1 |
int same_party (partylist *a, partylist *b); |
2 |
/* alchemy.c */ |
3 |
int need_identify (const object *obj); |
4 |
int apply_shop_mat (object *shop_mat, object *op); |
5 |
const char *cost_string_from_value(sint64 cost, int approx); |
6 |
void pay_player (object *pl, sint64 amount); |
7 |
sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
8 |
void attempt_do_alchemy(object *caster, object *cauldron); |
9 |
int content_recipe_value(object *op); |
10 |
int numb_ob_inside(object *op); |
11 |
object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
12 |
void adjust_product(object *item, int lvl, int yield); |
13 |
object *make_item_from_recipe(object *cauldron, recipe *rp); |
14 |
object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); |
15 |
void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); |
16 |
void remove_contents(object *first_ob, object *save_item); |
17 |
int calc_alch_danger(object *caster, object *cauldron, recipe *rp); |
18 |
/* apply.c */ |
19 |
int transport_can_hold(const object *transport, const object *op, int nrof); |
20 |
int apply_transport(object *pl, object *transport, int aflag); |
21 |
int should_director_abort(object *op, object *victim); |
22 |
int apply_potion(object *op, object *tmp); |
23 |
int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); |
24 |
int prepare_weapon(object *op, object *improver, object *weapon); |
25 |
int improve_weapon(object *op, object *improver, object *weapon); |
26 |
int check_improve_weapon(object *op, object *tmp); |
27 |
int improve_armour(object *op, object *improver, object *armour); |
28 |
int convert_item(object *item, object *converter); |
29 |
int apply_container(object *op, object *sack); |
30 |
int esrv_apply_container(object *op, object *sack); |
31 |
void move_apply(object *trap, object *victim, object *originator); |
32 |
void do_learn_spell(object *op, object *spell, int special_prayer); |
33 |
void do_forget_spell(object *op, const char *spell); |
34 |
void apply_scroll(object *op, object *tmp, int dir); |
35 |
int dragon_eat_flesh(object *op, object *meal); |
36 |
void apply_poison(object *op, object *tmp); |
37 |
int is_legal_2ways_exit(object *op, object *exit); |
38 |
int manual_apply(object *op, object *tmp, int aflag); |
39 |
int player_apply(object *pl, object *op, int aflag, int quiet); |
40 |
void player_apply_below(object *pl); |
41 |
object *get_item_from_body_location(object *start, int loc); |
42 |
int unapply_for_ob(object *who, object *op, int aflags); |
43 |
int can_apply_object(object *who, object *op); |
44 |
int apply_special(object *who, object *op, int aflags); |
45 |
int monster_apply_special(object *who, object *op, int aflags); |
46 |
int auto_apply(object *op); |
47 |
void fix_auto_apply(maptile *m); |
48 |
void eat_special_food(object *who, object *food); |
49 |
void apply_lighter(object *who, object *lighter); |
50 |
void scroll_failure(object *op, int failure, int power); |
51 |
void apply_changes_to_player(object *pl, object *change); |
52 |
void apply_item_transformer(object *pl, object *transformer); |
53 |
/* attack.c */ |
54 |
void cancellation(object *op); |
55 |
int did_make_save_item(object *op, int type, object *originator); |
56 |
void save_throw_object(object *op, int type, object *originator); |
57 |
int hit_map(object *op, int dir, int type, int full_hit); |
58 |
void attack_message(int dam, int type, object *op, object *hitter); |
59 |
int attack_ob(object *op, object *hitter); |
60 |
object *hit_with_arrow(object *op, object *victim); |
61 |
void tear_down_wall(object *op); |
62 |
void scare_creature(object *target, object *hitter); |
63 |
int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); |
64 |
int kill_object(object *op, int dam, object *hitter, int type); |
65 |
int friendly_fire(object *op, object *hitter); |
66 |
int hit_player(object *op, int dam, object *hitter, int type, int full_hit); |
67 |
void poison_player(object *op, object *hitter, int dam); |
68 |
void slow_player(object *op, object *hitter, int dam); |
69 |
void confuse_player(object *op, object *hitter, int dam); |
70 |
void blind_player(object *op, object *hitter, int dam); |
71 |
void paralyze_player(object *op, object *hitter, int dam); |
72 |
void deathstrike_player(object *op, object *hitter, int *dam); |
73 |
int adj_attackroll(object *hitter, object *target); |
74 |
int is_aimed_missile(object *op); |
75 |
/* ban.c */ |
76 |
int checkbanned(const char *login, const char *host); |
77 |
/* build_map.c */ |
78 |
int can_build_over(struct mapdef *map, object *tmp, short x, short y); |
79 |
void remove_marking_runes(struct mapdef *map, short x, short y); |
80 |
int find_unused_connected_value(struct mapdef *map); |
81 |
int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); |
82 |
object *get_connection_rune(object *pl, short x, short y); |
83 |
object *get_msg_book(object *pl, short x, short y); |
84 |
object *get_wall(struct mapdef *map, int x, int y); |
85 |
void fix_walls(maptile *map, int x, int y); |
86 |
void fix_walls_around(maptile *map, int x, int y); |
87 |
