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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.63 by root, Thu May 17 14:14:55 2007 UTC vs.
Revision 1.77 by root, Thu Sep 13 08:35:25 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
21
1/* alchemy.c */ 22/* alchemy.c */
2int need_identify (const object *obj); 23int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
18/* apply.c */ 39/* apply.c */
19int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
22int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
23int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
27int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
28int convert_item (object *item, object *converter); 48int convert_item (object *item, object *converter);
47void eat_special_food (object *who, object *food); 67void eat_special_food (object *who, object *food);
48void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
49void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
50void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
51void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
52 73
53/* attack.c */ 74/* attack.c */
54void cancellation (object *op); 75void cancellation (object *op);
55int did_make_save_item (object *op, int type, object *originator); 76int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object (object *op, int type, object *originator); 77void save_throw_object (object *op, int type, object *originator);
103int command_weather (object *op, char *params); 124int command_weather (object *op, char *params);
104int command_archs (object *op, char *params); 125int command_archs (object *op, char *params);
105int command_hiscore (object *op, char *params); 126int command_hiscore (object *op, char *params);
106int command_debug (object *op, char *params); 127int command_debug (object *op, char *params);
107int command_dumpbelow (object *op, char *params); 128int command_dumpbelow (object *op, char *params);
129int command_dumpfriendlyobjects (object *op, char *params);
108int command_wizpass (object *op, char *params); 130int command_wizpass (object *op, char *params);
109int command_wizcast (object *op, char *params); 131int command_wizcast (object *op, char *params);
110int command_dumpallobjects (object *op, char *params);
111int command_dumpfriendlyobjects (object *op, char *params);
112int command_dumpallarchetypes (object *op, char *params);
113int command_ssdumptable (object *op, char *params);
114int command_dumpmap (object *op, char *params);
115int command_dumpallmaps (object *op, char *params);
116int command_printlos (object *op, char *params); 132int command_printlos (object *op, char *params);
117int command_version (object *op, char *params); 133int command_version (object *op, char *params);
118void bug_report (const char *reportstring); 134void bug_report (const char *reportstring);
119int command_statistics (object *pl, char *params); 135int command_statistics (object *pl, char *params);
120int command_fix_me (object *op, char *params); 136int command_fix_me (object *op, char *params);
201void do_wizard_hide (object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
202int command_hide (object *op, char *params); 218int command_hide (object *op, char *params);
203int command_setgod (object *op, char *params); 219int command_setgod (object *op, char *params);
204int command_banish (object *op, char *params); 220int command_banish (object *op, char *params);
205int command_save_overlay (object *op, char *params); 221int command_save_overlay (object *op, char *params);
206int command_toggle_shout (object *op, char *params);
207int command_freeze (object *op, char *params); 222int command_freeze (object *op, char *params);
208int command_arrest (object *op, char *params); 223int command_arrest (object *op, char *params);
209int command_summon (object *op, char *params); 224int command_summon (object *op, char *params);
210int command_teleport (object *op, char *params); 225int command_teleport (object *op, char *params);
211int command_create (object *op, char *params); 226int command_create (object *op, char *params);
259int do_symptoms (object *disease); 274int do_symptoms (object *disease);
260int grant_immunity (object *disease); 275int grant_immunity (object *disease);
261int move_symptom (object *symptom); 276int move_symptom (object *symptom);
262int check_physically_infect (object *victim, object *hitter); 277int check_physically_infect (object *victim, object *hitter);
263object *find_disease (object *victim); 278object *find_disease (object *victim);
264int cure_disease (object *sufferer, object *caster); 279int cure_disease (object *sufferer, object *caster, object *spell);
265int reduce_symptoms (object *sufferer, int reduction); 280int reduce_symptoms (object *sufferer, int reduction);
266 281
267/* egoitem.c */ 282/* egoitem.c */
268int create_artifact (object *op, const char *artifactname); 283int create_artifact (object *op, const char *artifactname);
269int apply_power_crystal (object *op, object *crystal); 284int apply_power_crystal (object *op, object *crystal);
323void set_csport (char *val); 338void set_csport (char *val);
324void init (int argc, char **argv); 339void init (int argc, char **argv);
325void usage (void); 340void usage (void);
326void help (void); 341void help (void);
327void init_beforeplay (void); 342void init_beforeplay (void);
328void init_startup (void);
329void compile_info (void);
330void init_signals (void); 343void init_signals (void);
331void init_races (void); 344void init_races (void);
332void dump_races (void); 345void dump_races (void);
333void add_to_racelist (const char *race_name, object *op); 346void add_to_racelist (const char *race_name, object *op);
334racelink *get_racelist (void); 347racelink *get_racelist (void);
345/* main.c */ 358/* main.c */
346void server_tick (); 359void server_tick ();
347void version (object *op); 360void version (object *op);
348void info_keys (object *op); 361void info_keys (object *op);
349char *crypt_string (char *str, char *salt); 362char *crypt_string (char *str, char *salt);
350int check_password (char *typed, char *crypted);
351void enter_player_savebed (object *op); 363void enter_player_savebed (object *op);
352void leave_map (object *op); 364void leave_map (object *op);
353void set_map_timeout (maptile *oldmap); 365void set_map_timeout (maptile *oldmap);
354char *clean_path (const char *file); 366char *clean_path (const char *file);
