ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.54 by pippijn, Fri Mar 2 16:06:41 2007 UTC vs.
Revision 1.76 by root, Sat Sep 8 09:15:48 2007 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
3 21
4/* alchemy.c */ 22/* alchemy.c */
5int need_identify (const object *obj); 23int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
21/* apply.c */ 39/* apply.c */
22int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
23int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
24int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
25int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
26int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
28int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
29int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
30int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
31int convert_item (object *item, object *converter); 48int convert_item (object *item, object *converter);
39void apply_poison (object *op, object *tmp); 56void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit); 57int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag); 58int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet); 59int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 60void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags); 61int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 62int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags); 63int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags); 64int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 65int auto_apply (object *op);
51void eat_special_food (object *who, object *food); 67void eat_special_food (object *who, object *food);
52void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
53void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
54void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
55void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
56 73
57/* attack.c */ 74/* attack.c */
58void cancellation (object *op); 75void cancellation (object *op);
59int did_make_save_item (object *op, int type, object *originator); 76int did_make_save_item (object *op, int type, object *originator);
60void save_throw_object (object *op, int type, object *originator); 77void save_throw_object (object *op, int type, object *originator);
75void paralyze_player (object *op, object *hitter, int dam); 92void paralyze_player (object *op, object *hitter, int dam);
76void deathstrike_player (object *op, object *hitter, int *dam); 93void deathstrike_player (object *op, object *hitter, int *dam);
77int adj_attackroll (object *hitter, object *target); 94int adj_attackroll (object *hitter, object *target);
78int is_aimed_missile (object *op); 95int is_aimed_missile (object *op);
79 96
80/* ban.c */
81int checkbanned (const char *login, const char *host);
82
83/* build_map.c */ 97/* build_map.c */
84int can_build_over (struct mapdef *map, object *tmp, short x, short y); 98int can_build_over (struct mapdef *map, object *tmp, short x, short y);
85void remove_marking_runes (struct mapdef *map, short x, short y); 99void remove_marking_runes (struct mapdef *map, short x, short y);
86int find_unused_connected_value (struct mapdef *map); 100int find_unused_connected_value (struct mapdef *map);
87int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); 101int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
110int command_weather (object *op, char *params); 124int command_weather (object *op, char *params);
111int command_archs (object *op, char *params); 125int command_archs (object *op, char *params);
112int command_hiscore (object *op, char *params); 126int command_hiscore (object *op, char *params);
113int command_debug (object *op, char *params); 127int command_debug (object *op, char *params);
114int command_dumpbelow (object *op, char *params); 128int command_dumpbelow (object *op, char *params);
129int command_dumpfriendlyobjects (object *op, char *params);
115int command_wizpass (object *op, char *params); 130int command_wizpass (object *op, char *params);
116int command_wizcast (object *op, char *params); 131int command_wizcast (object *op, char *params);
117int command_dumpallobjects (object *op, char *params);
118int command_dumpfriendlyobjects (object *op, char *params);
119int command_dumpallarchetypes (object *op, char *params);
120int command_ssdumptable (object *op, char *params);
121int command_dumpmap (object *op, char *params);
122int command_dumpallmaps (object *op, char *params);
123int command_printlos (object *op, char *params); 132int command_printlos (object *op, char *params);
124int command_version (object *op, char *params); 133int command_version (object *op, char *params);
125void bug_report (const char *reportstring); 134void bug_report (const char *reportstring);
126int command_statistics (object *pl, char *params); 135int command_statistics (object *pl, char *params);
