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1 | int same_party (partylist *a, partylist *b); |
1 | /* alchemy.c */ |
2 | /* alchemy.c */ |
2 | int need_identify (const object *obj); |
3 | int need_identify (const object *obj); |
3 | int apply_shop_mat (object *shop_mat, object *op); |
4 | int apply_shop_mat (object *shop_mat, object *op); |
4 | const char *cost_string_from_value(sint64 cost, int approx); |
5 | const char *cost_string_from_value(sint64 cost, int approx); |
5 | void pay_player (object *pl, sint64 amount); |
6 | void pay_player (object *pl, sint64 amount); |
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79 | int find_unused_connected_value(struct mapdef *map); |
80 | int find_unused_connected_value(struct mapdef *map); |
80 | int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); |
81 | int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); |
81 | object *get_connection_rune(object *pl, short x, short y); |
82 | object *get_connection_rune(object *pl, short x, short y); |
82 | object *get_msg_book(object *pl, short x, short y); |
83 | object *get_msg_book(object *pl, short x, short y); |
83 | object *get_wall(struct mapdef *map, int x, int y); |
84 | object *get_wall(struct mapdef *map, int x, int y); |
84 | void fix_walls(struct mapdef *map, int x, int y); |
85 | void fix_walls(maptile *map, int x, int y); |
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86 | void fix_walls_around(maptile *map, int x, int y); |
85 | void apply_builder_floor(object *pl, object *material, short x, short y); |
87 | void apply_builder_floor(object *pl, object *material, short x, short y); |
86 | void apply_builder_wall(object *pl, object *material, short x, short y); |
88 | void apply_builder_wall(object *pl, object *material, short x, short y); |
87 | void apply_builder_item(object *pl, object *item, short x, short y); |
89 | void apply_builder_item(object *pl, object *item, short x, short y); |
88 | void apply_builder_remove(object *pl, int dir); |
90 | void apply_builder_remove(object *pl, int dir); |
89 | void apply_map_builder(object *pl, int dir); |
91 | void apply_map_builder(object *pl, int dir); |
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158 | int command_bug(object *op, char *params); |
160 | int command_bug(object *op, char *params); |
159 | void malloc_info(object *op); |
161 | void malloc_info(object *op); |
160 | void current_region_info(object *op); |
162 | void current_region_info(object *op); |
161 | void current_map_info(object *op); |
163 | void current_map_info(object *op); |
162 | int command_whereabouts(object *op, char *params); |
164 | int command_whereabouts(object *op, char *params); |
163 | int command_who(object *op, char *params); |
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164 | void display_who_entry(object *op, player *pl, const char *format); |
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165 | void get_who_escape_code_value(char *return_val, const char letter, player *pl); |
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166 | int command_afk(object *op, char *params); |
165 | int command_afk(object *op, char *params); |
167 | int command_malloc(object *op, char *params); |
166 | int command_malloc(object *op, char *params); |
168 | int command_mapinfo(object *op, char *params); |
167 | int command_mapinfo(object *op, char *params); |
169 | int command_whereami(object *op, char *params); |
168 | int command_whereami(object *op, char *params); |
170 | int command_maps(object *op, char *params); |
169 | int command_maps(object *op, char *params); |
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226 | int command_southeast(object *op, char *params); |
225 | int command_southeast(object *op, char *params); |
227 | int command_southwest(object *op, char *params); |
226 | int command_southwest(object *op, char *params); |
228 | int command_west(object *op, char *params); |
227 | int command_west(object *op, char *params); |
229 | int command_stay(object *op, char *params); |
228 | int command_stay(object *op, char *params); |
230 | /* c_new.c */ |
229 | /* c_new.c */ |
231 | int execute_newserver_command(object *pl, char *command); |
230 | void execute_newserver_command(object *pl, char *command); |
232 | int command_run(object *op, char *params); |
231 | int command_run(object *op, char *params); |
233 | int command_run_stop(object *op, char *params); |
232 | int command_run_stop(object *op, char *params); |
234 | int command_fire(object *op, char *params); |
233 | int command_fire(object *op, char *params); |
235 | int command_fire_stop(object *op, char *params); |
234 | int command_fire_stop(object *op, char *params); |
236 | int bad_command(object *op, char *params); |
235 | int bad_command(object *op, char *params); |
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289 | int command_banish(object *op, char *params); |
288 | int command_banish(object *op, char *params); |
290 | int command_kick(object *op, char *params); |
289 | int command_kick(object *op, char *params); |
291 | int command_save_overlay(object *op, char *params); |
290 | int command_save_overlay(object *op, char *params); |
292 | int command_toggle_shout(object *op, char *params); |
291 | int command_toggle_shout(object *op, char *params); |
293 | int command_shutdown(object *op, char *params); |
292 | int command_shutdown(object *op, char *params); |
294 | int command_goto(object *op, char *params); |
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295 | int command_generate(object *op, char *params); |
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296 | int command_freeze(object *op, char *params); |
293 | int command_freeze(object *op, char *params); |
297 | int command_arrest(object *op, char *params); |
294 | int command_arrest(object *op, char *params); |
298 | int command_summon(object *op, char *params); |
295 | int command_summon(object *op, char *params); |
299 | int command_teleport(object *op, char *params); |
296 | int command_teleport(object *op, char *params); |
300 | int command_create(object *op, char *params); |
297 | int command_create(object *op, char *params); |