355char *unclean_path (const char *src); 367char *unclean_path (const char *src);
356void enter_exit (object *op, object *exit_ob); 368void enter_exit (object *op, object *exit_ob);
357void process_events (); 369void process_events ();
358void clean_tmp_files (void); 370void clean_tmp_files (void);
359void leave (player *pl,int draw_exit); 371void leave (player *pl,int draw_exit);
360int forbid_play (void);
361void do_specials (void); 372void do_specials (void);
362int main (int argc, char **argv); 373int main (int argc, char **argv);
363 374
364/* monster.c */ 375/* monster.c */
365object *check_enemy (object *npc, rv_vector *rv); 376object *check_enemy (object *npc, rv_vector *rv);
458object *find_better_arrow (object *op, object *target, const char *type, int *better); 469object *find_better_arrow (object *op, object *target, const char *type, int *better);
459object *pick_arrow_target (object *op, const char *type, int dir); 470object *pick_arrow_target (object *op, const char *type, int dir);
460int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 471int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
461int player_fire_bow (object *op, int dir); 472int player_fire_bow (object *op, int dir);
462void fire_misc_object (object *op, int dir); 473void fire_misc_object (object *op, int dir);
463void fire (object *op, int dir); 474bool fire (object *op, int dir);
464object *find_key (object *pl, object *container, object *door); 475object *find_key (object *pl, object *container, object *door);
465void move_player_attack (object *op, int dir); 476bool move_player_attack (object *op, int dir);
466int move_player (object *op, int dir); 477bool move_player (object *op, int dir);
467int handle_newcs_player (object *op); 478bool handle_newcs_player (object *op);
468int save_life (object *op); 479int save_life (object *op);
469void remove_unpaid_objects (object *op, object *env);
470char *gravestone_text (object *op); 480char *gravestone_text (object *op);
471void do_some_living (object *op); 481void do_some_living (object *op);
472void kill_player (object *op); 482void kill_player (object *op);
473void loot_object (object *op); 483void loot_object (object *op);
474void fix_weight (void); 484void fix_weight (void);
495void plugins_display_list (object *op); 505void plugins_display_list (object *op);
496void *cfapi_system_find_animation (int *type, ...); 506void *cfapi_system_find_animation (int *type, ...);
497void *cfapi_system_strdup (int *type, ...); 507void *cfapi_system_strdup (int *type, ...);
498void *cfapi_system_register_global_event (int *type, ...); 508void *cfapi_system_register_global_event (int *type, ...);
499void *cfapi_system_unregister_global_event (int *type, ...); 509void *cfapi_system_unregister_global_event (int *type, ...);
500void *cfapi_system_check_path (int *type, ...);
501void *cfapi_system_re_cmp (int *type, ...); 510void *cfapi_system_re_cmp (int *type, ...);
502void *cfapi_system_directory (int *type, ...); 511void *cfapi_system_directory (int *type, ...);
503void *cfapi_map_get_map (int *type, ...); 512void *cfapi_map_get_map (int *type, ...);
504void *cfapi_map_has_been_loaded (int *type, ...); 513void *cfapi_map_has_been_loaded (int *type, ...);
505void *cfapi_map_create_path (int *type, ...); 514void *cfapi_map_create_path (int *type, ...);
618int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 627int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
619 628
620/* skill_util.c */ 629/* skill_util.c */
621void init_skills (void); 630void init_skills (void);
622void link_player_skills (object *op); 631void link_player_skills (object *op);
623void clear_skill (object *who);
624int do_skill (object *op, object *part, object *skill, int dir, const char *string); 632int do_skill (object *op, object *part, object *skill, int dir, const char *string);
625int calc_skill_exp (object *who, object *op, object *skill); 633int calc_skill_exp (object *who, object *op, object *skill);
626int learn_skill (object *pl, object *scroll); 634int learn_skill (object *pl, object *scroll);
627void show_skills (object *op, const char *search); 635void show_skills (object *op, const char *search);
628int use_skill (object *op, const char *string); 636int use_skill (object *op, const char *string);
672int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 680int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
673void execute_word_of_recall (object *op); 681void execute_word_of_recall (object *op);
674int cast_word_of_recall (object *op, object *caster, object *spell_ob); 682int cast_word_of_recall (object *op, object *caster, object *spell_ob);
675int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 683int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
676int perceive_self (object *op); 684int perceive_self (object *op);
677int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
678int magic_wall (object *op, object *caster, int dir, object *spell_ob); 685int magic_wall (object *op, object *caster, int dir, object *spell_ob);
679int dimension_door (object *op, object *caster, object *spob, int dir); 686int dimension_door (object *op, object *caster, object *spob, int dir);
680int cast_heal (object *op, object *caster, object *spell, int dir); 687int cast_heal (object *op, object *caster, object *spell, int dir);
681int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 688int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
682int cast_bless (object *op, object *caster, object *spell_ob, int dir); 689int cast_bless (object *op, object *caster, object *spell_ob, int dir);
762void move_firewall (object *op); 769void move_firewall (object *op);
763void move_player_mover (object *op); 770void move_player_mover (object *op);
764void move_duplicator (object *op); 771void move_duplicator (object *op);
765void move_creator (object *creator); 772void move_creator (object *creator);
766void move_marker (object *op); 773void move_marker (object *op);
767int process_object (object *op); 774void process_object (object *op);
768
769/* timers.c */
770void cftimer_process_timers (void);
771void cftimer_process_event (object *ob);
772int cftimer_create (int id, long delay, object *ob, int mode);
773int cftimer_destroy (int id);
774int cftimer_find_free_id (void);
775 775
776/* weather.c */ 776/* weather.c */
777void set_darkness_map (maptile *m); 777void set_darkness_map (maptile *m);
778void adjust_daylight (void); 778void adjust_daylight (void);

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