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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.5 by pippijn, Sat May 6 13:16:06 2006 UTC vs.
Revision 1.10 by elmex, Mon Aug 14 07:10:46 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2const char *cost_string_from_value(uint64 cost, int approx);
3void pay_player (object *pl, uint64 amount);
4uint64 pay_player_arch (object *pl, const char *arch, uint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 5void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 6int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 7int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 8object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 9void adjust_product(object *item, int lvl, int yield);
256int command_pickup(object *op, char *params); 259int command_pickup(object *op, char *params);
257void set_pickup_mode(object *op, int i); 260void set_pickup_mode(object *op, int i);
258int command_search_items(object *op, char *params); 261int command_search_items(object *op, char *params);
259int command_rename_item(object *op, char *params); 262int command_rename_item(object *op, char *params);
260/* c_party.c */ 263/* c_party.c */
264int same_party(partylist *a, partylist *b);
261partylist *get_firstparty(void); 265partylist *get_firstparty(void);
262void remove_party(partylist *target_party); 266void remove_party(partylist *target_party);
263void obsolete_parties(void); 267void obsolete_parties(void);
268void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
264int confirm_party_password(object *op); 269int confirm_party_password(object *op);
265void receive_party_password(object *op, char k); 270void receive_party_password(object *op, char k);
266void send_party_message(object *op, char *msg); 271void send_party_message(object *op, char *msg);
267int command_gsay(object *op, char *params); 272int command_gsay(object *op, char *params);
268int command_party(object *op, char *params); 273int command_party(object *op, char *params);
327int command_insert_into(object *op, char *params); 332int command_insert_into(object *op, char *params);
328/* commands.c */ 333/* commands.c */
329void init_commands(void); 334void init_commands(void);
330CommFunc find_oldsocket_command(char *cmd); 335CommFunc find_oldsocket_command(char *cmd);
331CommFunc find_oldsocket_command2(char *cmd); 336CommFunc find_oldsocket_command2(char *cmd);
332int parse_string(object *op, char *str);
333int parse_command(object *op, char *str);
334/* daemon.c */ 337/* daemon.c */
335FILE *BecomeDaemon(char *filename); 338FILE *BecomeDaemon(const char *filename);
336/* disease.c */ 339/* disease.c */
337int move_disease(object *disease); 340int move_disease(object *disease);
338int remove_symptoms(object *disease); 341int remove_symptoms(object *disease);
339object *find_symptom(object *disease); 342object *find_symptom(object *disease);
340int check_infection(object *disease); 343int check_infection(object *disease);
420void add_to_racelist(const char *race_name, object *op); 423void add_to_racelist(const char *race_name, object *op);
421racelink *get_racelist(void); 424racelink *get_racelist(void);
422racelink *find_racelink(const char *name); 425racelink *find_racelink(const char *name);
423/* login.c */ 426/* login.c */
424void emergency_save(int flag); 427void emergency_save(int flag);
425void delete_character(const char *name, int new); 428void delete_character(const char *name, int);
426int verify_player(const char *name, char *password); 429int verify_player(const char *name, char *password);
427int check_name(player *me, const char *name); 430int check_name(player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 431int create_savedir_if_needed(char *savedir);
429void destroy_object(object *op); 432void destroy_object(object *op);
430int save_player(object *op, int flag); 433int save_player(object *op, int flag);
506int push_ob(object *who, int dir, object *pusher); 509int push_ob(object *who, int dir, object *pusher);
507/* pets.c */ 510/* pets.c */
508object *get_pet_enemy(object *pet, rv_vector *rv); 511object *get_pet_enemy(object *pet, rv_vector *rv);
509void terminate_all_pets(object *owner); 512void terminate_all_pets(object *owner);
510void remove_all_pets(mapstruct *map); 513void remove_all_pets(mapstruct *map);
511void follow_owner(object *ob, object *owner); 514int follow_owner(object *ob, object *owner);
512void pet_move(object *ob); 515void pet_move(object *ob);
513object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 516object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
514void move_golem(object *op); 517void move_golem(object *op);
515void control_golem(object *op, int dir); 518void control_golem(object *op, int dir);
516int summon_golem(object *op, object *caster, int dir, object *spob); 519int summon_golem(object *op, object *caster, int dir, object *spob);
674int trap_see(object *op, object *trap); 677int trap_see(object *op, object *trap);
675int trap_show(object *trap, object *where); 678int trap_show(object *trap, object *where);
676int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 679int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
677void trap_adjust(object *trap, int difficulty); 680void trap_adjust(object *trap, int difficulty);
678/* shop.c */ 681/* shop.c */
679double shopkeeper_approval(const mapstruct *map, const object *player);
680uint64 query_cost(const object *tmp, object *who, int flag); 682uint64 query_cost(const object *tmp, object *who, int flag);
681const char *query_cost_string(const object *tmp, object *who, int flag); 683const char *query_cost_string(const object *tmp, object *who, int flag);
682uint64 query_money(const object *op); 684uint64 query_money(const object *op);
683int pay_for_amount(uint64 to_pay, object *pl); 685int pay_for_amount(uint64 to_pay, object *pl);
684int pay_for_item(object *op, object *pl); 686int pay_for_item(object *op, object *pl);
685int can_pay(object *pl); 687int can_pay(object *pl);
686int get_payment(object *pl, object *op); 688int get_payment(object *pl, object *op);
687void sell_item(object *op, object *pl); 689void sell_item(object *op, object *pl);
690double shopkeeper_approval(const mapstruct *map, const object *player);
688int describe_shop(const object *op); 691int describe_shop(const object *op);
689void shop_listing(object *op); 692void shop_listing(object *op);
690/* skills.c */ 693/* skills.c */
691int steal(object *op, int dir, object *skill); 694int steal(object *op, int dir, object *skill);
692int pick_lock(object *pl, int dir, object *skill); 695int pick_lock(object *pl, int dir, object *skill);
713int calc_skill_exp(object *who, object *op, object *skill); 716int calc_skill_exp(object *who, object *op, object *skill);
714int learn_skill(object *pl, object *scroll); 717int learn_skill(object *pl, object *scroll);
715void show_skills(object *op, const char *search); 718void show_skills(object *op, const char *search);
716int use_skill(object *op, const char *string); 719int use_skill(object *op, const char *string);
717int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 720int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
718static int attack_hth(object *pl, int dir, const char *string, object *skill);
719static int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
720/* spell_attack.c */ 721/* spell_attack.c */
721void check_spell_knockback(object *op); 722void check_spell_knockback(object *op);
722void forklightning(object *op, object *tmp); 723void forklightning(object *op, object *tmp);
723void move_bolt(object *op); 724void move_bolt(object *op);
724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 725int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);

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