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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.73 by root, Thu Jul 26 00:27:08 2007 UTC vs.
Revision 1.87 by elmex, Thu Apr 24 11:26:41 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
39/* apply.c */ 39/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
45int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
46int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
47int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
48int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
49int convert_item (object *item, object *converter);
50int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
51int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
52void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
53void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
54void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
185int command_examine (object *op, char *params); 183int command_examine (object *op, char *params);
186object *find_marked_object (object *op); 184object *find_marked_object (object *op);
187void examine_monster (object *op, object *tmp); 185void examine_monster (object *op, object *tmp);
188const char *long_desc (object *tmp, object *pl); 186const char *long_desc (object *tmp, object *pl);
189void examine (object *op, object *tmp); 187void examine (object *op, object *tmp);
190void inventory (object *op, object *inv);
191int command_pickup (object *op, char *params); 188int command_pickup (object *op, char *params);
192void set_pickup_mode (object *op, int i); 189void set_pickup_mode (object *op, int i);
193int command_search_items (object *op, char *params); 190int command_search_items (object *op, char *params);
194int command_rename_item (object *op, char *params); 191int command_rename_item (object *op, char *params);
195 192
198void remove_party (partylist *target_party); 195void remove_party (partylist *target_party);
199void obsolete_parties (void); 196void obsolete_parties (void);
200void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
201int confirm_party_password (object *op); 198int confirm_party_password (object *op);
202void receive_party_password (object *op, char k); 199void receive_party_password (object *op, char k);
203void send_party_message (object *op, char *msg); 200void send_party_message (object *op, const char *msg);
204int command_gsay (object *op, char *params); 201int command_gsay (object *op, char *params);
205int command_party (object *op, char *params); 202int command_party (object *op, char *params);
206 203
207/* c_range.c */ 204/* c_range.c */
208int command_invoke (object *op, char *params); 205int command_invoke (object *op, char *params);
241int command_dm (object *op, char *params); 238int command_dm (object *op, char *params);
242int command_invisible (object *op, char *params); 239int command_invisible (object *op, char *params);
243int command_learn_spell (object *op, char *params); 240int command_learn_spell (object *op, char *params);
244int command_learn_special_prayer (object *op, char *params); 241int command_learn_special_prayer (object *op, char *params);
245int command_forget_spell (object *op, char *params); 242int command_forget_spell (object *op, char *params);
246int command_listplugins (object *op, char *params);
247int command_loadplugin (object *op, char *params);
248int command_unloadplugin (object *op, char *params);
249int command_dmhide (object *op, char *params); 243int command_dmhide (object *op, char *params);
250void dm_stack_pop (player *pl); 244void dm_stack_pop (player *pl);
251object *dm_stack_peek (player *pl); 245object *dm_stack_peek (player *pl);
252void dm_stack_push (player *pl, tag_t item); 246void dm_stack_push (player *pl, tag_t item);
253object *get_dm_object (player *pl, char **params, int *from); 247object *get_dm_object (player *pl, char **params, int *from);
275int do_symptoms (object *disease); 269int do_symptoms (object *disease);
276int grant_immunity (object *disease); 270int grant_immunity (object *disease);
277int move_symptom (object *symptom); 271int move_symptom (object *symptom);
278int check_physically_infect (object *victim, object *hitter); 272int check_physically_infect (object *victim, object *hitter);
279object *find_disease (object *victim); 273object *find_disease (object *victim);
280int cure_disease (object *sufferer, object *caster); 274int cure_disease (object *sufferer, object *caster, object *spell);
281int reduce_symptoms (object *sufferer, int reduction); 275int reduce_symptoms (object *sufferer, int reduction);
282 276
283/* egoitem.c */ 277/* egoitem.c */
284int create_artifact (object *op, const char *artifactname); 278int create_artifact (object *op, const char *artifactname);
285int apply_power_crystal (object *op, object *crystal); 279int apply_power_crystal (object *op, object *crystal);
339void set_csport (char *val); 333void set_csport (char *val);