127int command_fix_me (object *op, char *params); 136int command_fix_me (object *op, char *params);
173int command_dropall (object *op, char *params); 182int command_dropall (object *op, char *params);
174int command_drop (object *op, char *params); 183int command_drop (object *op, char *params);
175int command_examine (object *op, char *params); 184int command_examine (object *op, char *params);
176object *find_marked_object (object *op); 185object *find_marked_object (object *op);
177void examine_monster (object *op, object *tmp); 186void examine_monster (object *op, object *tmp);
178char *long_desc (object *tmp, object *pl); 187const char *long_desc (object *tmp, object *pl);
179void examine (object *op, object *tmp); 188void examine (object *op, object *tmp);
180void inventory (object *op, object *inv); 189void inventory (object *op, object *inv);
181int command_pickup (object *op, char *params); 190int command_pickup (object *op, char *params);
182void set_pickup_mode (object *op, int i); 191void set_pickup_mode (object *op, int i);
183int command_search_items (object *op, char *params); 192int command_search_items (object *op, char *params);
184int command_rename_item (object *op, char *params); 193int command_rename_item (object *op, char *params);
185 194
186/* c_party.c */ 195/* c_party.c */
187int same_party (partylist *a, partylist *b);
188partylist *get_firstparty (void); 196partylist *get_firstparty (void);
189void remove_party (partylist *target_party); 197void remove_party (partylist *target_party);
190void obsolete_parties (void); 198void obsolete_parties (void);
191void add_kill_to_party (partylist *party, char *killer, char *dead, long exp); 199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
192int confirm_party_password (object *op); 200int confirm_party_password (object *op);
193void receive_party_password (object *op, char k); 201void receive_party_password (object *op, char k);
194void send_party_message (object *op, char *msg); 202void send_party_message (object *op, char *msg);
195int command_gsay (object *op, char *params); 203int command_gsay (object *op, char *params);
196int command_party (object *op, char *params); 204int command_party (object *op, char *params);
209void do_wizard_hide (object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
210int command_hide (object *op, char *params); 218int command_hide (object *op, char *params);
211int command_setgod (object *op, char *params); 219int command_setgod (object *op, char *params);
212int command_banish (object *op, char *params); 220int command_banish (object *op, char *params);
213int command_save_overlay (object *op, char *params); 221int command_save_overlay (object *op, char *params);
214int command_toggle_shout (object *op, char *params);
215int command_freeze (object *op, char *params); 222int command_freeze (object *op, char *params);
216int command_arrest (object *op, char *params); 223int command_arrest (object *op, char *params);
217int command_summon (object *op, char *params); 224int command_summon (object *op, char *params);
218int command_teleport (object *op, char *params); 225int command_teleport (object *op, char *params);
219int command_create (object *op, char *params); 226int command_create (object *op, char *params);
267int do_symptoms (object *disease); 274int do_symptoms (object *disease);
268int grant_immunity (object *disease); 275int grant_immunity (object *disease);
269int move_symptom (object *symptom); 276int move_symptom (object *symptom);
270int check_physically_infect (object *victim, object *hitter); 277int check_physically_infect (object *victim, object *hitter);
271object *find_disease (object *victim); 278object *find_disease (object *victim);
272int cure_disease (object *sufferer, object *caster); 279int cure_disease (object *sufferer, object *caster, object *spell);
273int reduce_symptoms (object *sufferer, int reduction); 280int reduce_symptoms (object *sufferer, int reduction);
274 281
275/* egoitem.c */ 282/* egoitem.c */
276int create_artifact (object *op, const char *artifactname); 283int create_artifact (object *op, const char *artifactname);
277int apply_power_crystal (object *op, object *crystal); 284int apply_power_crystal (object *op, object *crystal);
331void set_csport (char *val); 338void set_csport (char *val);
332void init (int argc, char **argv); 339void init (int argc, char **argv);
333void usage (void); 340void usage (void);
334void help (void); 341void help (void);
335void init_beforeplay (void); 342void init_beforeplay (void);
336void init_startup (void);
337void compile_info (void);
338void rec_sigsegv (int i);
339void rec_sigint (int i);
340void rec_sighup (int i);
341void rec_sigquit (int i);
342void rec_sigpipe (int i);
343void rec_sigbus (int i);
344void rec_sigterm (int i);
