ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.11 by elmex, Mon Aug 14 21:45:06 2006 UTC vs.
Revision 1.21 by root, Fri Sep 29 19:28:43 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
2int apply_shop_mat (object *shop_mat, object *op); 3int apply_shop_mat (object *shop_mat, object *op);
3const char *cost_string_from_value(uint64 cost, int approx); 4const char *cost_string_from_value(sint64 cost, int approx);
4void pay_player (object *pl, uint64 amount); 5void pay_player (object *pl, sint64 amount);
5uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
6void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
7int content_recipe_value(object *op); 8int content_recipe_value(object *op);
8int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
9object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
10void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
40int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
41int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
42int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
43int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
44int auto_apply(object *op); 45int auto_apply(object *op);
45void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
46void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
47void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
48void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
49void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
50void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
157int command_bug(object *op, char *params); 158int command_bug(object *op, char *params);
158void malloc_info(object *op); 159void malloc_info(object *op);
159void current_region_info(object *op); 160void current_region_info(object *op);
160void current_map_info(object *op); 161void current_map_info(object *op);
161int command_whereabouts(object *op, char *params); 162int command_whereabouts(object *op, char *params);
162int command_who(object *op, char *params);
163void display_who_entry(object *op, player *pl, const char *format);
164void get_who_escape_code_value(char *return_val, const char letter, player *pl);
165int command_afk(object *op, char *params); 163int command_afk(object *op, char *params);
166int command_malloc(object *op, char *params); 164int command_malloc(object *op, char *params);
167int command_mapinfo(object *op, char *params); 165int command_mapinfo(object *op, char *params);
168int command_whereami(object *op, char *params); 166int command_whereami(object *op, char *params);
169int command_maps(object *op, char *params); 167int command_maps(object *op, char *params);
433void destroy_object(object *op); 431void destroy_object(object *op);
434int save_player(object *op, int flag); 432int save_player(object *op, int flag);
435void copy_file(const char *filename, FILE *fpout); 433void copy_file(const char *filename, FILE *fpout);
436void check_login(object *op); 434void check_login(object *op);
437/* main.c */ 435/* main.c */
436void server_tick ();
438void version(object *op); 437void version(object *op);
439void info_keys(object *op); 438void info_keys(object *op);
440void start_info(object *op); 439void start_info(object *op);
441char *crypt_string(char *str, char *salt); 440char *crypt_string(char *str, char *salt);
442int check_password(char *typed, char *crypted); 441int check_password(char *typed, char *crypted);
443void enter_player_savebed(object *op); 442void enter_player_savebed(object *op);
444void leave_map(object *op); 443void leave_map(object *op);
445void set_map_timeout(mapstruct *oldmap); 444void set_map_timeout(maptile *oldmap);
446char *clean_path(const char *file); 445char *clean_path(const char *file);
447char *unclean_path(const char *src); 446char *unclean_path(const char *src);
448void enter_exit(object *op, object *exit_ob); 447void enter_exit(object *op, object *exit_ob);
449void process_active_maps(void); 448void process_active_maps(void);
450void process_players1(mapstruct *map); 449void process_players1(maptile *map);
451void process_players2(mapstruct *map); 450void process_players2(maptile *map);
452void process_events(mapstruct *map); 451void process_events(maptile *map);
453void clean_tmp_files(void); 452void clean_tmp_files(void);
454void cleanup(void); 453void cleanup(void);
455void leave(player *pl, int draw_exit); 454void leave(player *pl,int draw_exit);
456int forbid_play(void); 455int forbid_play(void);
457void do_specials(void); 456void do_specials(void);
458int main(int argc, char **argv); 457int main(int argc, char **argv);
459/* monster.c */ 458/* monster.c */
460object *check_enemy(object *npc, rv_vector *rv); 459object *check_enemy(object *npc, rv_vector *rv);
488void pace_movev(object *ob); 487void pace_movev(object *ob);
489void pace_moveh(object *ob); 488void pace_moveh(object *ob);
490void pace2_movev(object *ob); 489void pace2_movev(object *ob);
491void pace2_moveh(object *ob); 490void pace2_moveh(object *ob);
492void rand_move(object *ob); 491void rand_move(object *ob);
493void check_earthwalls(object *op, mapstruct *m, int x, int y); 492void check_earthwalls(object *op, maptile *m, int x, int y);
494void check_doors(object *op, mapstruct *m, int x, int y); 493void check_doors(object *op, maptile *m, int x, int y);
495void communicate(object *op, const char *txt); 494void communicate(object *op, const char *txt);
496int talk_to_npc(object *op, object *npc, const char *txt); 495int talk_to_npc(object *op, object *npc, const char *txt);