340void init (int argc, char **argv); 334void init (int argc, char **argv);
341void usage (void); 335void usage (void);
342void help (void); 336void help (void);
343void init_beforeplay (void); 337void init_beforeplay (void);
344void init_startup (void);
345void compile_info (void);
346void init_signals (void); 338void init_signals (void);
347void init_races (void); 339void init_races (void);
348void dump_races (void); 340void dump_races (void);
349void add_to_racelist (const char *race_name, object *op); 341void add_to_racelist (const char *race_name, object *op);
350racelink *get_racelist (void); 342racelink *get_racelist (void);
353/* login.c */ 345/* login.c */
354void delete_character (const char *name); 346void delete_character (const char *name);
355int verify_player (const char *name, char *password); 347int verify_player (const char *name, char *password);
356int check_name (player *me, const char *name); 348int check_name (player *me, const char *name);
357int create_savedir_if_needed (char *savedir); 349int create_savedir_if_needed (char *savedir);
358void destroy_object (object *op);
359void copy_file (const char *filename, FILE *fpout); 350void copy_file (const char *filename, FILE *fpout);
360 351
361/* main.c */ 352/* main.c */
362void server_tick (); 353void server_tick ();
363void version (object *op); 354void version (object *op);
370char *unclean_path (const char *src); 361char *unclean_path (const char *src);
371void enter_exit (object *op, object *exit_ob); 362void enter_exit (object *op, object *exit_ob);
372void process_events (); 363void process_events ();
373void clean_tmp_files (void); 364void clean_tmp_files (void);
374void leave (player *pl,int draw_exit); 365void leave (player *pl,int draw_exit);
375int forbid_play (void);
376void do_specials (void); 366void do_specials (void);
377int main (int argc, char **argv); 367int main (int argc, char **argv);
378 368
379/* monster.c */ 369/* monster.c */
380object *check_enemy (object *npc, rv_vector *rv); 370object *check_enemy (object *npc, rv_vector *rv);
497int action_makes_visible (object *op); 487int action_makes_visible (object *op);
498int op_on_battleground (object *op, int *x, int *y); 488int op_on_battleground (object *op, int *x, int *y);
499void dragon_ability_gain (object *who, int atnr, int level); 489void dragon_ability_gain (object *who, int atnr, int level);
500void player_unready_range_ob (player *pl, object *ob); 490void player_unready_range_ob (player *pl, object *ob);
501 491
502/* plugins.c */
503int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
504int execute_global_event (int eventcode, ...);
505int plugins_init_plugin (const char *libfile);
506void *cfapi_get_hooks (int *type, ...);
507int plugins_remove_plugin (const char *id);
508crossfire_plugin *plugins_find_plugin (const char *id);
509void plugins_display_list (object *op);
510void *cfapi_system_find_animation (int *type, ...);
511void *cfapi_system_strdup (int *type, ...);
512void *cfapi_system_register_global_event (int *type, ...);
513void *cfapi_system_unregister_global_event (int *type, ...);
514void *cfapi_system_re_cmp (int *type, ...);
515void *cfapi_system_directory (int *type, ...);
516void *cfapi_map_get_map (int *type, ...);
517void *cfapi_map_has_been_loaded (int *type, ...);
518void *cfapi_map_create_path (int *type, ...);
519void *cfapi_map_get_map_property (int *type, ...);
520void *cfapi_map_set_map_property (int *type, ...);
521void *cfapi_map_out_of_map (int *type, ...);
522void *cfapi_map_update_position (int *type, ...);
523void *cfapi_map_delete_map (int *type, ...);
524void *cfapi_map_message (int *type, ...);
525void *cfapi_map_get_object_at (int *type, ...);
526void *cfapi_map_get_flags (int *type, ...);
527void *cfapi_map_present_arch_by_name (int *type, ...);
528void *cfapi_object_move (int *type, ...);
529void *cfapi_object_get_key (int *type, ...);
530void *cfapi_object_set_key (int *type, ...);
531void *cfapi_object_get_property (int *type, ...);
532void *cfapi_object_set_property (int *type, ...);
533void *cfapi_object_apply_below (int *type, ...);
534void *cfapi_object_apply (int *type, ...);
535void *cfapi_object_identify (int *type, ...);
536void *cfapi_object_describe (int *type, ...);
537void *cfapi_object_drain (int *type, ...);
538void *cfapi_object_fix (int *type, ...);
539void *cfapi_object_give_skill (int *type, ...);
540void *cfapi_object_transmute (int *type, ...);
541void *cfapi_object_remove (int *type, ...);
542void *cfapi_object_delete (int *type, ...);
543void *cfapi_object_clone (int *type, ...);
544void *cfapi_object_find (int *type, ...);
545void *cfapi_object_create (int *type, ...);
546void *cfapi_object_insert (int *type, ...);
547void *cfapi_object_split (int *type, ...);
548void *cfapi_object_merge (int *type, ...);
549void *cfapi_object_distance (int *type, ...);
550void *cfapi_object_update (int *type, ...);
551void *cfapi_object_clear (int *type, ...);
