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/cvs/deliantra/server/include/sproto.h
Revision: 1.49
Committed: Fri Mar 2 11:41:14 2007 UTC (17 years, 3 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.48: +0 -1 lines
Log Message:
body in perl

File Contents

# Content
1 int same_party (partylist *a, partylist *b);
2 /* alchemy.c */
3 int need_identify (const object *obj);
4 int apply_shop_mat (object *shop_mat, object *op);
5 const char *cost_string_from_value(sint64 cost, int approx);
6 void pay_player (object *pl, sint64 amount);
7 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8 void attempt_do_alchemy(object *caster, object *cauldron);
9 int content_recipe_value(object *op);
10 int numb_ob_inside(object *op);
11 object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12 void adjust_product(object *item, int lvl, int yield);
13 object *make_item_from_recipe(object *cauldron, recipe *rp);
14 object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15 void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16 void remove_contents(object *first_ob, object *save_item);
17 int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18 /* apply.c */
19 int transport_can_hold(const object *transport, const object *op, int nrof);
20 int apply_transport(object *pl, object *transport, int aflag);
21 int should_director_abort(object *op, object *victim);
22 int apply_potion(object *op, object *tmp);
23 int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24 int prepare_weapon(object *op, object *improver, object *weapon);
25 int improve_weapon(object *op, object *improver, object *weapon);
26 int check_improve_weapon(object *op, object *tmp);
27 int improve_armour(object *op, object *improver, object *armour);
28 int convert_item(object *item, object *converter);
29 int apply_container(object *op, object *sack);
30 int esrv_apply_container(object *op, object *sack);
31 void move_apply(object *trap, object *victim, object *originator);
32 void do_learn_spell(object *op, object *spell, int special_prayer);
33 void do_forget_spell(object *op, const char *spell);
34 void apply_scroll(object *op, object *tmp, int dir);
35 int dragon_eat_flesh(object *op, object *meal);
36 void apply_poison(object *op, object *tmp);
37 int is_legal_2ways_exit(object *op, object *exit);
38 int manual_apply(object *op, object *tmp, int aflag);
39 int player_apply(object *pl, object *op, int aflag, int quiet);
40 void player_apply_below(object *pl);
41 object *get_item_from_body_location(object *start, int loc);
42 int unapply_for_ob(object *who, object *op, int aflags);
43 int can_apply_object(object *who, object *op);
44 int apply_special(object *who, object *op, int aflags);
45 int monster_apply_special(object *who, object *op, int aflags);
46 int auto_apply(object *op);
47 void fix_auto_apply(maptile *m);
48 void eat_special_food(object *who, object *food);
49 void apply_lighter(object *who, object *lighter);
50 void scroll_failure(object *op, int failure, int power);
51 void apply_changes_to_player(object *pl, object *change);
52 void apply_item_transformer(object *pl, object *transformer);
53 /* attack.c */
54 void cancellation(object *op);
55 int did_make_save_item(object *op, int type, object *originator);
56 void save_throw_object(object *op, int type, object *originator);
57 int hit_map(object *op, int dir, int type, int full_hit);
58 void attack_message(int dam, int type, object *op, object *hitter);
59 int attack_ob(object *op, object *hitter);
60 object *hit_with_arrow(object *op, object *victim);
61 void tear_down_wall(object *op);
62 void scare_creature(object *target, object *hitter);
63 int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);
64 int kill_object(object *op, int dam, object *hitter, int type);
65 int friendly_fire(object *op, object *hitter);
66 int hit_player(object *op, int dam, object *hitter, int type, int full_hit);
67 void poison_player(object *op, object *hitter, int dam);
68 void slow_player(object *op, object *hitter, int dam);
69 void confuse_player(object *op, object *hitter, int dam);
70 void blind_player(object *op, object *hitter, int dam);
71 void paralyze_player(object *op, object *hitter, int dam);
72 void deathstrike_player(object *op, object *hitter, int *dam);
73 int adj_attackroll(object *hitter, object *target);
74 int is_aimed_missile(object *op);
75 /* ban.c */
76 int checkbanned(const char *login, const char *host);
77 /* build_map.c */
78 int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79 void remove_marking_runes(struct mapdef *map, short x, short y);
80 int find_unused_connected_value(struct mapdef *map);
81 int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82 object *get_connection_rune(object *pl, short x, short y);
