--- deliantra/server/include/sproto.h 2007/04/28 05:55:55 1.60 +++ deliantra/server/include/sproto.h 2007/09/08 09:15:48 1.76 @@ -1,5 +1,23 @@ -// server/c_party.C -int same_party (partylist *a, partylist *b); +/* + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ /* alchemy.c */ int need_identify (const object *obj); @@ -23,7 +41,6 @@ int apply_transport (object *pl, object *transport, int aflag); int should_director_abort (object *op, object *victim); int apply_potion (object *op, object *tmp); -int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); int prepare_weapon (object *op, object *improver, object *weapon); int improve_weapon (object *op, object *improver, object *weapon); int check_improve_weapon (object *op, object *tmp); @@ -41,7 +58,6 @@ int manual_apply (object *op, object *tmp, int aflag); int player_apply (object *pl, object *op, int aflag, int quiet); void player_apply_below (object *pl); -object *get_item_from_body_location (object *start, int loc); int unapply_for_ob (object *who, object *op, int aflags); int can_apply_object (object *who, object *op); int apply_special (object *who, object *op, int aflags); @@ -53,6 +69,7 @@ void scroll_failure (object *op, int failure, int power); void apply_changes_to_player (object *pl, object *change); void apply_item_transformer (object *pl, object *transformer); +extern void handle_apply_yield (object *op); /* attack.c */ void cancellation (object *op); @@ -109,14 +126,9 @@ int command_hiscore (object *op, char *params); int command_debug (object *op, char *params); int command_dumpbelow (object *op, char *params); +int command_dumpfriendlyobjects (object *op, char *params); int command_wizpass (object *op, char *params); int command_wizcast (object *op, char *params); -int command_dumpallobjects (object *op, char *params); -int command_dumpfriendlyobjects (object *op, char *params); -int command_dumpallarchetypes (object *op, char *params); -int command_ssdumptable (object *op, char *params); -int command_dumpmap (object *op, char *params); -int command_dumpallmaps (object *op, char *params); int command_printlos (object *op, char *params); int command_version (object *op, char *params); void bug_report (const char *reportstring); @@ -181,7 +193,6 @@ int command_rename_item (object *op, char *params); /* c_party.c */ -int same_party (partylist *a, partylist *b); partylist *get_firstparty (void); void remove_party (partylist *target_party); void obsolete_parties (void); @@ -208,7 +219,6 @@ int command_setgod (object *op, char *params); int command_banish (object *op, char *params); int command_save_overlay (object *op, char *params); -int command_toggle_shout (object *op, char *params); int command_freeze (object *op, char *params); int command_arrest (object *op, char *params); int command_summon (object *op, char *params); @@ -266,7 +276,7 @@ int move_symptom (object *symptom); int check_physically_infect (object *victim, object *hitter); object *find_disease (object *victim); -int cure_disease (object *sufferer, object *caster); +int cure_disease (object *sufferer, object *caster, object *spell); int reduce_symptoms (object *sufferer, int reduction); /* egoitem.c */ @@ -330,8 +340,6 @@ void usage (void); void help (void); void init_beforeplay (void); -void init_startup (void); -void compile_info (void); void init_signals (void); void init_races (void); void dump_races (void); @@ -352,7 +360,6 @@ void version (object *op); void info_keys (object *op); char *crypt_string (char *str, char *salt); -int check_password (char *typed, char *crypted); void enter_player_savebed (object *op); void leave_map (object *op); void set_map_timeout (maptile *oldmap); @@ -362,7 +369,6 @@ void process_events (); void clean_tmp_files (void); void leave (player *pl,int draw_exit); -int forbid_play (void); void do_specials (void); int main (int argc, char **argv); @@ -465,13 +471,12 @@ int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); int player_fire_bow (object *op, int dir); void fire_misc_object (object *op, int dir); -void fire (object *op, int dir); +bool fire (object *op, int dir); object *find_key (object *pl, object *container, object *door); -void move_player_attack (object *op, int dir); -int move_player (object *op, int dir); -int handle_newcs_player (object *op); +bool move_player_attack (object *op, int dir); +bool move_player (object *op, int dir); +bool handle_newcs_player (object *op); int save_life (object *op); -void remove_unpaid_objects (object *op, object *env); char *gravestone_text (object *op); void do_some_living (object *op); void kill_player (object *op); @@ -502,7 +507,6 @@ void *cfapi_system_strdup (int *type, ...); void *cfapi_system_register_global_event (int *type, ...); void *cfapi_system_unregister_global_event (int *type, ...); -void *cfapi_system_check_path (int *type, ...); void *cfapi_system_re_cmp (int *type, ...); void *cfapi_system_directory (int *type, ...); void *cfapi_map_get_map (int *type, ...); @@ -625,10 +629,6 @@ /* skill_util.c */ void init_skills (void); void link_player_skills (object *op); -object *find_skill_by_name (object *who, const char *name); -object *find_skill_by_number (object *who, int skillno); -int change_skill (object *who, object *new_skill, int flag); -void clear_skill (object *who); int do_skill (object *op, object *part, object *skill, int dir, const char *string); int calc_skill_exp (object *who, object *op, object *skill); int learn_skill (object *pl, object *scroll); @@ -682,7 +682,6 @@ int cast_word_of_recall (object *op, object *caster, object *spell_ob); int cast_wonder (object *op, object *caster, int dir, object *spell_ob); int perceive_self (object *op); -int cast_create_town_portal (object *op, object *caster, object *spell, int dir); int magic_wall (object *op, object *caster, int dir, object *spell_ob); int dimension_door (object *op, object *caster, object *spob, int dir); int cast_heal (object *op, object *caster, object *spell, int dir); @@ -772,7 +771,7 @@ void move_duplicator (object *op); void move_creator (object *creator); void move_marker (object *op); -int process_object (object *op); +void process_object (object *op); /* timers.c */ void cftimer_process_timers (void);