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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.9 by elmex, Sun Aug 13 17:16:02 2006 UTC vs.
Revision 1.20 by root, Sat Sep 16 22:24:12 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx);
2void pay_player (object *pl, uint64 amount); 5void pay_player (object *pl, sint64 amount);
3uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
4void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
5int content_recipe_value(object *op); 8int content_recipe_value(object *op);
6int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
7object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
8void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
38int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
39int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
40int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
41int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
42int auto_apply(object *op); 45int auto_apply(object *op);
43void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
44void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
45void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
46void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
47void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
48void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
431void destroy_object(object *op); 434void destroy_object(object *op);
432int save_player(object *op, int flag); 435int save_player(object *op, int flag);
433void copy_file(const char *filename, FILE *fpout); 436void copy_file(const char *filename, FILE *fpout);
434void check_login(object *op); 437void check_login(object *op);
435/* main.c */ 438/* main.c */
439void server_tick ();
436void version(object *op); 440void version(object *op);
437void info_keys(object *op); 441void info_keys(object *op);
438void start_info(object *op); 442void start_info(object *op);
439char *crypt_string(char *str, char *salt); 443char *crypt_string(char *str, char *salt);
440int check_password(char *typed, char *crypted); 444int check_password(char *typed, char *crypted);
441void enter_player_savebed(object *op); 445void enter_player_savebed(object *op);
442void leave_map(object *op); 446void leave_map(object *op);
443void set_map_timeout(mapstruct *oldmap); 447void set_map_timeout(maptile *oldmap);
444char *clean_path(const char *file); 448char *clean_path(const char *file);
445char *unclean_path(const char *src); 449char *unclean_path(const char *src);
446void enter_exit(object *op, object *exit_ob); 450void enter_exit(object *op, object *exit_ob);
447void process_active_maps(void); 451void process_active_maps(void);
448void process_players1(mapstruct *map); 452void process_players1(maptile *map);
449void process_players2(mapstruct *map); 453void process_players2(maptile *map);
450void process_events(mapstruct *map); 454void process_events(maptile *map);
451void clean_tmp_files(void); 455void clean_tmp_files(void);
452void cleanup(void); 456void cleanup(void);
453void leave(player *pl, int draw_exit); 457void leave(player *pl,int draw_exit);
454int forbid_play(void); 458int forbid_play(void);
455void do_specials(void); 459void do_specials(void);
456int main(int argc, char **argv); 460int main(int argc, char **argv);
457/* monster.c */ 461/* monster.c */
458object *check_enemy(object *npc, rv_vector *rv); 462object *check_enemy(object *npc, rv_vector *rv);
486void pace_movev(object *ob); 490void pace_movev(object *ob);
487void pace_moveh(object *ob); 491void pace_moveh(object *ob);
488void pace2_movev(object *ob); 492void pace2_movev(object *ob);
489void pace2_moveh(object *ob); 493void pace2_moveh(object *ob);
490void rand_move(object *ob); 494void rand_move(object *ob);
491void check_earthwalls(object *op, mapstruct *m, int x, int y); 495void check_earthwalls(object *op, maptile *m, int x, int y);
492void check_doors(object *op, mapstruct *m, int x, int y); 496void check_doors(object *op, maptile *m, int x, int y);
493void communicate(object *op, const char *txt); 497void communicate(object *op, const char *txt);
494int talk_to_npc(object *op, object *npc, const char *txt); 498int talk_to_npc(object *op, object *npc, const char *txt);
495int talk_to_wall(object *pl, object *npc, const char *txt); 499int talk_to_wall(object *pl, object *npc, const char *txt);
496object *find_mon_throw_ob(object *op); 500object *find_mon_throw_ob(object *op);
497int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 501int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
501int move_object(object *op, int dir); 505int move_object(object *op, int dir);
502int move_ob(object *op, int dir, object *originator); 506int move_ob(object *op, int dir, object *originator);
503int transfer_ob(object *op, int x, int y, int randomly, object *originator); 507int transfer_ob(object *op, int x, int y, int randomly, object *originator);
504int teleport(object *teleporter, uint8 tele_type, object *user); 508int teleport(object *teleporter, uint8 tele_type, object *user);
505void recursive_roll(object *op, int dir, object *pusher); 509void recursive_roll(object *op, int dir, object *pusher);