83 object *get_msg_book(object *pl, short x, short y);
84 object *get_wall(struct mapdef *map, int x, int y);
85 void fix_walls(maptile *map, int x, int y);
86 void fix_walls_around(maptile *map, int x, int y);
87 void apply_builder_floor(object *pl, object *material, short x, short y);
88 void apply_builder_wall(object *pl, object *material, short x, short y);
89 void apply_builder_item(object *pl, object *item, short x, short y);
90 void apply_builder_remove(object *pl, int dir);
91 void apply_map_builder(object *pl, int dir);
92 int adjust_sign_msg(object *pl, short x, short y, object *tmp);
93 /* c_misc.c */
94 int command_motd(object *op, char *params);
95 int command_bug(object *op, char *params);
96 void malloc_info(object *op);
97 int command_whereabouts(object *op, char *params);
98 int command_malloc(object *op, char *params);
99 int command_maps(object *op, char *params);
100 int command_strings(object *op, char *params);
101 int command_sstable(object *op, char *params);
102 int command_time(object *op, char *params);
103 int command_weather(object *op, char *params);
104 int command_archs(object *op, char *params);
105 int command_hiscore(object *op, char *params);
106 int command_debug(object *op, char *params);
107 int command_dumpbelow(object *op, char *params);
108 int command_wizpass(object *op, char *params);
109 int command_wizcast(object *op, char *params);
110 int command_dumpallobjects(object *op, char *params);
111 int command_dumpfriendlyobjects(object *op, char *params);
112 int command_dumpallarchetypes(object *op, char *params);
113 int command_ssdumptable(object *op, char *params);
114 int command_dumpmap(object *op, char *params);
115 int command_dumpallmaps(object *op, char *params);
116 int command_printlos(object *op, char *params);
117 int command_version(object *op, char *params);
118 void bug_report(const char *reportstring);
119 int command_statistics(object *pl, char *params);
120 int command_fix_me(object *op, char *params);
121 int command_players(object *op, char *paramss);
122 int command_logs(object *op, char *params);
123 int command_bowmode(object *op, char *params);
124 int command_showpets(object *op, char *params);
125 int command_resistances(object *op, char *params);
126 int command_help(object *op, char *params);
127 int onoff_value(const char *line);
128 int command_quit(object *op, char *params);
129 int command_real_quit(object *op, char *params);
130 void receive_player_name(object *op, char k);
131 void receive_player_password(object *op, char k);
132 int command_title(object *op, char *params);
133 int command_kill_pets(object *op, char *params);
134 int command_quests(object *pl, char *params);
135 /* c_move.c */
136 int command_east(object *op, char *params);
137 int command_north(object *op, char *params);
138 int command_northeast(object *op, char *params);
139 int command_northwest(object *op, char *params);
140 int command_south(object *op, char *params);
141 int command_southeast(object *op, char *params);
142 int command_southwest(object *op, char *params);
143 int command_west(object *op, char *params);
144 int command_stay(object *op, char *params);
145 /* c_new.c */
146 void execute_newserver_command(object *pl, char *command);
147 int command_run(object *op, char *params);
148 int command_run_stop(object *op, char *params);
149 int command_fire(object *op, char *params);
150 int command_fire_stop(object *op, char *params);
151 int bad_command(object *op, char *params);
152 /* c_object.c */
153 object *find_best_object_match(object *pl, const char *params);
154 int command_build(object *pl, char *params);
155 int command_uskill(object *pl, char *params);
156 int command_rskill(object *pl, char *params);
157 int command_search(object *op, char *params);
158 int command_disarm(object *op, char *params);
159 int command_throw(object *op, char *params);
160 int command_apply(object *op, char *params);
161 int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof);
162 void pick_up(object *op, object *alt);
163 int command_take(object *op, char *params);
164 void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof);
165 void drop_object(object *op, object *tmp, uint32 nrof);
166 void drop(object *op, object *tmp);
167 int command_dropall(object *op, char *params);
168 int command_drop(object *op, char *params);
169 int command_examine(object *op, char *params);
170 object *find_marked_object(object *op);
171 int command_mark(object *op, char *params);
172 void examine_monster(object *op, object *tmp);
173 char *long_desc(object *tmp, object *pl);
174 void examine(object *op, object *tmp);
