1 | /* alchemy.c */ |
1 | /* alchemy.c */ |
|
|
2 | int need_identify (const object *obj); |
|
|
3 | int apply_shop_mat (object *shop_mat, object *op); |
|
|
4 | const char *cost_string_from_value(uint64 cost, int approx); |
2 | void pay_player (object *pl, uint64 amount); |
5 | void pay_player (object *pl, uint64 amount); |
3 | uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); |
6 | uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); |
4 | void attempt_do_alchemy(object *caster, object *cauldron); |
7 | void attempt_do_alchemy(object *caster, object *cauldron); |
5 | int content_recipe_value(object *op); |
8 | int content_recipe_value(object *op); |
6 | int numb_ob_inside(object *op); |
9 | int numb_ob_inside(object *op); |
… | |
… | |
431 | void destroy_object(object *op); |
434 | void destroy_object(object *op); |
432 | int save_player(object *op, int flag); |
435 | int save_player(object *op, int flag); |
433 | void copy_file(const char *filename, FILE *fpout); |
436 | void copy_file(const char *filename, FILE *fpout); |
434 | void check_login(object *op); |
437 | void check_login(object *op); |
435 | /* main.c */ |
438 | /* main.c */ |
|
|
439 | void server_tick (); |
436 | void version(object *op); |
440 | void version(object *op); |
437 | void info_keys(object *op); |
441 | void info_keys(object *op); |
438 | void start_info(object *op); |
442 | void start_info(object *op); |
439 | char *crypt_string(char *str, char *salt); |
443 | char *crypt_string(char *str, char *salt); |
440 | int check_password(char *typed, char *crypted); |
444 | int check_password(char *typed, char *crypted); |
… | |
… | |
687 | int get_payment(object *pl, object *op); |
691 | int get_payment(object *pl, object *op); |
688 | void sell_item(object *op, object *pl); |
692 | void sell_item(object *op, object *pl); |
689 | double shopkeeper_approval(const mapstruct *map, const object *player); |
693 | double shopkeeper_approval(const mapstruct *map, const object *player); |
690 | int describe_shop(const object *op); |
694 | int describe_shop(const object *op); |
691 | void shop_listing(object *op); |
695 | void shop_listing(object *op); |
|
|
696 | bool is_in_shop (object *o); |
|
|
697 | bool is_in_shop (mapstruct *map, int x, int y); |
692 | /* skills.c */ |
698 | /* skills.c */ |
693 | int steal(object *op, int dir, object *skill); |
699 | int steal(object *op, int dir, object *skill); |
694 | int pick_lock(object *pl, int dir, object *skill); |
700 | int pick_lock(object *pl, int dir, object *skill); |
695 | int hide(object *op, object *skill); |
701 | int hide(object *op, object *skill); |
696 | int jump(object *pl, int dir, object *skill); |
702 | int jump(object *pl, int dir, object *skill); |