345void init_signals (void); 343void init_signals (void);
346void init_races (void); 344void init_races (void);
347void dump_races (void); 345void dump_races (void);
348void add_to_racelist (const char *race_name, object *op); 346void add_to_racelist (const char *race_name, object *op);
349racelink *get_racelist (void); 347racelink *get_racelist (void);
360/* main.c */ 358/* main.c */
361void server_tick (); 359void server_tick ();
362void version (object *op); 360void version (object *op);
363void info_keys (object *op); 361void info_keys (object *op);
364char *crypt_string (char *str, char *salt); 362char *crypt_string (char *str, char *salt);
365int check_password (char *typed, char *crypted);
366void enter_player_savebed (object *op); 363void enter_player_savebed (object *op);
367void leave_map (object *op); 364void leave_map (object *op);
368void set_map_timeout (maptile *oldmap); 365void set_map_timeout (maptile *oldmap);
369char *clean_path (const char *file); 366char *clean_path (const char *file);
370char *unclean_path (const char *src); 367char *unclean_path (const char *src);
371void enter_exit (object *op, object *exit_ob); 368void enter_exit (object *op, object *exit_ob);
372void process_events (); 369void process_events ();
373void clean_tmp_files (void); 370void clean_tmp_files (void);
374void leave (player *pl,int draw_exit); 371void leave (player *pl,int draw_exit);
375int forbid_play (void);
376void do_specials (void); 372void do_specials (void);
377int main (int argc, char **argv); 373int main (int argc, char **argv);
378 374
379/* monster.c */ 375/* monster.c */
380object *check_enemy (object *npc, rv_vector *rv); 376object *check_enemy (object *npc, rv_vector *rv);
473object *find_better_arrow (object *op, object *target, const char *type, int *better); 469object *find_better_arrow (object *op, object *target, const char *type, int *better);
474object *pick_arrow_target (object *op, const char *type, int dir); 470object *pick_arrow_target (object *op, const char *type, int dir);
475int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 471int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
476int player_fire_bow (object *op, int dir); 472int player_fire_bow (object *op, int dir);
477void fire_misc_object (object *op, int dir); 473void fire_misc_object (object *op, int dir);
478void fire (object *op, int dir); 474bool fire (object *op, int dir);
479object *find_key (object *pl, object *container, object *door); 475object *find_key (object *pl, object *container, object *door);
480void move_player_attack (object *op, int dir); 476bool move_player_attack (object *op, int dir);
481int move_player (object *op, int dir); 477bool move_player (object *op, int dir);
482int handle_newcs_player (object *op); 478bool handle_newcs_player (object *op);
483int save_life (object *op); 479int save_life (object *op);
484void remove_unpaid_objects (object *op, object *env);
485char *gravestone_text (object *op); 480char *gravestone_text (object *op);
486void do_some_living (object *op); 481void do_some_living (object *op);
487void kill_player (object *op); 482void kill_player (object *op);
488void loot_object (object *op); 483void loot_object (object *op);
489void fix_weight (void); 484void fix_weight (void);
510void plugins_display_list (object *op); 505void plugins_display_list (object *op);
511void *cfapi_system_find_animation (int *type, ...); 506void *cfapi_system_find_animation (int *type, ...);
512void *cfapi_system_strdup (int *type, ...); 507void *cfapi_system_strdup (int *type, ...);
513void *cfapi_system_register_global_event (int *type, ...); 508void *cfapi_system_register_global_event (int *type, ...);
514void *cfapi_system_unregister_global_event (int *type, ...); 509void *cfapi_system_unregister_global_event (int *type, ...);
515void *cfapi_system_check_path (int *type, ...);
516void *cfapi_system_re_cmp (int *type, ...); 510void *cfapi_system_re_cmp (int *type, ...);
517void *cfapi_system_directory (int *type, ...); 511void *cfapi_system_directory (int *type, ...);
518void *cfapi_map_get_map (int *type, ...); 512void *cfapi_map_get_map (int *type, ...);
519void *cfapi_map_has_been_loaded (int *type, ...); 513void *cfapi_map_has_been_loaded (int *type, ...);
520void *cfapi_map_create_path (int *type, ...); 514void *cfapi_map_create_path (int *type, ...);
610int pay_for_item (object *op, object *pl); 604int pay_for_item (object *op, object *pl);
611int can_pay (object *pl); 605int can_pay (object *pl);
612void sell_item (object *op, object *pl); 606void sell_item (object *op, object *pl);
613double shopkeeper_approval (const maptile *map, const object *player); 607double shopkeeper_approval (const maptile *map, const object *player);
614int describe_shop (const object *op); 608int describe_shop (const object *op);
615void shop_listing (object *op); 609void shop_listing (object *sign, object *op);