175 void inventory(object *op, object *inv);
176 int command_pickup(object *op, char *params);
177 void set_pickup_mode(object *op, int i);
178 int command_search_items(object *op, char *params);
179 int command_rename_item(object *op, char *params);
180 /* c_party.c */
181 int same_party(partylist *a, partylist *b);
182 partylist *get_firstparty(void);
183 void remove_party(partylist *target_party);
184 void obsolete_parties(void);
185 void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
186 int confirm_party_password(object *op);
187 void receive_party_password(object *op, char k);
188 void send_party_message(object *op, char *msg);
189 int command_gsay(object *op, char *params);
190 int command_party(object *op, char *params);
191 /* c_range.c */
192 int command_invoke(object *op, char *params);
193 int command_cast(object *op, char *params);
194 int command_prepare(object *op, char *params);
195 int command_cast_spell(object *op, char *params, char command);
196 int legal_range(object *op, int r);
197 void change_spell(object *op, char k);
198 int command_rotateshoottype(object *op, char *params);
199 /* c_wiz.c */
200 int command_loadtest(object *op, char *params);
201 void do_wizard_hide(object *op, int silent_dm);
202 int command_hide(object *op, char *params);
203 int command_setgod(object *op, char *params);
204 int command_banish(object *op, char *params);
205 int command_kick(object *op, char *params);
206 int command_save_overlay(object *op, char *params);
207 int command_toggle_shout(object *op, char *params);
208 int command_shutdown(object *op, char *params);
209 int command_freeze(object *op, char *params);
210 int command_arrest(object *op, char *params);
211 int command_summon(object *op, char *params);
212 int command_teleport(object *op, char *params);
213 int command_create(object *op, char *params);
214 int command_inventory(object *op, char *params);
215 int command_skills(object *op, char *params);
216 int command_dump(object *op, char *params);
217 int command_mon_aggr(object *op, char *params);
218 int command_possess(object *op, char *params);
219 int command_patch(object *op, char *params);
220 int command_remove(object *op, char *params);
221 int command_free(object *op, char *params);
222 int command_addexp(object *op, char *params);
223 int command_speed(object *op, char *params);
224 int command_stats(object *op, char *params);
225 int command_abil(object *op, char *params);
226 int command_reset(object *op, char *params);
227 int command_nowiz(object *op, char *params);
228 int do_wizard_dm(object *op, char *params, int silent);
229 int command_dm(object *op, char *params);
230 int command_invisible(object *op, char *params);
231 int command_learn_spell(object *op, char *params);
232 int command_learn_special_prayer(object *op, char *params);
233 int command_forget_spell(object *op, char *params);
234 int command_listplugins(object *op, char *params);
235 int command_loadplugin(object *op, char *params);
236 int command_unloadplugin(object *op, char *params);
237 int command_dmhide(object *op, char *params);
238 void dm_stack_pop(player *pl);
239 object *dm_stack_peek(player *pl);
240 void dm_stack_push(player *pl, tag_t item);
241 object *get_dm_object(player *pl, char **params, int *from);
242 int command_stack_pop(object *op, char *params);
243 int command_stack_push(object *op, char *params);
244 int command_stack_list(object *op, char *params);
245 int command_stack_clear(object *op, char *params);
246 int command_diff(object *op, char *params);
247 int command_insert_into(object *op, char *params);
248 /* commands.c */
249 void init_commands(void);
250 CommFunc find_oldsocket_command(char *cmd);
251 CommFunc find_oldsocket_command2(char *cmd);
252 /* daemon.c */
253 FILE *BecomeDaemon(const char *filename);
254 /* disease.c */
255 int move_disease(object *disease);
256 int remove_symptoms(object *disease);
257 object *find_symptom(object *disease);
258 int check_infection(object *disease);
259 int infect_object(object *victim, object *disease, int force);
260 int do_symptoms(object *disease);
261 int grant_immunity(object *disease);
262 int move_symptom(object *symptom);
263 int check_physically_infect(object *victim, object *hitter);
264 object *find_disease(object *victim);
265 int cure_disease(object *sufferer, object *caster);
266 int reduce_symptoms(object *sufferer, int reduction);
267 /* egoitem.c */
268 int create_artifact(object *op, const char *artifactname);
269 int apply_power_crystal(object *op, object *crystal);
270 /* hiscore.c */
271 char *spool(char *bp, char *error);
272 void check_score(object *op);
273 void display_high_score(object *op, int max, const char *match);
274 /* gods.c */
