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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.28 by root, Fri Dec 15 19:59:20 2006 UTC vs.
Revision 1.37 by root, Sun Jan 7 02:39:14 2007 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
2int need_identify (const object *obj); 3int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 4int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx); 5const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 6void pay_player (object *pl, sint64 amount);
200int command_resistances(object *op, char *params); 201int command_resistances(object *op, char *params);
201int command_help(object *op, char *params); 202int command_help(object *op, char *params);
202int onoff_value(const char *line); 203int onoff_value(const char *line);
203int command_quit(object *op, char *params); 204int command_quit(object *op, char *params);
204int command_real_quit(object *op, char *params); 205int command_real_quit(object *op, char *params);
205int command_explore(object *op, char *params);
206int command_sound(object *op, char *params); 206int command_sound(object *op, char *params);
207void receive_player_name(object *op, char k); 207void receive_player_name(object *op, char k);
208void receive_player_password(object *op, char k); 208void receive_player_password(object *op, char k);
209int explore_mode(void);
210int command_title(object *op, char *params); 209int command_title(object *op, char *params);
211int command_save(object *op, char *params); 210int command_save(object *op, char *params);
212int command_peaceful(object *op, char *params); 211int command_peaceful(object *op, char *params);
213int command_wimpy(object *op, char *params); 212int command_wimpy(object *op, char *params);
214int command_brace(object *op, char *params); 213int command_brace(object *op, char *params);
412void rec_sighup(int i); 411void rec_sighup(int i);
413void rec_sigquit(int i); 412void rec_sigquit(int i);
414void rec_sigpipe(int i); 413void rec_sigpipe(int i);
415void rec_sigbus(int i); 414void rec_sigbus(int i);
416void rec_sigterm(int i); 415void rec_sigterm(int i);
417void fatal_signal(int make_core, int close_sockets);
418void init_signals(void); 416void init_signals(void);
419void init_races(void); 417void init_races(void);
420void dump_races(void); 418void dump_races(void);
421void add_to_racelist(const char *race_name, object *op); 419void add_to_racelist(const char *race_name, object *op);
422racelink *get_racelist(void); 420racelink *get_racelist(void);
423racelink *find_racelink(const char *name); 421racelink *find_racelink(const char *name);
424/* login.c */ 422/* login.c */
425void emergency_save(int flag);
426void delete_character(const char *name, int); 423void delete_character(const char *name);
427int verify_player(const char *name, char *password); 424int verify_player(const char *name, char *password);
428int check_name(player *me, const char *name); 425int check_name(player *me, const char *name);
429int create_savedir_if_needed(char *savedir); 426int create_savedir_if_needed(char *savedir);
430void destroy_object(object *op); 427void destroy_object(object *op);
431int save_player(object *op, int flag);
432void copy_file(const char *filename, FILE *fpout); 428void copy_file(const char *filename, FILE *fpout);
433void check_login(object *op);
434/* main.c */ 429/* main.c */
435void server_tick (); 430void server_tick ();
436void version(object *op); 431void version(object *op);
437void info_keys(object *op); 432void info_keys(object *op);
438void start_info(object *op);
439char *crypt_string(char *str, char *salt); 433char *crypt_string(char *str, char *salt);
440int check_password(char *typed, char *crypted); 434int check_password(char *typed, char *crypted);
441void enter_player_savebed(object *op); 435void enter_player_savebed(object *op);
442void leave_map(object *op); 436void leave_map(object *op);
443void set_map_timeout(maptile *oldmap); 437void set_map_timeout(maptile *oldmap);
444char *clean_path(const char *file); 438char *clean_path(const char *file);
445char *unclean_path(const char *src); 439char *unclean_path(const char *src);
446void enter_exit(object *op, object *exit_ob); 440void enter_exit(object *op, object *exit_ob);
447void process_events(); 441void process_events();
448void clean_tmp_files(void); 442void clean_tmp_files(void);
449void cleanup(void);
450void leave(player *pl,int draw_exit); 443void leave(player *pl,int draw_exit);
451int forbid_play(void); 444int forbid_play(void);
452void do_specials(void); 445void do_specials(void);
453int main(int argc, char **argv); 446int main(int argc, char **argv);
454/* monster.c */ 447/* monster.c */
522player *find_player_partial_name(const char *plname); 515player *find_player_partial_name(const char *plname);
523void display_motd(const object *op); 516void display_motd(const object *op);
524void send_rules(const object *op); 517void send_rules(const object *op);
525void send_news(const object *op); 518void send_news(const object *op);
526int playername_ok(const char *cp); 519int playername_ok(const char *cp);
527int add_player(client *ns);
528archetype *get_player_archetype(archetype *at); 520archetype *get_player_archetype(archetype *at);
529object *get_nearest_player(object *mon); 521object *get_nearest_player(object *mon);
530int path_to_player(object *mon, object *pl, unsigned mindiff); 522int path_to_player(object *mon, object *pl, unsigned mindiff);
531void give_initial_items(object *pl, treasurelist *items); 523void give_initial_items(object *pl, treasurelist *items);
532void get_name(object *op); 524void get_name(object *op);
533void get_password(object *op); 525void get_password(object *op);
534void play_again(object *op); 526void play_again(object *op);
535int receive_play_again(object *op, char key); 527int receive_play_again(object *op, char key);
536void confirm_password(object *op); 528void confirm_password(object *op);
537void get_party_password(object *op, partylist *party); 529void get_party_password(object *op, partylist *party);
538int roll_stat(void);
539void roll_stats(object *op);
540void Roll_Again(object *op); 530void Roll_Again(object *op);
541void Swap_Stat(object *op, int Swap_Second); 531void Swap_Stat(object *op, int Swap_Second);
542int key_roll_stat(object *op, char key); 532int key_roll_stat(object *op, char key);
543int key_change_class(object *op, char key); 533int key_change_class(object *op, char key);
544int key_confirm_quit(object *op, char key); 534int key_confirm_quit(object *op, char key);

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