497int talk_to_wall(object *pl, object *npc, const char *txt); 496int talk_to_wall(object *pl, object *npc, const char *txt);
498object *find_mon_throw_ob(object *op); 497object *find_mon_throw_ob(object *op);
499int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 498int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
503int move_object(object *op, int dir); 502int move_object(object *op, int dir);
504int move_ob(object *op, int dir, object *originator); 503int move_ob(object *op, int dir, object *originator);
505int transfer_ob(object *op, int x, int y, int randomly, object *originator); 504int transfer_ob(object *op, int x, int y, int randomly, object *originator);
506int teleport(object *teleporter, uint8 tele_type, object *user); 505int teleport(object *teleporter, uint8 tele_type, object *user);
507void recursive_roll(object *op, int dir, object *pusher); 506void recursive_roll(object *op, int dir, object *pusher);
508int try_fit(object *op, mapstruct *m, int x, int y); 507int try_fit(object *op, maptile *m, int x, int y);
509int roll_ob(object *op, int dir, object *pusher); 508int roll_ob(object *op, int dir, object *pusher);
510int push_ob(object *who, int dir, object *pusher); 509int push_ob(object *who, int dir, object *pusher);
511/* pets.c */ 510/* pets.c */
512object *get_pet_enemy(object *pet, rv_vector *rv); 511object *get_pet_enemy(object *pet, rv_vector *rv);
513void terminate_all_pets(object *owner); 512void terminate_all_pets(object *owner);
514void remove_all_pets(mapstruct *map); 513void remove_all_pets(maptile *map);
515int follow_owner(object *ob, object *owner); 514int follow_owner(object *ob, object *owner);
516void pet_move(object *ob); 515void pet_move(object *ob);
517object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 516object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
518void move_golem(object *op); 517void move_golem(object *op);
519void control_golem(object *op, int dir); 518void control_golem(object *op, int dir);
589void plugins_display_list(object *op); 588void plugins_display_list(object *op);
590void *cfapi_system_find_animation(int *type, ...); 589void *cfapi_system_find_animation(int *type, ...);
591void *cfapi_system_strdup_local(int *type, ...); 590void *cfapi_system_strdup_local(int *type, ...);
592void *cfapi_system_register_global_event(int *type, ...); 591void *cfapi_system_register_global_event(int *type, ...);
593void *cfapi_system_unregister_global_event(int *type, ...); 592void *cfapi_system_unregister_global_event(int *type, ...);
594void *cfapi_system_add_string(int *type, ...);
595void *cfapi_system_remove_string(int *type, ...);
596void *cfapi_system_check_path(int *type, ...); 593void *cfapi_system_check_path(int *type, ...);
597void *cfapi_system_re_cmp(int *type, ...); 594void *cfapi_system_re_cmp(int *type, ...);
598void *cfapi_system_directory(int *type, ...); 595void *cfapi_system_directory(int *type, ...);
599void *cfapi_map_get_map(int *type, ...); 596void *cfapi_map_get_map(int *type, ...);
600void *cfapi_map_has_been_loaded(int *type, ...); 597void *cfapi_map_has_been_loaded(int *type, ...);
678int trap_see(object *op, object *trap); 675int trap_see(object *op, object *trap);
679int trap_show(object *trap, object *where); 676int trap_show(object *trap, object *where);
680int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 677int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
681void trap_adjust(object *trap, int difficulty); 678void trap_adjust(object *trap, int difficulty);
682/* shop.c */ 679/* shop.c */
680int get_payment(object *pl);
683uint64 query_cost(const object *tmp, object *who, int flag); 681sint64 query_cost(const object *tmp, object *who, int flag);
684const char *query_cost_string(const object *tmp, object *who, int flag); 682const char *query_cost_string(const object *tmp, object *who, int flag);
685uint64 query_money(const object *op); 683sint64 query_money(const object *op);
686int pay_for_amount(uint64 to_pay, object *pl); 684int pay_for_amount(sint64 to_pay, object *pl);
687int pay_for_item(object *op, object *pl); 685int pay_for_item(object *op, object *pl);
688int can_pay(object *pl); 686int can_pay(object *pl);
689int get_payment(object *pl, object *op);
690void sell_item(object *op, object *pl); 687void sell_item(object *op, object *pl);
691double shopkeeper_approval(const mapstruct *map, const object *player); 688double shopkeeper_approval(const maptile *map, const object *player);
692int describe_shop(const object *op); 689int describe_shop(const object *op);
693void shop_listing(object *op); 690void shop_listing(object *op);
691bool is_in_shop (object *o);
692bool is_in_shop (maptile *map, int x, int y);
694/* skills.c */ 693/* skills.c */
695int steal(object *op, int dir, object *skill); 694int steal(object *op, int dir, object *skill);
696int pick_lock(object *pl, int dir, object *skill); 695int pick_lock(object *pl, int dir, object *skill);
697int hide(object *op, object *skill); 696int hide(object *op, object *skill);
698int jump(object *pl, int dir, object *skill); 697int jump(object *pl, int dir, object *skill);
786/* spell_util.c */ 785/* spell_util.c */
787object *find_random_spell_in_ob(object *ob, const char *skill); 786object *find_random_spell_in_ob(object *ob, const char *skill);
788void set_spell_skill(object *op, object *caster, object *spob, object *dest); 787void set_spell_skill(object *op, object *caster, object *spob, object *dest);
789void init_spells(void); 788void init_spells(void);
790void dump_spells(void); 789void dump_spells(void);