275 int lookup_god_by_name(const char *name);
276 object *find_god(const char *name);
277 const char *determine_god(object *op);
278 void pray_at_altar(object *pl, object *altar, object *skill);
279 void become_follower(object *op, object *new_god);
280 int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
281 void stop_using_item(object *op, int type, int number);
282 void update_priest_flag(object *god, object *exp_ob, uint32 flag);
283 archetype *determine_holy_arch(object *god, const char *type);
284 void god_intervention(object *op, object *god, object *skill);
285 int god_examines_priest(object *op, object *god);
286 int god_examines_item(object *god, object *item);
287 int get_god(object *priest);
288 const char *get_god_for_race(const char *race);
289 int tailor_god_spell(object *spellop, object *caster);
290 /* init.c */
291 void set_logfile(char *val);
292 void call_version(void);
293 void showscores(void);
294 void set_debug(void);
295 void unset_debug(void);
296 void set_mondebug(void);
297 void set_dumpmon1(void);
298 void set_dumpmon2(void);
299 void set_dumpmon3(void);
300 void set_dumpmon4(void);
301 void set_dumpmon5(void);
302 void set_dumpmon6(void);
303 void set_dumpmon7(void);
304 void set_dumpmon8(void);
305 void set_dumpmon9(void);
306 void set_dumpmont(char *name);
307 void set_daemon(void);
308 void set_datadir(char *path);
309 void set_confdir(char *path);
310 void set_localdir(char *path);
311 void set_mapdir(char *path);
312 void set_archetypes(char *path);
313 void set_regions(char *path);
314 void set_treasures(char *path);
315 void set_uniquedir(char *path);
316 void set_templatedir(char *path);
317 void set_playerdir(char *path);
318 void set_tmpdir(char *path);
319 void showscoresparm(char *data);
320 void set_csport(char *val);
321 void init(int argc, char **argv);
322 void usage(void);
323 void help(void);
324 void init_beforeplay(void);
325 void init_startup(void);
326 void compile_info(void);
327 void rec_sigsegv(int i);
328 void rec_sigint(int i);
329 void rec_sighup(int i);
330 void rec_sigquit(int i);
331 void rec_sigpipe(int i);
332 void rec_sigbus(int i);
333 void rec_sigterm(int i);
334 void init_signals(void);
335 void init_races(void);
336 void dump_races(void);
337 void add_to_racelist(const char *race_name, object *op);
338 racelink *get_racelist(void);
339 racelink *find_racelink(const char *name);
340 /* login.c */
341 void delete_character(const char *name);
342 int verify_player(const char *name, char *password);
343 int check_name(player *me, const char *name);
344 int create_savedir_if_needed(char *savedir);
345 void destroy_object(object *op);
346 void copy_file(const char *filename, FILE *fpout);
347 /* main.c */
348 void server_tick ();
349 void version(object *op);
350 void info_keys(object *op);
351 char *crypt_string(char *str, char *salt);
352 int check_password(char *typed, char *crypted);
353 void enter_player_savebed(object *op);
354 void leave_map(object *op);
355 void set_map_timeout(maptile *oldmap);
356 char *clean_path(const char *file);
357 char *unclean_path(const char *src);
358 void enter_exit(object *op, object *exit_ob);
359 void process_events();
360 void clean_tmp_files(void);
361 void leave(player *pl,int draw_exit);
362 int forbid_play(void);
363 void do_specials(void);
364 int main(int argc, char **argv);
365 /* monster.c */
366 object *check_enemy(object *npc, rv_vector *rv);
367 object *find_nearest_living_creature(object *npc);
368 object *find_enemy(object *npc, rv_vector *rv);
369 int check_wakeup(object *op, object *enemy, rv_vector *rv);
370 int move_randomly(object *op);
371 int move_monster(object *op);
372 int can_hit(object *ob1, object *ob2, rv_vector *rv);
373 object *monster_choose_random_spell(object *monster);
374 int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
375 int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
376 int monster_use_skill(object *head, object *part, object *pl, int dir);
377 int monster_use_range(object *head, object *part, object *pl, int dir);
378 int monster_use_bow(object *head, object *part, object *pl, int dir);
379 int check_good_weapon(object *who, object *item);
380 int check_good_armour(object *who, object *item);
381 void monster_check_pickup(object *monster);
382 int monster_can_pick(object *monster, object *item);
383 void monster_apply_below(object *monster);
384 void monster_check_apply(object *mon, object *item);
385 void npc_call_help(object *op);
386 int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
387 int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
388 int hitrun_att(int dir, object *ob, object *enemy);
389 int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
