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1 | int same_party (partylist *a, partylist *b); |
1 | /* alchemy.c */ |
2 | /* alchemy.c */ |
2 | int need_identify (const object *obj); |
3 | int need_identify (const object *obj); |
3 | int apply_shop_mat (object *shop_mat, object *op); |
4 | int apply_shop_mat (object *shop_mat, object *op); |
4 | const char *cost_string_from_value(sint64 cost, int approx); |
5 | const char *cost_string_from_value(sint64 cost, int approx); |
5 | void pay_player (object *pl, sint64 amount); |
6 | void pay_player (object *pl, sint64 amount); |
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426 | void delete_character(const char *name, int); |
427 | void delete_character(const char *name, int); |
427 | int verify_player(const char *name, char *password); |
428 | int verify_player(const char *name, char *password); |
428 | int check_name(player *me, const char *name); |
429 | int check_name(player *me, const char *name); |
429 | int create_savedir_if_needed(char *savedir); |
430 | int create_savedir_if_needed(char *savedir); |
430 | void destroy_object(object *op); |
431 | void destroy_object(object *op); |
431 | int save_player(object *op, int flag); |
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432 | void copy_file(const char *filename, FILE *fpout); |
432 | void copy_file(const char *filename, FILE *fpout); |
433 | void check_login(object *op); |
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434 | /* main.c */ |
433 | /* main.c */ |
435 | void server_tick (); |
434 | void server_tick (); |
436 | void version(object *op); |
435 | void version(object *op); |
437 | void info_keys(object *op); |
436 | void info_keys(object *op); |
438 | void start_info(object *op); |
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439 | char *crypt_string(char *str, char *salt); |
437 | char *crypt_string(char *str, char *salt); |
440 | int check_password(char *typed, char *crypted); |
438 | int check_password(char *typed, char *crypted); |
441 | void enter_player_savebed(object *op); |
439 | void enter_player_savebed(object *op); |
442 | void leave_map(object *op); |
440 | void leave_map(object *op); |
443 | void set_map_timeout(maptile *oldmap); |
441 | void set_map_timeout(maptile *oldmap); |
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522 | player *find_player_partial_name(const char *plname); |
520 | player *find_player_partial_name(const char *plname); |
523 | void display_motd(const object *op); |
521 | void display_motd(const object *op); |
524 | void send_rules(const object *op); |
522 | void send_rules(const object *op); |
525 | void send_news(const object *op); |
523 | void send_news(const object *op); |
526 | int playername_ok(const char *cp); |
524 | int playername_ok(const char *cp); |
527 | int add_player(client *ns); |
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528 | archetype *get_player_archetype(archetype *at); |
525 | archetype *get_player_archetype(archetype *at); |
529 | object *get_nearest_player(object *mon); |
526 | object *get_nearest_player(object *mon); |
530 | int path_to_player(object *mon, object *pl, unsigned mindiff); |
527 | int path_to_player(object *mon, object *pl, unsigned mindiff); |
531 | void give_initial_items(object *pl, treasurelist *items); |
528 | void give_initial_items(object *pl, treasurelist *items); |
532 | void get_name(object *op); |
529 | void get_name(object *op); |
533 | void get_password(object *op); |
530 | void get_password(object *op); |
534 | void play_again(object *op); |
531 | void play_again(object *op); |
535 | int receive_play_again(object *op, char key); |
532 | int receive_play_again(object *op, char key); |
536 | void confirm_password(object *op); |
533 | void confirm_password(object *op); |
537 | void get_party_password(object *op, partylist *party); |
534 | void get_party_password(object *op, partylist *party); |
538 | int roll_stat(void); |
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539 | void roll_stats(object *op); |
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540 | void Roll_Again(object *op); |
535 | void Roll_Again(object *op); |
541 | void Swap_Stat(object *op, int Swap_Second); |
536 | void Swap_Stat(object *op, int Swap_Second); |
542 | int key_roll_stat(object *op, char key); |
537 | int key_roll_stat(object *op, char key); |
543 | int key_change_class(object *op, char key); |
538 | int key_change_class(object *op, char key); |
544 | int key_confirm_quit(object *op, char key); |
539 | int key_confirm_quit(object *op, char key); |