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430 | void delete_character(const char *name, int); |
427 | void delete_character(const char *name, int); |
431 | int verify_player(const char *name, char *password); |
428 | int verify_player(const char *name, char *password); |
432 | int check_name(player *me, const char *name); |
429 | int check_name(player *me, const char *name); |
433 | int create_savedir_if_needed(char *savedir); |
430 | int create_savedir_if_needed(char *savedir); |
434 | void destroy_object(object *op); |
431 | void destroy_object(object *op); |
435 | int save_player(object *op, int flag); |
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436 | void copy_file(const char *filename, FILE *fpout); |
432 | void copy_file(const char *filename, FILE *fpout); |
437 | void check_login(object *op); |
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438 | /* main.c */ |
433 | /* main.c */ |
439 | void server_tick (); |
434 | void server_tick (); |
440 | void version(object *op); |
435 | void version(object *op); |
441 | void info_keys(object *op); |
436 | void info_keys(object *op); |
442 | void start_info(object *op); |
437 | void start_info(object *op); |
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446 | void leave_map(object *op); |
441 | void leave_map(object *op); |
447 | void set_map_timeout(maptile *oldmap); |
442 | void set_map_timeout(maptile *oldmap); |
448 | char *clean_path(const char *file); |
443 | char *clean_path(const char *file); |
449 | char *unclean_path(const char *src); |
444 | char *unclean_path(const char *src); |
450 | void enter_exit(object *op, object *exit_ob); |
445 | void enter_exit(object *op, object *exit_ob); |
451 | void process_active_maps(void); |
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452 | void process_players1(maptile *map); |
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453 | void process_players2(maptile *map); |
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454 | void process_events(maptile *map); |
446 | void process_events(); |
455 | void clean_tmp_files(void); |
447 | void clean_tmp_files(void); |
456 | void cleanup(void); |
448 | void cleanup (bool make_core = false); |
457 | void leave(player *pl,int draw_exit); |
449 | void leave(player *pl,int draw_exit); |
458 | int forbid_play(void); |
450 | int forbid_play(void); |
459 | void do_specials(void); |
451 | void do_specials(void); |
460 | int main(int argc, char **argv); |
452 | int main(int argc, char **argv); |
461 | /* monster.c */ |
453 | /* monster.c */ |
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529 | player *find_player_partial_name(const char *plname); |
521 | player *find_player_partial_name(const char *plname); |
530 | void display_motd(const object *op); |
522 | void display_motd(const object *op); |
531 | void send_rules(const object *op); |
523 | void send_rules(const object *op); |
532 | void send_news(const object *op); |
524 | void send_news(const object *op); |
533 | int playername_ok(const char *cp); |
525 | int playername_ok(const char *cp); |
534 | int add_player(NewSocket *ns); |
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535 | archetype *get_player_archetype(archetype *at); |
526 | archetype *get_player_archetype(archetype *at); |
536 | object *get_nearest_player(object *mon); |
527 | object *get_nearest_player(object *mon); |
537 | int path_to_player(object *mon, object *pl, unsigned mindiff); |
528 | int path_to_player(object *mon, object *pl, unsigned mindiff); |
538 | void give_initial_items(object *pl, treasurelist *items); |
529 | void give_initial_items(object *pl, treasurelist *items); |
539 | void get_name(object *op); |
530 | void get_name(object *op); |
540 | void get_password(object *op); |
531 | void get_password(object *op); |
541 | void play_again(object *op); |
532 | void play_again(object *op); |
542 | int receive_play_again(object *op, char key); |
533 | int receive_play_again(object *op, char key); |
543 | void confirm_password(object *op); |
534 | void confirm_password(object *op); |
544 | void get_party_password(object *op, partylist *party); |
535 | void get_party_password(object *op, partylist *party); |
545 | int roll_stat(void); |
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546 | void roll_stats(object *op); |
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547 | void Roll_Again(object *op); |
536 | void Roll_Again(object *op); |
548 | void Swap_Stat(object *op, int Swap_Second); |
537 | void Swap_Stat(object *op, int Swap_Second); |
549 | int key_roll_stat(object *op, char key); |
538 | int key_roll_stat(object *op, char key); |
550 | int key_change_class(object *op, char key); |
539 | int key_change_class(object *op, char key); |
551 | int key_confirm_quit(object *op, char key); |
540 | int key_confirm_quit(object *op, char key); |
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588 | void *cfapi_get_hooks(int *type, ...); |
577 | void *cfapi_get_hooks(int *type, ...); |
589 | int plugins_remove_plugin(const char *id); |
578 | int plugins_remove_plugin(const char *id); |
590 | crossfire_plugin *plugins_find_plugin(const char *id); |
579 | crossfire_plugin *plugins_find_plugin(const char *id); |
591 | void plugins_display_list(object *op); |
580 | void plugins_display_list(object *op); |
592 | void *cfapi_system_find_animation(int *type, ...); |
581 | void *cfapi_system_find_animation(int *type, ...); |
593 | void *cfapi_system_strdup_local(int *type, ...); |
582 | void *cfapi_system_strdup(int *type, ...); |
594 | void *cfapi_system_register_global_event(int *type, ...); |
583 | void *cfapi_system_register_global_event(int *type, ...); |
595 | void *cfapi_system_unregister_global_event(int *type, ...); |
584 | void *cfapi_system_unregister_global_event(int *type, ...); |
596 | void *cfapi_system_check_path(int *type, ...); |
585 | void *cfapi_system_check_path(int *type, ...); |
597 | void *cfapi_system_re_cmp(int *type, ...); |
586 | void *cfapi_system_re_cmp(int *type, ...); |
598 | void *cfapi_system_directory(int *type, ...); |
587 | void *cfapi_system_directory(int *type, ...); |