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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.54 by pippijn, Fri Mar 2 16:06:41 2007 UTC vs.
Revision 1.61 by root, Mon May 7 07:47:32 2007 UTC

39void apply_poison (object *op, object *tmp); 39void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit); 40int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag); 41int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet); 42int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 43void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags); 44int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 45int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags); 47int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 48int auto_apply (object *op);
74void blind_player (object *op, object *hitter, int dam); 73void blind_player (object *op, object *hitter, int dam);
75void paralyze_player (object *op, object *hitter, int dam); 74void paralyze_player (object *op, object *hitter, int dam);
76void deathstrike_player (object *op, object *hitter, int *dam); 75void deathstrike_player (object *op, object *hitter, int *dam);
77int adj_attackroll (object *hitter, object *target); 76int adj_attackroll (object *hitter, object *target);
78int is_aimed_missile (object *op); 77int is_aimed_missile (object *op);
79
80/* ban.c */
81int checkbanned (const char *login, const char *host);
82 78
83/* build_map.c */ 79/* build_map.c */
84int can_build_over (struct mapdef *map, object *tmp, short x, short y); 80int can_build_over (struct mapdef *map, object *tmp, short x, short y);
85void remove_marking_runes (struct mapdef *map, short x, short y); 81void remove_marking_runes (struct mapdef *map, short x, short y);
86int find_unused_connected_value (struct mapdef *map); 82int find_unused_connected_value (struct mapdef *map);
173int command_dropall (object *op, char *params); 169int command_dropall (object *op, char *params);
174int command_drop (object *op, char *params); 170int command_drop (object *op, char *params);
175int command_examine (object *op, char *params); 171int command_examine (object *op, char *params);
176object *find_marked_object (object *op); 172object *find_marked_object (object *op);
177void examine_monster (object *op, object *tmp); 173void examine_monster (object *op, object *tmp);
178char *long_desc (object *tmp, object *pl); 174const char *long_desc (object *tmp, object *pl);
179void examine (object *op, object *tmp); 175void examine (object *op, object *tmp);
180void inventory (object *op, object *inv); 176void inventory (object *op, object *inv);
181int command_pickup (object *op, char *params); 177int command_pickup (object *op, char *params);
182void set_pickup_mode (object *op, int i); 178void set_pickup_mode (object *op, int i);
183int command_search_items (object *op, char *params); 179int command_search_items (object *op, char *params);
186/* c_party.c */ 182/* c_party.c */
187int same_party (partylist *a, partylist *b); 183int same_party (partylist *a, partylist *b);
188partylist *get_firstparty (void); 184partylist *get_firstparty (void);
189void remove_party (partylist *target_party); 185void remove_party (partylist *target_party);
190void obsolete_parties (void); 186void obsolete_parties (void);
191void add_kill_to_party (partylist *party, char *killer, char *dead, long exp); 187void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
192int confirm_party_password (object *op); 188int confirm_party_password (object *op);
193void receive_party_password (object *op, char k); 189void receive_party_password (object *op, char k);
194void send_party_message (object *op, char *msg); 190void send_party_message (object *op, char *msg);
195int command_gsay (object *op, char *params); 191int command_gsay (object *op, char *params);
196int command_party (object *op, char *params); 192int command_party (object *op, char *params);
333void usage (void); 329void usage (void);
334void help (void); 330void help (void);
335void init_beforeplay (void); 331void init_beforeplay (void);
336void init_startup (void); 332void init_startup (void);
337void compile_info (void); 333void compile_info (void);
338void rec_sigsegv (int i);
339void rec_sigint (int i);
340void rec_sighup (int i);
341void rec_sigquit (int i);
342void rec_sigpipe (int i);
343void rec_sigbus (int i);
344void rec_sigterm (int i);
345void init_signals (void); 334void init_signals (void);
346void init_races (void); 335void init_races (void);
347void dump_races (void); 336void dump_races (void);
348void add_to_racelist (const char *race_name, object *op); 337void add_to_racelist (const char *race_name, object *op);
349racelink *get_racelist (void); 338racelink *get_racelist (void);
610int pay_for_item (object *op, object *pl); 599int pay_for_item (object *op, object *pl);
611int can_pay (object *pl); 600int can_pay (object *pl);
612void sell_item (object *op, object *pl); 601void sell_item (object *op, object *pl);
613double shopkeeper_approval (const maptile *map, const object *player); 602double shopkeeper_approval (const maptile *map, const object *player);
614int describe_shop (const object *op); 603int describe_shop (const object *op);
615void shop_listing (object *op); 604void shop_listing (object *sign, object *op);
616bool is_in_shop (object *o); 605bool is_in_shop (object *o);
617bool is_in_shop (maptile *map, int x, int y); 606bool is_in_shop (maptile *map, int x, int y);
618 607
619/* skills.c */ 608/* skills.c */
620int steal (object *op, int dir, object *skill); 609int steal (object *op, int dir, object *skill);
759void flush_old_maps (void); 748void flush_old_maps (void);
760 749
761/* time.c */ 750/* time.c */
762void remove_door (object *op); 751void remove_door (object *op);
763void remove_door2 (object *op); 752void remove_door2 (object *op);
764void generate_monster_inv (object *gen);
765void generate_monster_arch (object *gen);
766void generate_monster (object *gen); 753void generate_monster (object *gen);
767void remove_force (object *op); 754void remove_force (object *op);
768void remove_blindness (object *op); 755void remove_blindness (object *op);
769void poison_more (object *op); 756void poison_more (object *op);
770void move_gate (object *op); 757void move_gate (object *op);
793int cftimer_destroy (int id); 780int cftimer_destroy (int id);
794int cftimer_find_free_id (void); 781int cftimer_find_free_id (void);
795 782
796/* weather.c */ 783/* weather.c */
797void set_darkness_map (maptile *m); 784void set_darkness_map (maptile *m);
798void tick_the_clock (void); 785void adjust_daylight (void);
799void init_weather (void);
800void weather_effect (const char *filename);
801int worldmap_to_weathermap (int x, int y, int *wx, int *wy, maptile *m);
802int real_world_temperature (int x, int y, maptile *m);
803int similar_direction (int a, int b);

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