op, object *inv); int command_pickup (object *op, char *params); void set_pickup_mode (object *op, int i); int command_search_items (object *op, char *params); @@ -199,7 +197,7 @@ void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); int confirm_party_password (object *op); void receive_party_password (object *op, char k); -void send_party_message (object *op, char *msg); +void send_party_message (object *op, const char *msg); int command_gsay (object *op, char *params); int command_party (object *op, char *params); @@ -349,7 +347,6 @@ int verify_player (const char *name, char *password); int check_name (player *me, const char *name); int create_savedir_if_needed (char *savedir); -void destroy_object (object *op); void copy_file (const char *filename, FILE *fpout); /* main.c */ @@ -474,7 +471,7 @@ bool move_player (object *op, int dir); bool handle_newcs_player (object *op); int save_life (object *op); -char *gravestone_text (object *op); +const char *gravestone_text (object *op); void do_some_living (object *op); void kill_player (object *op); void loot_object (object *op); @@ -518,7 +515,7 @@ int pay_for_amount (sint64 to_pay, object *pl); int pay_for_item (object *op, object *pl); int can_pay (object *pl); -void sell_item (object *op, object *pl); +bool sell_item (object *op, object *pl); double shopkeeper_approval (const maptile *map, const object *player); int describe_shop (const object *op); void shop_listing (object *sign, object *op); @@ -619,8 +616,6 @@ /* spell_util.c */ object *find_random_spell_in_ob (object *ob, const char *skill); void set_spell_skill (object *op, object *caster, object *spob, object *dest); -void init_spells (void); -void dump_spells (void); void spell_effect (object *spob, int x, int y, maptile *map, object *originator); int min_casting_level (object *caster, object *spell); int caster_level (object *caster, object *spell);