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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.73 by root, Thu Jul 26 00:27:08 2007 UTC vs.
Revision 1.76 by root, Sat Sep 8 09:15:48 2007 UTC

39/* apply.c */ 39/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
45int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
46int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
47int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
48int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
49int convert_item (object *item, object *converter); 48int convert_item (object *item, object *converter);
275int do_symptoms (object *disease); 274int do_symptoms (object *disease);
276int grant_immunity (object *disease); 275int grant_immunity (object *disease);
277int move_symptom (object *symptom); 276int move_symptom (object *symptom);
278int check_physically_infect (object *victim, object *hitter); 277int check_physically_infect (object *victim, object *hitter);
279object *find_disease (object *victim); 278object *find_disease (object *victim);
280int cure_disease (object *sufferer, object *caster); 279int cure_disease (object *sufferer, object *caster, object *spell);
281int reduce_symptoms (object *sufferer, int reduction); 280int reduce_symptoms (object *sufferer, int reduction);
282 281
283/* egoitem.c */ 282/* egoitem.c */
284int create_artifact (object *op, const char *artifactname); 283int create_artifact (object *op, const char *artifactname);
285int apply_power_crystal (object *op, object *crystal); 284int apply_power_crystal (object *op, object *crystal);
339void set_csport (char *val); 338void set_csport (char *val);
340void init (int argc, char **argv); 339void init (int argc, char **argv);
341void usage (void); 340void usage (void);
342void help (void); 341void help (void);
343void init_beforeplay (void); 342void init_beforeplay (void);
344void init_startup (void);
345void compile_info (void);
346void init_signals (void); 343void init_signals (void);
347void init_races (void); 344void init_races (void);
348void dump_races (void); 345void dump_races (void);
349void add_to_racelist (const char *race_name, object *op); 346void add_to_racelist (const char *race_name, object *op);
350racelink *get_racelist (void); 347racelink *get_racelist (void);
370char *unclean_path (const char *src); 367char *unclean_path (const char *src);
371void enter_exit (object *op, object *exit_ob); 368void enter_exit (object *op, object *exit_ob);
372void process_events (); 369void process_events ();
373void clean_tmp_files (void); 370void clean_tmp_files (void);
374void leave (player *pl,int draw_exit); 371void leave (player *pl,int draw_exit);
375int forbid_play (void);
376void do_specials (void); 372void do_specials (void);
377int main (int argc, char **argv); 373int main (int argc, char **argv);
378 374
379/* monster.c */ 375/* monster.c */
380object *check_enemy (object *npc, rv_vector *rv); 376object *check_enemy (object *npc, rv_vector *rv);

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