506int try_fit(object *op, mapstruct *m, int x, int y); 510int try_fit(object *op, maptile *m, int x, int y);
507int roll_ob(object *op, int dir, object *pusher); 511int roll_ob(object *op, int dir, object *pusher);
508int push_ob(object *who, int dir, object *pusher); 512int push_ob(object *who, int dir, object *pusher);
509/* pets.c */ 513/* pets.c */
510object *get_pet_enemy(object *pet, rv_vector *rv); 514object *get_pet_enemy(object *pet, rv_vector *rv);
511void terminate_all_pets(object *owner); 515void terminate_all_pets(object *owner);
512void remove_all_pets(mapstruct *map); 516void remove_all_pets(maptile *map);
513int follow_owner(object *ob, object *owner); 517int follow_owner(object *ob, object *owner);
514void pet_move(object *ob); 518void pet_move(object *ob);
515object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 519object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
516void move_golem(object *op); 520void move_golem(object *op);
517void control_golem(object *op, int dir); 521void control_golem(object *op, int dir);
587void plugins_display_list(object *op); 591void plugins_display_list(object *op);
588void *cfapi_system_find_animation(int *type, ...); 592void *cfapi_system_find_animation(int *type, ...);
589void *cfapi_system_strdup_local(int *type, ...); 593void *cfapi_system_strdup_local(int *type, ...);
590void *cfapi_system_register_global_event(int *type, ...); 594void *cfapi_system_register_global_event(int *type, ...);
591void *cfapi_system_unregister_global_event(int *type, ...); 595void *cfapi_system_unregister_global_event(int *type, ...);
592void *cfapi_system_add_string(int *type, ...);
593void *cfapi_system_remove_string(int *type, ...);
594void *cfapi_system_check_path(int *type, ...); 596void *cfapi_system_check_path(int *type, ...);
595void *cfapi_system_re_cmp(int *type, ...); 597void *cfapi_system_re_cmp(int *type, ...);
596void *cfapi_system_directory(int *type, ...); 598void *cfapi_system_directory(int *type, ...);
597void *cfapi_map_get_map(int *type, ...); 599void *cfapi_map_get_map(int *type, ...);
598void *cfapi_map_has_been_loaded(int *type, ...); 600void *cfapi_map_has_been_loaded(int *type, ...);
676int trap_see(object *op, object *trap); 678int trap_see(object *op, object *trap);
677int trap_show(object *trap, object *where); 679int trap_show(object *trap, object *where);
678int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 680int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
679void trap_adjust(object *trap, int difficulty); 681void trap_adjust(object *trap, int difficulty);
680/* shop.c */ 682/* shop.c */
683int get_payment(object *pl);
681uint64 query_cost(const object *tmp, object *who, int flag); 684sint64 query_cost(const object *tmp, object *who, int flag);
682const char *query_cost_string(const object *tmp, object *who, int flag); 685const char *query_cost_string(const object *tmp, object *who, int flag);
683uint64 query_money(const object *op); 686sint64 query_money(const object *op);
684int pay_for_amount(uint64 to_pay, object *pl); 687int pay_for_amount(sint64 to_pay, object *pl);
685int pay_for_item(object *op, object *pl); 688int pay_for_item(object *op, object *pl);
686int can_pay(object *pl); 689int can_pay(object *pl);
687int get_payment(object *pl, object *op);
688void sell_item(object *op, object *pl); 690void sell_item(object *op, object *pl);
689double shopkeeper_approval(const mapstruct *map, const object *player); 691double shopkeeper_approval(const maptile *map, const object *player);
690int describe_shop(const object *op); 692int describe_shop(const object *op);
691void shop_listing(object *op); 693void shop_listing(object *op);
694bool is_in_shop (object *o);
695bool is_in_shop (maptile *map, int x, int y);
692/* skills.c */ 696/* skills.c */
693int steal(object *op, int dir, object *skill); 697int steal(object *op, int dir, object *skill);
694int pick_lock(object *pl, int dir, object *skill); 698int pick_lock(object *pl, int dir, object *skill);
695int hide(object *op, object *skill); 699int hide(object *op, object *skill);
696int jump(object *pl, int dir, object *skill); 700int jump(object *pl, int dir, object *skill);
784/* spell_util.c */ 788/* spell_util.c */
785object *find_random_spell_in_ob(object *ob, const char *skill); 789object *find_random_spell_in_ob(object *ob, const char *skill);
786void set_spell_skill(object *op, object *caster, object *spob, object *dest); 790void set_spell_skill(object *op, object *caster, object *spob, object *dest);
787void init_spells(void); 791void init_spells(void);
788void dump_spells(void); 792void dump_spells(void);
789void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 793void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
790int min_casting_level(object *caster, object *spell); 794int min_casting_level(object *caster, object *spell);
791int caster_level(object *caster, object *spell); 795int caster_level(object *caster, object *spell);
792sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 796sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