390 int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391 int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
392 void circ1_move(object *ob);
393 void circ2_move(object *ob);
394 void pace_movev(object *ob);
395 void pace_moveh(object *ob);
396 void pace2_movev(object *ob);
397 void pace2_moveh(object *ob);
398 void rand_move(object *ob);
399 void check_earthwalls(object *op, maptile *m, int x, int y);
400 void check_doors(object *op, maptile *m, int x, int y);
401 void communicate(object *op, const char *txt);
402 int talk_to_npc(object *op, object *npc, const char *txt);
403 int talk_to_wall(object *pl, object *npc, const char *txt);
404 object *find_mon_throw_ob(object *op);
405 int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
406 int stand_in_light(object *op);
407 int can_see_enemy(object *op, object *enemy);
408 /* move.c */
409 int move_object(object *op, int dir);
410 int move_ob(object *op, int dir, object *originator);
411 int transfer_ob(object *op, int x, int y, int randomly, object *originator);
412 int teleport(object *teleporter, uint8 tele_type, object *user);
413 void recursive_roll(object *op, int dir, object *pusher);
414 int try_fit(object *op, maptile *m, int x, int y);
415 int roll_ob(object *op, int dir, object *pusher);
416 int push_ob(object *who, int dir, object *pusher);
417 /* pets.c */
418 object *get_pet_enemy(object *pet, rv_vector *rv);
419 void terminate_all_pets(object *owner);
420 void remove_all_pets(maptile *map);
421 int follow_owner(object *ob, object *owner);
422 void pet_move(object *ob);
423 object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
424 void move_golem(object *op);
425 void control_golem(object *op, int dir);
426 int summon_golem(object *op, object *caster, int dir, object *spob);
427 object *choose_cult_monster(object *pl, object *god, int summon_level);
428 int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
429 object *get_real_owner(object *ob);
430 int should_arena_attack(object *pet, object *owner, object *target);
431 /* player.c */
432 player *find_player(const char *plname);
433 player *find_player_partial_name(const char *plname);
434 void display_motd(const object *op);
435 void send_rules(const object *op);
436 void send_news(const object *op);
437 int playername_ok(const char *cp);
438 archetype *get_player_archetype(archetype *at);
439 object *get_nearest_player(object *mon);
440 int path_to_player(object *mon, object *pl, unsigned mindiff);
441 void give_initial_items(object *pl, treasurelist *items);
442 void get_name(object *op);
443 void get_password(object *op);
444 void play_again(object *op);
445 int receive_play_again(object *op, char key);
446 void confirm_password(object *op);
447 void get_party_password(object *op, partylist *party);
448 void Roll_Again(object *op);
449 void Swap_Stat(object *op, int Swap_Second);
450 int key_roll_stat(object *op, char key);
451 int key_change_class(object *op, char key);
452 int key_confirm_quit(object *op, char key);
453 void flee_player(object *op);
454 int check_pick(object *op);
455 object *find_arrow(object *op, const char *type);
456 object *find_better_arrow(object *op, object *target, const char *type, int *better);
457 object *pick_arrow_target(object *op, const char *type, int dir);
458 int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
459 int player_fire_bow(object *op, int dir);
460 void fire_misc_object(object *op, int dir);
461 void fire(object *op, int dir);
462 object *find_key(object *pl, object *container, object *door);
463 void move_player_attack(object *op, int dir);
464 int move_player(object *op, int dir);
465 int handle_newcs_player(object *op);
466 int save_life(object *op);
467 void remove_unpaid_objects(object *op, object *env);
468 char *gravestone_text(object *op);
469 void do_some_living(object *op);
470 void kill_player(object *op);
471 void loot_object(object *op);
472 void fix_weight(void);
473 void fix_luck(void);
474 void cast_dust(object *op, object *throw_ob, int dir);
475 void make_visible(object *op);
476 int is_true_undead(object *op);
477 int hideability(object *ob);
478 void do_hidden_move(object *op);
479 int stand_near_hostile(object *who);
480 int player_can_view(object *pl, object *op);
481 int action_makes_visible(object *op);
482 int op_on_battleground(object *op, int *x, int *y);
483 void dragon_ability_gain(object *who, int atnr, int level);
484 void player_unready_range_ob(player *pl, object *ob);
485 /* plugins.c */
486 int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
487 int execute_global_event(int eventcode, ...);
488 int plugins_init_plugin(const char *libfile);
489 void *cfapi_get_hooks(int *type, ...);