void apply_builder_floor(object *pl, object *material, short x, short y); |
88 |
void apply_builder_wall(object *pl, object *material, short x, short y); |
89 |
void apply_builder_item(object *pl, object *item, short x, short y); |
90 |
void apply_builder_remove(object *pl, int dir); |
91 |
void apply_map_builder(object *pl, int dir); |
92 |
int adjust_sign_msg(object *pl, short x, short y, object *tmp); |
93 |
/* c_misc.c */ |
94 |
int command_body(object *op, char *params); |
95 |
int command_motd(object *op, char *params); |
96 |
int command_bug(object *op, char *params); |
97 |
void malloc_info(object *op); |
98 |
int command_whereabouts(object *op, char *params); |
99 |
int command_malloc(object *op, char *params); |
100 |
int command_maps(object *op, char *params); |
101 |
int command_strings(object *op, char *params); |
102 |
int command_sstable(object *op, char *params); |
103 |
int command_time(object *op, char *params); |
104 |
int command_weather(object *op, char *params); |
105 |
int command_archs(object *op, char *params); |
106 |
int command_hiscore(object *op, char *params); |
107 |
int command_debug(object *op, char *params); |
108 |
int command_dumpbelow(object *op, char *params); |
109 |
int command_wizpass(object *op, char *params); |
110 |
int command_wizcast(object *op, char *params); |
111 |
int command_dumpallobjects(object *op, char *params); |
112 |
int command_dumpfriendlyobjects(object *op, char *params); |
113 |
int command_dumpallarchetypes(object *op, char *params); |
114 |
int command_ssdumptable(object *op, char *params); |
115 |
int command_dumpmap(object *op, char *params); |
116 |
int command_dumpallmaps(object *op, char *params); |
117 |
int command_printlos(object *op, char *params); |
118 |
int command_version(object *op, char *params); |
119 |
void bug_report(const char *reportstring); |
120 |
int command_statistics(object *pl, char *params); |
121 |
int command_fix_me(object *op, char *params); |
122 |
int command_players(object *op, char *paramss); |
123 |
int command_logs(object *op, char *params); |
124 |
int command_bowmode(object *op, char *params); |
125 |
int command_showpets(object *op, char *params); |
126 |
int command_resistances(object *op, char *params); |
127 |
int command_help(object *op, char *params); |
128 |
int onoff_value(const char *line); |
129 |
int command_quit(object *op, char *params); |
130 |
int command_real_quit(object *op, char *params); |
131 |
void receive_player_name(object *op, char k); |
132 |
void receive_player_password(object *op, char k); |
133 |
int command_title(object *op, char *params); |
134 |
int command_kill_pets(object *op, char *params); |
135 |
int command_quests(object *pl, char *params); |
136 |
/* c_move.c */ |
137 |
int command_east(object *op, char *params); |
138 |
int command_north(object *op, char *params); |
139 |
int command_northeast(object *op, char *params); |
140 |
int command_northwest(object *op, char *params); |
141 |
int command_south(object *op, char *params); |
142 |
int command_southeast(object *op, char *params); |
143 |
int command_southwest(object *op, char *params); |
144 |
int command_west(object *op, char *params); |
145 |
int command_stay(object *op, char *params); |
146 |
/* c_new.c */ |
147 |
void execute_newserver_command(object *pl, char *command); |
148 |
int command_run(object *op, char *params); |
149 |
int command_run_stop(object *op, char *params); |
150 |
int command_fire(object *op, char *params); |
151 |
int command_fire_stop(object *op, char *params); |
152 |
int bad_command(object *op, char *params); |
153 |
/* c_object.c */ |
154 |
object *find_best_object_match(object *pl, const char *params); |
155 |
int command_build(object *pl, char *params); |
156 |
int command_uskill(object *pl, char *params); |
157 |
int command_rskill(object *pl, char *params); |
158 |
int command_search(object *op, char *params); |
159 |
int command_disarm(object *op, char *params); |
160 |
int command_throw(object *op, char *params); |
161 |
int command_apply(object *op, char *params); |
162 |
int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); |
163 |
void pick_up(object *op, object *alt); |
164 |
int command_take(object *op, char *params); |
165 |
void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); |
166 |
void drop_object(object *op, object *tmp, uint32 nrof); |
167 |
void drop(object *op, object *tmp); |
168 |
int command_dropall(object *op, char *params); |
169 |
int command_drop(object *op, char *params); |
170 |
int command_examine(object *op, char *params); |
171 |
object *find_marked_object(object *op); |
172 |
int command_mark(object *op, char *params); |
173 |
void examine_monster(object *op, object *tmp); |
174 |
char *long_desc(object *tmp, object *pl); |
175 |
void examine(object *op, object *tmp); |
176 |
void inventory(object *op, object *inv); |
177 |
int command_pickup(object *op, char *params); |
178 |
void set_pickup_mode(object *op, int i); |
179 |
int command_search_items(object *op, char *params); |
180 |
int command_rename_item(object *op, char *params); |