552void *cfapi_object_reset (int *type, ...);
553void *cfapi_object_check_inventory (int *type, ...);
554void *cfapi_object_clean_object (int *type, ...);
555void *cfapi_object_on_same_map (int *type, ...);
556void *cfapi_object_spring_trap (int *type, ...);
557void *cfapi_object_check_trigger (int *type, ...);
558void *cfapi_object_query_cost (int *type, ...);
559void *cfapi_object_query_money (int *type, ...);
560void *cfapi_object_cast (int *type, ...);
561void *cfapi_object_learn_spell (int *type, ...);
562void *cfapi_object_forget_spell (int *type, ...);
563void *cfapi_object_check_spell (int *type, ...);
564void *cfapi_object_pay_amount (int *type, ...);
565void *cfapi_object_pay_item (int *type, ...);
566void *cfapi_object_transfer (int *type, ...);
567void *cfapi_object_find_archetype_inside (int *type, ...);
568void *cfapi_object_drop (int *type, ...);
569void *cfapi_object_take (int *type, ...);
570void *cfapi_object_say (int *type, ...);
571void *cfapi_object_speak (int *type, ...);
572void *cfapi_player_find (int *type, ...);
573void *cfapi_player_message (int *type, ...);
574void *cfapi_player_send_inventory (int *type, ...);
575void *cfapi_object_teleport (int *type, ...);
576void *cfapi_object_pickup (int *type, ...);
577void *cfapi_archetype_get_first (int *type, ...);
578void *cfapi_archetype_get_property (int *type, ...);
579void *cfapi_party_get_property (int *type, ...);
580void *cfapi_region_get_property (int *type, ...);
581CommArray_s *find_plugin_command (char *cmd, object *op);
582int initPlugins (void);
583
584/* resurrection.c */ 492/* resurrection.c */
585int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 493int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
586int resurrection_fails (int levelcaster, int leveldead); 494int resurrection_fails (int levelcaster, int leveldead);
587void dead_player (object *op); 495void dead_player (object *op);
588void dead_character (const char *name); 496void dead_character (const char *name);
605const char *query_cost_string (const object *tmp, object *who, int flag); 513const char *query_cost_string (const object *tmp, object *who, int flag);
606sint64 query_money (const object *op); 514sint64 query_money (const object *op);
607int pay_for_amount (sint64 to_pay, object *pl); 515int pay_for_amount (sint64 to_pay, object *pl);
608int pay_for_item (object *op, object *pl); 516int pay_for_item (object *op, object *pl);
609int can_pay (object *pl); 517int can_pay (object *pl);
610void sell_item (object *op, object *pl); 518bool sell_item (object *op, object *pl);
611double shopkeeper_approval (const maptile *map, const object *player); 519double shopkeeper_approval (const maptile *map, const object *player);
612int describe_shop (const object *op); 520int describe_shop (const object *op);
613void shop_listing (object *sign, object *op); 521void shop_listing (object *sign, object *op);
614bool is_in_shop (object *o); 522bool is_in_shop (object *o);
615bool is_in_shop (maptile *map, int x, int y); 523bool is_in_shop (maptile *map, int x, int y);
706int write_mark (object *op, object *spell, const char *msg); 614int write_mark (object *op, object *spell, const char *msg);
707 615
708/* spell_util.c */ 616/* spell_util.c */
709object *find_random_spell_in_ob (object *ob, const char *skill); 617object *find_random_spell_in_ob (object *ob, const char *skill);
710void set_spell_skill (object *op, object *caster, object *spob, object *dest); 618void set_spell_skill (object *op, object *caster, object *spob, object *dest);
711void init_spells (void);
712void dump_spells (void);
713void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 619void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
714int min_casting_level (object *caster, object *spell); 620int min_casting_level (object *caster, object *spell);
715int caster_level (object *caster, object *spell); 621int caster_level (object *caster, object *spell);
716sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 622sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
717int SP_level_dam_adjust (object *caster, object *spob); 623int SP_level_dam_adjust (object *caster, object *spob);
775void move_duplicator (object *op); 681void move_duplicator (object *op);
776void move_creator (object *creator); 682void move_creator (object *creator);
777void move_marker (object *op); 683void move_marker (object *op);
778void process_object (object *op); 684void process_object (object *op);
779 685
780/* timers.c */
781void cftimer_process_timers (void);
782void cftimer_process_event (object *ob);
783int cftimer_create (int id, long delay, object *ob, int mode);
784int cftimer_destroy (int id);
785int cftimer_find_free_id (void);
786
787/* weather.c */ 686/* weather.c */
788void set_darkness_map (maptile *m); 687void set_darkness_map (maptile *m);
789void adjust_daylight (void); 688void adjust_daylight (void);

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