490 int plugins_remove_plugin(const char *id);
491 crossfire_plugin *plugins_find_plugin(const char *id);
492 void plugins_display_list(object *op);
493 void *cfapi_system_find_animation(int *type, ...);
494 void *cfapi_system_strdup(int *type, ...);
495 void *cfapi_system_register_global_event(int *type, ...);
496 void *cfapi_system_unregister_global_event(int *type, ...);
497 void *cfapi_system_check_path(int *type, ...);
498 void *cfapi_system_re_cmp(int *type, ...);
499 void *cfapi_system_directory(int *type, ...);
500 void *cfapi_map_get_map(int *type, ...);
501 void *cfapi_map_has_been_loaded(int *type, ...);
502 void *cfapi_map_create_path(int *type, ...);
503 void *cfapi_map_get_map_property(int *type, ...);
504 void *cfapi_map_set_map_property(int *type, ...);
505 void *cfapi_map_out_of_map(int *type, ...);
506 void *cfapi_map_update_position(int *type, ...);
507 void *cfapi_map_delete_map(int *type, ...);
508 void *cfapi_map_message(int *type, ...);
509 void *cfapi_map_get_object_at(int *type, ...);
510 void *cfapi_map_get_flags(int *type, ...);
511 void *cfapi_map_present_arch_by_name(int *type, ...);
512 void *cfapi_object_move(int *type, ...);
513 void *cfapi_object_get_key(int *type, ...);
514 void *cfapi_object_set_key(int *type, ...);
515 void *cfapi_object_get_property(int *type, ...);
516 void *cfapi_object_set_property(int *type, ...);
517 void *cfapi_object_apply_below(int *type, ...);
518 void *cfapi_object_apply(int *type, ...);
519 void *cfapi_object_identify(int *type, ...);
520 void *cfapi_object_describe(int *type, ...);
521 void *cfapi_object_drain(int *type, ...);
522 void *cfapi_object_fix(int *type, ...);
523 void *cfapi_object_give_skill(int *type, ...);
524 void *cfapi_object_transmute(int *type, ...);
525 void *cfapi_object_remove(int *type, ...);
526 void *cfapi_object_delete(int *type, ...);
527 void *cfapi_object_clone(int *type, ...);
528 void *cfapi_object_find(int *type, ...);
529 void *cfapi_object_create(int *type, ...);
530 void *cfapi_object_insert(int *type, ...);
531 void *cfapi_object_split(int *type, ...);
532 void *cfapi_object_merge(int *type, ...);
533 void *cfapi_object_distance(int *type, ...);
534 void *cfapi_object_update(int *type, ...);
535 void *cfapi_object_clear(int *type, ...);
536 void *cfapi_object_reset(int *type, ...);
537 void *cfapi_object_check_inventory(int *type, ...);
538 void *cfapi_object_clean_object(int *type, ...);
539 void *cfapi_object_on_same_map(int *type, ...);
540 void *cfapi_object_spring_trap(int *type, ...);
541 void *cfapi_object_check_trigger(int *type, ...);
542 void *cfapi_object_query_cost(int *type, ...);
543 void *cfapi_object_query_money(int *type, ...);
544 void *cfapi_object_cast(int *type, ...);
545 void *cfapi_object_learn_spell(int *type, ...);
546 void *cfapi_object_forget_spell(int *type, ...);
547 void *cfapi_object_check_spell(int *type, ...);
548 void *cfapi_object_pay_amount(int *type, ...);
549 void *cfapi_object_pay_item(int *type, ...);
550 void *cfapi_object_transfer(int *type, ...);
551 void *cfapi_object_find_archetype_inside(int *type, ...);
552 void *cfapi_object_drop(int *type, ...);
553 void *cfapi_object_take(int *type, ...);
554 void *cfapi_object_say(int *type, ...);
555 void *cfapi_object_speak(int *type, ...);
556 void *cfapi_player_find(int *type, ...);
557 void *cfapi_player_message(int *type, ...);
558 void *cfapi_player_send_inventory(int *type, ...);
559 void *cfapi_object_teleport(int *type, ...);
560 void *cfapi_object_pickup(int *type, ...);
561 void *cfapi_archetype_get_first(int *type, ...);
562 void *cfapi_archetype_get_property(int *type, ...);
563 void *cfapi_party_get_property(int *type, ...);
564 void *cfapi_region_get_property(int *type, ...);
565 CommArray_s *find_plugin_command(char *cmd, object *op);
566 int initPlugins(void);
567 /* resurrection.c */
568 int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
569 int resurrection_fails(int levelcaster, int leveldead);
570 void dead_player(object *op);
571 void dead_character(const char *name);
572 int dead_player_exists(const char *name);
573 /* rune.c */
574 int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
575 void move_rune(object *op);
576 void rune_attack(object *op, object *victim);
577 void spring_trap(object *trap, object *victim);
578 int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir);
579 int trap_see(object *op, object *trap);
580 int trap_show(object *trap, object *where);
581 int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
582 void trap_adjust(object *trap, int difficulty);
583 /* shop.c */
584 int get_payment(object *pl);
585 sint64 query_cost(const object *tmp, object *who, int flag);
