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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.69 by root, Thu Jun 21 22:42:48 2007 UTC vs.
Revision 1.73 by root, Thu Jul 26 00:27:08 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * 5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it 6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * under the terms of the GNU General Public License as published by the Free 7 * it under the terms of the GNU General Public License as published by
8 * Software Foundation; either version 2 of the License, or (at your option) 8 * the Free Software Foundation, either version 3 of the License, or
9 * any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, but 11 * This program is distributed in the hope that it will be useful,
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License along 16 * You should have received a copy of the GNU General Public License
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 * 18 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */ 20 */
22 21
23/* alchemy.c */ 22/* alchemy.c */
69void eat_special_food (object *who, object *food); 68void eat_special_food (object *who, object *food);
70void apply_lighter (object *who, object *lighter); 69void apply_lighter (object *who, object *lighter);
71void scroll_failure (object *op, int failure, int power); 70void scroll_failure (object *op, int failure, int power);
72void apply_changes_to_player (object *pl, object *change); 71void apply_changes_to_player (object *pl, object *change);
73void apply_item_transformer (object *pl, object *transformer); 72void apply_item_transformer (object *pl, object *transformer);
73extern void handle_apply_yield (object *op);
74 74
75/* attack.c */ 75/* attack.c */
76void cancellation (object *op); 76void cancellation (object *op);
77int did_make_save_item (object *op, int type, object *originator); 77int did_make_save_item (object *op, int type, object *originator);
78void save_throw_object (object *op, int type, object *originator); 78void save_throw_object (object *op, int type, object *originator);
361/* main.c */ 361/* main.c */
362void server_tick (); 362void server_tick ();
363void version (object *op); 363void version (object *op);
364void info_keys (object *op); 364void info_keys (object *op);
365char *crypt_string (char *str, char *salt); 365char *crypt_string (char *str, char *salt);
366int check_password (char *typed, char *crypted);
367void enter_player_savebed (object *op); 366void enter_player_savebed (object *op);
368void leave_map (object *op); 367void leave_map (object *op);
369void set_map_timeout (maptile *oldmap); 368void set_map_timeout (maptile *oldmap);
370char *clean_path (const char *file); 369char *clean_path (const char *file);
371char *unclean_path (const char *src); 370char *unclean_path (const char *src);
480object *find_key (object *pl, object *container, object *door); 479object *find_key (object *pl, object *container, object *door);
481bool move_player_attack (object *op, int dir); 480bool move_player_attack (object *op, int dir);
482bool move_player (object *op, int dir); 481bool move_player (object *op, int dir);
483bool handle_newcs_player (object *op); 482bool handle_newcs_player (object *op);
484int save_life (object *op); 483int save_life (object *op);
485void remove_unpaid_objects (object *op, object *env);
486char *gravestone_text (object *op); 484char *gravestone_text (object *op);
487void do_some_living (object *op); 485void do_some_living (object *op);
488void kill_player (object *op); 486void kill_player (object *op);
489void loot_object (object *op); 487void loot_object (object *op);
490void fix_weight (void); 488void fix_weight (void);
511void plugins_display_list (object *op); 509void plugins_display_list (object *op);
512void *cfapi_system_find_animation (int *type, ...); 510void *cfapi_system_find_animation (int *type, ...);
513void *cfapi_system_strdup (int *type, ...); 511void *cfapi_system_strdup (int *type, ...);
514void *cfapi_system_register_global_event (int *type, ...); 512void *cfapi_system_register_global_event (int *type, ...);
515void *cfapi_system_unregister_global_event (int *type, ...); 513void *cfapi_system_unregister_global_event (int *type, ...);
516void *cfapi_system_check_path (int *type, ...);
517void *cfapi_system_re_cmp (int *type, ...); 514void *cfapi_system_re_cmp (int *type, ...);
518void *cfapi_system_directory (int *type, ...); 515void *cfapi_system_directory (int *type, ...);
519void *cfapi_map_get_map (int *type, ...); 516void *cfapi_map_get_map (int *type, ...);
520void *cfapi_map_has_been_loaded (int *type, ...); 517void *cfapi_map_has_been_loaded (int *type, ...);
521void *cfapi_map_create_path (int *type, ...); 518void *cfapi_map_create_path (int *type, ...);

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