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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.28 by root, Fri Dec 15 19:59:20 2006 UTC vs.
Revision 1.35 by root, Thu Jan 4 19:28:38 2007 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
2int need_identify (const object *obj); 3int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 4int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx); 5const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 6void pay_player (object *pl, sint64 amount);
420void dump_races(void); 421void dump_races(void);
421void add_to_racelist(const char *race_name, object *op); 422void add_to_racelist(const char *race_name, object *op);
422racelink *get_racelist(void); 423racelink *get_racelist(void);
423racelink *find_racelink(const char *name); 424racelink *find_racelink(const char *name);
424/* login.c */ 425/* login.c */
425void emergency_save(int flag);
426void delete_character(const char *name, int); 426void delete_character(const char *name);
427int verify_player(const char *name, char *password); 427int verify_player(const char *name, char *password);
428int check_name(player *me, const char *name); 428int check_name(player *me, const char *name);
429int create_savedir_if_needed(char *savedir); 429int create_savedir_if_needed(char *savedir);
430void destroy_object(object *op); 430void destroy_object(object *op);
431int save_player(object *op, int flag);
432void copy_file(const char *filename, FILE *fpout); 431void copy_file(const char *filename, FILE *fpout);
433void check_login(object *op);
434/* main.c */ 432/* main.c */
435void server_tick (); 433void server_tick ();
436void version(object *op); 434void version(object *op);
437void info_keys(object *op); 435void info_keys(object *op);
438void start_info(object *op);
439char *crypt_string(char *str, char *salt); 436char *crypt_string(char *str, char *salt);
440int check_password(char *typed, char *crypted); 437int check_password(char *typed, char *crypted);
441void enter_player_savebed(object *op); 438void enter_player_savebed(object *op);
442void leave_map(object *op); 439void leave_map(object *op);
443void set_map_timeout(maptile *oldmap); 440void set_map_timeout(maptile *oldmap);
444char *clean_path(const char *file); 441char *clean_path(const char *file);
445char *unclean_path(const char *src); 442char *unclean_path(const char *src);
446void enter_exit(object *op, object *exit_ob); 443void enter_exit(object *op, object *exit_ob);
447void process_events(); 444void process_events();
448void clean_tmp_files(void); 445void clean_tmp_files(void);
449void cleanup(void);
450void leave(player *pl,int draw_exit); 446void leave(player *pl,int draw_exit);
451int forbid_play(void); 447int forbid_play(void);
452void do_specials(void); 448void do_specials(void);
453int main(int argc, char **argv); 449int main(int argc, char **argv);
454/* monster.c */ 450/* monster.c */
522player *find_player_partial_name(const char *plname); 518player *find_player_partial_name(const char *plname);
523void display_motd(const object *op); 519void display_motd(const object *op);
524void send_rules(const object *op); 520void send_rules(const object *op);
525void send_news(const object *op); 521void send_news(const object *op);
526int playername_ok(const char *cp); 522int playername_ok(const char *cp);
527int add_player(client *ns);
528archetype *get_player_archetype(archetype *at); 523archetype *get_player_archetype(archetype *at);
529object *get_nearest_player(object *mon); 524object *get_nearest_player(object *mon);
530int path_to_player(object *mon, object *pl, unsigned mindiff); 525int path_to_player(object *mon, object *pl, unsigned mindiff);
531void give_initial_items(object *pl, treasurelist *items); 526void give_initial_items(object *pl, treasurelist *items);
532void get_name(object *op); 527void get_name(object *op);
533void get_password(object *op); 528void get_password(object *op);
534void play_again(object *op); 529void play_again(object *op);
535int receive_play_again(object *op, char key); 530int receive_play_again(object *op, char key);
536void confirm_password(object *op); 531void confirm_password(object *op);
537void get_party_password(object *op, partylist *party); 532void get_party_password(object *op, partylist *party);
538int roll_stat(void);
539void roll_stats(object *op);
540void Roll_Again(object *op); 533void Roll_Again(object *op);
541void Swap_Stat(object *op, int Swap_Second); 534void Swap_Stat(object *op, int Swap_Second);
542int key_roll_stat(object *op, char key); 535int key_roll_stat(object *op, char key);
543int key_change_class(object *op, char key); 536int key_change_class(object *op, char key);
544int key_confirm_quit(object *op, char key); 537int key_confirm_quit(object *op, char key);

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