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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.83 by root, Sun Apr 20 00:44:12 2008 UTC vs.
Revision 1.89 by root, Tue May 6 16:55:26 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
176void pick_up (object *op, object *alt); 176void pick_up (object *op, object *alt);
177int command_take (object *op, char *params); 177int command_take (object *op, char *params);
178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
179void drop_object (object *op, object *tmp, uint32 nrof); 179void drop_object (object *op, object *tmp, uint32 nrof);
180void update_after_inventory_change (object *op);
181void drop (object *op, object *tmp); 180void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 181int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 182int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 183int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 184object *find_marked_object (object *op);
196void remove_party (partylist *target_party); 195void remove_party (partylist *target_party);
197void obsolete_parties (void); 196void obsolete_parties (void);
198void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
199int confirm_party_password (object *op); 198int confirm_party_password (object *op);
200void receive_party_password (object *op, char k); 199void receive_party_password (object *op, char k);
201void send_party_message (object *op, char *msg); 200void send_party_message (object *op, const char *msg);
202int command_gsay (object *op, char *params); 201int command_gsay (object *op, char *params);
203int command_party (object *op, char *params); 202int command_party (object *op, char *params);
204 203
205/* c_range.c */ 204/* c_range.c */
206int command_invoke (object *op, char *params); 205int command_invoke (object *op, char *params);
346/* login.c */ 345/* login.c */
347void delete_character (const char *name); 346void delete_character (const char *name);
348int verify_player (const char *name, char *password); 347int verify_player (const char *name, char *password);
349int check_name (player *me, const char *name); 348int check_name (player *me, const char *name);
350int create_savedir_if_needed (char *savedir); 349int create_savedir_if_needed (char *savedir);
351void destroy_object (object *op);
352void copy_file (const char *filename, FILE *fpout); 350void copy_file (const char *filename, FILE *fpout);
353 351
354/* main.c */ 352/* main.c */
355void server_tick (); 353void server_tick ();
356void version (object *op); 354void version (object *op);
471object *find_key (object *pl, object *container, object *door); 469object *find_key (object *pl, object *container, object *door);
472bool move_player_attack (object *op, int dir); 470bool move_player_attack (object *op, int dir);
473bool move_player (object *op, int dir); 471bool move_player (object *op, int dir);
474bool handle_newcs_player (object *op); 472bool handle_newcs_player (object *op);
475int save_life (object *op); 473int save_life (object *op);
476char *gravestone_text (object *op); 474const char *gravestone_text (object *op);
477void do_some_living (object *op); 475void do_some_living (object *op);
478void kill_player (object *op); 476void kill_player (object *op);
479void loot_object (object *op); 477void loot_object (object *op);
480void fix_weight (void); 478void fix_weight (void);
481void fix_luck (void); 479void fix_luck (void);
515const char *query_cost_string (const object *tmp, object *who, int flag); 513const char *query_cost_string (const object *tmp, object *who, int flag);
516sint64 query_money (const object *op); 514sint64 query_money (const object *op);
517int pay_for_amount (sint64 to_pay, object *pl); 515int pay_for_amount (sint64 to_pay, object *pl);
518int pay_for_item (object *op, object *pl); 516int pay_for_item (object *op, object *pl);
519int can_pay (object *pl); 517int can_pay (object *pl);
520void sell_item (object *op, object *pl); 518bool sell_item (object *op, object *pl);
521double shopkeeper_approval (const maptile *map, const object *player); 519double shopkeeper_approval (const maptile *map, const object *player);
522int describe_shop (const object *op); 520int describe_shop (const object *op);
523void shop_listing (object *sign, object *op); 521void shop_listing (object *sign, object *op);
524bool is_in_shop (object *o); 522bool is_in_shop (object *o);
525bool is_in_shop (maptile *map, int x, int y); 523bool is_in_shop (maptile *map, int x, int y);

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