586 const char *query_cost_string(const object *tmp, object *who, int flag);
587 sint64 query_money(const object *op);
588 int pay_for_amount(sint64 to_pay, object *pl);
589 int pay_for_item(object *op, object *pl);
590 int can_pay(object *pl);
591 void sell_item(object *op, object *pl);
592 double shopkeeper_approval(const maptile *map, const object *player);
593 int describe_shop(const object *op);
594 void shop_listing(object *op);
595 bool is_in_shop (object *o);
596 bool is_in_shop (maptile *map, int x, int y);
597 /* skills.c */
598 int steal(object *op, int dir, object *skill);
599 int pick_lock(object *pl, int dir, object *skill);
600 int hide(object *op, object *skill);
601 int jump(object *pl, int dir, object *skill);
602 int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
603 int skill_ident(object *pl, object *skill);
604 int use_oratory(object *pl, int dir, object *skill);
605 int singing(object *pl, int dir, object *skill);
606 int find_traps(object *pl, object *skill);
607 int remove_trap(object *op, int dir, object *skill);
608 int pray(object *pl, object *skill);
609 void meditate(object *pl, object *skill);
610 int write_on_item(object *pl, const char *params, object *skill);
611 int skill_throw(object *op, object *part, int dir, const char *params, object *skill);
612 /* skill_util.c */
613 void init_skills(void);
614 void link_player_skills(object *op);
615 object *find_skill_by_name(object *who, const char *name);
616 object *find_skill_by_number(object *who, int skillno);
617 int change_skill(object *who, object *new_skill, int flag);
618 void clear_skill(object *who);
619 int do_skill(object *op, object *part, object *skill, int dir, const char *string);
620 int calc_skill_exp(object *who, object *op, object *skill);
621 int learn_skill(object *pl, object *scroll);
622 void show_skills(object *op, const char *search);
623 int use_skill(object *op, const char *string);
624 int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
625 /* spell_attack.c */
626 void check_spell_knockback(object *op);
627 void forklightning(object *op, object *tmp);
628 void move_bolt(object *op);
629 int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
630 void explosion(object *op);
631 void explode_bullet(object *op);
632 void check_bullet(object *op);
633 void move_bullet(object *op);
634 int fire_bullet(object *op, object *caster, int dir, object *spob);
635 void cone_drop(object *op);
636 void move_cone(object *op);
637 int cast_cone(object *op, object *caster, int dir, object *spell);
638 void animate_bomb(object *op);
639 int create_bomb(object *op, object *caster, int dir, object *spell);
640 object *get_pointed_target(object *op, int dir, int range, int type);
641 int cast_smite_spell(object *op, object *caster, int dir, object *spell);
642 void move_missile(object *op);
643 int make_object_glow(object *op, int radius, int time);
644 int cast_destruction(object *op, object *caster, object *spell_ob);
645 int cast_curse(object *op, object *caster, object *spell_ob, int dir);
646 int mood_change(object *op, object *caster, object *spell);
647 void move_ball_spell(object *op);
648 void move_swarm_spell(object *op);
649 int fire_swarm(object *op, object *caster, object *spell, int dir);
650 int cast_light(object *op, object *caster, object *spell, int dir);
651 int cast_cause_disease(object *op, object *caster, object *spell, int dir);
652 /* spell_effect.c */
653 void cast_magic_storm(object *op, object *tmp, int lvl);
654 int recharge(object *op, object *caster, object *spell_ob);
655 void polymorph_living(object *op);
656 void polymorph_melt(object *who, object *op);
657 void polymorph_item(object *who, object *op);
658 void polymorph(object *op, object *who);
659 int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
660 int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
661 int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
662 int probe(object *op, object *caster, object *spell_ob, int dir);
663 int makes_invisible_to(object *pl, object *mon);
664 int cast_invisible(object *op, object *caster, object *spell_ob);
665 int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
666 void execute_word_of_recall(object *op);
667 int cast_word_of_recall(object *op, object *caster, object *spell_ob);
668 int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
669 int perceive_self(object *op);
670 int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
671 int magic_wall(object *op, object *caster, int dir, object *spell_ob);
672 int dimension_door(object *op, object *caster, object *spob, int dir);
673 int cast_heal(object *op, object *caster, object *spell, int dir);
674 int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