181 |
/* c_party.c */ |
182 |
int same_party(partylist *a, partylist *b); |
183 |
partylist *get_firstparty(void); |
184 |
void remove_party(partylist *target_party); |
185 |
void obsolete_parties(void); |
186 |
void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); |
187 |
int confirm_party_password(object *op); |
188 |
void receive_party_password(object *op, char k); |
189 |
void send_party_message(object *op, char *msg); |
190 |
int command_gsay(object *op, char *params); |
191 |
int command_party(object *op, char *params); |
192 |
/* c_range.c */ |
193 |
int command_invoke(object *op, char *params); |
194 |
int command_cast(object *op, char *params); |
195 |
int command_prepare(object *op, char *params); |
196 |
int command_cast_spell(object *op, char *params, char command); |
197 |
int legal_range(object *op, int r); |
198 |
void change_spell(object *op, char k); |
199 |
int command_rotateshoottype(object *op, char *params); |
200 |
/* c_wiz.c */ |
201 |
int command_loadtest(object *op, char *params); |
202 |
void do_wizard_hide(object *op, int silent_dm); |
203 |
int command_hide(object *op, char *params); |
204 |
int command_setgod(object *op, char *params); |
205 |
int command_banish(object *op, char *params); |
206 |
int command_kick(object *op, char *params); |
207 |
int command_save_overlay(object *op, char *params); |
208 |
int command_toggle_shout(object *op, char *params); |
209 |
int command_shutdown(object *op, char *params); |
210 |
int command_freeze(object *op, char *params); |
211 |
int command_arrest(object *op, char *params); |
212 |
int command_summon(object *op, char *params); |
213 |
int command_teleport(object *op, char *params); |
214 |
int command_create(object *op, char *params); |
215 |
int command_inventory(object *op, char *params); |
216 |
int command_skills(object *op, char *params); |
217 |
int command_dump(object *op, char *params); |
218 |
int command_mon_aggr(object *op, char *params); |
219 |
int command_possess(object *op, char *params); |
220 |
int command_patch(object *op, char *params); |
221 |
int command_remove(object *op, char *params); |
222 |
int command_free(object *op, char *params); |
223 |
int command_addexp(object *op, char *params); |
224 |
int command_speed(object *op, char *params); |
225 |
int command_stats(object *op, char *params); |
226 |
int command_abil(object *op, char *params); |
227 |
int command_reset(object *op, char *params); |
228 |
int command_nowiz(object *op, char *params); |
229 |
int do_wizard_dm(object *op, char *params, int silent); |
230 |
int command_dm(object *op, char *params); |
231 |
int command_invisible(object *op, char *params); |
232 |
int command_learn_spell(object *op, char *params); |
233 |
int command_learn_special_prayer(object *op, char *params); |
234 |
int command_forget_spell(object *op, char *params); |
235 |
int command_listplugins(object *op, char *params); |
236 |
int command_loadplugin(object *op, char *params); |
237 |
int command_unloadplugin(object *op, char *params); |
238 |
int command_dmhide(object *op, char *params); |
239 |
void dm_stack_pop(player *pl); |
240 |
object *dm_stack_peek(player *pl); |
241 |
void dm_stack_push(player *pl, tag_t item); |
242 |
object *get_dm_object(player *pl, char **params, int *from); |
243 |
int command_stack_pop(object *op, char *params); |
244 |
int command_stack_push(object *op, char *params); |
245 |
int command_stack_list(object *op, char *params); |
246 |
int command_stack_clear(object *op, char *params); |
247 |
int command_diff(object *op, char *params); |
248 |
int command_insert_into(object *op, char *params); |
249 |
/* commands.c */ |
250 |
void init_commands(void); |
251 |
CommFunc find_oldsocket_command(char *cmd); |
252 |
CommFunc find_oldsocket_command2(char *cmd); |
253 |
/* daemon.c */ |
254 |
FILE *BecomeDaemon(const char *filename); |
255 |
/* disease.c */ |
256 |
int move_disease(object *disease); |
257 |
int remove_symptoms(object *disease); |
258 |
object *find_symptom(object *disease); |
259 |
int check_infection(object *disease); |
260 |
int infect_object(object *victim, object *disease, int force); |
261 |
int do_symptoms(object *disease); |
262 |
int grant_immunity(object *disease); |
263 |
int move_symptom(object *symptom); |
264 |
int check_physically_infect(object *victim, object *hitter); |
265 |
object *find_disease(object *victim); |
266 |
int cure_disease(object *sufferer, object *caster); |
267 |
int reduce_symptoms(object *sufferer, int reduction); |
268 |
/* egoitem.c */ |
269 |
int create_artifact(object *op, const char *artifactname); |
270 |
int apply_power_crystal(object *op, object *crystal); |
271 |
/* hiscore.c */ |
272 |
char *spool(char *bp, char *error); |
273 |
void check_score(object *op); |
274 |
void display_high_score(object *op, int max, const char *match); |
275 |
/* gods.c */ |
276 |
int lookup_god_by_name(const char *name); |
277 |
object *find_god(const char *name); |
278 |
const char *determine_god(object *op); |
279 |
void pray_at_altar(object *pl, object *altar, object *skill); |
280 |
