--- deliantra/server/include/sproto.h 2007/03/17 22:11:23 1.56 +++ deliantra/server/include/sproto.h 2007/05/17 14:14:55 1.63 @@ -1,6 +1,3 @@ -// server/c_party.C -int same_party (partylist *a, partylist *b); - /* alchemy.c */ int need_identify (const object *obj); int apply_shop_mat (object *shop_mat, object *op); @@ -41,7 +38,6 @@ int manual_apply (object *op, object *tmp, int aflag); int player_apply (object *pl, object *op, int aflag, int quiet); void player_apply_below (object *pl); -object *get_item_from_body_location (object *start, int loc); int unapply_for_ob (object *who, object *op, int aflags); int can_apply_object (object *who, object *op); int apply_special (object *who, object *op, int aflags); @@ -172,7 +168,7 @@ int command_examine (object *op, char *params); object *find_marked_object (object *op); void examine_monster (object *op, object *tmp); -char *long_desc (object *tmp, object *pl); +const char *long_desc (object *tmp, object *pl); void examine (object *op, object *tmp); void inventory (object *op, object *inv); int command_pickup (object *op, char *params); @@ -181,11 +177,10 @@ int command_rename_item (object *op, char *params); /* c_party.c */ -int same_party (partylist *a, partylist *b); partylist *get_firstparty (void); void remove_party (partylist *target_party); void obsolete_parties (void); -void add_kill_to_party (partylist *party, char *killer, char *dead, long exp); +void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); int confirm_party_password (object *op); void receive_party_password (object *op, char k); void send_party_message (object *op, char *msg); @@ -332,13 +327,6 @@ void init_beforeplay (void); void init_startup (void); void compile_info (void); -void rec_sigsegv (int i); -void rec_sigint (int i); -void rec_sighup (int i); -void rec_sigquit (int i); -void rec_sigpipe (int i); -void rec_sigbus (int i); -void rec_sigterm (int i); void init_signals (void); void init_races (void); void dump_races (void); @@ -609,7 +597,7 @@ void sell_item (object *op, object *pl); double shopkeeper_approval (const maptile *map, const object *player); int describe_shop (const object *op); -void shop_listing (object *op); +void shop_listing (object *sign, object *op); bool is_in_shop (object *o); bool is_in_shop (maptile *map, int x, int y); @@ -632,9 +620,6 @@ /* skill_util.c */ void init_skills (void); void link_player_skills (object *op); -object *find_skill_by_name (object *who, const char *name); -object *find_skill_by_number (object *who, int skillno); -int change_skill (object *who, object *new_skill, int flag); void clear_skill (object *who); int do_skill (object *op, object *part, object *skill, int dir, const char *string); int calc_skill_exp (object *who, object *op, object *skill); @@ -758,8 +743,6 @@ /* time.c */ void remove_door (object *op); void remove_door2 (object *op); -void generate_monster_inv (object *gen); -void generate_monster_arch (object *gen); void generate_monster (object *gen); void remove_force (object *op); void remove_blindness (object *op);