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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.8 by root, Mon Jul 3 12:31:23 2006 UTC vs.
Revision 1.15 by root, Wed Aug 30 09:31:30 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(uint64 cost, int approx);
5void pay_player (object *pl, uint64 amount);
6uint64 pay_player_arch (object *pl, const char *arch, uint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 8int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
330/* commands.c */ 335/* commands.c */
331void init_commands(void); 336void init_commands(void);
332CommFunc find_oldsocket_command(char *cmd); 337CommFunc find_oldsocket_command(char *cmd);
333CommFunc find_oldsocket_command2(char *cmd); 338CommFunc find_oldsocket_command2(char *cmd);
334/* daemon.c */ 339/* daemon.c */
335FILE *BecomeDaemon(char *filename); 340FILE *BecomeDaemon(const char *filename);
336/* disease.c */ 341/* disease.c */
337int move_disease(object *disease); 342int move_disease(object *disease);
338int remove_symptoms(object *disease); 343int remove_symptoms(object *disease);
339object *find_symptom(object *disease); 344object *find_symptom(object *disease);
340int check_infection(object *disease); 345int check_infection(object *disease);
420void add_to_racelist(const char *race_name, object *op); 425void add_to_racelist(const char *race_name, object *op);
421racelink *get_racelist(void); 426racelink *get_racelist(void);
422racelink *find_racelink(const char *name); 427racelink *find_racelink(const char *name);
423/* login.c */ 428/* login.c */
424void emergency_save(int flag); 429void emergency_save(int flag);
425void delete_character(const char *name, int new); 430void delete_character(const char *name, int);
426int verify_player(const char *name, char *password); 431int verify_player(const char *name, char *password);
427int check_name(player *me, const char *name); 432int check_name(player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 433int create_savedir_if_needed(char *savedir);
429void destroy_object(object *op); 434void destroy_object(object *op);
430int save_player(object *op, int flag); 435int save_player(object *op, int flag);
431void copy_file(const char *filename, FILE *fpout); 436void copy_file(const char *filename, FILE *fpout);
432void check_login(object *op); 437void check_login(object *op);
433/* main.c */ 438/* main.c */
439void server_tick ();
434void version(object *op); 440void version(object *op);
435void info_keys(object *op); 441void info_keys(object *op);
436void start_info(object *op); 442void start_info(object *op);
437char *crypt_string(char *str, char *salt); 443char *crypt_string(char *str, char *salt);
438int check_password(char *typed, char *crypted); 444int check_password(char *typed, char *crypted);
446void process_players1(mapstruct *map); 452void process_players1(mapstruct *map);
447void process_players2(mapstruct *map); 453void process_players2(mapstruct *map);
448void process_events(mapstruct *map); 454void process_events(mapstruct *map);
449void clean_tmp_files(void); 455void clean_tmp_files(void);
450void cleanup(void); 456void cleanup(void);
451void leave(player *pl, int draw_exit); 457void leave(player *pl,int draw_exit);
452int forbid_play(void); 458int forbid_play(void);
453void do_specials(void); 459void do_specials(void);
454int main(int argc, char **argv); 460int main(int argc, char **argv);
455/* monster.c */ 461/* monster.c */
456object *check_enemy(object *npc, rv_vector *rv); 462object *check_enemy(object *npc, rv_vector *rv);
685int get_payment(object *pl, object *op); 691int get_payment(object *pl, object *op);
686void sell_item(object *op, object *pl); 692void sell_item(object *op, object *pl);
687double shopkeeper_approval(const mapstruct *map, const object *player); 693double shopkeeper_approval(const mapstruct *map, const object *player);
688int describe_shop(const object *op); 694int describe_shop(const object *op);
689void shop_listing(object *op); 695void shop_listing(object *op);
696bool is_in_shop (object *o);
697bool is_in_shop (mapstruct *map, int x, int y);
690/* skills.c */ 698/* skills.c */
691int steal(object *op, int dir, object *skill); 699int steal(object *op, int dir, object *skill);
692int pick_lock(object *pl, int dir, object *skill); 700int pick_lock(object *pl, int dir, object *skill);
693int hide(object *op, object *skill); 701int hide(object *op, object *skill);
694int jump(object *pl, int dir, object *skill); 702int jump(object *pl, int dir, object *skill);

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