--- deliantra/server/include/sproto.h 2006/12/15 04:21:28 1.27 +++ deliantra/server/include/sproto.h 2007/01/05 10:50:47 1.36 @@ -1,3 +1,4 @@ +int same_party (partylist *a, partylist *b); /* alchemy.c */ int need_identify (const object *obj); int apply_shop_mat (object *shop_mat, object *op); @@ -414,7 +415,6 @@ void rec_sigpipe(int i); void rec_sigbus(int i); void rec_sigterm(int i); -void fatal_signal(int make_core, int close_sockets); void init_signals(void); void init_races(void); void dump_races(void); @@ -422,20 +422,16 @@ racelink *get_racelist(void); racelink *find_racelink(const char *name); /* login.c */ -void emergency_save(int flag); -void delete_character(const char *name, int); +void delete_character(const char *name); int verify_player(const char *name, char *password); int check_name(player *me, const char *name); int create_savedir_if_needed(char *savedir); void destroy_object(object *op); -int save_player(object *op, int flag); void copy_file(const char *filename, FILE *fpout); -void check_login(object *op); /* main.c */ void server_tick (); void version(object *op); void info_keys(object *op); -void start_info(object *op); char *crypt_string(char *str, char *salt); int check_password(char *typed, char *crypted); void enter_player_savebed(object *op); @@ -446,7 +442,6 @@ void enter_exit(object *op, object *exit_ob); void process_events(); void clean_tmp_files(void); -void cleanup(void); void leave(player *pl,int draw_exit); int forbid_play(void); void do_specials(void); @@ -524,7 +519,6 @@ void send_rules(const object *op); void send_news(const object *op); int playername_ok(const char *cp); -int add_player(client_socket *ns); archetype *get_player_archetype(archetype *at); object *get_nearest_player(object *mon); int path_to_player(object *mon, object *pl, unsigned mindiff); @@ -535,8 +529,6 @@ int receive_play_again(object *op, char key); void confirm_password(object *op); void get_party_password(object *op, partylist *party); -int roll_stat(void); -void roll_stats(object *op); void Roll_Again(object *op); void Swap_Stat(object *op, int Swap_Second); int key_roll_stat(object *op, char key);