void become_follower(object *op, object *new_god); |
281 |
int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); |
282 |
void stop_using_item(object *op, int type, int number); |
283 |
void update_priest_flag(object *god, object *exp_ob, uint32 flag); |
284 |
archetype *determine_holy_arch(object *god, const char *type); |
285 |
void god_intervention(object *op, object *god, object *skill); |
286 |
int god_examines_priest(object *op, object *god); |
287 |
int god_examines_item(object *god, object *item); |
288 |
int get_god(object *priest); |
289 |
const char *get_god_for_race(const char *race); |
290 |
int tailor_god_spell(object *spellop, object *caster); |
291 |
/* init.c */ |
292 |
void set_logfile(char *val); |
293 |
void call_version(void); |
294 |
void showscores(void); |
295 |
void set_debug(void); |
296 |
void unset_debug(void); |
297 |
void set_mondebug(void); |
298 |
void set_dumpmon1(void); |
299 |
void set_dumpmon2(void); |
300 |
void set_dumpmon3(void); |
301 |
void set_dumpmon4(void); |
302 |
void set_dumpmon5(void); |
303 |
void set_dumpmon6(void); |
304 |
void set_dumpmon7(void); |
305 |
void set_dumpmon8(void); |
306 |
void set_dumpmon9(void); |
307 |
void set_dumpmont(char *name); |
308 |
void set_daemon(void); |
309 |
void set_datadir(char *path); |
310 |
void set_confdir(char *path); |
311 |
void set_localdir(char *path); |
312 |
void set_mapdir(char *path); |
313 |
void set_archetypes(char *path); |
314 |
void set_regions(char *path); |
315 |
void set_treasures(char *path); |
316 |
void set_uniquedir(char *path); |
317 |
void set_templatedir(char *path); |
318 |
void set_playerdir(char *path); |
319 |
void set_tmpdir(char *path); |
320 |
void showscoresparm(char *data); |
321 |
void set_csport(char *val); |
322 |
void init(int argc, char **argv); |
323 |
void usage(void); |
324 |
void help(void); |
325 |
void init_beforeplay(void); |
326 |
void init_startup(void); |
327 |
void compile_info(void); |
328 |
void rec_sigsegv(int i); |
329 |
void rec_sigint(int i); |
330 |
void rec_sighup(int i); |
331 |
void rec_sigquit(int i); |
332 |
void rec_sigpipe(int i); |
333 |
void rec_sigbus(int i); |
334 |
void rec_sigterm(int i); |
335 |
void init_signals(void); |
336 |
void init_races(void); |
337 |
void dump_races(void); |
338 |
void add_to_racelist(const char *race_name, object *op); |
339 |
racelink *get_racelist(void); |
340 |
racelink *find_racelink(const char *name); |
341 |
/* login.c */ |
342 |
void delete_character(const char *name); |
343 |
int verify_player(const char *name, char *password); |
344 |
int check_name(player *me, const char *name); |
345 |
int create_savedir_if_needed(char *savedir); |
346 |
void destroy_object(object *op); |
347 |
void copy_file(const char *filename, FILE *fpout); |
348 |
/* main.c */ |
349 |
void server_tick (); |
350 |
void version(object *op); |
351 |
void info_keys(object *op); |
352 |
char *crypt_string(char *str, char *salt); |
353 |
int check_password(char *typed, char *crypted); |
354 |
void enter_player_savebed(object *op); |
355 |
void leave_map(object *op); |
356 |
void set_map_timeout(maptile *oldmap); |
357 |
char *clean_path(const char *file); |
358 |
char *unclean_path(const char *src); |
359 |
void enter_exit(object *op, object *exit_ob); |
360 |
void process_events(); |
361 |
void clean_tmp_files(void); |
362 |
void leave(player *pl,int draw_exit); |
363 |
int forbid_play(void); |
364 |
void do_specials(void); |
365 |
int main(int argc, char **argv); |
366 |
/* monster.c */ |
367 |
object *check_enemy(object *npc, rv_vector *rv); |
368 |
object *find_nearest_living_creature(object *npc); |
369 |
object *find_enemy(object *npc, rv_vector *rv); |
370 |
int check_wakeup(object *op, object *enemy, rv_vector *rv); |
371 |
int move_randomly(object *op); |
372 |
int move_monster(object *op); |
373 |
int can_hit(object *ob1, object *ob2, rv_vector *rv); |
374 |
object *monster_choose_random_spell(object *monster); |
375 |
int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); |
376 |
int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); |
377 |
int monster_use_skill(object *head, object *part, object *pl, int dir); |
378 |
int monster_use_range(object *head, object *part, object *pl, int dir); |
379 |
int monster_use_bow(object *head, object *part, object *pl, int dir); |
380 |
int check_good_weapon(object *who, object *item); |
381 |
int check_good_armour(object *who, object *item); |
382 |
void monster_check_pickup(object *monster); |
383 |
int monster_can_pick(object *monster, object *item); |
384 |
void monster_apply_below(object *monster); |
385 |
void monster_check_apply(object *mon, object *item); |
386 |
void npc_call_help(object *op); |
387 |
int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
388 |
int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
389 |
int hitrun_att(int dir, object *ob, object *enemy); |
390 |
int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
391 |
int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
392 |
int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
393 |