791void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 790void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
792int min_casting_level(object *caster, object *spell); 791int min_casting_level(object *caster, object *spell);
793int caster_level(object *caster, object *spell); 792int caster_level(object *caster, object *spell);
794sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 793sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
795int SP_level_dam_adjust(object *caster, object *spob); 794int SP_level_dam_adjust(object *caster, object *spob);
796int SP_level_duration_adjust(object *caster, object *spob); 795int SP_level_duration_adjust(object *caster, object *spob);
797int SP_level_range_adjust(object *caster, object *spob); 796int SP_level_range_adjust(object *caster, object *spob);
798object *check_spell_known(object *op, const char *name); 797object *check_spell_known(object *op, const char *name);
799object *lookup_spell_by_name(object *op, const char *spname); 798object *lookup_spell_by_name(object *op, const char *spname);
800int reflwall(mapstruct *m, int x, int y, object *sp_op); 799int reflwall(maptile *m, int x, int y, object *sp_op);
801int cast_create_obj(object *op, object *caster, object *new_op, int dir); 800int cast_create_obj(object *op, object *caster, object *new_op, int dir);
802int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 801int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
803int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 802int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
804void regenerate_rod(object *rod); 803void regenerate_rod(object *rod);
805void drain_rod_charge(object *rod); 804void drain_rod_charge(object *rod);
806object *find_target_for_friendly_spell(object *op, int dir); 805object *find_target_for_friendly_spell(object *op, int dir);
807int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 806int spell_find_dir(maptile *m, int x, int y, object *exclude);
808void put_a_monster(object *op, const char *monstername); 807void put_a_monster(object *op, const char *monstername);
809int summon_hostile_monsters(object *op, int n, const char *monstername); 808int summon_hostile_monsters(object *op, int n, const char *monstername);
810void shuffle_attack(object *op, int change_face); 809void shuffle_attack(object *op, int change_face);
811void prayer_failure(object *op, int failure, int power); 810void prayer_failure(object *op, int failure, int power);
812void spell_failure(object *op, int failure, int power, object *skill); 811void spell_failure(object *op, int failure, int power, object *skill);
818/* swamp.c */ 817/* swamp.c */
819void walk_on_deep_swamp(object *op, object *victim); 818void walk_on_deep_swamp(object *op, object *victim);
820void move_deep_swamp(object *op); 819void move_deep_swamp(object *op);
821/* swap.c */ 820/* swap.c */
822void read_map_log(void); 821void read_map_log(void);
823void swap_map(mapstruct *map); 822void swap_map(maptile *map);
824void check_active_maps(void); 823void check_active_maps(void);
825mapstruct *map_least_timeout(char *except_level); 824maptile *map_least_timeout(char *except_level);
826void swap_below_max(char *except_level); 825void swap_below_max(char *except_level);
827int players_on_map(mapstruct *m, int show_all); 826int players_on_map(maptile *m, int show_all);
828void flush_old_maps(void); 827void flush_old_maps(void);
829/* time.c */ 828/* time.c */
830void remove_door(object *op); 829void remove_door(object *op);
831void remove_door2(object *op); 830void remove_door2(object *op);
832void generate_monster_inv(object *gen); 831void generate_monster_inv(object *gen);
839void move_timed_gate(object *op); 838void move_timed_gate(object *op);
840void move_detector(object *op); 839void move_detector(object *op);
841void animate_trigger(object *op); 840void animate_trigger(object *op);
842void move_hole(object *op); 841void move_hole(object *op);
843object *stop_item(object *op); 842object *stop_item(object *op);
844void fix_stopped_item(object *op, mapstruct *map, object *originator); 843void fix_stopped_item(object *op, maptile *map, object *originator);
845object *fix_stopped_arrow(object *op); 844object *fix_stopped_arrow(object *op);
846void move_arrow(object *op); 845void move_arrow(object *op);
847void change_object(object *op); 846void change_object(object *op);
848void move_teleporter(object *op); 847void move_teleporter(object *op);
849void move_player_changer(object *op); 848void move_player_changer(object *op);
858void cftimer_process_event(object *ob); 857void cftimer_process_event(object *ob);
859int cftimer_create(int id, long delay, object *ob, int mode); 858int cftimer_create(int id, long delay, object *ob, int mode);
860int cftimer_destroy(int id); 859int cftimer_destroy(int id);
861int cftimer_find_free_id(void); 860int cftimer_find_free_id(void);
862/* weather.c */ 861/* weather.c */
863void set_darkness_map(mapstruct *m); 862void set_darkness_map(maptile *m);
864void tick_the_clock(void); 863void tick_the_clock(void);
865void init_weather(void); 864void init_weather(void);
866void weather_effect(const char *filename); 865void weather_effect(const char *filename);
867int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 866int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
868int real_world_temperature(int x, int y, mapstruct *m); 867int real_world_temperature(int x, int y, maptile *m);
869int similar_direction(int a, int b); 868int similar_direction(int a, int b);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines