1 | // server/c_party.C |
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2 | int same_party (partylist *a, partylist *b); |
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3 | |
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4 | /* alchemy.c */ |
1 | /* alchemy.c */ |
5 | int need_identify (const object *obj); |
2 | int need_identify (const object *obj); |
6 | int apply_shop_mat (object *shop_mat, object *op); |
3 | int apply_shop_mat (object *shop_mat, object *op); |
7 | const char *cost_string_from_value (sint64 cost, int approx); |
4 | const char *cost_string_from_value (sint64 cost, int approx); |
8 | void pay_player (object *pl, sint64 amount); |
5 | void pay_player (object *pl, sint64 amount); |
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39 | void apply_poison (object *op, object *tmp); |
36 | void apply_poison (object *op, object *tmp); |
40 | int is_legal_2ways_exit (object *op, object *exit); |
37 | int is_legal_2ways_exit (object *op, object *exit); |
41 | int manual_apply (object *op, object *tmp, int aflag); |
38 | int manual_apply (object *op, object *tmp, int aflag); |
42 | int player_apply (object *pl, object *op, int aflag, int quiet); |
39 | int player_apply (object *pl, object *op, int aflag, int quiet); |
43 | void player_apply_below (object *pl); |
40 | void player_apply_below (object *pl); |
44 | object *get_item_from_body_location (object *start, int loc); |
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45 | int unapply_for_ob (object *who, object *op, int aflags); |
41 | int unapply_for_ob (object *who, object *op, int aflags); |
46 | int can_apply_object (object *who, object *op); |
42 | int can_apply_object (object *who, object *op); |
47 | int apply_special (object *who, object *op, int aflags); |
43 | int apply_special (object *who, object *op, int aflags); |
48 | int monster_apply_special (object *who, object *op, int aflags); |
44 | int monster_apply_special (object *who, object *op, int aflags); |
49 | int auto_apply (object *op); |
45 | int auto_apply (object *op); |
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179 | void set_pickup_mode (object *op, int i); |
175 | void set_pickup_mode (object *op, int i); |
180 | int command_search_items (object *op, char *params); |
176 | int command_search_items (object *op, char *params); |
181 | int command_rename_item (object *op, char *params); |
177 | int command_rename_item (object *op, char *params); |
182 | |
178 | |
183 | /* c_party.c */ |
179 | /* c_party.c */ |
184 | int same_party (partylist *a, partylist *b); |
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185 | partylist *get_firstparty (void); |
180 | partylist *get_firstparty (void); |
186 | void remove_party (partylist *target_party); |
181 | void remove_party (partylist *target_party); |
187 | void obsolete_parties (void); |
182 | void obsolete_parties (void); |
188 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
183 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
189 | int confirm_party_password (object *op); |
184 | int confirm_party_password (object *op); |
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463 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
458 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
464 | object *pick_arrow_target (object *op, const char *type, int dir); |
459 | object *pick_arrow_target (object *op, const char *type, int dir); |
465 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
460 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
466 | int player_fire_bow (object *op, int dir); |
461 | int player_fire_bow (object *op, int dir); |
467 | void fire_misc_object (object *op, int dir); |
462 | void fire_misc_object (object *op, int dir); |
468 | void fire (object *op, int dir); |
463 | bool fire (object *op, int dir); |
469 | object *find_key (object *pl, object *container, object *door); |
464 | object *find_key (object *pl, object *container, object *door); |
470 | void move_player_attack (object *op, int dir); |
465 | bool move_player_attack (object *op, int dir); |
471 | int move_player (object *op, int dir); |
466 | bool move_player (object *op, int dir); |
472 | int handle_newcs_player (object *op); |
467 | bool handle_newcs_player (object *op); |
473 | int save_life (object *op); |
468 | int save_life (object *op); |
474 | void remove_unpaid_objects (object *op, object *env); |
469 | void remove_unpaid_objects (object *op, object *env); |
475 | char *gravestone_text (object *op); |
470 | char *gravestone_text (object *op); |
476 | void do_some_living (object *op); |
471 | void do_some_living (object *op); |
477 | void kill_player (object *op); |
472 | void kill_player (object *op); |
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623 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
618 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
624 | |
619 | |
625 | /* skill_util.c */ |
620 | /* skill_util.c */ |
626 | void init_skills (void); |
621 | void init_skills (void); |
627 | void link_player_skills (object *op); |
622 | void link_player_skills (object *op); |
628 | object *find_skill_by_name (object *who, const char *name); |
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629 | object *find_skill_by_number (object *who, int skillno); |
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630 | int change_skill (object *who, object *new_skill, int flag); |
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631 | void clear_skill (object *who); |
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632 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
623 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
633 | int calc_skill_exp (object *who, object *op, object *skill); |
624 | int calc_skill_exp (object *who, object *op, object *skill); |
634 | int learn_skill (object *pl, object *scroll); |
625 | int learn_skill (object *pl, object *scroll); |
635 | void show_skills (object *op, const char *search); |
626 | void show_skills (object *op, const char *search); |
636 | int use_skill (object *op, const char *string); |
627 | int use_skill (object *op, const char *string); |
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770 | void move_firewall (object *op); |
761 | void move_firewall (object *op); |
771 | void move_player_mover (object *op); |
762 | void move_player_mover (object *op); |
772 | void move_duplicator (object *op); |
763 | void move_duplicator (object *op); |
773 | void move_creator (object *creator); |
764 | void move_creator (object *creator); |
774 | void move_marker (object *op); |
765 | void move_marker (object *op); |
775 | int process_object (object *op); |
766 | void process_object (object *op); |
776 | |
767 | |
777 | /* timers.c */ |
768 | /* timers.c */ |
778 | void cftimer_process_timers (void); |
769 | void cftimer_process_timers (void); |
779 | void cftimer_process_event (object *ob); |
770 | void cftimer_process_event (object *ob); |
780 | int cftimer_create (int id, long delay, object *ob, int mode); |
771 | int cftimer_create (int id, long delay, object *ob, int mode); |