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274 | int do_symptoms (object *disease); |
274 | int do_symptoms (object *disease); |
275 | int grant_immunity (object *disease); |
275 | int grant_immunity (object *disease); |
276 | int move_symptom (object *symptom); |
276 | int move_symptom (object *symptom); |
277 | int check_physically_infect (object *victim, object *hitter); |
277 | int check_physically_infect (object *victim, object *hitter); |
278 | object *find_disease (object *victim); |
278 | object *find_disease (object *victim); |
279 | int cure_disease (object *sufferer, object *caster); |
279 | int cure_disease (object *sufferer, object *caster, object *spell); |
280 | int reduce_symptoms (object *sufferer, int reduction); |
280 | int reduce_symptoms (object *sufferer, int reduction); |
281 | |
281 | |
282 | /* egoitem.c */ |
282 | /* egoitem.c */ |
283 | int create_artifact (object *op, const char *artifactname); |
283 | int create_artifact (object *op, const char *artifactname); |
284 | int apply_power_crystal (object *op, object *crystal); |
284 | int apply_power_crystal (object *op, object *crystal); |
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338 | void set_csport (char *val); |
338 | void set_csport (char *val); |
339 | void init (int argc, char **argv); |
339 | void init (int argc, char **argv); |
340 | void usage (void); |
340 | void usage (void); |
341 | void help (void); |
341 | void help (void); |
342 | void init_beforeplay (void); |
342 | void init_beforeplay (void); |
343 | void init_startup (void); |
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344 | void compile_info (void); |
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345 | void init_signals (void); |
343 | void init_signals (void); |
346 | void init_races (void); |
344 | void init_races (void); |
347 | void dump_races (void); |
345 | void dump_races (void); |
348 | void add_to_racelist (const char *race_name, object *op); |
346 | void add_to_racelist (const char *race_name, object *op); |
349 | racelink *get_racelist (void); |
347 | racelink *get_racelist (void); |
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369 | char *unclean_path (const char *src); |
367 | char *unclean_path (const char *src); |
370 | void enter_exit (object *op, object *exit_ob); |
368 | void enter_exit (object *op, object *exit_ob); |
371 | void process_events (); |
369 | void process_events (); |
372 | void clean_tmp_files (void); |
370 | void clean_tmp_files (void); |
373 | void leave (player *pl,int draw_exit); |
371 | void leave (player *pl,int draw_exit); |
374 | int forbid_play (void); |
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375 | void do_specials (void); |
372 | void do_specials (void); |
376 | int main (int argc, char **argv); |
373 | int main (int argc, char **argv); |
377 | |
374 | |
378 | /* monster.c */ |
375 | /* monster.c */ |
379 | object *check_enemy (object *npc, rv_vector *rv); |
376 | object *check_enemy (object *npc, rv_vector *rv); |