793int SP_level_dam_adjust(object *caster, object *spob); 797int SP_level_dam_adjust(object *caster, object *spob);
794int SP_level_duration_adjust(object *caster, object *spob); 798int SP_level_duration_adjust(object *caster, object *spob);
795int SP_level_range_adjust(object *caster, object *spob); 799int SP_level_range_adjust(object *caster, object *spob);
796object *check_spell_known(object *op, const char *name); 800object *check_spell_known(object *op, const char *name);
797object *lookup_spell_by_name(object *op, const char *spname); 801object *lookup_spell_by_name(object *op, const char *spname);
798int reflwall(mapstruct *m, int x, int y, object *sp_op); 802int reflwall(maptile *m, int x, int y, object *sp_op);
799int cast_create_obj(object *op, object *caster, object *new_op, int dir); 803int cast_create_obj(object *op, object *caster, object *new_op, int dir);
800int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 804int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
801int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 805int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
802void regenerate_rod(object *rod); 806void regenerate_rod(object *rod);
803void drain_rod_charge(object *rod); 807void drain_rod_charge(object *rod);
804object *find_target_for_friendly_spell(object *op, int dir); 808object *find_target_for_friendly_spell(object *op, int dir);
805int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 809int spell_find_dir(maptile *m, int x, int y, object *exclude);
806void put_a_monster(object *op, const char *monstername); 810void put_a_monster(object *op, const char *monstername);
807int summon_hostile_monsters(object *op, int n, const char *monstername); 811int summon_hostile_monsters(object *op, int n, const char *monstername);
808void shuffle_attack(object *op, int change_face); 812void shuffle_attack(object *op, int change_face);
809void prayer_failure(object *op, int failure, int power); 813void prayer_failure(object *op, int failure, int power);
810void spell_failure(object *op, int failure, int power, object *skill); 814void spell_failure(object *op, int failure, int power, object *skill);
816/* swamp.c */ 820/* swamp.c */
817void walk_on_deep_swamp(object *op, object *victim); 821void walk_on_deep_swamp(object *op, object *victim);
818void move_deep_swamp(object *op); 822void move_deep_swamp(object *op);
819/* swap.c */ 823/* swap.c */
820void read_map_log(void); 824void read_map_log(void);
821void swap_map(mapstruct *map); 825void swap_map(maptile *map);
822void check_active_maps(void); 826void check_active_maps(void);
823mapstruct *map_least_timeout(char *except_level); 827maptile *map_least_timeout(char *except_level);
824void swap_below_max(char *except_level); 828void swap_below_max(char *except_level);
825int players_on_map(mapstruct *m, int show_all); 829int players_on_map(maptile *m, int show_all);
826void flush_old_maps(void); 830void flush_old_maps(void);
827/* time.c */ 831/* time.c */
828void remove_door(object *op); 832void remove_door(object *op);
829void remove_door2(object *op); 833void remove_door2(object *op);
830void generate_monster_inv(object *gen); 834void generate_monster_inv(object *gen);
837void move_timed_gate(object *op); 841void move_timed_gate(object *op);
838void move_detector(object *op); 842void move_detector(object *op);
839void animate_trigger(object *op); 843void animate_trigger(object *op);
840void move_hole(object *op); 844void move_hole(object *op);
841object *stop_item(object *op); 845object *stop_item(object *op);
842void fix_stopped_item(object *op, mapstruct *map, object *originator); 846void fix_stopped_item(object *op, maptile *map, object *originator);
843object *fix_stopped_arrow(object *op); 847object *fix_stopped_arrow(object *op);
844void move_arrow(object *op); 848void move_arrow(object *op);
845void change_object(object *op); 849void change_object(object *op);
846void move_teleporter(object *op); 850void move_teleporter(object *op);
847void move_player_changer(object *op); 851void move_player_changer(object *op);
856void cftimer_process_event(object *ob); 860void cftimer_process_event(object *ob);
857int cftimer_create(int id, long delay, object *ob, int mode); 861int cftimer_create(int id, long delay, object *ob, int mode);
858int cftimer_destroy(int id); 862int cftimer_destroy(int id);
859int cftimer_find_free_id(void); 863int cftimer_find_free_id(void);
860/* weather.c */ 864/* weather.c */
861void set_darkness_map(mapstruct *m); 865void set_darkness_map(maptile *m);
862void tick_the_clock(void); 866void tick_the_clock(void);
863void init_weather(void); 867void init_weather(void);
864void weather_effect(const char *filename); 868void weather_effect(const char *filename);
865int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 869int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
866int real_world_temperature(int x, int y, mapstruct *m); 870int real_world_temperature(int x, int y, maptile *m);
867int similar_direction(int a, int b); 871int similar_direction(int a, int b);

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