void circ1_move(object *ob); |
394 |
void circ2_move(object *ob); |
395 |
void pace_movev(object *ob); |
396 |
void pace_moveh(object *ob); |
397 |
void pace2_movev(object *ob); |
398 |
void pace2_moveh(object *ob); |
399 |
void rand_move(object *ob); |
400 |
void check_earthwalls(object *op, maptile *m, int x, int y); |
401 |
void check_doors(object *op, maptile *m, int x, int y); |
402 |
void communicate(object *op, const char *txt); |
403 |
int talk_to_npc(object *op, object *npc, const char *txt); |
404 |
int talk_to_wall(object *pl, object *npc, const char *txt); |
405 |
object *find_mon_throw_ob(object *op); |
406 |
int can_detect_enemy(object *op, object *enemy, rv_vector *rv); |
407 |
int stand_in_light(object *op); |
408 |
int can_see_enemy(object *op, object *enemy); |
409 |
/* move.c */ |
410 |
int move_object(object *op, int dir); |
411 |
int move_ob(object *op, int dir, object *originator); |
412 |
int transfer_ob(object *op, int x, int y, int randomly, object *originator); |
413 |
int teleport(object *teleporter, uint8 tele_type, object *user); |
414 |
void recursive_roll(object *op, int dir, object *pusher); |
415 |
int try_fit(object *op, maptile *m, int x, int y); |
416 |
int roll_ob(object *op, int dir, object *pusher); |
417 |
int push_ob(object *who, int dir, object *pusher); |
418 |
/* pets.c */ |
419 |
object *get_pet_enemy(object *pet, rv_vector *rv); |
420 |
void terminate_all_pets(object *owner); |
421 |
void remove_all_pets(maptile *map); |
422 |
int follow_owner(object *ob, object *owner); |
423 |
void pet_move(object *ob); |
424 |
object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
425 |
void move_golem(object *op); |
426 |
void control_golem(object *op, int dir); |
427 |
int summon_golem(object *op, object *caster, int dir, object *spob); |
428 |
object *choose_cult_monster(object *pl, object *god, int summon_level); |
429 |
int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
430 |
object *get_real_owner(object *ob); |
431 |
int should_arena_attack(object *pet, object *owner, object *target); |
432 |
/* player.c */ |
433 |
player *find_player(const char *plname); |
434 |
player *find_player_partial_name(const char *plname); |
435 |
void display_motd(const object *op); |
436 |
void send_rules(const object *op); |
437 |
void send_news(const object *op); |
438 |
int playername_ok(const char *cp); |
439 |
archetype *get_player_archetype(archetype *at); |
440 |
object *get_nearest_player(object *mon); |
441 |
int path_to_player(object *mon, object *pl, unsigned mindiff); |
442 |
void give_initial_items(object *pl, treasurelist *items); |
443 |
void get_name(object *op); |
444 |
void get_password(object *op); |
445 |
void play_again(object *op); |
446 |
int receive_play_again(object *op, char key); |
447 |
void confirm_password(object *op); |
448 |
void get_party_password(object *op, partylist *party); |
449 |
void Roll_Again(object *op); |
450 |
void Swap_Stat(object *op, int Swap_Second); |
451 |
int key_roll_stat(object *op, char key); |
452 |
int key_change_class(object *op, char key); |
453 |
int key_confirm_quit(object *op, char key); |
454 |
void flee_player(object *op); |
455 |
int check_pick(object *op); |
456 |
object *find_arrow(object *op, const char *type); |
457 |
object *find_better_arrow(object *op, object *target, const char *type, int *better); |
458 |
object *pick_arrow_target(object *op, const char *type, int dir); |
459 |
int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
460 |
int player_fire_bow(object *op, int dir); |
461 |
void fire_misc_object(object *op, int dir); |
462 |
void fire(object *op, int dir); |
463 |
object *find_key(object *pl, object *container, object *door); |
464 |
void move_player_attack(object *op, int dir); |
465 |
int move_player(object *op, int dir); |
466 |
int handle_newcs_player(object *op); |
467 |
int save_life(object *op); |
468 |
void remove_unpaid_objects(object *op, object *env); |
469 |
char *gravestone_text(object *op); |
470 |
void do_some_living(object *op); |
471 |
void kill_player(object *op); |
472 |
void loot_object(object *op); |
473 |
void fix_weight(void); |
474 |
void fix_luck(void); |
475 |
void cast_dust(object *op, object *throw_ob, int dir); |
476 |
void make_visible(object *op); |
477 |
int is_true_undead(object *op); |
478 |
int hideability(object *ob); |
479 |
void do_hidden_move(object *op); |
480 |
int stand_near_hostile(object *who); |
481 |
int player_can_view(object *pl, object *op); |
482 |
int action_makes_visible(object *op); |
483 |
int op_on_battleground(object *op, int *x, int *y); |
484 |
void dragon_ability_gain(object *who, int atnr, int level); |
485 |
void player_unready_range_ob(player *pl, object *ob); |
486 |
/* plugins.c */ |
487 |
int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix); |
488 |
int execute_global_event(int eventcode, ...); |
489 |
int plugins_init_plugin(const char *libfile); |
490 |
void *cfapi_get_hooks(int *type, ...); |
491 |
int plugins_remove_plugin(const char *id); |
492 |
crossfire_plugin *plugins_find_plugin(const char *id); |
493 |
void plugins_display_list(object *op); |
494 |
void *cfapi_system_find_animation(int *type, ...); |
495 |
void *cfapi_system_strdup(int *type, ...); |
496 |
void *cfapi_system_register_global_event(int *type, ...); |
497 |
void *cfapi_system_unregister_global_event(int *type, ...); |
498 |
void *cfapi_system_check_path(int *type, ...); |
499 |
void *cfapi_system_re_cmp(int *type, ...); |
500 |
void *cfapi_system_directory(int *type, ...); |
501 |
void *cfapi_map_get_map(int *type, ...); |
502 |
void *cfapi_map_has_been_loaded(int *type, ...); |
503 |
void *cfapi_map_create_path(int *type, ...); |
504 |
void *cfapi_map_get_map_property(int *type, ...); |
505 |
void *cfapi_map_set_map_property(int *type, ...); |
506 |
void *cfapi_map_out_of_map(int *type, ...); |
507 |
void *cfapi_map_update_position(int *type, ...); |
508 |
void *cfapi_map_delete_map(int *type, ...); |
509 |
void *cfapi_map_message(int *type, ...); |
510 |
void *cfapi_map_get_object_at(int *type, ...); |
511 |
void *cfapi_map_get_flags(int *type, ...); |
512 |
void *cfapi_map_present_arch_by_name(int *type, ...); |
513 |
void *cfapi_object_move(int *type, ...); |
514 |
void *cfapi_object_get_key(int *type, ...); |
515 |
void *cfapi_object_set_key(int *type, ...); |
516 |
void *cfapi_object_get_property(int *type, ...); |
517 |
void *cfapi_object_set_property(int *type, ...); |
518 |
void *cfapi_object_apply_below(int *type, ...); |
519 |
void *cfapi_object_apply(int *type, ...); |
520 |
void *cfapi_object_identify(int *type, ...); |
521 |
void *cfapi_object_describe(int *type, ...); |
522 |
void *cfapi_object_drain(int *type, ...); |
523 |
void *cfapi_object_fix(int *type, ...); |
524 |
void *cfapi_object_give_skill(int *type, ...); |
525 |
void *cfapi_object_transmute(int *type, ...); |
526 |
void *cfapi_object_remove(int *type, ...); |
527 |
void *cfapi_object_delete(int *type, ...); |
528 |
void *cfapi_object_clone(int *type, ...); |
529 |
void *cfapi_object_find(int *type, ...); |
530 |
void *cfapi_object_create(int *type, ...); |
531 |
void *cfapi_object_insert(int *type, ...); |
532 |
void *cfapi_object_split(int *type, ...); |
533 |
void *cfapi_object_merge(int *type, ...); |
534 |
void *cfapi_object_distance(int *type, ...); |
535 |
void *cfapi_object_update(int *type, ...); |
536 |
void *cfapi_object_clear(int *type, ...); |
537 |
void *cfapi_object_reset(int *type, ...); |
538 |
void *cfapi_object_check_inventory(int *type, ...); |
539 |
void *cfapi_object_clean_object(int *type, ...); |
540 |
void *cfapi_object_on_same_map(int *type, ...); |
541 |
void *cfapi_object_spring_trap(int *type, ...); |
542 |
void *cfapi_object_check_trigger(int *type, ...); |
543 |
void *cfapi_object_query_cost(int *type, ...); |
544 |
void *cfapi_object_query_money(int *type, ...); |
545 |
void *cfapi_object_cast(int *type, ...); |
546 |
void *cfapi_object_learn_spell(int *type, ...); |
547 |
void *cfapi_object_forget_spell(int *type, ...); |
548 |
void *cfapi_object_check_spell(int *type, ...); |
549 |
void *cfapi_object_pay_amount(int *type, ...); |
550 |
void *cfapi_object_pay_item(int *type, ...); |
551 |
void *cfapi_object_transfer(int *type, ...); |
552 |
void *cfapi_object_find_archetype_inside(int *type, ...); |
553 |
void *cfapi_object_drop(int *type, ...); |
554 |
void *cfapi_object_take(int *type, ...); |
555 |
void *cfapi_object_say(int *type, ...); |
556 |
void *cfapi_object_speak(int *type, ...); |
557 |
void *cfapi_player_find(int *type, ...); |
558 |
void *cfapi_player_message(int *type, ...); |
559 |
void *cfapi_player_send_inventory(int *type, ...); |
560 |
void *cfapi_object_teleport(int *type, ...); |
561 |
void *cfapi_object_pickup(int *type, ...); |
562 |
void *cfapi_archetype_get_first(int *type, ...); |
563 |
void *cfapi_archetype_get_property(int *type, ...); |
564 |
void *cfapi_party_get_property(int *type, ...); |
565 |
void *cfapi_region_get_property(int *type, ...); |
566 |
CommArray_s *find_plugin_command(char *cmd, object *op); |
567 |
int initPlugins(void); |
568 |
/* resurrection.c */ |
569 |
int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); |
570 |
int resurrection_fails(int levelcaster, int leveldead); |
571 |
void dead_player(object *op); |
572 |
void dead_character(const char *name); |
573 |
int dead_player_exists(const char *name); |
574 |
/* rune.c */ |
575 |
int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); |
576 |
void move_rune(object *op); |
577 |
void rune_attack(object *op, object *victim); |
578 |
void spring_trap(object *trap, object *victim); |
579 |
int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); |
580 |
int trap_see(object *op, object *trap); |
581 |
int trap_show(object *trap, object *where); |
582 |
int trap_disarm(object *disarmer, object *trap, int risk, object *skill); |
583 |
void trap_adjust(object *trap, int difficulty); |
584 |
/* shop.c */ |
585 |
int get_payment(object *pl); |
586 |
sint64 query_cost(const object *tmp, object *who, int flag); |
587 |
const char *query_cost_string(const object *tmp, object *who, int flag); |
588 |
sint64 query_money(const object *op); |
589 |
int pay_for_amount(sint64 to_pay, object *pl); |
590 |
int pay_for_item(object *op, object *pl); |
591 |
int can_pay(object *pl); |
592 |
void sell_item(object *op, object *pl); |
593 |
double shopkeeper_approval(const maptile *map, const object *player); |
594 |
int describe_shop(const object *op); |
595 |
void shop_listing(object *op); |
596 |
bool is_in_shop (object *o); |
597 |
bool is_in_shop (maptile *map, int x, int y); |
598 |
/* skills.c */ |
599 |
int steal(object *op, int dir, object *skill); |
600 |
int pick_lock(object *pl, int dir, object *skill); |
601 |
int hide(object *op, object *skill); |
602 |
int jump(object *pl, int dir, object *skill); |
603 |
int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); |
604 |
int skill_ident(object *pl, object *skill); |
605 |
int use_oratory(object *pl, int dir, object *skill); |
606 |
int singing(object *pl, int dir, object *skill); |
607 |
int find_traps(object *pl, object *skill); |
608 |
int remove_trap(object *op, int dir, object *skill); |
609 |
int pray(object *pl, object *skill); |
610 |
void meditate(object *pl, object *skill); |
611 |
int write_on_item(object *pl, const char *params, object *skill); |
612 |
int skill_throw(object *op, object *part, int dir, const char *params, object *skill); |
613 |
/* skill_util.c */ |
614 |
void init_skills(void); |
615 |
void link_player_skills(object *op); |
616 |
object *find_skill_by_name(object *who, const char *name); |
617 |
object *find_skill_by_number(object *who, int skillno); |
618 |
int change_skill(object *who, object *new_skill, int flag); |
619 |
void clear_skill(object *who); |
620 |
int do_skill(object *op, object *part, object *skill, int dir, const char *string); |
621 |
int calc_skill_exp(object *who, object *op, object *skill); |
622 |
int learn_skill(object *pl, object *scroll); |
623 |
void show_skills(object *op, const char *search); |
624 |
int use_skill(object *op, const char *string); |
625 |
int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); |
626 |
/* spell_attack.c */ |
627 |
void check_spell_knockback(object *op); |
628 |
void forklightning(object *op, object *tmp); |
629 |
void move_bolt(object *op); |
630 |
int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); |
631 |
void explosion(object *op); |
632 |
void explode_bullet(object *op); |
633 |
void check_bullet(object *op); |
634 |
void move_bullet(object *op); |
635 |
int fire_bullet(object *op, object *caster, int dir, object *spob); |
636 |
void cone_drop(object *op); |
637 |
void move_cone(object *op); |
638 |
int cast_cone(object *op, object *caster, int dir, object *spell); |
639 |
void animate_bomb(object *op); |
640 |
int create_bomb(object *op, object *caster, int dir, object *spell); |
641 |
object *get_pointed_target(object *op, int dir, int range, int type); |
642 |
int cast_smite_spell(object *op, object *caster, int dir, object *spell); |
643 |
void move_missile(object *op); |
644 |
int make_object_glow(object *op, int radius, int time); |
645 |
int cast_destruction(object *op, object *caster, object *spell_ob); |
646 |
int cast_curse(object *op, object *caster, object *spell_ob, int dir); |
647 |
int mood_change(object *op, object *caster, object *spell); |
648 |
void move_ball_spell(object *op); |
649 |
void move_swarm_spell(object *op); |
650 |
int fire_swarm(object *op, object *caster, object *spell, int dir); |
651 |
int cast_light(object *op, object *caster, object *spell, int dir); |
652 |
int cast_cause_disease(object *op, object *caster, object *spell, int dir); |
653 |
/* spell_effect.c */ |
654 |
void cast_magic_storm(object *op, object *tmp, int lvl); |
655 |
int recharge(object *op, object *caster, object *spell_ob); |
656 |
void polymorph_living(object *op); |
657 |
void polymorph_melt(object *who, object *op); |
658 |
void polymorph_item(object *who, object *op); |
659 |
void polymorph(object *op, object *who); |
660 |
int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); |
661 |
int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); |
662 |
int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
663 |
int probe(object *op, object *caster, object *spell_ob, int dir); |
664 |
int makes_invisible_to(object *pl, object *mon); |
665 |
int cast_invisible(object *op, object *caster, object *spell_ob); |
666 |
int cast_earth_to_dust(object *op, object *caster, object *spell_ob); |
667 |
void execute_word_of_recall(object *op); |
668 |
int cast_word_of_recall(object *op, object *caster, object *spell_ob); |
669 |
int cast_wonder(object *op, object *caster, int dir, object *spell_ob); |
670 |
int perceive_self(object *op); |
671 |
int cast_create_town_portal(object *op, object *caster, object *spell, int dir); |
672 |
int magic_wall(object *op, object *caster, int dir, object *spell_ob); |
673 |
int dimension_door(object *op, object *caster, object *spob, int dir); |
674 |
int cast_heal(object *op, object *caster, object *spell, int dir); |
675 |
int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); |
676 |
int cast_bless(object *op, object *caster, object *spell_ob, int dir); |
677 |
int alchemy(object *op, object *caster, object *spell_ob); |
678 |
int remove_curse(object *op, object *caster, object *spell); |
679 |
int cast_identify(object *op, object *caster, object *spell); |
680 |
int cast_detection(object *op, object *caster, object *spell, object *skill); |
681 |
int cast_transfer(object *op, object *caster, object *spell, int dir); |
682 |
void counterspell(object *op, int dir); |
683 |
int cast_consecrate(object *op, object *caster, object *spell); |
684 |
int animate_weapon(object *op, object *caster, object *spell, int dir); |
685 |
int cast_change_map_lightlevel(object *op, object *caster, object *spell); |
686 |
int create_aura(object *op, object *caster, object *spell); |
687 |
void move_aura(object *aura); |
688 |
void move_peacemaker(object *op); |
689 |
int write_mark(object *op, object *spell, const char *msg); |
690 |
/* spell_util.c */ |
691 |
object *find_random_spell_in_ob(object *ob, const char *skill); |
692 |
void set_spell_skill(object *op, object *caster, object *spob, object *dest); |
693 |
void init_spells(void); |
694 |
void dump_spells(void); |
695 |
void spell_effect(object *spob, int x, int y, maptile *map, object *originator); |
696 |
int min_casting_level(object *caster, object *spell); |
697 |
int caster_level(object *caster, object *spell); |
698 |
sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); |
699 |
int SP_level_dam_adjust(object *caster, object *spob); |
700 |
int SP_level_duration_adjust(object *caster, object *spob); |
701 |
int SP_level_range_adjust(object *caster, object *spob); |
702 |
object *check_spell_known(object *op, const char *name); |
703 |
object *lookup_spell_by_name(object *op, const char *spname); |
704 |
int reflwall(maptile *m, int x, int y, object *sp_op); |
705 |
int cast_create_obj(object *op, object *caster, object *new_op, int dir); |
706 |
int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
707 |
int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
708 |
void regenerate_rod(object *rod); |
709 |
void drain_rod_charge(object *rod); |
710 |
object *find_target_for_friendly_spell(object *op, int dir); |
711 |
int spell_find_dir(maptile *m, int x, int y, object *exclude); |
712 |
void put_a_monster(object *op, const char *monstername); |
713 |
int summon_hostile_monsters(object *op, int n, const char *monstername); |
714 |
void shuffle_attack(object *op, int change_face); |
715 |
void prayer_failure(object *op, int failure, int power); |
716 |
void spell_failure(object *op, int failure, int power, object *skill); |
717 |
int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
718 |
int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
719 |
void move_spell_effect(object *op); |
720 |
void check_spell_effect(object *op); |
721 |
void apply_spell_effect(object *spell, object *victim); |
722 |
/* swamp.c */ |
723 |
void walk_on_deep_swamp(object *op, object *victim); |
724 |
void move_deep_swamp(object *op); |
725 |
/* swap.c */ |
726 |
void read_map_log(void); |
727 |
void swap_map(maptile *map); |
728 |
void check_active_maps(void); |
729 |
maptile *map_least_timeout(char *except_level); |
730 |
void swap_below_max(char *except_level); |
731 |
int players_on_map(maptile *m, int show_all); |
732 |
void flush_old_maps(void); |
733 |
/* time.c */ |
734 |
void remove_door(object *op); |
735 |
void remove_door2(object *op); |
736 |
void generate_monster_inv(object *gen); |
737 |
void generate_monster_arch(object *gen); |
738 |
void generate_monster(object *gen); |
739 |
void remove_force(object *op); |
740 |
void remove_blindness(object *op); |
741 |
void poison_more(object *op); |
742 |
void move_gate(object *op); |
743 |
void move_timed_gate(object *op); |
744 |
void move_detector(object *op); |
745 |
void animate_trigger(object *op); |
746 |
void move_hole(object *op); |
747 |
object *stop_item(object *op); |
748 |
void fix_stopped_item(object *op, maptile *map, object *originator); |
749 |
object *fix_stopped_arrow(object *op); |
750 |
void move_arrow(object *op); |
751 |
void change_object(object *op); |
752 |
void move_teleporter(object *op); |
753 |
void move_player_changer(object *op); |
754 |
void move_firewall(object *op); |
755 |
void move_player_mover(object *op); |
756 |
void move_duplicator(object *op); |
757 |
void move_creator(object *creator); |
758 |
void move_marker(object *op); |
759 |
int process_object(object *op); |
760 |
/* timers.c */ |
761 |
void cftimer_process_timers(void); |
762 |
void cftimer_process_event(object *ob); |
763 |
int cftimer_create(int id, long delay, object *ob, int mode); |
764 |
int cftimer_destroy(int id); |
765 |
int cftimer_find_free_id(void); |
766 |
/* weather.c */ |
767 |
void set_darkness_map(maptile *m); |
768 |
void tick_the_clock(void); |
769 |
void init_weather(void); |
770 |
void weather_effect(const char *filename); |
771 |
int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m); |
772 |
int real_world_temperature(int x, int y, maptile *m); |
773 |
int similar_direction(int a, int b); |