--- deliantra/server/include/sproto.h 2006/05/03 15:09:03 1.4 +++ deliantra/server/include/sproto.h 2006/08/31 10:15:15 1.16 @@ -1,4 +1,11 @@ +/* arch.c */ +archetype *find_archetype (const char *name); /* alchemy.c */ +int need_identify (const object *obj); +int apply_shop_mat (object *shop_mat, object *op); +const char *cost_string_from_value(uint64 cost, int approx); +void pay_player (object *pl, uint64 amount); +uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); void attempt_do_alchemy(object *caster, object *cauldron); int content_recipe_value(object *op); int numb_ob_inside(object *op); @@ -198,7 +205,6 @@ int command_help(object *op, char *params); int onoff_value(const char *line); int command_quit(object *op, char *params); -int command_suicide(object *op, char *params); int command_real_quit(object *op, char *params); int command_explore(object *op, char *params); int command_sound(object *op, char *params); @@ -259,9 +265,11 @@ int command_search_items(object *op, char *params); int command_rename_item(object *op, char *params); /* c_party.c */ +int same_party(partylist *a, partylist *b); partylist *get_firstparty(void); void remove_party(partylist *target_party); void obsolete_parties(void); +void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); int confirm_party_password(object *op); void receive_party_password(object *op, char k); void send_party_message(object *op, char *msg); @@ -330,10 +338,8 @@ void init_commands(void); CommFunc find_oldsocket_command(char *cmd); CommFunc find_oldsocket_command2(char *cmd); -int parse_string(object *op, char *str); -int parse_command(object *op, char *str); /* daemon.c */ -FILE *BecomeDaemon(char *filename); +FILE *BecomeDaemon(const char *filename); /* disease.c */ int move_disease(object *disease); int remove_symptoms(object *disease); @@ -423,7 +429,7 @@ racelink *find_racelink(const char *name); /* login.c */ void emergency_save(int flag); -void delete_character(const char *name, int new); +void delete_character(const char *name, int); int verify_player(const char *name, char *password); int check_name(player *me, const char *name); int create_savedir_if_needed(char *savedir); @@ -432,6 +438,7 @@ void copy_file(const char *filename, FILE *fpout); void check_login(object *op); /* main.c */ +void server_tick (); void version(object *op); void info_keys(object *op); void start_info(object *op); @@ -449,7 +456,7 @@ void process_events(mapstruct *map); void clean_tmp_files(void); void cleanup(void); -void leave(player *pl, int draw_exit); +void leave(player *pl,int draw_exit); int forbid_play(void); void do_specials(void); int main(int argc, char **argv); @@ -509,7 +516,7 @@ object *get_pet_enemy(object *pet, rv_vector *rv); void terminate_all_pets(object *owner); void remove_all_pets(mapstruct *map); -void follow_owner(object *ob, object *owner); +int follow_owner(object *ob, object *owner); void pet_move(object *ob); object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); void move_golem(object *op); @@ -677,7 +684,6 @@ int trap_disarm(object *disarmer, object *trap, int risk, object *skill); void trap_adjust(object *trap, int difficulty); /* shop.c */ -double shopkeeper_approval(const mapstruct *map, const object *player); uint64 query_cost(const object *tmp, object *who, int flag); const char *query_cost_string(const object *tmp, object *who, int flag); uint64 query_money(const object *op); @@ -686,8 +692,11 @@ int can_pay(object *pl); int get_payment(object *pl, object *op); void sell_item(object *op, object *pl); +double shopkeeper_approval(const mapstruct *map, const object *player); int describe_shop(const object *op); void shop_listing(object *op); +bool is_in_shop (object *o); +bool is_in_shop (mapstruct *map, int x, int y); /* skills.c */ int steal(object *op, int dir, object *skill); int pick_lock(object *pl, int dir, object *skill); @@ -716,8 +725,6 @@ void show_skills(object *op, const char *search); int use_skill(object *op, const char *string); int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); -static int attack_hth(object *pl, int dir, const char *string, object *skill); -static int attack_melee_weapon(object *op, int dir, const char *string, object *skill); /* spell_attack.c */ void check_spell_knockback(object *op); void forklightning(object *op, object *tmp);