675 int cast_bless(object *op, object *caster, object *spell_ob, int dir);
676 int alchemy(object *op, object *caster, object *spell_ob);
677 int remove_curse(object *op, object *caster, object *spell);
678 int cast_identify(object *op, object *caster, object *spell);
679 int cast_detection(object *op, object *caster, object *spell, object *skill);
680 int cast_transfer(object *op, object *caster, object *spell, int dir);
681 void counterspell(object *op, int dir);
682 int cast_consecrate(object *op, object *caster, object *spell);
683 int animate_weapon(object *op, object *caster, object *spell, int dir);
684 int cast_change_map_lightlevel(object *op, object *caster, object *spell);
685 int create_aura(object *op, object *caster, object *spell);
686 void move_aura(object *aura);
687 void move_peacemaker(object *op);
688 int write_mark(object *op, object *spell, const char *msg);
689 /* spell_util.c */
690 object *find_random_spell_in_ob(object *ob, const char *skill);
691 void set_spell_skill(object *op, object *caster, object *spob, object *dest);
692 void init_spells(void);
693 void dump_spells(void);
694 void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
695 int min_casting_level(object *caster, object *spell);
696 int caster_level(object *caster, object *spell);
697 sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
698 int SP_level_dam_adjust(object *caster, object *spob);
699 int SP_level_duration_adjust(object *caster, object *spob);
700 int SP_level_range_adjust(object *caster, object *spob);
701 object *check_spell_known(object *op, const char *name);
702 object *lookup_spell_by_name(object *op, const char *spname);
703 int reflwall(maptile *m, int x, int y, object *sp_op);
704 int cast_create_obj(object *op, object *caster, object *new_op, int dir);
705 int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
706 int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
707 void regenerate_rod(object *rod);
708 void drain_rod_charge(object *rod);
709 object *find_target_for_friendly_spell(object *op, int dir);
710 int spell_find_dir(maptile *m, int x, int y, object *exclude);
711 void put_a_monster(object *op, const char *monstername);
712 int summon_hostile_monsters(object *op, int n, const char *monstername);
713 void shuffle_attack(object *op, int change_face);
714 void prayer_failure(object *op, int failure, int power);
715 void spell_failure(object *op, int failure, int power, object *skill);
716 int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
717 int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
718 void move_spell_effect(object *op);
719 void check_spell_effect(object *op);
720 void apply_spell_effect(object *spell, object *victim);
721 /* swamp.c */
722 void walk_on_deep_swamp(object *op, object *victim);
723 void move_deep_swamp(object *op);
724 /* swap.c */
725 void read_map_log(void);
726 void swap_map(maptile *map);
727 void check_active_maps(void);
728 maptile *map_least_timeout(char *except_level);
729 void swap_below_max(char *except_level);
730 int players_on_map(maptile *m, int show_all);
731 void flush_old_maps(void);
732 /* time.c */
733 void remove_door(object *op);
734 void remove_door2(object *op);
735 void generate_monster_inv(object *gen);
736 void generate_monster_arch(object *gen);
737 void generate_monster(object *gen);
738 void remove_force(object *op);
739 void remove_blindness(object *op);
740 void poison_more(object *op);
741 void move_gate(object *op);
742 void move_timed_gate(object *op);
743 void move_detector(object *op);
744 void animate_trigger(object *op);
745 void move_hole(object *op);
746 object *stop_item(object *op);
747 void fix_stopped_item(object *op, maptile *map, object *originator);
748 object *fix_stopped_arrow(object *op);
749 void move_arrow(object *op);
750 void change_object(object *op);
751 void move_teleporter(object *op);
752 void move_player_changer(object *op);
753 void move_firewall(object *op);
754 void move_player_mover(object *op);
755 void move_duplicator(object *op);
756 void move_creator(object *creator);
757 void move_marker(object *op);
758 int process_object(object *op);
759 /* timers.c */
760 void cftimer_process_timers(void);
761 void cftimer_process_event(object *ob);
762 int cftimer_create(int id, long delay, object *ob, int mode);
763 int cftimer_destroy(int id);
764 int cftimer_find_free_id(void);
765 /* weather.c */
766 void set_darkness_map(maptile *m);
767 void tick_the_clock(void);
768 void init_weather(void);
769 void weather_effect(const char *filename);
770 int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
771 int real_world_temperature(int x, int y, maptile *m);
772 int similar_direction(int a, int b);