… | |
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458 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
458 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
459 | object *pick_arrow_target (object *op, const char *type, int dir); |
459 | object *pick_arrow_target (object *op, const char *type, int dir); |
460 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
460 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
461 | int player_fire_bow (object *op, int dir); |
461 | int player_fire_bow (object *op, int dir); |
462 | void fire_misc_object (object *op, int dir); |
462 | void fire_misc_object (object *op, int dir); |
463 | void fire (object *op, int dir); |
463 | bool fire (object *op, int dir); |
464 | object *find_key (object *pl, object *container, object *door); |
464 | object *find_key (object *pl, object *container, object *door); |
465 | void move_player_attack (object *op, int dir); |
465 | bool move_player_attack (object *op, int dir); |
466 | int move_player (object *op, int dir); |
466 | bool move_player (object *op, int dir); |
467 | int handle_newcs_player (object *op); |
467 | bool handle_newcs_player (object *op); |
468 | int save_life (object *op); |
468 | int save_life (object *op); |
469 | void remove_unpaid_objects (object *op, object *env); |
469 | void remove_unpaid_objects (object *op, object *env); |
470 | char *gravestone_text (object *op); |
470 | char *gravestone_text (object *op); |
471 | void do_some_living (object *op); |
471 | void do_some_living (object *op); |
472 | void kill_player (object *op); |
472 | void kill_player (object *op); |
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618 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
618 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
619 | |
619 | |
620 | /* skill_util.c */ |
620 | /* skill_util.c */ |
621 | void init_skills (void); |
621 | void init_skills (void); |
622 | void link_player_skills (object *op); |
622 | void link_player_skills (object *op); |
623 | void clear_skill (object *who); |
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624 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
623 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
625 | int calc_skill_exp (object *who, object *op, object *skill); |
624 | int calc_skill_exp (object *who, object *op, object *skill); |
626 | int learn_skill (object *pl, object *scroll); |
625 | int learn_skill (object *pl, object *scroll); |
627 | void show_skills (object *op, const char *search); |
626 | void show_skills (object *op, const char *search); |
628 | int use_skill (object *op, const char *string); |
627 | int use_skill (object *op, const char *string); |
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762 | void move_firewall (object *op); |
761 | void move_firewall (object *op); |
763 | void move_player_mover (object *op); |
762 | void move_player_mover (object *op); |
764 | void move_duplicator (object *op); |
763 | void move_duplicator (object *op); |
765 | void move_creator (object *creator); |
764 | void move_creator (object *creator); |
766 | void move_marker (object *op); |
765 | void move_marker (object *op); |
767 | int process_object (object *op); |
766 | void process_object (object *op); |
768 | |
767 | |
769 | /* timers.c */ |
768 | /* timers.c */ |
770 | void cftimer_process_timers (void); |
769 | void cftimer_process_timers (void); |
771 | void cftimer_process_event (object *ob); |
770 | void cftimer_process_event (object *ob); |
772 | int cftimer_create (int id, long delay, object *ob, int mode); |
771 | int cftimer_create (int id, long delay, object *ob, int mode); |