616bool is_in_shop (object *o); 610bool is_in_shop (object *o);
617bool is_in_shop (maptile *map, int x, int y); 611bool is_in_shop (maptile *map, int x, int y);
618 612
619/* skills.c */ 613/* skills.c */
620int steal (object *op, int dir, object *skill); 614int steal (object *op, int dir, object *skill);
633int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 627int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
634 628
635/* skill_util.c */ 629/* skill_util.c */
636void init_skills (void); 630void init_skills (void);
637void link_player_skills (object *op); 631void link_player_skills (object *op);
638object *find_skill_by_name (object *who, const char *name);
639object *find_skill_by_number (object *who, int skillno);
640int change_skill (object *who, object *new_skill, int flag);
641void clear_skill (object *who);
642int do_skill (object *op, object *part, object *skill, int dir, const char *string); 632int do_skill (object *op, object *part, object *skill, int dir, const char *string);
643int calc_skill_exp (object *who, object *op, object *skill); 633int calc_skill_exp (object *who, object *op, object *skill);
644int learn_skill (object *pl, object *scroll); 634int learn_skill (object *pl, object *scroll);
645void show_skills (object *op, const char *search); 635void show_skills (object *op, const char *search);
646int use_skill (object *op, const char *string); 636int use_skill (object *op, const char *string);
690int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 680int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
691void execute_word_of_recall (object *op); 681void execute_word_of_recall (object *op);
692int cast_word_of_recall (object *op, object *caster, object *spell_ob); 682int cast_word_of_recall (object *op, object *caster, object *spell_ob);
693int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 683int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
694int perceive_self (object *op); 684int perceive_self (object *op);
695int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
696int magic_wall (object *op, object *caster, int dir, object *spell_ob); 685int magic_wall (object *op, object *caster, int dir, object *spell_ob);
697int dimension_door (object *op, object *caster, object *spob, int dir); 686int dimension_door (object *op, object *caster, object *spob, int dir);
698int cast_heal (object *op, object *caster, object *spell, int dir); 687int cast_heal (object *op, object *caster, object *spell, int dir);
699int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 688int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
700int cast_bless (object *op, object *caster, object *spell_ob, int dir); 689int cast_bless (object *op, object *caster, object *spell_ob, int dir);
759void flush_old_maps (void); 748void flush_old_maps (void);
760 749
761/* time.c */ 750/* time.c */
762void remove_door (object *op); 751void remove_door (object *op);
763void remove_door2 (object *op); 752void remove_door2 (object *op);
764void generate_monster_inv (object *gen);
765void generate_monster_arch (object *gen);
766void generate_monster (object *gen); 753void generate_monster (object *gen);
767void remove_force (object *op); 754void remove_force (object *op);
768void remove_blindness (object *op); 755void remove_blindness (object *op);
769void poison_more (object *op); 756void poison_more (object *op);
770void move_gate (object *op); 757void move_gate (object *op);
782void move_firewall (object *op); 769void move_firewall (object *op);
783void move_player_mover (object *op); 770void move_player_mover (object *op);
784void move_duplicator (object *op); 771void move_duplicator (object *op);
785void move_creator (object *creator); 772void move_creator (object *creator);
786void move_marker (object *op); 773void move_marker (object *op);
787int process_object (object *op); 774void process_object (object *op);
788 775
789/* timers.c */ 776/* timers.c */
790void cftimer_process_timers (void); 777void cftimer_process_timers (void);
791void cftimer_process_event (object *ob); 778void cftimer_process_event (object *ob);
792int cftimer_create (int id, long delay, object *ob, int mode); 779int cftimer_create (int id, long delay, object *ob, int mode);
793int cftimer_destroy (int id); 780int cftimer_destroy (int id);
794int cftimer_find_free_id (void); 781int cftimer_find_free_id (void);
795 782
796/* weather.c */ 783/* weather.c */
797void set_darkness_map (maptile *m); 784void set_darkness_map (maptile *m);
798void tick_the_clock (void); 785void adjust_daylight (void);
799void init_weather (void);
800void weather_effect (const char *filename);
801int worldmap_to_weathermap (int x, int y, int *wx, int *wy, maptile *m);
802int real_world_temperature (int x, int y, maptile *m);
803int similar_direction (int a, int b);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines