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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.3 by pippijn, Mon May 1 12:56:17 2006 UTC vs.
Revision 1.9 by elmex, Sun Aug 13 17:16:02 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2void pay_player (object *pl, uint64 amount);
3uint64 pay_player_arch (object *pl, const char *arch, uint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 4void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 5int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 6int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 7object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 8void adjust_product(object *item, int lvl, int yield);
256int command_pickup(object *op, char *params); 258int command_pickup(object *op, char *params);
257void set_pickup_mode(object *op, int i); 259void set_pickup_mode(object *op, int i);
258int command_search_items(object *op, char *params); 260int command_search_items(object *op, char *params);
259int command_rename_item(object *op, char *params); 261int command_rename_item(object *op, char *params);
260/* c_party.c */ 262/* c_party.c */
263int same_party(partylist *a, partylist *b);
261partylist *get_firstparty(void); 264partylist *get_firstparty(void);
262void remove_party(partylist *target_party); 265void remove_party(partylist *target_party);
263void obsolete_parties(void); 266void obsolete_parties(void);
267void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
264int confirm_party_password(object *op); 268int confirm_party_password(object *op);
265void receive_party_password(object *op, char k); 269void receive_party_password(object *op, char k);
266void send_party_message(object *op, char *msg); 270void send_party_message(object *op, char *msg);
267int command_gsay(object *op, char *params); 271int command_gsay(object *op, char *params);
268int command_party(object *op, char *params); 272int command_party(object *op, char *params);
327int command_insert_into(object *op, char *params); 331int command_insert_into(object *op, char *params);
328/* commands.c */ 332/* commands.c */
329void init_commands(void); 333void init_commands(void);
330CommFunc find_oldsocket_command(char *cmd); 334CommFunc find_oldsocket_command(char *cmd);
331CommFunc find_oldsocket_command2(char *cmd); 335CommFunc find_oldsocket_command2(char *cmd);
332int parse_string(object *op, char *str);
333int parse_command(object *op, char *str);
334/* daemon.c */ 336/* daemon.c */
335FILE *BecomeDaemon(char *filename); 337FILE *BecomeDaemon(const char *filename);
336/* disease.c */ 338/* disease.c */
337int move_disease(object *disease); 339int move_disease(object *disease);
338int remove_symptoms(object *disease); 340int remove_symptoms(object *disease);
339object *find_symptom(object *disease); 341object *find_symptom(object *disease);
340int check_infection(object *disease); 342int check_infection(object *disease);
420void add_to_racelist(const char *race_name, object *op); 422void add_to_racelist(const char *race_name, object *op);
421racelink *get_racelist(void); 423racelink *get_racelist(void);
422racelink *find_racelink(const char *name); 424racelink *find_racelink(const char *name);
423/* login.c */ 425/* login.c */
424void emergency_save(int flag); 426void emergency_save(int flag);
425void delete_character(const char *name, int new); 427void delete_character(const char *name, int);
426int verify_player(const char *name, char *password); 428int verify_player(const char *name, char *password);
427int check_name(player *me, const char *name); 429int check_name(player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 430int create_savedir_if_needed(char *savedir);
429void destroy_object(object *op); 431void destroy_object(object *op);
430int save_player(object *op, int flag); 432int save_player(object *op, int flag);
506int push_ob(object *who, int dir, object *pusher); 508int push_ob(object *who, int dir, object *pusher);
507/* pets.c */ 509/* pets.c */
508object *get_pet_enemy(object *pet, rv_vector *rv); 510object *get_pet_enemy(object *pet, rv_vector *rv);
509void terminate_all_pets(object *owner); 511void terminate_all_pets(object *owner);
510void remove_all_pets(mapstruct *map); 512void remove_all_pets(mapstruct *map);
511void follow_owner(object *ob, object *owner); 513int follow_owner(object *ob, object *owner);
512void pet_move(object *ob); 514void pet_move(object *ob);
513object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 515object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
514void move_golem(object *op); 516void move_golem(object *op);
515void control_golem(object *op, int dir); 517void control_golem(object *op, int dir);
516int summon_golem(object *op, object *caster, int dir, object *spob); 518int summon_golem(object *op, object *caster, int dir, object *spob);
674int trap_see(object *op, object *trap); 676int trap_see(object *op, object *trap);
675int trap_show(object *trap, object *where); 677int trap_show(object *trap, object *where);
676int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 678int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
677void trap_adjust(object *trap, int difficulty); 679void trap_adjust(object *trap, int difficulty);
678/* shop.c */ 680/* shop.c */
679double shopkeeper_approval(const mapstruct *map, const object *player);
680uint64 query_cost(const object *tmp, object *who, int flag); 681uint64 query_cost(const object *tmp, object *who, int flag);
681const char *query_cost_string(const object *tmp, object *who, int flag); 682const char *query_cost_string(const object *tmp, object *who, int flag);
682uint64 query_money(const object *op); 683uint64 query_money(const object *op);
683int pay_for_amount(uint64 to_pay, object *pl); 684int pay_for_amount(uint64 to_pay, object *pl);
684int pay_for_item(object *op, object *pl); 685int pay_for_item(object *op, object *pl);
685int can_pay(object *pl); 686int can_pay(object *pl);
686int get_payment(object *pl, object *op); 687int get_payment(object *pl, object *op);
687void sell_item(object *op, object *pl); 688void sell_item(object *op, object *pl);
689double shopkeeper_approval(const mapstruct *map, const object *player);
688int describe_shop(const object *op); 690int describe_shop(const object *op);
689void shop_listing(object *op); 691void shop_listing(object *op);
690/* skills.c */ 692/* skills.c */
691int steal(object *op, int dir, object *skill); 693int steal(object *op, int dir, object *skill);
692int pick_lock(object *pl, int dir, object *skill); 694int pick_lock(object *pl, int dir, object *skill);
713int calc_skill_exp(object *who, object *op, object *skill); 715int calc_skill_exp(object *who, object *op, object *skill);
714int learn_skill(object *pl, object *scroll); 716int learn_skill(object *pl, object *scroll);
715void show_skills(object *op, const char *search); 717void show_skills(object *op, const char *search);
716int use_skill(object *op, const char *string); 718int use_skill(object *op, const char *string);
717int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 719int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
718static int attack_hth(object *pl, int dir, const char *string, object *skill);
719static int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
720/* spell_attack.c */ 720/* spell_attack.c */
721void check_spell_knockback(object *op); 721void check_spell_knockback(object *op);
722void forklightning(object *op, object *tmp); 722void forklightning(object *op, object *tmp);
723void move_bolt(object *op); 723void move_bolt(object *op);
724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);

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