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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.78 by root, Sun Sep 30 16:24:30 2007 UTC vs.
Revision 1.85 by root, Wed Apr 23 07:49:57 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
184int command_examine (object *op, char *params); 183int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 184object *find_marked_object (object *op);
186void examine_monster (object *op, object *tmp); 185void examine_monster (object *op, object *tmp);
187const char *long_desc (object *tmp, object *pl); 186const char *long_desc (object *tmp, object *pl);
188void examine (object *op, object *tmp); 187void examine (object *op, object *tmp);
189void inventory (object *op, object *inv);
190int command_pickup (object *op, char *params); 188int command_pickup (object *op, char *params);
191void set_pickup_mode (object *op, int i); 189void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 190int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 191int command_rename_item (object *op, char *params);
194 192
347/* login.c */ 345/* login.c */
348void delete_character (const char *name); 346void delete_character (const char *name);
349int verify_player (const char *name, char *password); 347int verify_player (const char *name, char *password);
350int check_name (player *me, const char *name); 348int check_name (player *me, const char *name);
351int create_savedir_if_needed (char *savedir); 349int create_savedir_if_needed (char *savedir);
352void destroy_object (object *op);
353void copy_file (const char *filename, FILE *fpout); 350void copy_file (const char *filename, FILE *fpout);
354 351
355/* main.c */ 352/* main.c */
356void server_tick (); 353void server_tick ();
357void version (object *op); 354void version (object *op);
617int write_mark (object *op, object *spell, const char *msg); 614int write_mark (object *op, object *spell, const char *msg);
618 615
619/* spell_util.c */ 616/* spell_util.c */
620object *find_random_spell_in_ob (object *ob, const char *skill); 617object *find_random_spell_in_ob (object *ob, const char *skill);
621void set_spell_skill (object *op, object *caster, object *spob, object *dest); 618void set_spell_skill (object *op, object *caster, object *spob, object *dest);
622void init_spells (void);
623void dump_spells (void);
624void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 619void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
625int min_casting_level (object *caster, object *spell); 620int min_casting_level (object *caster, object *spell);
626int caster_level (object *caster, object *spell); 621int caster_level (object *caster, object *spell);
627sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 622sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
628int SP_level_dam_adjust (object *caster, object *spob); 623int SP_level_dam_adjust (object *caster, object *spob);

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